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Enno Rehling fab3f0a8c0 Merge pull request #249 from badgerman/feature/bug-1596-flee-tactics-round
Bug 1596: Schwer verwundete fliehen auch nach der Taktik-Runde.
2015-07-04 18:12:59 +02:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@ce0a1c882f cmake changes from gruenbaer 2015-06-21 16:29:48 +02:00
conf disable SIEGE in E2. The feature is bad and broken. 2015-07-02 12:07:52 +02:00
critbit@b38f6f8acd updated submodules 2015-05-18 07:50:51 +02:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@788659594e remove stupid pragmas 2014-04-22 07:21:29 -07:00
dlmalloc@4292cd5e81 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
iniparser@f84066fb7d fixing linux build 2014-08-29 07:47:47 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process as-hoc scripts for seeding new players into old game 2015-04-30 15:22:06 +02:00
quicklist@40ae383100 https://bugs.eressea.de/view.php?id=2067 duplicate emails 2015-04-09 01:13:22 +02:00
res Merge pull request #248 from badgerman/feature/bug-1838-deathcloud-duration 2015-07-03 18:32:25 +02:00
s pull latest version before building develop 2015-06-28 13:38:13 +02:00
scripts improved tests for DESTROY, fix destroy-after-attack 2015-07-03 13:08:06 +02:00
se fix a fall-through in jsonconf causing an error message. 2014-07-05 18:21:20 -07:00
share enable valgrind suppressions for QA previews 2015-06-17 07:30:06 +02:00
src Merge pull request #249 from badgerman/feature/bug-1596-flee-tactics-round 2015-07-04 18:12:59 +02:00
storage@2bcd3b1e64 fix memstream-based tests, new storage submodule. 2015-05-31 11:03:44 +02:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests enable valgrind suppressions for QA previews 2015-06-17 07:30:06 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore ignore gdb_history file 2015-05-24 11:28:58 +02:00
.gitmodules fix gitmodules urls 2014-03-16 23:24:38 +01:00
.travis.yml try to locate zlib valgrind problem on the travis boxen. 2015-05-21 17:29:13 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
CMakeLists.txt enable valgrind suppressions for QA previews 2015-06-17 07:30:06 +02:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile make clean, to remove emacs backup files 2014-08-12 15:38:30 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.