remove custom boolean type

use bool when we have C99, or our own typedef for bool
This commit is contained in:
Enno Rehling 2012-06-23 22:41:07 -07:00
parent 7359eea184
commit 1861268109
83 changed files with 456 additions and 457 deletions

View file

@ -48,7 +48,7 @@ attrib_type at_moved = {
"moved", NULL, NULL, age_moved, write_moved, read_moved
};
boolean get_moved(attrib ** alist)
bool get_moved(attrib ** alist)
{
return a_find(*alist, &at_moved) ? true : false;
}

View file

@ -25,7 +25,7 @@ extern "C" {
struct attrib;
struct attrib_type;
extern boolean get_moved(struct attrib **alist);
extern bool get_moved(struct attrib **alist);
extern void set_moved(struct attrib **alist);
extern struct attrib_type at_moved;

View file

@ -42,7 +42,7 @@ attrib_type at_movement = {
"movement", NULL, NULL, NULL, write_movement, read_movement
};
boolean get_movement(attrib * const *alist, int type)
bool get_movement(attrib * const *alist, int type)
{
const attrib *a = a_findc(*alist, &at_movement);
if (a == NULL)

View file

@ -22,7 +22,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
extern "C" {
#endif
extern boolean get_movement(struct attrib *const *alist, int type);
extern bool get_movement(struct attrib *const *alist, int type);
extern void set_movement(struct attrib **alist, int type);
extern struct attrib_type at_movement;

View file

@ -21,7 +21,7 @@ without prior permission by the authors of Eressea.
#define LTYPE_DB TOLUA_CAST "db"
extern int db_update_factions(sqlite3 * db, boolean force);
extern int db_update_factions(sqlite3 * db, bool force);
static int tolua_db_update_factions(lua_State * L)
{
sqlite3 *db = (sqlite3 *) tolua_tousertype(L, 1, 0);
@ -29,7 +29,7 @@ static int tolua_db_update_factions(lua_State * L)
return 0;
}
extern int db_update_scores(sqlite3 * db, boolean force);
extern int db_update_scores(sqlite3 * db, bool force);
static int tolua_db_update_scores(lua_State * L)
{
sqlite3 *db = (sqlite3 *) tolua_tousertype(L, 1, 0);

View file

@ -342,10 +342,10 @@ static int lua_getresource(unit * u, const struct resource_type *rtype)
return result;
}
static boolean lua_canuse_item(const unit * u, const struct item_type *itype)
static bool lua_canuse_item(const unit * u, const struct item_type *itype)
{
static int function_exists = 1;
boolean result = true;
bool result = true;
if (function_exists) {
lua_State *L = (lua_State *) global.vm_state;

View file

@ -18,7 +18,7 @@ extern "C" {
#endif
typedef struct rule {
boolean allow;
bool allow;
char *property;
char *value;
} rule;

View file

@ -80,7 +80,7 @@ without prior permission by the authors of Eressea.
/* imports */
extern int verbosity;
boolean opt_cr_absolute_coords = false;
bool opt_cr_absolute_coords = false;
/* globals */
#define C_REPORT_VERSION 66
@ -177,7 +177,7 @@ static void print_items(FILE * F, item * items, const struct locale *lang)
static void
cr_output_curses(FILE * F, const faction * viewer, const void *obj, objtype_t typ)
{
boolean header = false;
bool header = false;
attrib *a = NULL;
int self = 0;
region *r;
@ -508,7 +508,7 @@ static void render_messages(FILE * F, faction * f, message_list * msgs)
struct mlist *m = msgs->begin;
while (m) {
char crbuffer[BUFFERSIZE]; /* gross, wegen spionage-messages :-( */
boolean printed = false;
bool printed = false;
const struct message_type *mtype = m->msg->type;
unsigned int hash = mtype->key;
#ifdef RENDER_CRMESSAGES
@ -637,7 +637,7 @@ cr_output_ship(FILE * F, const ship * sh, const unit * u, int fcaptain,
static void
fwriteorder(FILE * F, const struct order *ord, const struct locale *lang,
boolean escape)
bool escape)
{
char ebuf[1024];
char obuf[1024];
@ -690,9 +690,9 @@ static void cr_output_unit(FILE * F, const region * r, const faction * f,
const char *pzTmp;
skill *sv;
const attrib *a_fshidden = NULL;
boolean itemcloak = false;
bool itemcloak = false;
static const curse_type *itemcloak_ct = 0;
static boolean init = false;
static bool init = false;
item result[MAX_INVENTORY];
if (fval(u->race, RCF_INVISIBLE))
@ -1096,7 +1096,7 @@ cr_borders(seen_region ** seen, const region * r, const faction * f,
}
b = get_borders(r, r2);
while (b) {
boolean cs = b->type->fvisible(b, f, r);
bool cs = b->type->fvisible(b, f, r);
if (!cs) {
cs = b->type->rvisible(b, r);
@ -1352,7 +1352,7 @@ static void cr_output_region(FILE * F, report_context * ctx, seen_region * sr)
/* describe both passed and inhabited regions */
show_active_spells(r);
if (fval(r, RF_TRAVELUNIT)) {
boolean seeunits = false, seeships = false;
bool seeunits = false, seeships = false;
const attrib *ru;
/* show units pulled through region */
for (ru = a_find(r->attribs, &at_travelunit);

View file

@ -89,7 +89,7 @@ typedef struct request {
int qty;
int no;
union {
boolean goblin; /* stealing */
bool goblin; /* stealing */
const struct luxury_type *ltype; /* trading */
} type;
} request;
@ -392,7 +392,7 @@ static void feedback_give_not_allowed(unit * u, order * ord)
""));
}
static boolean check_give(unit * u, unit * u2, const item_type * itype,
static bool check_give(unit * u, unit * u2, const item_type * itype,
int mask)
{
if (u2) {
@ -537,7 +537,7 @@ static void recruit(unit * u, struct order *ord, request ** recruitorders)
get_gamedate(turn, &date);
if (date.season == 0 && r->terrain != newterrain(T_DESERT)) {
#ifdef INSECT_POTION
boolean usepotion = false;
bool usepotion = false;
unit *u2;
for (u2 = r->units; u2; u2 = u2->next)
@ -769,7 +769,7 @@ static void give_cmd(unit * u, order * ord)
}
else if (p == P_HERBS) {
boolean given = false;
bool given = false;
if (!(u->race->ec_flags & GIVEITEM) && u2 != NULL) {
ADDMSG(&u->faction->msgs,
msg_feedback(u, ord, "race_nogive", "race", u->race));
@ -996,12 +996,12 @@ void add_spende(faction * f1, faction * f2, int amount, region * r)
r->donations = sp;
}
static boolean maintain(building * b, boolean first)
static bool maintain(building * b, bool first)
/* first==false -> take money from wherever you can */
{
int c;
region *r = b->region;
boolean paid = true, work = first;
bool paid = true, work = first;
unit *u;
if (fval(b, BLD_MAINTAINED) || b->type == NULL || b->type->maintenance == NULL
|| is_cursed(b->attribs, C_NOCOST, 0)) {
@ -1111,12 +1111,12 @@ static boolean maintain(building * b, boolean first)
return true;
}
void maintain_buildings(region * r, boolean crash)
void maintain_buildings(region * r, bool crash)
{
building **bp = &r->buildings;
while (*bp) {
building *b = *bp;
boolean maintained = maintain(b, !crash);
bool maintained = maintain(b, !crash);
/* the second time, send a message */
if (crash) {
@ -1141,7 +1141,7 @@ void maintain_buildings(region * r, boolean crash)
static int recruit_archetype(unit * u, order * ord)
{
boolean merge = (u->number > 0);
bool merge = (u->number > 0);
int want;
const char *s;
@ -1178,7 +1178,7 @@ static int recruit_archetype(unit * u, order * ord)
*/
int k;
for (k = 0; arch->rules[k].property; ++k) {
boolean match = false;
bool match = false;
if (arch->rules[k].value[0] == '*')
match = true;
else if (strcmp(arch->rules[k].property, "race") == 0) {
@ -1296,7 +1296,7 @@ void economics(region * r)
for (u = r->units; u; u = u->next) {
order *ord;
boolean destroyed = false;
bool destroyed = false;
if (u->number > 0) {
for (ord = u->orders; ord; ord = ord->next) {
keyword_t kwd = get_keyword(ord);
@ -1421,7 +1421,7 @@ typedef struct allocation_list {
static allocation_list *allocations;
static boolean can_guard(const unit * guard, const unit * u)
static bool can_guard(const unit * guard, const unit * u)
{
if (fval(guard, UFL_ISNEW))
return false;
@ -1612,7 +1612,7 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
const item_type *itype = resource2item(rtype);
rawmaterial *rm = rm_get(r, rtype);
int need;
boolean first = true;
bool first = true;
if (rm != NULL) {
do {
@ -2373,9 +2373,9 @@ static void expandselling(region * r, request * sellorders, int limit)
}
}
static boolean sell(unit * u, request ** sellorders, struct order *ord)
static bool sell(unit * u, request ** sellorders, struct order *ord)
{
boolean unlimited = true;
bool unlimited = true;
const item_type *itype;
const luxury_type *ltype = NULL;
int n;
@ -2904,7 +2904,7 @@ static int max_skill(region * r, faction * f, skill_t sk)
static void steal_cmd(unit * u, struct order *ord, request ** stealorders)
{
int n, i, id;
boolean goblin = false;
bool goblin = false;
request *o;
unit *u2 = NULL;
region *r = u->region;
@ -3342,7 +3342,7 @@ void produce(struct region *r)
unit *u;
int todo;
static int rule_autowork = -1;
boolean limited = true;
bool limited = true;
request *nextworker = workers;
assert(r);
@ -3378,7 +3378,7 @@ void produce(struct region *r)
for (u = r->units; u; u = u->next) {
order *ord;
boolean trader = false;
bool trader = false;
if (u->race == new_race[RC_SPELL] || fval(u, UFL_LONGACTION))
continue;

View file

@ -48,7 +48,7 @@ extern "C" {
enum { IC_WORK, IC_ENTERTAIN, IC_TAX, IC_TRADE, IC_TRADETAX, IC_STEAL,
IC_MAGIC };
void maintain_buildings(struct region *r, boolean crash);
void maintain_buildings(struct region *r, bool crash);
extern void add_spende(struct faction *f1, struct faction *f2, int betrag,
struct region *r);
extern int make_cmd(struct unit *u, struct order *ord);

View file

@ -87,7 +87,7 @@ add_give(unit * u, unit * u2, int given, int received,
}
}
static boolean limited_give(const item_type * type)
static bool limited_give(const item_type * type)
{
/* trade only money 2:1, if at all */
return (type == i_silver);
@ -288,7 +288,7 @@ void give_men(int n, unit * u, unit * u2, struct order *ord)
if (u2) {
if (u2->number != 0 && recruit_archetypes()) {
/* must have same set of skills */
boolean okay = false;
bool okay = false;
if (u->skill_size == u2->skill_size) {
int i;
for (i = 0; i != u->skill_size; ++i) {

View file

@ -141,7 +141,7 @@ static void checkorders(void)
ADDMSG(&f->msgs, msg_message("turnreminder", ""));
}
static boolean help_money(const unit * u)
static bool help_money(const unit * u)
{
if (u->race->ec_flags & GIVEITEM)
return true;
@ -1128,7 +1128,7 @@ int leave_cmd(unit * u, struct order *ord)
return 0;
}
static boolean EnhancedQuit(void)
static bool EnhancedQuit(void)
{
static int value = -1;
if (value < 0) {
@ -1180,7 +1180,7 @@ int quit_cmd(unit * u, struct order *ord)
return 0;
}
static boolean mayenter(region * r, unit * u, building * b)
static bool mayenter(region * r, unit * u, building * b)
{
unit *u2;
if (fval(b, BLD_UNGUARDED))
@ -1201,7 +1201,7 @@ static int mayboard(const unit * u, ship * sh)
return (!u2 || ucontact(u2, u) || alliedunit(u2, u->faction, HELP_GUARD));
}
static boolean CheckOverload(void)
static bool CheckOverload(void)
{
static int value = -1;
if (value < 0) {
@ -1655,7 +1655,7 @@ static void init_prefixnames(void)
int i;
for (i = 0; localenames[i]; ++i) {
const struct locale *lang = find_locale(localenames[i]);
boolean exist = false;
bool exist = false;
struct local_names *in = pnames;
while (in != NULL) {
@ -1839,7 +1839,7 @@ int display_cmd(unit * u, struct order *ord)
return 0;
}
boolean renamed_building(const building * b)
bool renamed_building(const building * b)
{
const struct locale *lang = locales;
size_t len = strlen(b->name);
@ -1877,7 +1877,7 @@ int
rename_building(unit * u, order * ord, building * b, const char *name)
{
unit *owner = b ? building_owner(b) : 0;
boolean foreign = !(owner && owner->faction == u->faction);
bool foreign = !(owner && owner->faction == u->faction);
if (!b) {
cmistake(u, ord, u->building ? 6 : 145, MSG_EVENT);
@ -1922,7 +1922,7 @@ int name_cmd(struct unit *u, struct order *ord)
region *r = u->region;
char **s = NULL;
param_t p;
boolean foreign = false;
bool foreign = false;
const char *str;
init_tokens(ord);
@ -2196,7 +2196,7 @@ static int mail_cmd(unit * u, struct order *ord)
case P_FACTION:
{
boolean see = false;
bool see = false;
n = getfactionid();
@ -2223,7 +2223,7 @@ static int mail_cmd(unit * u, struct order *ord)
case P_UNIT:
{
boolean see = false;
bool see = false;
n = getid();
for (u2 = r->units; u2; u2 = u2->next) {
@ -2374,7 +2374,7 @@ int password_cmd(unit * u, struct order *ord)
char pwbuf[32];
int i;
const char *s;
boolean pwok = true;
bool pwok = true;
init_tokens(ord);
skip_token();
@ -2440,7 +2440,7 @@ int send_cmd(unit * u, struct order *ord)
return 0;
}
static boolean display_item(faction * f, unit * u, const item_type * itype)
static bool display_item(faction * f, unit * u, const item_type * itype)
{
const char *name;
const char *key;
@ -2473,7 +2473,7 @@ static boolean display_item(faction * f, unit * u, const item_type * itype)
return true;
}
static boolean display_potion(faction * f, unit * u, const potion_type * ptype)
static bool display_potion(faction * f, unit * u, const potion_type * ptype)
{
attrib *a;
@ -2497,7 +2497,7 @@ static boolean display_potion(faction * f, unit * u, const potion_type * ptype)
return true;
}
static boolean display_race(faction * f, unit * u, const race * rc)
static bool display_race(faction * f, unit * u, const race * rc)
{
const char *name, *key;
const char *info;
@ -3076,7 +3076,7 @@ void restack_units(void)
region *r;
for (r = regions; r; r = r->next) {
unit **up = &r->units;
boolean sorted = false;
bool sorted = false;
while (*up) {
unit *u = *up;
if (!fval(u, UFL_MARK)) {
@ -3271,7 +3271,7 @@ int renumber_cmd(unit * u, order * ord)
static building *age_building(building * b)
{
static boolean init = false;
static bool init = false;
static const building_type *bt_blessed;
static const curse_type *ct_astralblock;
if (!init) {
@ -3657,8 +3657,8 @@ void check_long_orders(unit * u)
void update_long_order(unit * u)
{
order *ord;
boolean trade = false;
boolean hunger = LongHunger(u);
bool trade = false;
bool hunger = LongHunger(u);
freset(u, UFL_MOVED);
freset(u, UFL_LONGACTION);
@ -3873,7 +3873,7 @@ static void defaultorders(void)
for (r = regions; r; r = r->next) {
unit *u;
for (u = r->units; u; u = u->next) {
boolean neworders = false;
bool neworders = false;
order **ordp = &u->orders;
while (*ordp != NULL) {
order *ord = *ordp;
@ -4316,7 +4316,7 @@ int siege_cmd(unit * u, order * ord)
building *b;
int d, pooled;
int bewaffnete, katapultiere = 0;
static boolean init = false;
static bool init = false;
static const curse_type *magicwalls_ct;
static item_type *it_catapultammo = NULL;
static item_type *it_catapult = NULL;
@ -4432,7 +4432,7 @@ static int warn_password(void)
{
faction *f = factions;
while (f) {
boolean pwok = true;
bool pwok = true;
const char *c = f->passw;
while (*c && pwok) {
if (!isalnum((unsigned char)*c))

View file

@ -34,7 +34,7 @@ extern "C" {
const char *s, struct unit *receiver);
int init_data(const char *filename, const char *catalog);
boolean renamed_building(const struct building * b);
bool renamed_building(const struct building * b);
int rename_building(struct unit * u, struct order * ord, struct building * b, const char *name);
void get_food(struct region * r);
extern int can_contact(const struct region *r, const struct unit *u, const struct unit *u2);

View file

@ -70,7 +70,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#define MAXILLUSION_TEXTS 3
boolean monster_is_waiting(const unit * u)
bool monster_is_waiting(const unit * u)
{
if (fval(u, UFL_ISNEW | UFL_MOVED))
return true;

View file

@ -23,7 +23,7 @@ extern "C" {
#endif
void monster_kills_peasants(struct unit *u);
boolean monster_is_waiting(const struct unit *u);
bool monster_is_waiting(const struct unit *u);
#ifdef __cplusplus
}

View file

@ -153,7 +153,7 @@ static void dissolve_units(void)
static int improve_all(faction * f, skill_t sk, int by_weeks)
{
unit *u;
boolean ret = by_weeks;
bool ret = by_weeks;
for (u = f->units; u; u = u->nextF) {
if (has_skill(u, sk)) {
@ -596,7 +596,7 @@ static int nb_armor(const unit * u, int index)
}
static int
damage_unit(unit * u, const char *dam, boolean physical, boolean magic)
damage_unit(unit * u, const char *dam, bool physical, bool magic)
{
int *hp = malloc(u->number * sizeof(int));
int h;
@ -980,7 +980,7 @@ void create_icebergs(void)
for (r = regions; r; r = r->next) {
if (r->terrain == newterrain(T_ICEBERG_SLEEP) && chance(0.05)) {
boolean has_ocean_neighbour = false;
bool has_ocean_neighbour = false;
direction_t dir;
region *rc;
unit *u;
@ -1062,7 +1062,7 @@ static void orc_growth(void)
for (r = regions; r; r = r->next) {
unit *u;
for (u = r->units; u; u = u->next) {
static boolean init = false;
static bool init = false;
static const curse_type *ct_orcish = 0;
curse *c = 0;
if (!init) {

View file

@ -134,7 +134,7 @@ void rnl(FILE * F)
fputc('\n', F);
}
static void centre(FILE * F, const char *s, boolean breaking)
static void centre(FILE * F, const char *s, bool breaking)
{
/* Bei Namen die genau 80 Zeichen lang sind, kann es hier Probleme
* geben. Seltsamerweise wird i dann auf MAXINT oder aehnlich
@ -698,7 +698,7 @@ nr_unit(FILE * F, const faction * f, const unit * u, int indent, int mode)
attrib *a_otherfaction;
char marker;
int dh;
boolean isbattle = (boolean) (mode == see_battle);
bool isbattle = (bool) (mode == see_battle);
char buf[8192];
if (fval(u->race, RCF_INVISIBLE))
@ -735,7 +735,7 @@ nr_unit(FILE * F, const faction * f, const unit * u, int indent, int mode)
static void
rp_messages(FILE * F, message_list * msgs, faction * viewer, int indent,
boolean categorized)
bool categorized)
{
nrsection *section;
if (!msgs)
@ -866,9 +866,9 @@ static void prices(FILE * F, const region * r, const faction * f)
}
boolean see_border(const connection * b, const faction * f, const region * r)
bool see_border(const connection * b, const faction * f, const region * r)
{
boolean cs = b->type->fvisible(b, f, r);
bool cs = b->type->fvisible(b, f, r);
if (!cs) {
cs = b->type->rvisible(b, r);
if (!cs) {
@ -890,7 +890,7 @@ static void describe(FILE * F, const seen_region * sr, faction * f)
{
const region *r = sr->r;
int n;
boolean dh;
bool dh;
direction_t d;
int trees;
int saplings;
@ -899,12 +899,12 @@ static void describe(FILE * F, const seen_region * sr, faction * f)
struct edge {
struct edge *next;
char *name;
boolean transparent;
boolean block;
boolean exist[MAXDIRECTIONS];
bool transparent;
bool block;
bool exist[MAXDIRECTIONS];
direction_t lastd;
} *edges = NULL, *e;
boolean see[MAXDIRECTIONS];
bool see[MAXDIRECTIONS];
char buf[8192];
char *bufp = buf;
size_t size = sizeof(buf);
@ -919,7 +919,7 @@ static void describe(FILE * F, const seen_region * sr, faction * f)
continue;
for (b = get_borders(r, r2); b;) {
struct edge *e = edges;
boolean transparent = b->type->transparent(b, f);
bool transparent = b->type->transparent(b, f);
const char *name = b->type->name(b, r, f, GF_DETAILED | GF_ARTICLE);
if (!transparent)
@ -1235,7 +1235,7 @@ static void describe(FILE * F, const seen_region * sr, faction * f)
if (edges)
rnl(F);
for (e = edges; e; e = e->next) {
boolean first = true;
bool first = true;
bufp = buf;
size = sizeof(buf) - 1;
for (d = 0; d != MAXDIRECTIONS; ++d) {
@ -1455,7 +1455,7 @@ static int buildingmaintenance(const building * b, const resource_type * rtype)
{
const building_type *bt = b->type;
int c, cost = 0;
static boolean init = false;
static bool init = false;
static const curse_type *nocost_ct;
if (!init) {
init = true;
@ -1775,7 +1775,7 @@ static void guards(FILE * F, const region * r, const faction * see)
unit *u;
int i;
boolean tarned = false;
bool tarned = false;
/* Bewachung */
for (u = r->units; u; u = u->next) {
@ -2579,7 +2579,7 @@ static void add_find(faction * f, unit * u, faction * f2)
static void update_find(void)
{
region *r;
static boolean initial = true;
static bool initial = true;
if (initial)
for (r = regions; r; r = r->next) {
@ -2601,10 +2601,10 @@ static void update_find(void)
initial = false;
}
boolean kann_finden(faction * f1, faction * f2)
bool kann_finden(faction * f1, faction * f2)
{
update_find();
return (boolean) (can_find(f1, f2) != NULL);
return (bool) (can_find(f1, f2) != NULL);
}
/******* end summary ******/

View file

@ -87,7 +87,7 @@ magic_t getmagicskill(const struct locale * lang)
/* ------------------------------------------------------------- */
/* Vertraute und Kröten sind keine Migranten */
boolean is_migrant(unit * u)
bool is_migrant(unit * u)
{
if (u->race == u->faction->race)
return false;
@ -103,7 +103,7 @@ boolean is_migrant(unit * u)
}
/* ------------------------------------------------------------- */
boolean magic_lowskill(unit * u)
bool magic_lowskill(unit * u)
{
return (u->race == new_race[RC_TOAD]) ? true : false;
}
@ -174,7 +174,7 @@ static int study_days(unit * student, skill_t sk)
static int
teach_unit(unit * teacher, unit * student, int nteaching, skill_t sk,
boolean report, int *academy)
bool report, int *academy)
{
teaching_info *teach = NULL;
attrib *a;
@ -393,7 +393,7 @@ int teach_cmd(unit * u, struct order *ord)
while (!parser_end()) {
unit *u2 = getunit(r, u->faction);
boolean feedback;
bool feedback;
++count;
/* Falls die Unit nicht gefunden wird, Fehler melden */
@ -763,7 +763,7 @@ int learn_cmd(unit * u, order * ord)
while (teach->teachers[index] && index != MAXTEACHERS) {
unit *teacher = teach->teachers[index++];
if (teacher->faction != u->faction) {
boolean feedback = alliedunit(u, teacher->faction, HELP_GUARD);
bool feedback = alliedunit(u, teacher->faction, HELP_GUARD);
if (feedback) {
ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher",
"teacher student skill level", teacher, u, sk,

View file

@ -27,7 +27,7 @@ extern "C" {
extern int learn_cmd(struct unit *u, struct order *ord);
extern magic_t getmagicskill(const struct locale *lang);
extern boolean is_migrant(struct unit *u);
extern bool is_migrant(struct unit *u);
extern int study_cost(struct unit *u, skill_t talent);
#define MAXTEACHERS 4

View file

@ -132,7 +132,7 @@ static void writeturn(void)
fclose(f);
}
void report_summary(summary * s, summary * o, boolean full)
void report_summary(summary * s, summary * o, bool full)
{
FILE *F = NULL;
int i, newplayers = 0;

View file

@ -17,7 +17,7 @@ extern "C" {
struct summary;
extern void report_summary(struct summary *n, struct summary *o,
boolean full);
bool full);
extern struct summary *make_summary(void);
#ifdef __cplusplus

View file

@ -213,10 +213,10 @@ static xmlNodePtr xml_unit(report_context * ctx, unit * u, int mode)
xml_context *xct = (xml_context *) ctx->userdata;
xmlNodePtr node = xmlNewNode(xct->ns_atl, BAD_CAST "unit");
static const curse_type *itemcloak_ct = 0;
static boolean init = false;
static bool init = false;
xmlNodePtr child;
const char *str, *rcname, *rcillusion;
boolean disclosure = (ctx->f == u->faction || omniscient(ctx->f));
bool disclosure = (ctx->f == u->faction || omniscient(ctx->f));
/* TODO: hitpoints, aura, combatspells, curses */
@ -391,7 +391,7 @@ static xmlNodePtr xml_unit(report_context * ctx, unit * u, int mode)
if (disclosure) {
show = u->items;
} else {
boolean see_items = (mode >= see_unit);
bool see_items = (mode >= see_unit);
if (see_items) {
if (itemcloak_ct && curse_active(get_curse(u->attribs, itemcloak_ct))) {
see_items = false;

View file

@ -356,7 +356,7 @@ static void paint_status(window * wnd, const state * st)
wclrtoeol(win);
}
static boolean handle_info_region(window * wnd, state * st, int c)
static bool handle_info_region(window * wnd, state * st, int c)
{
return false;
}
@ -1281,7 +1281,7 @@ curses_readline(struct lua_State *L, char *buffer, size_t size,
return buffer[0] != 0;
}
void seed_players(const char *filename, boolean new_island)
void seed_players(const char *filename, bool new_island)
{
newfaction *players = read_newfactions(filename);
if (players != NULL) {

View file

@ -33,7 +33,7 @@ extern "C" {
void state_close(struct state *);
void make_block(int x, int y, int radius, const struct terrain_type *terrain);
void seed_players(const char *filename, boolean new_island);
void seed_players(const char *filename, bool new_island);
#ifdef __cplusplus
}

View file

@ -70,13 +70,13 @@ extern "C" {
} state;
typedef struct window {
boolean(*handlekey) (struct window * win, struct state * st, int key);
bool(*handlekey) (struct window * win, struct state * st, int key);
void (*paint) (struct window * win, const struct state * st);
WINDOW *handle;
struct window *next;
struct window *prev;
boolean initialized;
bool initialized;
int update;
} window;

View file

@ -45,7 +45,7 @@ use_phoenixcompass(struct unit *u, const struct item_type *itype,
region *r;
unit *closest_phoenix = NULL;
int closest_phoenix_distance = INT_MAX;
boolean confusion = false;
bool confusion = false;
direction_t direction;
unit *u2;
direction_t closest_neighbour_direction = 0;

View file

@ -38,7 +38,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
/* damage types */
static boolean
static bool
attack_firesword(const troop * at, const struct weapon_type *wtype,
int *casualties)
{
@ -83,7 +83,7 @@ attack_firesword(const troop * at, const struct weapon_type *wtype,
#define CATAPULT_ATTACKS 6
static boolean
static bool
attack_catapult(const troop * at, const struct weapon_type *wtype,
int *casualties)
{

View file

@ -452,7 +452,7 @@ int victorycondition(const alliance * al, const char *name)
const struct item_type *itype = it_find(*igem);
quicklist *flist = al->members;
int qi;
boolean found = false;
bool found = false;
assert(itype != NULL);
for (qi = 0; flist && !found; ql_advance(&flist, &qi, 1)) {

View file

@ -186,7 +186,7 @@ static char *sidename(side * s)
return sidename_buf[bufno++];
}
static const char *sideabkz(side * s, boolean truename)
static const char *sideabkz(side * s, bool truename)
{
static char sideabkz_buf[8]; /* STATIC_RESULT: used for return, not across calls */
const faction *f = (s->stealthfaction
@ -214,7 +214,7 @@ static void message_faction(battle * b, faction * f, struct message *m)
add_message(&f->battles->msgs, m);
}
int armedmen(const unit * u, boolean siege_weapons)
int armedmen(const unit * u, bool siege_weapons)
{
item *itm;
int n = 0;
@ -273,7 +273,7 @@ static void fbattlerecord(battle * b, faction * f, const char *s)
#define enemy(as, ds) (as->relations[ds->index]&E_ENEMY)
#define friendly(as, ds) (as->relations[ds->index]&E_FRIEND)
static boolean set_enemy(side * as, side * ds, boolean attacking)
static bool set_enemy(side * as, side * ds, bool attacking)
{
int i;
for (i = 0; i != MAXSIDES; ++i) {
@ -366,11 +366,11 @@ fighter *select_corpse(battle * b, fighter * af)
return NULL;
}
boolean helping(const side * as, const side * ds)
bool helping(const side * as, const side * ds)
{
if (as->faction == ds->faction)
return true;
return (boolean) (!enemy(as, ds) && allysf(as, ds->faction));
return (bool) (!enemy(as, ds) && allysf(as, ds->faction));
}
int statusrow(int status)
@ -414,7 +414,7 @@ static double hpflee(int status)
static int get_row(const side * s, int row, const side * vs)
{
boolean counted[MAXSIDES];
bool counted[MAXSIDES];
int enemyfront = 0;
int line, result;
int retreat = 0;
@ -560,7 +560,7 @@ contest(int skdiff, const troop dt, const armor_type * ar,
}
}
static boolean is_riding(const troop t)
static bool is_riding(const troop t)
{
if (t.fighter->building != NULL)
return false;
@ -569,7 +569,7 @@ static boolean is_riding(const troop t)
return false;
}
static weapon *preferred_weapon(const troop t, boolean attacking)
static weapon *preferred_weapon(const troop t, bool attacking)
{
weapon *missile = t.fighter->person[t.index].missile;
weapon *melee = t.fighter->person[t.index].melee;
@ -586,8 +586,8 @@ static weapon *preferred_weapon(const troop t, boolean attacking)
return melee;
}
static weapon *select_weapon(const troop t, boolean attacking,
boolean ismissile)
static weapon *select_weapon(const troop t, bool attacking,
bool ismissile)
/* select the primary weapon for this trooper */
{
if (attacking) {
@ -604,7 +604,7 @@ static weapon *select_weapon(const troop t, boolean attacking,
return preferred_weapon(t, attacking);
}
static boolean i_canuse(const unit * u, const item_type * itype)
static bool i_canuse(const unit * u, const item_type * itype)
{
if (itype->canuse) {
return itype->canuse(u, itype);
@ -613,7 +613,7 @@ static boolean i_canuse(const unit * u, const item_type * itype)
}
static int
weapon_skill(const weapon_type * wtype, const unit * u, boolean attacking)
weapon_skill(const weapon_type * wtype, const unit * u, bool attacking)
/* the 'pure' skill when using this weapon to attack or defend.
* only undiscriminate modifiers (not affected by troops or enemies)
* are taken into account, e.g. no horses, magic, etc. */
@ -729,8 +729,8 @@ static int CavalryBonus(const unit * u, troop enemy, int type)
}
static int
weapon_effskill(troop t, troop enemy, const weapon * w, boolean attacking,
boolean missile)
weapon_effskill(troop t, troop enemy, const weapon * w, bool attacking,
bool missile)
/* effektiver Waffenskill während des Kampfes */
{
/* In dieser Runde alle die Modifier berechnen, die fig durch die
@ -810,7 +810,7 @@ weapon_effskill(troop t, troop enemy, const weapon * w, boolean attacking,
return skill;
}
static const armor_type *select_armor(troop t, boolean shield)
static const armor_type *select_armor(troop t, bool shield)
{
unsigned int type = shield ? ATF_SHIELD : 0;
unit *u = t.fighter->unit;
@ -858,7 +858,7 @@ int select_magicarmor(troop t)
}
/* Sind side ds und Magier des meffect verbündet, dann return 1*/
boolean meffect_protection(battle * b, meffect * s, side * ds)
bool meffect_protection(battle * b, meffect * s, side * ds)
{
if (!s->magician->alive)
return false;
@ -872,7 +872,7 @@ boolean meffect_protection(battle * b, meffect * s, side * ds)
}
/* Sind side as und Magier des meffect verfeindet, dann return 1*/
boolean meffect_blocked(battle * b, meffect * s, side * as)
bool meffect_blocked(battle * b, meffect * s, side * as)
{
if (!s->magician->alive)
return false;
@ -1051,8 +1051,8 @@ static int natural_armor(unit * du)
return an;
}
boolean
terminate(troop dt, troop at, int type, const char *damage, boolean missile)
bool
terminate(troop dt, troop at, int type, const char *damage, bool missile)
{
item **pitm;
fighter *df = dt.fighter;
@ -1076,7 +1076,7 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
const weapon *weapon;
int rda, sk = 0, sd;
boolean magic = false;
bool magic = false;
int da = dice_rand(damage);
assert(du->number > 0);
@ -1864,7 +1864,7 @@ int skilldiff(troop at, troop dt, int dist)
}
if (df->building) {
boolean init = false;
bool init = false;
static const curse_type *strongwall_ct, *magicwalls_ct;
if (!init) {
strongwall_ct = ct_find("strongwall");
@ -1934,7 +1934,7 @@ int getreload(troop at)
static void
debug_hit(troop at, const weapon * awp, troop dt, const weapon * dwp,
int skdiff, int dist, boolean success)
int skdiff, int dist, bool success)
{
fprintf(bdebug, "%.4s/%d [%6s/%d] %s %.4s/%d [%6s/%d] with %d, distance %d\n",
unitid(at.fighter->unit), at.index,
@ -2112,8 +2112,8 @@ static void attack(battle * b, troop ta, const att * a, int numattack)
if (getreload(ta)) {
ta.fighter->person[ta.index].reload--;
} else {
boolean standard_attack = true;
boolean reload = false;
bool standard_attack = true;
bool reload = false;
/* spezialattacken der waffe nur, wenn erste attacke in der runde.
* sonst helden mit feuerschwertern zu mächtig */
if (numattack == 0 && wp && wp->type->attack) {
@ -2127,7 +2127,7 @@ static void attack(battle * b, troop ta, const att * a, int numattack)
}
}
if (standard_attack) {
boolean missile = false;
bool missile = false;
if (wp && fval(wp->type, WTF_MISSILE))
missile = true;
if (missile) {
@ -2560,7 +2560,7 @@ static void loot_items(fighter * corpse)
}
}
static boolean seematrix(const faction * f, const side * s)
static bool seematrix(const faction * f, const side * s)
{
if (f == s->faction)
return true;
@ -2626,7 +2626,7 @@ static void aftermath(battle * b)
side *s;
int dead_players = 0;
bfaction *bf;
boolean ships_damaged = (boolean) (b->turn + (b->has_tactics_turn ? 1 : 0) > 2); /* only used for ship damage! */
bool ships_damaged = (bool) (b->turn + (b->has_tactics_turn ? 1 : 0) > 2); /* only used for ship damage! */
for (s = b->sides; s != b->sides + b->nsides; ++s) {
fighter *df;
@ -2672,7 +2672,7 @@ static void aftermath(battle * b)
for (s = b->sides; s != b->sides + b->nsides; ++s) {
int snumber = 0;
fighter *df;
boolean relevant = false; /* Kampf relevant für diese Partei? */
bool relevant = false; /* Kampf relevant für diese Partei? */
if (!fval(s, SIDE_HASGUARDS)) {
relevant = true;
}
@ -2920,7 +2920,7 @@ static void print_fighters(battle * b, const side * s)
}
}
boolean is_attacker(const fighter * fig)
bool is_attacker(const fighter * fig)
{
return fval(fig, FIG_ATTACKER) != 0;
}
@ -2939,7 +2939,7 @@ static void print_header(battle * b)
message *m;
faction *f = bf->faction;
const char *lastf = NULL;
boolean first = false;
bool first = false;
side *s;
char *bufp = zText;
size_t size = sizeof(zText) - 1;
@ -3129,7 +3129,7 @@ static void print_stats(battle * b)
}
}
static int weapon_weight(const weapon * w, boolean missile)
static int weapon_weight(const weapon * w, bool missile)
{
if (missile == i2b(fval(w->type, WTF_MISSILE))) {
return w->attackskill + w->defenseskill;
@ -3137,7 +3137,7 @@ static int weapon_weight(const weapon * w, boolean missile)
return 0;
}
fighter *make_fighter(battle * b, unit * u, side * s1, boolean attack)
fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
{
#define WMAX 20
weapon weapons[WMAX];
@ -3153,7 +3153,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, boolean attack)
int berserk;
int strongmen;
int speeded = 0, speed = 1;
boolean pr_aid = false;
bool pr_aid = false;
int rest;
const group *g = NULL;
const attrib *a = a_find(u->attribs, &at_otherfaction);
@ -3459,7 +3459,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, boolean attack)
return fig;
}
static int join_battle(battle * b, unit * u, boolean attack, fighter ** cp)
static int join_battle(battle * b, unit * u, bool attack, fighter ** cp)
{
side *s;
fighter *c = NULL;
@ -3650,8 +3650,8 @@ static int *get_alive(side * s)
static int battle_report(battle * b)
{
side *s, *s2;
boolean cont = false;
boolean komma;
bool cont = false;
bool komma;
bfaction *bf;
for (s = b->sides; s != b->sides + b->nsides; ++s) {
@ -3876,11 +3876,11 @@ static void flee(const troop dt)
kill_troop(dt);
}
static boolean init_battle(region * r, battle ** bp)
static bool init_battle(region * r, battle ** bp)
{
battle *b = NULL;
unit *u;
boolean fighting = false;
bool fighting = false;
/* list_foreach geht nicht, wegen flucht */
for (u = r->units; u != NULL; u = u->next) {
@ -3890,7 +3890,7 @@ static boolean init_battle(region * r, battle ** bp)
order *ord;
for (ord = u->orders; ord; ord = ord->next) {
static boolean init = false;
static bool init = false;
static const curse_type *peace_ct, *slave_ct, *calm_ct;
if (!init) {
@ -3989,7 +3989,7 @@ static boolean init_battle(region * r, battle ** bp)
if (calm_ct) {
attrib *a = a_find(u->attribs, &at_curse);
boolean calm = false;
bool calm = false;
while (a && a->type == &at_curse) {
curse *c = (curse *) a->data.v;
if (c->type == calm_ct
@ -4239,7 +4239,7 @@ static void battle_flee(battle * b)
void do_battle(region * r)
{
battle *b = NULL;
boolean fighting = false;
bool fighting = false;
ship *sh;
static int init_rules = 0;

View file

@ -46,7 +46,7 @@ extern "C" {
struct bfaction *next;
struct side *sides;
struct faction *faction;
boolean attacker;
bool attacker;
} bfaction;
typedef struct tactics {
@ -94,9 +94,9 @@ extern "C" {
struct quicklist *meffects;
int max_tactics;
int turn;
boolean has_tactics_turn;
bool has_tactics_turn;
int keeploot;
boolean reelarrow;
bool reelarrow;
int alive;
struct {
const struct side *as;
@ -218,8 +218,8 @@ extern "C" {
extern int count_enemies(struct battle *b, const struct fighter *af,
int minrow, int maxrow, int select);
extern boolean terminate(troop dt, troop at, int type, const char *damage,
boolean missile);
extern bool terminate(troop dt, troop at, int type, const char *damage,
bool missile);
extern void message_all(battle * b, struct message *m);
extern int hits(troop at, troop dt, weapon * awp);
extern void damage_building(struct battle *b, struct building *bldg,
@ -229,18 +229,18 @@ extern "C" {
extern int count_allies(const struct side *as, int minrow, int maxrow,
int select, int allytype);
extern int get_unitrow(const struct fighter *af, const struct side *vs);
extern boolean helping(const struct side *as, const struct side *ds);
extern bool helping(const struct side *as, const struct side *ds);
extern void rmfighter(fighter * df, int i);
extern struct fighter *select_corpse(struct battle *b, struct fighter *af);
extern int statusrow(int status);
extern void drain_exp(struct unit *u, int d);
extern void kill_troop(troop dt);
extern void remove_troop(troop dt); /* not the same as the badly named rmtroop */
extern boolean is_attacker(const fighter * fig);
extern bool is_attacker(const fighter * fig);
extern struct battle *make_battle(struct region * r);
extern fighter *make_fighter(struct battle *b, struct unit *u, side * s,
boolean attack);
bool attack);
extern struct side *make_side(struct battle * b, const struct faction * f,
const struct group * g, unsigned int flags,
const struct faction * stealthfaction);

View file

@ -180,7 +180,7 @@ const char *buildingtype(const building_type * btype, const building * b,
int bsize)
{
const char *s = NULL;
static boolean init_generic = false;
static bool init_generic = false;
static const struct building_type *bt_generic;
if (!init_generic) {
@ -451,7 +451,7 @@ building *new_building(const struct building_type * btype, region * r,
{
building **bptr = &r->buildings;
building *b = (building *) calloc(1, sizeof(building));
static boolean init_lighthouse = false;
static bool init_lighthouse = false;
static const struct building_type *bt_lighthouse = 0;
const char *bname = 0;
char buffer[32];
@ -501,7 +501,7 @@ void remove_building(building ** blist, building * b)
{
unit *u;
static const struct building_type *bt_caravan, *bt_dam, *bt_tunnel;
static boolean init = false;
static bool init = false;
if (!init) {
init = true;

View file

@ -95,8 +95,8 @@ struct settings global = {
FILE *logfile;
FILE *updatelog;
const struct race *new_race[MAXRACES];
boolean sqlpatch = false;
boolean battledebug = false;
bool sqlpatch = false;
bool battledebug = false;
int turn = 0;
int NewbieImmunity(void)
@ -110,7 +110,7 @@ int NewbieImmunity(void)
return value;
}
boolean IsImmune(const faction * f)
bool IsImmune(const faction * f)
{
return !fval(f, FFL_NPC) && f->age < NewbieImmunity();
}
@ -143,7 +143,7 @@ static int ally_flag(const char *s, int help_mask)
return 0;
}
boolean ExpensiveMigrants(void)
bool ExpensiveMigrants(void)
{
static int value = -1;
static int gamecookie = -1;
@ -617,7 +617,7 @@ int shipspeed(const ship * sh, const unit * u)
{
double k = sh->type->range;
static const curse_type *stormwind_ct, *nodrift_ct;
static boolean init;
static bool init;
attrib *a;
curse *c;
@ -829,7 +829,7 @@ int eff_stealth(const unit * u, const region * r)
return e;
}
boolean unit_has_cursed_item(unit * u)
bool unit_has_cursed_item(unit * u)
{
item *itm = u->items;
while (itm) {
@ -855,7 +855,7 @@ static void init_gms(void)
static int
autoalliance(const plane * pl, const faction * sf, const faction * f2)
{
static boolean init = false;
static bool init = false;
if (!init) {
init_gms();
init = true;
@ -959,7 +959,7 @@ int alliedunit(const unit * u, const faction * f2, int mode)
return 0;
}
boolean
bool
seefaction(const faction * f, const region * r, const unit * u, int modifier)
{
if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
@ -968,7 +968,7 @@ seefaction(const faction * f, const region * r, const unit * u, int modifier)
return false;
}
boolean
bool
cansee(const faction * f, const region * r, const unit * u, int modifier)
/* r kann != u->region sein, wenn es um durchreisen geht */
/* und es muss niemand aus f in der region sein, wenn sie vom Turm
@ -977,7 +977,7 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
int stealth, rings;
unit *u2 = r->units;
static const item_type *itype_grail;
static boolean init;
static bool init;
if (!init) {
init = true;
@ -1037,7 +1037,7 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
return false;
}
boolean cansee_unit(const unit * u, const unit * target, int modifier)
bool cansee_unit(const unit * u, const unit * target, int modifier)
/* target->region kann != u->region sein, wenn es um durchreisen geht */
{
if (fval(target->race, RCF_INVISIBLE) || target->number == 0)
@ -1073,7 +1073,7 @@ boolean cansee_unit(const unit * u, const unit * target, int modifier)
return false;
}
boolean
bool
cansee_durchgezogen(const faction * f, const region * r, const unit * u,
int modifier)
/* r kann != u->region sein, wenn es um durchreisen geht */
@ -1144,7 +1144,7 @@ static attrib_type at_lighthouse = {
*/
void update_lighthouse(building * lh)
{
static boolean init_lighthouse = false;
static bool init_lighthouse = false;
static const struct building_type *bt_lighthouse = 0;
if (!init_lighthouse) {
@ -1256,7 +1256,7 @@ void init_tokens(const struct order *ord)
}
void
parse(keyword_t kword, int (*dofun) (unit *, struct order *), boolean thisorder)
parse(keyword_t kword, int (*dofun) (unit *, struct order *), bool thisorder)
{
region *r;
@ -1502,7 +1502,7 @@ int read_unitid(const faction * f, const region * r)
}
/* exported symbol */
boolean getunitpeasants;
bool getunitpeasants;
unit *getunitg(const region * r, const faction * f)
{
int n = read_unitid(f, r);
@ -1565,7 +1565,7 @@ void freestrlist(strlist * s)
/* - Meldungen und Fehler ------------------------------------------------- */
boolean lomem = false;
bool lomem = false;
/* - Namen der Strukturen -------------------------------------- */
typedef char name[OBJECTIDSIZE + 1];
@ -1615,7 +1615,7 @@ char *cstring(const char *s)
}
building *largestbuilding(const region * r, cmp_building_cb cmp_gt,
boolean imaginary)
bool imaginary)
{
building *b, *best = NULL;
@ -1720,9 +1720,9 @@ unit *createunit(region * r, faction * f, int number, const struct race * rc)
return create_unit(r, f, number, rc, 0, NULL, NULL);
}
boolean idle(faction * f)
bool idle(faction * f)
{
return (boolean) (f ? false : true);
return (bool) (f ? false : true);
}
int maxworkingpeasants(const struct region *r)
@ -1765,7 +1765,7 @@ int lighthouse_range(const building * b, const faction * f)
return d;
}
boolean check_leuchtturm(region * r, faction * f)
bool check_leuchtturm(region * r, faction * f)
{
attrib *a;
@ -2364,7 +2364,7 @@ void remove_empty_units(void)
}
}
boolean faction_id_is_unused(int id)
bool faction_id_is_unused(int id)
{
return findfaction(id) == NULL;
}
@ -2461,7 +2461,7 @@ int lifestyle(const unit * u)
return need;
}
boolean has_horses(const struct unit * u)
bool has_horses(const struct unit * u)
{
item *itm = u->items;
for (; itm; itm = itm->next) {
@ -2471,7 +2471,7 @@ boolean has_horses(const struct unit * u)
return false;
}
boolean hunger(int number, unit * u)
bool hunger(int number, unit * u)
{
region *r = u->region;
int dead = 0, hpsub = 0;
@ -2520,7 +2520,7 @@ boolean hunger(int number, unit * u)
return (dead || hpsub);
}
void plagues(region * r, boolean ismagic)
void plagues(region * r, bool ismagic)
{
int peasants;
int i;
@ -2584,7 +2584,7 @@ int cmp_wage(const struct building *b, const building * a)
return -1;
}
boolean is_owner_building(const struct building * b)
bool is_owner_building(const struct building * b)
{
region *r = b->region;
if (b->type->taxes && r->land && r->land->ownership) {
@ -2754,7 +2754,7 @@ default_wage(const region * r, const faction * f, const race * rc, int in_turn)
attrib *a;
const building_type *artsculpture_type = bt_find("artsculpture");
static const curse_type *drought_ct, *blessedharvest_ct;
static boolean init;
static bool init;
if (!init) {
init = true;
@ -2895,7 +2895,7 @@ int movewhere(const unit * u, const char *token, region * r, region ** resultp)
return E_MOVE_OK;
}
boolean move_blocked(const unit * u, const region * r, const region * r2)
bool move_blocked(const unit * u, const region * r, const region * r2)
{
connection *b;
curse *c;
@ -2944,7 +2944,7 @@ int lovar(double xpct_x2)
return (rng_int() % n + rng_int() % n) / 1000;
}
boolean has_limited_skills(const struct unit * u)
bool has_limited_skills(const struct unit * u)
{
if (has_skill(u, SK_MAGIC) || has_skill(u, SK_ALCHEMY) ||
has_skill(u, SK_TACTICS) || has_skill(u, SK_HERBALISM) ||

View file

@ -111,7 +111,7 @@ extern "C" {
extern int shipspeed(const struct ship *sh, const struct unit *u);
#define i2b(i) ((boolean)((i)?(true):(false)))
#define i2b(i) ((bool)((i)?(true):(false)))
typedef struct ally {
struct ally *next;
@ -136,10 +136,10 @@ extern "C" {
extern int verbosity;
/* parteinummern */
extern boolean faction_id_is_unused(int);
extern bool faction_id_is_unused(int);
/* leuchtturm */
extern boolean check_leuchtturm(struct region *r, struct faction *f);
extern bool check_leuchtturm(struct region *r, struct faction *f);
extern void update_lighthouse(struct building *lh);
extern int lighthouse_range(const struct building *b,
const struct faction *f);
@ -159,7 +159,7 @@ extern "C" {
void addstrlist(strlist ** SP, const char *s);
int armedmen(const struct unit *u, boolean siege_weapons);
int armedmen(const struct unit *u, bool siege_weapons);
unsigned int atoip(const char *s);
unsigned int getuint(void);
@ -188,13 +188,13 @@ extern "C" {
#define factionid(x) itoa36((x)->no)
#define curseid(x) itoa36((x)->no)
extern boolean cansee(const struct faction *f, const struct region *r,
extern bool cansee(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);
boolean cansee_durchgezogen(const struct faction *f, const struct region *r,
bool cansee_durchgezogen(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);
extern boolean cansee_unit(const struct unit *u, const struct unit *target,
extern bool cansee_unit(const struct unit *u, const struct unit *target,
int modifier);
boolean seefaction(const struct faction *f, const struct region *r,
bool seefaction(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);
extern int effskill(const struct unit *u, skill_t sk);
@ -210,7 +210,7 @@ extern "C" {
extern struct unit *createunit(struct region *r, struct faction *f,
int number, const struct race *rc);
extern void create_unitid(struct unit *u, int id);
extern boolean getunitpeasants;
extern bool getunitpeasants;
extern struct unit *getunitg(const struct region *r, const struct faction *f);
extern struct unit *getunit(const struct region *r, const struct faction *f);
@ -242,7 +242,7 @@ extern "C" {
typedef int (*cmp_building_cb) (const struct building * b,
const struct building * a);
struct building *largestbuilding(const struct region *r, cmp_building_cb,
boolean imaginary);
bool imaginary);
int cmp_wage(const struct building *b, const struct building *bother);
int cmp_taxes(const struct building *b, const struct building *bother);
int cmp_current_owner(const struct building *b,
@ -265,7 +265,7 @@ extern "C" {
extern int count_migrants(const struct faction *f);
extern int count_maxmigrants(const struct faction *f);
extern boolean has_limited_skills(const struct unit *u);
extern bool has_limited_skills(const struct unit *u);
extern const struct race *findrace(const char *, const struct locale *);
int eff_stealth(const struct unit *u, const struct region *r);
@ -273,7 +273,7 @@ extern "C" {
int check_option(struct faction *f, int option);
extern void parse(keyword_t kword, int (*dofun) (struct unit *,
struct order *), boolean thisorder);
struct order *), bool thisorder);
/* Anzahl Personen in einer Einheit festlegen. NUR (!) mit dieser Routine,
* sonst großes Unglück. Durch asserts an ein paar Stellen abgesichert. */
@ -293,8 +293,8 @@ extern "C" {
void fhash(struct faction *f);
void funhash(struct faction *f);
boolean idle(struct faction *f);
boolean unit_has_cursed_item(struct unit *u);
bool idle(struct faction *f);
bool unit_has_cursed_item(struct unit *u);
/* simple garbage collection: */
void *gc_add(void *p);
@ -344,18 +344,18 @@ extern "C" {
*/
unsigned int guard_flags(const struct unit *u);
extern boolean hunger(int number, struct unit *u);
extern bool hunger(int number, struct unit *u);
extern int lifestyle(const struct unit *);
extern int besieged(const struct unit *u);
extern int maxworkingpeasants(const struct region *r);
extern boolean has_horses(const struct unit *u);
extern bool has_horses(const struct unit *u);
extern int markets_module(void);
extern int wage(const struct region *r, const struct faction *f,
const struct race *rc, int in_turn);
extern int maintenance_cost(const struct unit *u);
extern struct message *movement_error(struct unit *u, const char *token,
struct order *ord, int error_code);
extern boolean move_blocked(const struct unit *u, const struct region *src,
extern bool move_blocked(const struct unit *u, const struct region *src,
const struct region *dest);
extern void add_income(struct unit *u, int type, int want, int qty);
@ -392,7 +392,7 @@ extern "C" {
const char *gamename;
struct attrib *attribs;
unsigned int data_turn;
boolean disabled[MAXKEYWORDS];
bool disabled[MAXKEYWORDS];
struct param *parameters;
void *vm_state;
float producexpchance;
@ -409,9 +409,9 @@ extern "C" {
extern int produceexp(struct unit *u, skill_t sk, int n);
extern boolean battledebug;
extern boolean sqlpatch;
extern boolean lomem; /* save memory */
extern bool battledebug;
extern bool sqlpatch;
extern bool lomem; /* save memory */
extern const char *dbrace(const struct race *rc);
@ -421,19 +421,19 @@ extern "C" {
extern float get_param_flt(const struct param *p, const char *name,
float def);
extern boolean ExpensiveMigrants(void);
extern bool ExpensiveMigrants(void);
extern int NMRTimeout(void);
extern int LongHunger(const struct unit *u);
extern int SkillCap(skill_t sk);
extern int NewbieImmunity(void);
extern boolean IsImmune(const struct faction *f);
extern bool IsImmune(const struct faction *f);
extern int AllianceAuto(void); /* flags that allied factions get automatically */
extern int AllianceRestricted(void); /* flags restricted to allied factions */
extern int HelpMask(void); /* flags restricted to allied factions */
extern struct order *default_order(const struct locale *lang);
extern int entertainmoney(const struct region *r);
extern void plagues(struct region *r, boolean ismagic);
extern void plagues(struct region *r, bool ismagic);
typedef struct helpmode {
const char *name;
int status;

View file

@ -224,21 +224,21 @@ void b_write(const connection * b, storage * store)
}
}
boolean b_transparent(const connection * b, const struct faction *f)
bool b_transparent(const connection * b, const struct faction *f)
{
unused(b);
unused(f);
return true;
}
boolean b_opaque(const connection * b, const struct faction * f)
bool b_opaque(const connection * b, const struct faction * f)
{
unused(b);
unused(f);
return false;
}
boolean b_blockall(const connection * b, const unit * u, const region * r)
bool b_blockall(const connection * b, const unit * u, const region * r)
{
unused(u);
unused(r);
@ -246,7 +246,7 @@ boolean b_blockall(const connection * b, const unit * u, const region * r)
return true;
}
boolean b_blocknone(const connection * b, const unit * u, const region * r)
bool b_blocknone(const connection * b, const unit * u, const region * r)
{
unused(u);
unused(r);
@ -254,12 +254,12 @@ boolean b_blocknone(const connection * b, const unit * u, const region * r)
return false;
}
boolean b_rvisible(const connection * b, const region * r)
bool b_rvisible(const connection * b, const region * r)
{
return (boolean) (b->to == r || b->from == r);
return (bool) (b->to == r || b->from == r);
}
boolean b_fvisible(const connection * b, const struct faction * f,
bool b_fvisible(const connection * b, const struct faction * f,
const region * r)
{
unused(r);
@ -268,21 +268,21 @@ boolean b_fvisible(const connection * b, const struct faction * f,
return true;
}
boolean b_uvisible(const connection * b, const unit * u)
bool b_uvisible(const connection * b, const unit * u)
{
unused(u);
unused(b);
return true;
}
boolean b_rinvisible(const connection * b, const region * r)
bool b_rinvisible(const connection * b, const region * r)
{
unused(r);
unused(b);
return false;
}
boolean b_finvisible(const connection * b, const struct faction * f,
bool b_finvisible(const connection * b, const struct faction * f,
const region * r)
{
unused(r);
@ -291,7 +291,7 @@ boolean b_finvisible(const connection * b, const struct faction * f,
return false;
}
boolean b_uinvisible(const connection * b, const unit * u)
bool b_uinvisible(const connection * b, const unit * u)
{
unused(u);
unused(b);
@ -399,14 +399,14 @@ static const char *b_namefogwall(const connection * b, const region * r,
return LOC(f->locale, mkname("border", "fogwall"));
}
static boolean
static bool
b_blockfogwall(const connection * b, const unit * u, const region * r)
{
unused(b);
unused(r);
if (!u)
return true;
return (boolean) (effskill(u, SK_PERCEPTION) > 4); /* Das ist die alte Nebelwand */
return (bool) (effskill(u, SK_PERCEPTION) > 4); /* Das ist die alte Nebelwand */
}
/** Legacy type used in old Eressea games, no longer in use. */
@ -458,7 +458,7 @@ border_type bt_illusionwall = {
* special quest door
***/
boolean b_blockquestportal(const connection * b, const unit * u,
bool b_blockquestportal(const connection * b, const unit * u,
const region * r)
{
if (b->data.i > 0)
@ -558,14 +558,14 @@ static void b_writeroad(const connection * b, storage * store)
store->w_int(store, b->data.sa[1]);
}
static boolean b_validroad(const connection * b)
static bool b_validroad(const connection * b)
{
if (b->data.sa[0] == SHRT_MAX)
return false;
return true;
}
static boolean b_rvisibleroad(const connection * b, const region * r)
static bool b_rvisibleroad(const connection * b, const region * r)
{
int x = b->data.i;
x = (r == b->from) ? b->data.sa[0] : b->data.sa[1];

View file

@ -39,7 +39,7 @@ extern "C" {
typedef struct border_type {
const char *__name; /* internal use only */
variant_type datatype;
boolean(*transparent) (const connection *, const struct faction *);
bool(*transparent) (const connection *, const struct faction *);
/* is it possible to see through this? */
void (*init) (connection *);
/* constructor: initialize the connection. allocate extra memory if needed */
@ -47,7 +47,7 @@ extern "C" {
/* destructor: remove all extra memory for destruction */
void (*read) (connection *, struct storage *);
void (*write) (const connection *, struct storage *);
boolean(*block) (const connection *, const struct unit *,
bool(*block) (const connection *, const struct unit *,
const struct region * r);
/* return true if it blocks movement of u from
* r to the opposite struct region.
@ -59,11 +59,11 @@ extern "C" {
* may depend on the struct faction, for example "a wall" may
* turn out to be "an illusionary wall"
*/
boolean(*rvisible) (const connection *, const struct region *);
bool(*rvisible) (const connection *, const struct region *);
/* is it visible to everyone in r ?
* if not, it may still be fvisible() for some f.
*/
boolean(*fvisible) (const connection *, const struct faction *,
bool(*fvisible) (const connection *, const struct faction *,
const struct region *);
/* is it visible to units of f in r?
* the function shall not check for
@ -73,16 +73,16 @@ extern "C" {
* the reporting function will have to assure).
* if not true, it may still be uvisible() for some u.
*/
boolean(*uvisible) (const connection *, const struct unit *);
bool(*uvisible) (const connection *, const struct unit *);
/* is it visible to u ?
* a doorway may only be visible to a struct unit with perception > 5
*/
boolean(*valid) (const connection *);
bool(*valid) (const connection *);
/* is the connection in a valid state,
* or should it be erased at the end of this turn to save space?
*/
struct region *(*move) (const connection *, struct unit * u,
struct region * from, struct region * to, boolean routing);
struct region * from, struct region * to, bool routing);
/* executed when the units traverses this connection */
int (*age) (struct connection *);
/* return 0 if connection needs to be removed. >0 if still aging, <0 if not aging */
@ -112,20 +112,20 @@ extern "C" {
/* provide default implementations for some member functions: */
extern void b_read(connection * b, struct storage *store);
extern void b_write(const connection * b, struct storage *store);
extern boolean b_blockall(const connection *, const struct unit *,
extern bool b_blockall(const connection *, const struct unit *,
const struct region *);
extern boolean b_blocknone(const connection *, const struct unit *,
extern bool b_blocknone(const connection *, const struct unit *,
const struct region *);
extern boolean b_rvisible(const connection *, const struct region *r);
extern boolean b_fvisible(const connection *, const struct faction *f,
extern bool b_rvisible(const connection *, const struct region *r);
extern bool b_fvisible(const connection *, const struct faction *f,
const struct region *);
extern boolean b_uvisible(const connection *, const struct unit *u);
extern boolean b_rinvisible(const connection *, const struct region *r);
extern boolean b_finvisible(const connection *, const struct faction *f,
extern bool b_uvisible(const connection *, const struct unit *u);
extern bool b_rinvisible(const connection *, const struct region *r);
extern bool b_finvisible(const connection *, const struct faction *f,
const struct region *);
extern boolean b_uinvisible(const connection *, const struct unit *u);
extern boolean b_transparent(const connection *, const struct faction *);
extern boolean b_opaque(const connection *, const struct faction *); /* !transparent */
extern bool b_uinvisible(const connection *, const struct unit *u);
extern bool b_transparent(const connection *, const struct faction *);
extern bool b_opaque(const connection *, const struct faction *); /* !transparent */
extern border_type bt_fogwall;
extern border_type bt_noway;

View file

@ -322,7 +322,7 @@ const curse_type *ct_find(const char *c)
* einen pointer auf die struct zurück.
*/
boolean cmp_curse(const attrib * a, const void *data)
bool cmp_curse(const attrib * a, const void *data)
{
const curse *c = (const curse *)data;
if (a->type->flags & ATF_CURSE) {
@ -332,7 +332,7 @@ boolean cmp_curse(const attrib * a, const void *data)
return false;
}
boolean cmp_cursetype(const attrib * a, const void *data)
bool cmp_cursetype(const attrib * a, const void *data)
{
const curse_type *ct = (const curse_type *)data;
if (a->type->flags & ATF_CURSE) {
@ -343,7 +343,7 @@ boolean cmp_cursetype(const attrib * a, const void *data)
}
curse *get_cursex(attrib * ap, const curse_type * ctype, variant data,
boolean(*compare) (const curse *, variant))
bool(*compare) (const curse *, variant))
{
attrib *a = a_select(ap, ctype, cmp_cursetype);
while (a) {
@ -582,7 +582,7 @@ static void do_transfer_curse(curse * c, unit * u, unit * u2, int n)
{
int cursedmen = 0;
int men = get_cursedmen(u, c);
boolean dogive = false;
bool dogive = false;
const curse_type *ct = c->type;
switch ((ct->flags | c->flags) & CURSE_SPREADMASK) {
@ -639,7 +639,7 @@ void transfer_curse(unit * u, unit * u2, int n)
/* ------------------------------------------------------------- */
boolean curse_active(const curse * c)
bool curse_active(const curse * c)
{
if (!c)
return false;
@ -651,7 +651,7 @@ boolean curse_active(const curse * c)
return true;
}
boolean is_cursed_internal(attrib * ap, const curse_type * ct)
bool is_cursed_internal(attrib * ap, const curse_type * ct)
{
curse *c = get_curse(ap, ct);
@ -661,7 +661,7 @@ boolean is_cursed_internal(attrib * ap, const curse_type * ct)
return true;
}
boolean is_cursed_with(const attrib * ap, const curse * c)
bool is_cursed_with(const attrib * ap, const curse * c)
{
const attrib *a = ap;

View file

@ -248,7 +248,7 @@ extern "C" {
extern void destroy_curse(curse * c);
boolean is_cursed_internal(struct attrib *ap, const curse_type * ctype);
bool is_cursed_internal(struct attrib *ap, const curse_type * ctype);
/* ignoriert CURSE_ISNEW */
extern void remove_curse(struct attrib **ap, const struct curse *c);
@ -281,7 +281,7 @@ extern "C" {
* */
extern struct curse *get_cursex(struct attrib *ap, const curse_type * ctype,
variant data, boolean(*compare) (const struct curse *, variant));
variant data, bool(*compare) (const struct curse *, variant));
/* gibt pointer auf die erste curse-struct zurück, deren Typ ctype ist,
* und für die compare() true liefert, oder einen NULL-pointer.
* */
@ -303,15 +303,15 @@ extern "C" {
extern void curse_done(struct attrib *a);
extern int curse_age(struct attrib *a);
extern boolean cmp_curse(const struct attrib *a, const void *data);
extern boolean cmp_cursetype(const struct attrib *a, const void *data);
extern bool cmp_curse(const struct attrib *a, const void *data);
extern bool cmp_cursetype(const struct attrib *a, const void *data);
extern double destr_curse(struct curse *c, int cast_level, double force);
extern int resolve_curse(variant data, void *address);
extern boolean is_cursed_with(const struct attrib *ap, const struct curse *c);
extern bool is_cursed_with(const struct attrib *ap, const struct curse *c);
extern boolean curse_active(const struct curse *c);
extern bool curse_active(const struct curse *c);
/* gibt true, wenn der Curse nicht NULL oder inaktiv ist */
/*** COMPATIBILITY MACROS. DO NOT USE FOR NEW CODE, REPLACE IN OLD CODE: */

View file

@ -258,7 +258,7 @@ unit *addplayer(region * r, faction * f)
return u;
}
boolean checkpasswd(const faction * f, const char *passwd, boolean shortp)
bool checkpasswd(const faction * f, const char *passwd, bool shortp)
{
if (unicode_utf8_strcasecmp(f->passw, passwd) == 0)
return true;
@ -490,14 +490,14 @@ void faction_setpassword(faction * f, const char *passw)
f->passw = strdup(itoa36(rng_int()));
}
boolean valid_race(const struct faction *f, const struct race *rc)
bool valid_race(const struct faction *f, const struct race *rc)
{
if (f->race == rc)
return true;
else {
const char *str = get_param(f->race->parameters, "other_race");
if (str)
return (boolean) (rc_find(str) == rc);
return (bool) (rc_find(str) == rc);
return false;
}
}

View file

@ -87,7 +87,7 @@ extern "C" {
int no_units;
struct ally *allies;
struct group *groups;
boolean alive; /* enno: sollte ein flag werden */
bool alive; /* enno: sollte ein flag werden */
int nregions;
int money;
#if SCORE_MODULE
@ -118,8 +118,8 @@ extern "C" {
extern struct unit *addplayer(struct region *r, faction * f);
extern struct faction *addfaction(const char *email, const char *password,
const struct race *frace, const struct locale *loc, int subscription);
extern boolean checkpasswd(const faction * f, const char *passwd,
boolean shortp);
extern bool checkpasswd(const faction * f, const char *passwd,
bool shortp);
extern void destroyfaction(faction * f);
extern void set_alliance(struct faction *a, struct faction *b, int status);
@ -150,7 +150,7 @@ extern "C" {
const char *faction_getpassword(const struct faction *self);
void faction_setpassword(struct faction *self, const char *password);
boolean valid_race(const struct faction *f, const struct race *rc);
bool valid_race(const struct faction *f, const struct race *rc);
struct spellbook * faction_get_spellbook(struct faction *f);
#ifdef __cplusplus

View file

@ -175,7 +175,7 @@ void set_group(struct unit *u, struct group *g)
}
}
boolean join_group(unit * u, const char *name)
bool join_group(unit * u, const char *name)
{
group *g = NULL;

View file

@ -38,7 +38,7 @@ extern "C" {
} group;
extern struct attrib_type at_group; /* attribute for units assigned to a group */
extern boolean join_group(struct unit *u, const char *name);
extern bool join_group(struct unit *u, const char *name);
extern void set_group(struct unit *u, struct group *g);
extern struct group * get_group(const struct unit *u);
extern void free_group(struct group *g);

View file

@ -684,7 +684,7 @@ typedef struct t_item {
const char *name;
/* [0]: Einzahl für eigene; [1]: Mehrzahl für eigene;
* [2]: Einzahl für Fremde; [3]: Mehrzahl für Fremde */
boolean is_resource;
bool is_resource;
skill_t skill;
int minskill;
int gewicht;

View file

@ -132,7 +132,7 @@ extern "C" {
int capacity;
struct construction *construction;
/* --- functions --- */
boolean(*canuse) (const struct unit * user,
bool(*canuse) (const struct unit * user,
const struct item_type * itype);
int (*use) (struct unit * user, const struct item_type * itype, int amount,
struct order * ord);
@ -220,7 +220,7 @@ extern "C" {
int reload; /* time to reload this weapon */
weapon_mod *modifiers;
/* --- functions --- */
boolean(*attack) (const struct troop *, const struct weapon_type *,
bool(*attack) (const struct troop *, const struct weapon_type *,
int *deaths);
} weapon_type;

View file

@ -345,7 +345,7 @@ attrib_type at_mage = {
ATF_UNIQUE
};
boolean is_mage(const unit * u)
bool is_mage(const unit * u)
{
return i2b(get_mage(u) != NULL);
}
@ -407,7 +407,7 @@ attrib_type at_seenspell = {
#define MAXSPELLS 256
static boolean already_seen(const faction * f, const spell * sp)
static bool already_seen(const faction * f, const spell * sp)
{
attrib *a;
@ -912,7 +912,7 @@ void pay_spell(unit * u, const spell * sp, int cast_level, int range)
* aber dann immer noch nicht können, vieleicht ist seine Stufe derzeit
* nicht ausreichend oder die Komponenten fehlen.
*/
boolean knowsspell(const region * r, const unit * u, const spell * sp)
bool knowsspell(const region * r, const unit * u, const spell * sp)
{
/* Ist überhaupt ein gültiger Spruch angegeben? */
if (!sp || sp->id == 0) {
@ -929,7 +929,7 @@ boolean knowsspell(const region * r, const unit * u, const spell * sp)
* und sonstige Gegenstaende sein.
*/
boolean
bool
cancast(unit * u, const spell * sp, int level, int range, struct order * ord)
{
int k;
@ -1178,7 +1178,7 @@ double magic_resistance(unit * target)
* true zurück
*/
boolean
bool
target_resists_magic(unit * magician, void *obj, int objtyp, int t_bonus)
{
double probability = 0.0;
@ -1244,9 +1244,9 @@ target_resists_magic(unit * magician, void *obj, int objtyp, int t_bonus)
/* ------------------------------------------------------------- */
boolean is_magic_resistant(unit * magician, unit * target, int resist_bonus)
bool is_magic_resistant(unit * magician, unit * target, int resist_bonus)
{
return (boolean) target_resists_magic(magician, target, TYP_UNIT,
return (bool) target_resists_magic(magician, target, TYP_UNIT,
resist_bonus);
}
@ -1261,7 +1261,7 @@ boolean is_magic_resistant(unit * magician, unit * target, int resist_bonus)
* eben) bis zu etwa 1% bei doppelt so gut wie notwendig
*/
boolean fumble(region * r, unit * u, const spell * sp, int cast_grade)
bool fumble(region * r, unit * u, const spell * sp, int cast_grade)
{
/* X ergibt Zahl zwischen 1 und 0, je kleiner, desto besser der Magier.
* 0,5*40-20=0, dh wenn der Magier doppelt so gut ist, wie der Spruch
@ -1500,7 +1500,7 @@ void regenerate_aura(void)
}
}
static boolean
static bool
verify_ship(region * r, unit * mage, const spell * sp, spllprm * spobj,
order * ord)
{
@ -1523,7 +1523,7 @@ verify_ship(region * r, unit * mage, const spell * sp, spllprm * spobj,
return true;
}
static boolean
static bool
verify_building(region * r, unit * mage, const spell * sp, spllprm * spobj,
order * ord)
{
@ -1564,7 +1564,7 @@ message *msg_unitnotfound(const struct unit * mage, struct order * ord,
"unit region command id", mage, mage->region, ord, uid);
}
static boolean
static bool
verify_unit(region * r, unit * mage, const spell * sp, spllprm * spobj,
order * ord)
{
@ -1907,7 +1907,7 @@ addparam_unit(const char *const param[], spllprm ** spobjp, const unit * u,
static spellparameter *add_spellparameter(region * target_r, unit * u,
const char *syntax, const char *const param[], int size, struct order *ord)
{
boolean fail = false;
bool fail = false;
int i = 0;
int p = 0;
const char *c;
@ -2116,7 +2116,7 @@ typedef struct familiar_data {
unit *familiar;
} famililar_data;
boolean is_familiar(const unit * u)
bool is_familiar(const unit * u)
{
attrib *a = a_find(u->attribs, &at_familiarmage);
return i2b(a != NULL);
@ -2200,7 +2200,7 @@ void remove_familiar(unit * mage)
}
}
boolean create_newfamiliar(unit * mage, unit * familiar)
bool create_newfamiliar(unit * mage, unit * familiar)
{
/* if the skill modifier for the mage does not yet exist, add it */
attrib *a;
@ -2461,7 +2461,7 @@ unit *get_clone_mage(const unit * u)
return NULL;
}
static boolean is_moving_ship(const region * r, ship * sh)
static bool is_moving_ship(const region * r, ship * sh)
{
const unit *u = ship_owner(sh);
@ -2767,7 +2767,7 @@ void magic(void)
for (co = spellranks[rank].begin; co; co = co->next) {
order *ord = co->order;
int invalid, resist, success, cast_level = co->level;
boolean fumbled = false;
bool fumbled = false;
unit *u = co->magician.u;
const spell *sp = co->sp;
region *target_r = co_get_region(co);

View file

@ -228,9 +228,9 @@ typedef struct sc_mage {
* und initialisiert den Magiertypus mit mtyp. */
sc_mage *get_mage(const struct unit *u);
/* gibt u->mage zurück, bei nicht-Magiern *NULL */
boolean is_mage(const struct unit *u);
bool is_mage(const struct unit *u);
/* gibt true, wenn u->mage gesetzt. */
boolean is_familiar(const struct unit *u);
bool is_familiar(const struct unit *u);
/* gibt true, wenn eine Familiar-Relation besteht. */
/* Sprüche */
@ -253,7 +253,7 @@ typedef struct sc_mage {
/* fügt alle Zauber des Magiegebietes der Einheit, deren Stufe kleiner
* als das aktuelle Magietalent ist, in die Spruchliste der Einheit
* ein */
boolean knowsspell(const struct region *r, const struct unit *u,
bool knowsspell(const struct region *r, const struct unit *u,
const struct spell * sp);
/* prüft, ob die Einheit diesen Spruch gerade beherrscht, dh
* mindestens die erforderliche Stufe hat. Hier können auch Abfragen
@ -277,7 +277,7 @@ typedef struct sc_mage {
extern double spellpower(struct region *r, struct unit *u, const struct spell * sp,
int cast_level, struct order *ord);
/* ermittelt die Stärke eines Spruchs */
boolean fumble(struct region *r, struct unit *u, const struct spell * sp,
bool fumble(struct region *r, struct unit *u, const struct spell * sp,
int cast_level);
/* true, wenn der Zauber misslingt, bei false gelingt der Zauber */
@ -304,7 +304,7 @@ typedef struct sc_mage {
/* gibt die für diesen Spruch derzeit notwendigen Magiepunkte auf der
* geringstmöglichen Stufe zurück, schon um den Faktor der bereits
* zuvor gezauberten Sprüche erhöht */
boolean cancast(struct unit *u, const struct spell * spruch, int eff_stufe,
bool cancast(struct unit *u, const struct spell * spruch, int eff_stufe,
int distance, struct order *ord);
/* true, wenn Einheit alle Komponenten des Zaubers (incl. MP) für die
* geringstmögliche Stufe hat und den Spruch beherrscht */
@ -317,13 +317,13 @@ typedef struct sc_mage {
/* ermittelt die effektive Stufe des Zaubers. Dabei ist cast_level
* die gewünschte maximale Stufe (im Normalfall Stufe des Magiers,
* bei Farcasting Stufe*2^Entfernung) */
boolean is_magic_resistant(struct unit *magician, struct unit *target, int
bool is_magic_resistant(struct unit *magician, struct unit *target, int
resist_bonus);
/* Mapperfunktion für target_resists_magic() vom Typ struct unit. */
extern double magic_resistance(struct unit *target);
/* gibt die Chance an, mit der einem Zauber widerstanden wird. Je
* größer, desto resistenter ist da Opfer */
boolean target_resists_magic(struct unit *magician, void *obj, int objtyp,
bool target_resists_magic(struct unit *magician, void *obj, int objtyp,
int resist_bonus);
/* gibt false zurück, wenn der Zauber gelingt, true, wenn das Ziel
* widersteht */
@ -339,7 +339,7 @@ typedef struct sc_mage {
extern struct attrib_type at_familiar;
extern struct attrib_type at_familiarmage;
extern void remove_familiar(struct unit *mage);
extern boolean create_newfamiliar(struct unit *mage, struct unit *familiar);
extern bool create_newfamiliar(struct unit *mage, struct unit *familiar);
extern void create_newclone(struct unit *mage, struct unit *familiar);
extern struct unit *has_clone(struct unit *mage);

View file

@ -187,7 +187,7 @@ static attrib_type at_driveweight = {
"driveweight", NULL, NULL, NULL, NULL, NULL
};
static boolean entrance_allowed(const struct unit *u, const struct region *r)
static bool entrance_allowed(const struct unit *u, const struct region *r)
{
#ifdef REGIONOWNERS
faction *owner = region_get_owner(r);
@ -372,7 +372,7 @@ static int canwalk(unit * u)
return E_CANWALK_TOOHEAVY;
}
boolean canfly(unit * u)
bool canfly(unit * u)
{
if (get_item(u, I_PEGASUS) >= u->number && effskill(u, SK_RIDING) >= 4)
return true;
@ -386,7 +386,7 @@ boolean canfly(unit * u)
return false;
}
boolean canswim(unit * u)
bool canswim(unit * u)
{
if (get_item(u, I_DOLPHIN) >= u->number && effskill(u, SK_RIDING) >= 4)
return true;
@ -448,7 +448,7 @@ static int canride(unit * u)
return 0;
}
static boolean cansail(const region * r, ship * sh)
static bool cansail(const region * r, ship * sh)
{
/* sonst ist construction:: size nicht ship_type::maxsize */
assert(!sh->type->construction
@ -584,7 +584,7 @@ ship *move_ship(ship * sh, region * from, region * to, region_list * route)
{
unit **iunit = &from->units;
unit **ulist = &to->units;
boolean trail = (route == NULL);
bool trail = (route == NULL);
if (from != to) {
translist(&from->ships, &to->ships, sh);
@ -619,7 +619,7 @@ ship *move_ship(ship * sh, region * from, region * to, region_list * route)
return sh;
}
static boolean is_freezing(const unit * u)
static bool is_freezing(const unit * u)
{
if (u->race != new_race[RC_INSECT])
return false;
@ -671,7 +671,7 @@ static int is_ship_allowed(struct ship *sh, const region * r)
return SA_NO_COAST;
}
static boolean flying_ship(const ship * sh)
static bool flying_ship(const ship * sh)
{
if (sh->type->flags & SFL_FLY)
return true;
@ -804,9 +804,9 @@ static void drifting_ships(region * r)
}
}
static boolean present(region * r, unit * u)
static bool present(region * r, unit * u)
{
return (boolean) (u && u->region == r);
return (bool) (u && u->region == r);
}
static void caught_target(region * r, unit * u)
@ -837,7 +837,7 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
{
unit *u;
int perception = 0;
boolean contact = false;
bool contact = false;
unit *guard = NULL;
if (fval(reisender->race, RCF_ILLUSIONARY))
@ -871,7 +871,7 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
return NULL;
}
static boolean is_guardian_u(const unit * guard, unit * u, unsigned int mask)
static bool is_guardian_u(const unit * guard, unit * u, unsigned int mask)
{
if (guard->faction == u->faction)
return false;
@ -887,7 +887,7 @@ static boolean is_guardian_u(const unit * guard, unit * u, unsigned int mask)
return true;
}
static boolean is_guardian_r(const unit * guard)
static bool is_guardian_r(const unit * guard)
{
if (guard->number == 0)
return false;
@ -912,7 +912,7 @@ static boolean is_guardian_r(const unit * guard)
return true;
}
boolean is_guard(const struct unit * u, int mask)
bool is_guard(const struct unit * u, int mask)
{
return is_guardian_r(u) && (getguard(u) & mask) != 0;
}
@ -1011,8 +1011,8 @@ static void cycle_route(order * ord, unit * u, int gereist)
char neworder[2048];
const char *token;
direction_t d = NODIRECTION;
boolean paused = false;
boolean pause;
bool paused = false;
bool pause;
order *norder;
size_t size = sizeof(tail) - 1;
@ -1086,7 +1086,7 @@ static void cycle_route(order * ord, unit * u, int gereist)
free_order(norder);
}
static boolean transport(unit * ut, unit * u)
static bool transport(unit * ut, unit * u)
{
order *ord;
@ -1106,7 +1106,7 @@ static boolean transport(unit * ut, unit * u)
return false;
}
static boolean can_move(const unit * u)
static bool can_move(const unit * u)
{
if (u->race->flags & RCF_CANNOTMOVE)
return false;
@ -1185,7 +1185,7 @@ static void init_transportation(void)
}
}
static boolean roadto(const region * r, direction_t dir)
static bool roadto(const region * r, direction_t dir)
{
/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
* genug strassen gibt, dann existiert eine strasse in diese richtung */
@ -1329,7 +1329,7 @@ static int movement_speed(unit * u)
{
int mp;
static const curse_type *speed_ct;
static boolean init = false;
static bool init = false;
double dk = u->race->speed;
assert(u->number);
@ -1428,7 +1428,7 @@ static const region_list *travel_route(unit * u,
region *current = u->region;
const region_list *iroute = route_begin;
int steps = 0;
boolean landing = false; /* aquarians have landed */
bool landing = false; /* aquarians have landed */
while (iroute && iroute != route_end) {
region *next = iroute->data;
@ -1586,7 +1586,7 @@ static const region_list *travel_route(unit * u,
return iroute;
}
static boolean ship_ready(const region * r, unit * u)
static bool ship_ready(const region * r, unit * u)
{
if (!u->ship || u!=ship_owner(u->ship)) {
cmistake(u, u->thisorder, 146, MSG_MOVE);
@ -1633,8 +1633,8 @@ unit *owner_buildingtyp(const region * r, const building_type * bt)
return NULL;
}
boolean
buildingtype_exists(const region * r, const building_type * bt, boolean working)
bool
buildingtype_exists(const region * r, const building_type * bt, bool working)
{
building *b;
@ -1648,7 +1648,7 @@ buildingtype_exists(const region * r, const building_type * bt, boolean working)
/* Prüft, ob Ablegen von einer Küste in eine der erlaubten Richtungen erfolgt. */
static boolean check_takeoff(ship * sh, region * from, region * to)
static bool check_takeoff(ship * sh, region * from, region * to)
{
if (!fval(from->terrain, SEA_REGION) && sh->coast != NODIRECTION) {
direction_t coast = sh->coast;
@ -1667,7 +1667,7 @@ static boolean check_takeoff(ship * sh, region * from, region * to)
}
static void
sail(unit * u, order * ord, boolean move_on_land, region_list ** routep)
sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
{
region *starting_point = u->region;
region *current_point, *last_point;
@ -1747,7 +1747,7 @@ sail(unit * u, order * ord, boolean move_on_land, region_list ** routep)
&& fval(current_point->terrain, SEA_REGION)) {
if (!is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
region *rnext = NULL;
boolean storm = true;
bool storm = true;
int d_offset = rng_int() % MAXDIRECTIONS;
direction_t d;
/* Sturm nur, wenn nächste Region Hochsee ist. */
@ -2035,7 +2035,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
} else if (!can_move(ut)) {
cmistake(u, ord, 99, MSG_MOVE);
} else {
boolean found = false;
bool found = false;
if (!fval(ut, UFL_NOTMOVING) && !LongHunger(ut)) {
init_tokens(ut->thisorder);
@ -2150,7 +2150,7 @@ static void travel(unit * u, region_list ** routep)
}
static void move(unit * u, boolean move_on_land)
static void move(unit * u, bool move_on_land)
{
region_list *route = NULL;
@ -2556,7 +2556,7 @@ void movement(void)
region *r = regions;
while (r != NULL) {
unit **up = &r->units;
boolean repeat = false;
bool repeat = false;
while (*up) {
unit *u = *up;
@ -2676,7 +2676,7 @@ void follow_unit(unit * u)
if (a && !fval(u, UFL_MOVED | UFL_NOTMOVING)) {
unit *u2 = a->data.v;
boolean follow = false;
bool follow = false;
if (!u2 || u2->region != r || !cansee(u->faction, r, u2, 0)) {
return;

View file

@ -51,18 +51,18 @@ extern "C" {
void movement(void);
void run_to(struct unit *u, struct region *to);
struct unit *is_guarded(struct region *r, struct unit *u, unsigned int mask);
boolean is_guard(const struct unit *u, int mask);
bool is_guard(const struct unit *u, int mask);
int enoughsailors(const struct ship *sh, const struct region *r);
boolean canswim(struct unit *u);
boolean canfly(struct unit *u);
bool canswim(struct unit *u);
bool canfly(struct unit *u);
struct unit *get_captain(const struct ship *sh);
void travelthru(const struct unit *u, struct region *r);
struct ship *move_ship(struct ship *sh, struct region *from,
struct region *to, struct region_list *route);
int walkingcapacity(const struct unit *u);
void follow_unit(struct unit *u);
boolean buildingtype_exists(const struct region *r,
const struct building_type *bt, boolean working);
bool buildingtype_exists(const struct region *r,
const struct building_type *bt, bool working);
struct unit *owner_buildingtyp(const struct region *r,
const struct building_type *bt);

View file

@ -28,21 +28,21 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <stdlib.h>
#include <assert.h>
boolean allowed_swim(const region * src, const region * r)
bool allowed_swim(const region * src, const region * r)
{
if (fval(r->terrain, SWIM_INTO))
return true;
return false;
}
boolean allowed_walk(const region * src, const region * r)
bool allowed_walk(const region * src, const region * r)
{
if (fval(r->terrain, WALK_INTO))
return true;
return false;
}
boolean allowed_fly(const region * src, const region * r)
bool allowed_fly(const region * src, const region * r)
{
if (fval(r->terrain, FLY_INTO))
return true;
@ -100,7 +100,7 @@ static void free_nodes(node * root)
}
struct quicklist *regions_in_range(struct region *start, int maxdist,
boolean(*allowed) (const struct region *, const struct region *))
bool(*allowed) (const struct region *, const struct region *))
{
quicklist * rlist = NULL;
node *root = new_node(start, 0, NULL);
@ -140,14 +140,14 @@ struct quicklist *regions_in_range(struct region *start, int maxdist,
}
static region **internal_path_find(region * start, const region * target,
int maxlen, boolean(*allowed) (const region *, const region *))
int maxlen, bool(*allowed) (const region *, const region *))
{
static region *path[MAXDEPTH + 2]; /* STATIC_RETURN: used for return, not across calls */
direction_t d;
node *root = new_node(start, 0, NULL);
node **end = &root->next;
node *n = root;
boolean found = false;
bool found = false;
assert(maxlen <= MAXDEPTH);
fset(start, RF_MARK);
@ -190,9 +190,9 @@ static region **internal_path_find(region * start, const region * target,
return NULL;
}
boolean
bool
path_exists(region * start, const region * target, int maxlen,
boolean(*allowed) (const region *, const region *))
bool(*allowed) (const region *, const region *))
{
assert((!fval(start, RF_MARK) && !fval(target, RF_MARK))
|| !"Some Algorithm did not clear its RF_MARKs!");
@ -204,7 +204,7 @@ path_exists(region * start, const region * target, int maxlen,
}
region **path_find(region * start, const region * target, int maxlen,
boolean(*allowed) (const region *, const region *))
bool(*allowed) (const region *, const region *))
{
assert((!fval(start, RF_MARK) && !fval(target, RF_MARK))
|| !"Did you call path_init()?");

View file

@ -29,18 +29,18 @@ extern "C" {
extern struct region **path_find(struct region *start,
const struct region *target, int maxlen,
boolean(*allowed) (const struct region *, const struct region *));
extern boolean path_exists(struct region *start, const struct region *target,
int maxlen, boolean(*allowed) (const struct region *,
bool(*allowed) (const struct region *, const struct region *));
extern bool path_exists(struct region *start, const struct region *target,
int maxlen, bool(*allowed) (const struct region *,
const struct region *));
extern boolean allowed_swim(const struct region *src,
extern bool allowed_swim(const struct region *src,
const struct region *target);
extern boolean allowed_fly(const struct region *src,
extern bool allowed_fly(const struct region *src,
const struct region *target);
extern boolean allowed_walk(const struct region *src,
extern bool allowed_walk(const struct region *src,
const struct region *target);
extern struct quicklist *regions_in_range(struct region *src, int maxdist,
boolean(*allowed) (const struct region *, const struct region *));
bool(*allowed) (const struct region *, const struct region *));
extern void pathfinder_cleanup(void);

View file

@ -309,7 +309,7 @@ int read_plane_reference(plane ** pp, struct storage *store)
return AT_READ_OK;
}
boolean is_watcher(const struct plane * p, const struct faction * f)
bool is_watcher(const struct plane * p, const struct faction * f)
{
struct watcher *w;
if (!p)

View file

@ -73,7 +73,7 @@ extern "C" {
struct plane *get_homeplane(void);
extern int rel_to_abs(const struct plane *pl, const struct faction *f,
int rel, unsigned char index);
extern boolean is_watcher(const struct plane *p, const struct faction *f);
extern bool is_watcher(const struct plane *p, const struct faction *f);
extern int resolve_plane(variant data, void *addr);
extern void write_plane_reference(const plane * p, struct storage *store);
extern int read_plane_reference(plane ** pp, struct storage *store);

View file

@ -153,7 +153,7 @@ race *rc_find(const char *name)
}
/** dragon movement **/
boolean allowed_dragon(const region * src, const region * target)
bool allowed_dragon(const region * src, const region * target)
{
if (fval(src->terrain, ARCTIC_REGION) && fval(target->terrain, SEA_REGION))
return false;
@ -187,7 +187,7 @@ void set_show_item(faction * f, item_t i)
a->data.v = (void *)olditemtype[i];
}
boolean r_insectstalled(const region * r)
bool r_insectstalled(const region * r)
{
return fval(r->terrain, ARCTIC_REGION);
}

View file

@ -80,7 +80,7 @@ extern "C" {
struct att attack[10];
char bonus[MAXSKILLS];
signed char *study_speed; /* study-speed-bonus in points/turn (0=30 Tage) */
boolean __remove_me_nonplayer;
bool __remove_me_nonplayer;
int flags;
int battle_flags;
int ec_flags;
@ -89,7 +89,7 @@ extern "C" {
const char *(*generate_name) (const struct unit *);
const char *(*describe) (const struct unit *, const struct locale *);
void (*age) (struct unit * u);
boolean(*move_allowed) (const struct region *, const struct region *);
bool(*move_allowed) (const struct region *, const struct region *);
struct item *(*itemdrop) (const struct race *, int size);
void (*init_familiar) (struct unit *);
@ -176,10 +176,10 @@ extern "C" {
#define humanoidrace(rc) (fval((rc), RCF_UNDEAD) || (rc)==new_race[RC_DRACOID] || playerrace(rc))
#define illusionaryrace(rc) (fval(rc, RCF_ILLUSIONARY))
extern boolean allowed_dragon(const struct region *src,
extern bool allowed_dragon(const struct region *src,
const struct region *target);
extern boolean r_insectstalled(const struct region *r);
extern bool r_insectstalled(const struct region *r);
extern void add_raceprefix(const char *);
extern char **race_prefixes;

View file

@ -431,7 +431,7 @@ static int hash_requests;
static int hash_misses;
#endif
boolean pnormalize(int *x, int *y, const plane * pl)
bool pnormalize(int *x, int *y, const plane * pl)
{
if (pl) {
if (x) {
@ -806,7 +806,7 @@ short rroad(const region * r, direction_t d)
return (r == b->from) ? b->data.sa[0] : b->data.sa[1];
}
boolean r_isforest(const region * r)
bool r_isforest(const region * r)
{
if (fval(r->terrain, FOREST_REGION)) {
/* needs to be covered with at leas 48% trees */
@ -1607,7 +1607,7 @@ int owner_change(const region * r)
return -1;
}
boolean is_mourning(const region * r, int in_turn)
bool is_mourning(const region * r, int in_turn)
{
int change = owner_change(r);
return (change == in_turn - 1

View file

@ -157,7 +157,7 @@ extern "C" {
typedef struct spec_direction {
int x, y;
int duration;
boolean active;
bool active;
char *desc;
char *keyword;
} spec_direction;
@ -236,7 +236,7 @@ extern "C" {
#define rherbs(r) ((r)->land?(r)->land->herbs:0)
#define rsetherbs(r, value) if ((r)->land) ((r)->land->herbs=(short)(value))
boolean r_isforest(const struct region *r);
bool r_isforest(const struct region *r);
#define rterrain(r) (oldterrain((r)->terrain))
#define rsetterrain(r, t) ((r)->terrain = newterrain(t))
@ -255,7 +255,7 @@ extern "C" {
struct region *new_region(int x, int y, struct plane *pl, unsigned int uid);
void remove_region(region ** rlist, region * r);
void terraform_region(struct region *r, const struct terrain_type *terrain);
boolean pnormalize(int *x, int *y, const struct plane *pl);
bool pnormalize(int *x, int *y, const struct plane *pl);
extern const int delta_x[MAXDIRECTIONS];
extern const int delta_y[MAXDIRECTIONS];
@ -295,7 +295,7 @@ extern "C" {
void region_setresource(struct region *r, const struct resource_type *rtype,
int value);
int owner_change(const region * r);
boolean is_mourning(const region * r, int in_turn);
bool is_mourning(const region * r, int in_turn);
const struct item_type *r_luxury(struct region *r);
void get_neighbours(const struct region *r, struct region **list);

View file

@ -69,9 +69,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <attributes/otherfaction.h>
#include <attributes/racename.h>
boolean nocr = false;
boolean nonr = false;
boolean noreports = false;
bool nocr = false;
bool nonr = false;
bool noreports = false;
const char *visibility[] = {
"none",
@ -141,7 +141,7 @@ const char *hp_status(const unit * u)
void
report_item(const unit * owner, const item * i, const faction * viewer,
const char **name, const char **basename, int *number, boolean singular)
const char **name, const char **basename, int *number, bool singular)
{
assert(!owner || owner->number);
if (owner && owner->faction == viewer) {
@ -379,7 +379,7 @@ report_resources(const seen_region * sr, resource_report * result, int size,
int horses = rhorses(r);
int trees = rtrees(r, 2);
int saplings = rtrees(r, 1);
boolean mallorn = fval(r, RF_MALLORN) != 0;
bool mallorn = fval(r, RF_MALLORN) != 0;
if (money) {
if (n >= size)
@ -457,16 +457,16 @@ bufunit(const faction * f, const unit * u, int indent, int mode, char *buf,
int getarnt = fval(u, UFL_ANON_FACTION);
const char *pzTmp, *str;
building *b;
boolean isbattle = (boolean) (mode == see_battle);
bool isbattle = (bool) (mode == see_battle);
int telepath_see = 0;
attrib *a_fshidden = NULL;
item *itm;
item *show;
faction *fv = visible_faction(f, u);
char *bufp = buf;
boolean itemcloak = false;
bool itemcloak = false;
static const curse_type *itemcloak_ct = 0;
static boolean init = false;
static bool init = false;
int bytes;
item result[MAX_INVENTORY];
@ -774,7 +774,7 @@ bufunit(const faction * f, const unit * u, int indent, int mode, char *buf,
}
}
if (!isbattle) {
boolean printed = 0;
bool printed = 0;
order *ord;;
for (ord = u->old_orders; ord; ord = ord->next) {
if (is_repeated(ord)) {
@ -1095,7 +1095,7 @@ static void get_addresses(report_context * ctx)
while (u != NULL) {
if (u->faction != ctx->f) {
faction *sf = visible_faction(ctx->f, u);
boolean ballied = sf && sf != ctx->f && sf != lastf
bool ballied = sf && sf != ctx->f && sf != lastf
&& !fval(u, UFL_ANON_FACTION) && cansee(ctx->f, r, u, stealthmod);
if (ballied || ALLIED(ctx->f, sf)) {
ql_set_insert(&flist, sf);
@ -1208,9 +1208,9 @@ static void get_seen_interval(report_context * ctx)
link_seen(ctx->seen, ctx->first, ctx->last);
}
boolean
bool
add_seen(struct seen_region *seehash[], struct region *r, unsigned char mode,
boolean dis)
bool dis)
{
seen_region *find = find_seen(seehash, r);
if (find == NULL) {
@ -1590,7 +1590,7 @@ static seen_region **prepare_report(faction * f)
int write_reports(faction * f, time_t ltime)
{
int backup = 1, maxbackup = 128;
boolean gotit = false;
bool gotit = false;
struct report_context ctx;
const char *encoding = "UTF-8";
@ -2321,7 +2321,7 @@ int report_action(region * r, unit * actor, message * msg, int flags)
if (view) {
for (u = r->units; u; u = u->next) {
if (!fval(u->faction, FFL_SELECT)) {
boolean show = u->faction == actor->faction;
bool show = u->faction == actor->faction;
fset(u->faction, FFL_SELECT);
if (view == ACTION_CANSEE) {
/* Bei Fernzaubern sieht nur die eigene Partei den Magier */

View file

@ -33,12 +33,12 @@ extern "C" {
extern const char *directions[];
extern const char *coasts[];
extern boolean nonr;
extern boolean nocr;
extern boolean noreports;
extern bool nonr;
extern bool nocr;
extern bool noreports;
/* kann_finden speedups */
extern boolean kann_finden(struct faction *f1, struct faction *f2);
extern bool kann_finden(struct faction *f1, struct faction *f2);
extern struct unit *can_find(struct faction *, struct faction *);
/* funktionen zum schreiben eines reports */
@ -77,13 +77,13 @@ extern "C" {
struct seen_region *next;
struct region *r;
unsigned char mode;
boolean disbelieves;
bool disbelieves;
} seen_region;
extern struct seen_region *find_seen(struct seen_region *seehash[],
const struct region *r);
extern boolean add_seen(struct seen_region *seehash[], struct region *r,
unsigned char mode, boolean dis);
extern bool add_seen(struct seen_region *seehash[], struct region *r,
unsigned char mode, bool dis);
extern struct seen_region **seen_init(void);
extern void seen_done(struct seen_region *seehash[]);
extern void free_seen(void);
@ -137,7 +137,7 @@ extern "C" {
const struct unit *owner, const struct faction *viewer);
void report_item(const struct unit *owner, const struct item *i,
const struct faction *viewer, const char **name, const char **basename,
int *number, boolean singular);
int *number, bool singular);
void report_building(const struct building *b, const char **btype,
const char **billusion);
void report_race(const struct unit *u, const char **rcname,

View file

@ -118,7 +118,7 @@ static void terraform_default(struct rawmaterial *res, const region * r)
}
#ifdef RANDOM_CHANGE
static void resource_random_change(int *pvalue, boolean used)
static void resource_random_change(int *pvalue, bool used)
{
int split = 5;
int rnd = rng_int() % 100;

View file

@ -132,7 +132,7 @@ FILE *cfopen(const char *filename, const char *mode)
int freadstr(FILE * F, int encoding, char *start, size_t size)
{
char *str = start;
boolean quote = false;
bool quote = false;
for (;;) {
int c = fgetc(F);
@ -298,7 +298,7 @@ static unit *unitorders(FILE * F, int enc, struct faction *f)
stok = parse_token(&stok);
if (stok) {
boolean quit = false;
bool quit = false;
param_t param = findparam(stok, u->faction->locale);
switch (param) {
case P_UNIT:

View file

@ -73,7 +73,7 @@ const char *skillnames[MAXSKILLS] = {
"unarmed"
};
boolean skill_enabled[MAXSKILLS];
bool skill_enabled[MAXSKILLS];
const char *skillname(skill_t sk, const struct locale *lang)
{
@ -83,7 +83,7 @@ const char *skillname(skill_t sk, const struct locale *lang)
return NULL;
}
void enable_skill(const char *skname, boolean value)
void enable_skill(const char *skname, bool value)
{
skill_t sk;
for (sk = 0; sk != MAXSKILLS; ++sk) {
@ -260,7 +260,7 @@ int level(int days)
{
int i;
static int ldays[64];
static boolean init = false;
static bool init = false;
if (!init) {
init = true;
for (i = 0; i != 64; ++i)

View file

@ -48,7 +48,7 @@ extern "C" {
extern const char *skillname(skill_t, const struct locale *);
extern skill_t sk_find(const char *name);
extern void enable_skill(const char *name, boolean value);
extern void enable_skill(const char *name, bool value);
extern int level_days(int level);
extern int level(int days);
@ -60,7 +60,7 @@ extern "C" {
extern void sk_set(skill * sv, int level);
extern const char *skillnames[];
extern boolean skill_enabled[];
extern bool skill_enabled[];
#ifdef __cplusplus
}

View file

@ -73,9 +73,9 @@ typedef struct db_faction {
static int
db_update_email(sqlite3 * db, const faction * f, const db_faction * dbstate,
boolean force, /* [OUT] */ sqlite3_uint64 * id_email)
bool force, /* [OUT] */ sqlite3_uint64 * id_email)
{
boolean update = force;
bool update = force;
int res = SQLITE_OK;
char email_lc[MAX_EMAIL_LENGTH];
@ -129,7 +129,7 @@ db_update_email(sqlite3 * db, const faction * f, const db_faction * dbstate,
return SQLITE_OK;
}
int db_update_factions(sqlite3 * db, boolean force)
int db_update_factions(sqlite3 * db, bool force)
{
int game_id = 6;
const char sql_select[] =
@ -172,7 +172,7 @@ int db_update_factions(sqlite3 * db, boolean force)
int i;
char passwd_md5[MD5_LENGTH_0];
sqlite3_uint64 id_email;
boolean update = force;
bool update = force;
db_faction dbstate;
const char *no_b36;
@ -241,7 +241,7 @@ int db_update_factions(sqlite3 * db, boolean force)
return SQLITE_OK;
}
int db_update_scores(sqlite3 * db, boolean force)
int db_update_scores(sqlite3 * db, bool force)
{
const char *sql_ins =
"INSERT OR FAIL INTO score (value,faction_id,turn) VALUES (?,?,?)";

View file

@ -61,7 +61,7 @@ static region *tpregion(const region * r)
return rt;
}
region_list *astralregions(const region * r, boolean(*valid) (const region *))
region_list *astralregions(const region * r, bool(*valid) (const region *))
{
region_list *rlist = NULL;
int x, y;
@ -116,7 +116,7 @@ region *r_astral_to_standard(const region * r)
}
region_list *all_in_range(const region * r, int n,
boolean(*valid) (const region *))
bool(*valid) (const region *))
{
int x, y;
region_list *rlist = NULL;
@ -171,7 +171,7 @@ plane *get_normalplane(void)
return NULL;
}
boolean is_astral(const region * r)
bool is_astral(const region * r)
{
plane *pl = get_astralplane();
return (pl && rplane(r) == pl);
@ -227,7 +227,7 @@ void create_teleport_plane(void)
}
}
boolean inhabitable(const region * r)
bool inhabitable(const region * r)
{
return fval(r->terrain, LAND_REGION);
}

View file

@ -25,11 +25,11 @@ extern "C" {
struct region *r_standard_to_astral(const struct region *r);
struct region *r_astral_to_standard(const struct region *);
extern struct region_list *astralregions(const struct region *rastral,
boolean(*valid) (const struct region *));
bool(*valid) (const struct region *));
extern struct region_list *all_in_range(const struct region *r, int n,
boolean(*valid) (const struct region *));
extern boolean inhabitable(const struct region *r);
extern boolean is_astral(const struct region *r);
bool(*valid) (const struct region *));
extern bool inhabitable(const struct region *r);
extern bool is_astral(const struct region *r);
extern struct plane *get_astralplane(void);
extern struct plane *get_normalplane(void);

View file

@ -612,7 +612,7 @@ void usetcontact(unit * u, const unit * u2)
a_add(&u->attribs, a_new(&at_contact))->data.v = (void *)u2;
}
boolean ucontact(const unit * u, const unit * u2)
bool ucontact(const unit * u, const unit * u2)
/* Prüft, ob u den Kontaktiere-Befehl zu u2 gesetzt hat. */
{
attrib *ru;
@ -820,7 +820,7 @@ void leave_building(unit * u)
}
}
boolean can_leave(unit * u)
bool can_leave(unit * u)
{
static int rule_leave = -1;
@ -836,7 +836,7 @@ boolean can_leave(unit * u)
return true;
}
boolean leave(unit * u, boolean force)
bool leave(unit * u, bool force)
{
if (!force) {
if (!can_leave(u)) {
@ -856,7 +856,7 @@ const struct race *urace(const struct unit *u)
return u->race;
}
boolean can_survive(const unit * u, const region * r)
bool can_survive(const unit * u, const region * r)
{
if ((fval(r->terrain, WALK_INTO) && (u->race->flags & RCF_WALK))
|| (fval(r->terrain, SWIM_INTO) && (u->race->flags & RCF_SWIM))
@ -891,7 +891,7 @@ void move_unit(unit * u, region * r, unit ** ulist)
if (u->ship || u->building) {
/* can_leave must be checked in travel_i */
#ifndef NDEBUG
boolean result = leave(u, false);
bool result = leave(u, false);
assert(result);
#else
leave(u, false);
@ -1117,7 +1117,7 @@ void set_number(unit * u, int count)
u->number = (unsigned short)count;
}
boolean learn_skill(unit * u, skill_t sk, double chance)
bool learn_skill(unit * u, skill_t sk, double chance)
{
skill *sv = u->skills;
if (chance < 1.0 && rng_int() % 10000 >= chance * 10000)
@ -1183,7 +1183,7 @@ skill *get_skill(const unit * u, skill_t sk)
return NULL;
}
boolean has_skill(const unit * u, skill_t sk)
bool has_skill(const unit * u, skill_t sk)
{
skill *sv = u->skills;
while (sv != u->skills + u->skill_size) {
@ -1224,7 +1224,7 @@ static int item_modification(const unit * u, skill_t sk, int val)
static int att_modification(const unit * u, skill_t sk)
{
double result = 0;
static boolean init = false;
static bool init = false;
static const curse_type *skillmod_ct, *gbdream_ct, *worse_ct;
curse *c;
@ -1283,7 +1283,7 @@ static int att_modification(const unit * u, skill_t sk)
int
get_modifier(const unit * u, skill_t sk, int level, const region * r,
boolean noitem)
bool noitem)
{
int bskill = level;
int skill = bskill;

View file

@ -145,7 +145,7 @@ extern "C" {
const struct potion_type *ugetpotionuse(const struct unit *u); /* benutzt u einein trank? */
void usetpotionuse(struct unit *u, const struct potion_type *p); /* u benutzt trank p (es darf halt nur einer pro runde) */
boolean ucontact(const struct unit *u, const struct unit *u2);
bool ucontact(const struct unit *u, const struct unit *u2);
void usetcontact(struct unit *u, const struct unit *c);
struct unit *findnewunit(const struct region *r, const struct faction *f,
@ -155,7 +155,7 @@ extern "C" {
extern struct skill *add_skill(struct unit *u, skill_t id);
extern void remove_skill(struct unit *u, skill_t sk);
extern struct skill *get_skill(const struct unit *u, skill_t id);
extern boolean has_skill(const unit * u, skill_t sk);
extern bool has_skill(const unit * u, skill_t sk);
extern void set_level(struct unit *u, skill_t id, int level);
extern int get_level(const struct unit *u, skill_t id);
@ -167,7 +167,7 @@ extern "C" {
const struct region *r);
extern int get_modifier(const struct unit *u, skill_t sk, int lvl,
const struct region *r, boolean noitem);
const struct region *r, bool noitem);
extern int remove_unit(struct unit **ulist, struct unit *u);
#define GIFT_SELF 1<<0
@ -181,8 +181,8 @@ extern "C" {
extern void write_unit_reference(const struct unit *u, struct storage *store);
extern variant read_unit_reference(struct storage *store);
extern boolean leave(struct unit *u, boolean force);
extern boolean can_leave(struct unit *u);
extern bool leave(struct unit *u, bool force);
extern bool can_leave(struct unit *u);
extern void u_set_building(struct unit * u, struct building * b);
extern void u_set_ship(struct unit * u, struct ship * sh);
@ -191,7 +191,7 @@ extern "C" {
extern void set_leftship(struct unit *u, struct ship *sh);
extern struct ship *leftship(const struct unit *);
extern boolean can_survive(const struct unit *u, const struct region *r);
extern bool can_survive(const struct unit *u, const struct region *r);
extern void move_unit(struct unit *u, struct region *target,
struct unit **ulist);
@ -203,7 +203,7 @@ extern "C" {
extern void u_setfaction(struct unit *u, struct faction *f);
extern void set_number(struct unit *u, int count);
extern boolean learn_skill(struct unit *u, skill_t sk, double chance);
extern bool learn_skill(struct unit *u, skill_t sk, double chance);
extern int invisible(const struct unit *target, const struct unit *viewer);
extern void free_unit(struct unit *u);

View file

@ -51,7 +51,7 @@ without prior permission by the authors of Eressea.
#include <limits.h>
#include <string.h>
static boolean gamecode_enabled = false;
static bool gamecode_enabled = false;
static building_type *bt_get_or_create(const char *name)
{
@ -824,7 +824,7 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
assert(propValue != NULL);
if (strcmp((const char *)propValue, "attack") == 0) {
wtype->attack =
(boolean(*)(const struct troop *, const struct weapon_type *,
(bool(*)(const struct troop *, const struct weapon_type *,
int *))fun;
} else {
log_error("unknown function type '%s' for item '%s'\n", (const char *)propValue, itype->rtype->_name[0]);
@ -938,7 +938,7 @@ static item_type *xml_readitem(xmlXPathContextPtr xpath, resource_type * rtype)
struct order *))fun;
} else if (strcmp((const char *)propValue, "canuse") == 0) {
itype->canuse =
(boolean(*)(const struct unit *, const struct item_type *))fun;
(bool(*)(const struct unit *, const struct item_type *))fun;
} else if (strcmp((const char *)propValue, "useonother") == 0) {
itype->useonother =
(int (*)(struct unit *, int, const struct item_type *, int,
@ -1893,7 +1893,7 @@ static int parse_races(xmlDocPtr doc)
rc->age = (void (*)(struct unit *))fun;
} else if (strcmp((const char *)propValue, "move") == 0) {
rc->move_allowed =
(boolean(*)(const struct region *, const struct region *))fun;
(bool(*)(const struct region *, const struct region *))fun;
} else if (strcmp((const char *)propValue, "itemdrop") == 0) {
rc->itemdrop = (struct item * (*)(const struct race *, int))fun;
} else if (strcmp((const char *)propValue, "initfamiliar") == 0) {
@ -2206,7 +2206,7 @@ static int parse_messages(xmlDocPtr doc)
static void
xml_readstrings(xmlXPathContextPtr xpath, xmlNodePtr * nodeTab, int nodeNr,
boolean names)
bool names)
{
int i;
@ -2274,7 +2274,7 @@ static int parse_strings(xmlDocPtr doc)
static void
xml_readprefixes(xmlXPathContextPtr xpath, xmlNodePtr * nodeTab, int nodeNr,
boolean names)
bool names)
{
int i;
@ -2344,7 +2344,7 @@ static int parse_main(xmlDocPtr doc)
for (i = 0; i != nodes->nodeNr; ++i) {
xmlNodePtr node = nodes->nodeTab[i];
xmlChar *propName = xmlGetProp(node, BAD_CAST "name");
boolean disable = xml_bvalue(node, "disable", false);
bool disable = xml_bvalue(node, "disable", false);
if (disable) {
int k;
@ -2369,7 +2369,7 @@ static int parse_main(xmlDocPtr doc)
for (i = 0; i != nodes->nodeNr; ++i) {
xmlNodePtr node = nodes->nodeTab[i];
xmlChar *propName = xmlGetProp(node, BAD_CAST "name");
boolean enable = xml_bvalue(node, "enable", true);
bool enable = xml_bvalue(node, "enable", true);
enable_skill((const char *)propName, enable);
xmlFree(propName);
}

View file

@ -104,7 +104,7 @@ static int count_demand(const region * r)
static int
recurse_regions(region * r, region_list ** rlist,
boolean(*fun) (const region * r))
bool(*fun) (const region * r))
{
if (!fun(r))
return 0;
@ -125,7 +125,7 @@ recurse_regions(region * r, region_list ** rlist,
}
}
static boolean f_nolux(const region * r)
static bool f_nolux(const region * r)
{
if (r->land && count_demand(r) != get_maxluxuries())
return true;
@ -337,7 +337,7 @@ static const terrain_type *preferred_terrain(const struct race *rc)
#define MINFACTIONS 1
#define VOLCANO_CHANCE 100
static boolean virgin_region(const region * r)
static bool virgin_region(const region * r)
{
direction_t d;
if (r == NULL)

View file

@ -26,7 +26,7 @@ extern "C" {
const struct race *race;
int bonus;
int subscription;
boolean oldregions;
bool oldregions;
struct alliance *allies;
} newfaction;

View file

@ -157,7 +157,7 @@ static void gm_create(const void *tnext, struct unit *u, struct order *ord)
}
}
static boolean has_permission(const attrib * permissions, unsigned int key)
static bool has_permission(const attrib * permissions, unsigned int key)
{
return (find_key((attrib *) permissions->data.v, key) ||
find_key((attrib *) permissions->data.v, atoi36("master")));
@ -600,7 +600,7 @@ faction *gm_addquest(const char *email, const char *name, int radius,
plane *pl;
watcher *w = calloc(sizeof(watcher), 1);
region *center;
boolean invalid = false;
bool invalid = false;
int minx, miny, maxx, maxy, cx, cy;
int x;
faction *f;
@ -716,7 +716,7 @@ plane *gm_addplane(int radius, unsigned int flags, const char *name)
{
region *center;
plane *pl;
boolean invalid = false;
bool invalid = false;
int minx, miny, maxx, maxy, cx, cy;
int x;

View file

@ -37,7 +37,7 @@
#include <assert.h>
#include <stdlib.h>
static boolean good_region(const region * r)
static bool good_region(const region * r)
{
return (!fval(r, RF_CHAOTIC) && r->age > 30 && rplane(r) == NULL
&& r->units != NULL && r->land != NULL);

View file

@ -247,7 +247,6 @@ extern char *strdup(const char *s);
#endif /* ghs || __GNUC__ || ..... */
#include "util/bool.h"
typedef bool boolean;
#ifndef INLINE_FUNCTION
# define INLINE_FUNCTION

View file

@ -85,7 +85,7 @@ static attrib_type *at_find(unsigned int hk)
}
attrib *a_select(attrib * a, const void *data,
boolean(*compare) (const attrib *, const void *))
bool(*compare) (const attrib *, const void *))
{
while (a && !compare(a, data))
a = a->next;

View file

@ -64,7 +64,7 @@ extern "C" {
extern void at_deprecate(const char * name, int (*reader)(attrib *, void *, struct storage *));
extern attrib *a_select(attrib * a, const void *data,
boolean(*compare) (const attrib *, const void *));
bool(*compare) (const attrib *, const void *));
extern attrib *a_find(attrib * a, const attrib_type * at);
extern const attrib *a_findc(const attrib * a, const attrib_type * at);
extern attrib *a_add(attrib ** pa, attrib * at);

View file

@ -42,9 +42,9 @@ INLINE_FUNCTION int eatwhite(const char *ptr, size_t * total_size)
static const char *getbuf_latin1(FILE * F)
{
boolean cont = false;
bool cont = false;
char quote = 0;
boolean comment = false;
bool comment = false;
char *cp = fbuf;
char *tail = lbuf + MAXLINE - 2;
@ -57,8 +57,8 @@ static const char *getbuf_latin1(FILE * F)
while (*bp && isxspace(*(unsigned char *)bp))
++bp; /* eatwhite */
comment = (boolean) (comment && cont);
quote = (boolean) (quote && cont);
comment = (bool) (comment && cont);
quote = (bool) (quote && cont);
if (tail[1] == 0) {
/* we read he maximum number of bytes! */
@ -178,9 +178,9 @@ static const char *getbuf_latin1(FILE * F)
static const char *getbuf_utf8(FILE * F)
{
boolean cont = false;
bool cont = false;
char quote = 0;
boolean comment = false;
bool comment = false;
char *cp = fbuf;
char *tail = lbuf + MAXLINE - 2;
@ -195,8 +195,8 @@ static const char *getbuf_utf8(FILE * F)
eatwhite(bp, &white); /* decoding errors will get caught later on, don't have to check */
bp += white;
comment = (boolean) (comment && cont);
quote = (boolean) (quote && cont);
comment = (bool) (comment && cont);
quote = (bool) (quote && cont);
if (tail[1] == 0) {
/* we read the maximum number of bytes! */

View file

@ -75,7 +75,7 @@ list_selection *do_selection(list_selection * sel, const char *title,
void (*perform) (list_selection *, void *), void *data)
{
WINDOW *wn;
boolean update = true;
bool update = true;
list_selection *s;
list_selection *top = sel;
list_selection *current = top;

View file

@ -76,7 +76,7 @@ void parser_popstate(void)
state = new_state;
}
boolean parser_end(void)
bool parser_end(void)
{
eatwhitespace_c(&state->current_token);
return *state->current_token == 0;
@ -126,7 +126,7 @@ const char *parse_token(const char **str)
static char lbuf[MAXTOKENSIZE]; /* STATIC_RESULT: used for return, not across calls */
char *cursor = lbuf;
char quotechar = 0;
boolean escape = false;
bool escape = false;
const char *ctoken = *str;
assert(ctoken);
@ -135,7 +135,7 @@ const char *parse_token(const char **str)
while (*ctoken && cursor - lbuf < MAXTOKENSIZE - 1) {
ucs4_t ucs;
size_t len;
boolean copy = false;
bool copy = false;
unsigned char utf8_character = *(unsigned char *)ctoken;
if (~utf8_character & 0x80) {

View file

@ -19,7 +19,7 @@ extern "C" {
extern const char *parse_token(const char **str);
extern void parser_pushstate(void);
extern void parser_popstate(void);
extern boolean parser_end(void);
extern bool parser_end(void);
extern const char *getstrtoken(void);
#ifdef __cplusplus

View file

@ -61,7 +61,7 @@ int ntimespprob(int n, double p, double mod)
return count;
}
boolean chance(double x)
bool chance(double x)
{
if (x >= 1.0)
return true;

View file

@ -29,7 +29,7 @@ extern "C" {
/* in rand.c: */
extern double normalvariate(double mu, double sigma);
extern int ntimespprob(int n, double p, double mod);
extern boolean chance(double x);
extern bool chance(double x);
#ifdef __cplusplus
}

View file

@ -186,7 +186,7 @@ static const char *parse_symbol(opstack ** stack, const char *in,
* result goes on the stack
*/
{
boolean braces = false;
bool braces = false;
char symbol[32];
char *cp = symbol; /* current position */
@ -239,8 +239,8 @@ static const char *parse_string(opstack ** stack, const char *in,
const char *ic = in;
char *oc = buffer;
/* mode flags */
boolean f_escape = false;
boolean bDone = false;
bool f_escape = false;
bool bDone = false;
variant var;
while (*ic && !bDone) {
@ -310,7 +310,7 @@ static const char *parse_int(opstack ** stack, const char *in)
{
int k = 0;
int vz = 1;
boolean ok = false;
bool ok = false;
variant var;
do {
switch (*in) {

View file

@ -43,9 +43,9 @@ int xml_ivalue(xmlNodePtr node, const char *name, int dflt)
return i;
}
boolean xml_bvalue(xmlNodePtr node, const char *name, boolean dflt)
bool xml_bvalue(xmlNodePtr node, const char *name, bool dflt)
{
boolean result = dflt;
bool result = dflt;
xmlChar *propValue = xmlGetProp(node, BAD_CAST name);
if (propValue != NULL) {
if (strcmp((const char *)propValue, "no") == 0)
@ -57,10 +57,10 @@ boolean xml_bvalue(xmlNodePtr node, const char *name, boolean dflt)
else if (strcmp((const char *)propValue, "true") == 0)
result = true;
else if (strcmp((const char *)propValue, "1") == 0) {
log_warning("boolean value is '1': %s::%s\n", node->name, name);
log_warning("bool value is '1': %s::%s\n", node->name, name);
result = true;
} else if (strcmp((const char *)propValue, "0") == 0) {
log_warning("boolean value is '0': %s::%s\n", node->name, name);
log_warning("bool value is '0': %s::%s\n", node->name, name);
result = false;
}
xmlFree(propValue);

View file

@ -25,7 +25,7 @@ extern "C" {
extern int read_xml(const char *filename, const char *catalog);
extern double xml_fvalue(xmlNodePtr node, const char *name, double dflt);
extern int xml_ivalue(xmlNodePtr node, const char *name, int dflt);
extern boolean xml_bvalue(xmlNodePtr node, const char *name, boolean dflt);
extern bool xml_bvalue(xmlNodePtr node, const char *name, bool dflt);
const xmlChar *xml_i(double number);