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buildings
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simplify building_taxes, eliminate dead lua callbacks.
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2017-04-29 19:21:48 +02:00 |
core
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WIP: reimplemented production modifiers.
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2017-04-02 14:43:53 +02:00 |
e3a
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simplify building_taxes, eliminate dead lua callbacks.
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2017-04-29 19:21:48 +02:00 |
eressea
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BUG 2317: wyrms in E2 didn't move
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2017-04-17 16:50:15 +02:00 |
races
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make item allow/deny XML easier to read, fix code
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2017-03-03 09:56:27 +01:00 |
ships
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reqsize defaults to 1.
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2016-08-06 13:53:07 +02:00 |
adamantium.xml
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Merge branch 'master' into develop
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2017-03-26 21:01:21 +02:00 |
armor.xml
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libxml 1.9.x seems to be a bit pickier about how XML catalogs are written.
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2015-06-08 16:51:41 +02:00 |
buildings.xml
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Convert all XML files to UTF-8, to allow editing with Atom.
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2015-05-11 16:55:11 -07:00 |
herbs.xml
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removed all unused items
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2011-03-04 20:44:30 +01:00 |
luxuries.xml
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removed all unused items
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2011-03-04 20:44:30 +01:00 |
names-dragons.xml
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Convert all XML files to UTF-8, to allow editing with Atom.
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2015-05-11 16:55:11 -07:00 |
names-ghouls.xml
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Convert all XML files to UTF-8, to allow editing with Atom.
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2015-05-11 16:55:11 -07:00 |
names-skeletons.xml
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Convert all XML files to UTF-8, to allow editing with Atom.
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2015-05-11 16:55:11 -07:00 |
names-undead.xml
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Convert all XML files to UTF-8, to allow editing with Atom.
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2015-05-11 16:55:11 -07:00 |
names-zombies.xml
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Convert all XML files to UTF-8, to allow editing with Atom.
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2015-05-11 16:55:11 -07:00 |
ships.xml
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Convert all XML files to UTF-8, to allow editing with Atom.
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2015-05-11 16:55:11 -07:00 |
weapons.xml
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libxml 1.9.x seems to be a bit pickier about how XML catalogs are written.
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2015-06-08 16:51:41 +02:00 |