forked from github/server
360 lines
9.5 KiB
C
360 lines
9.5 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include "economy.h"
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#include <util/message.h>
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#include <kernel/building.h>
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#include <kernel/item.h>
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#include <kernel/faction.h>
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#include <kernel/messages.h>
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#include <kernel/order.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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static void test_give_control_building(CuTest * tc)
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{
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unit *u1, *u2;
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building *b;
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struct faction *f;
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region *r;
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test_cleanup();
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f = test_create_faction(0);
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r = test_create_region(0, 0, 0);
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b = test_create_building(r, 0);
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u1 = test_create_unit(f, r);
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u_set_building(u1, b);
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u2 = test_create_unit(f, r);
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u_set_building(u2, b);
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CuAssertPtrEquals(tc, u1, building_owner(b));
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give_control(u1, u2);
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CuAssertPtrEquals(tc, u2, building_owner(b));
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test_cleanup();
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}
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static void test_give_control_ship(CuTest * tc)
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{
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unit *u1, *u2;
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ship *sh;
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struct faction *f;
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region *r;
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test_cleanup();
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f = test_create_faction(0);
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r = test_create_region(0, 0, 0);
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sh = test_create_ship(r, 0);
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u1 = test_create_unit(f, r);
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u_set_ship(u1, sh);
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u2 = test_create_unit(f, r);
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u_set_ship(u2, sh);
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CuAssertPtrEquals(tc, u1, ship_owner(sh));
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give_control(u1, u2);
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CuAssertPtrEquals(tc, u2, ship_owner(sh));
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test_cleanup();
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}
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struct steal {
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struct unit *u;
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struct region *r;
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struct faction *f;
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};
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static void setup_steal(struct steal *env, struct terrain_type *ter, struct race *rc) {
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env->r = test_create_region(0, 0, ter);
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env->f = test_create_faction(rc);
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env->u = test_create_unit(env->f, env->r);
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}
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static void test_steal_okay(CuTest * tc) {
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struct steal env;
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race *rc;
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struct terrain_type *ter;
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test_cleanup();
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ter = test_create_terrain("plain", LAND_REGION);
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rc = test_create_race("human");
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rc->flags = 0;
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setup_steal(&env, ter, rc);
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CuAssertPtrEquals(tc, 0, check_steal(env.u, 0));
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test_cleanup();
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}
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static void test_steal_nosteal(CuTest * tc) {
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struct steal env;
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race *rc;
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terrain_type *ter;
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message *msg;
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test_cleanup();
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ter = test_create_terrain("plain", LAND_REGION);
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rc = test_create_race("human");
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rc->flags = RCF_NOSTEAL;
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setup_steal(&env, ter, rc);
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CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
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msg_release(msg);
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test_cleanup();
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}
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static void test_steal_ocean(CuTest * tc) {
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struct steal env;
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race *rc;
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terrain_type *ter;
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message *msg;
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test_cleanup();
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ter = test_create_terrain("ocean", SEA_REGION);
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rc = test_create_race("human");
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setup_steal(&env, ter, rc);
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CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
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msg_release(msg);
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test_cleanup();
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}
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static struct unit *create_recruiter(void) {
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region *r;
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faction *f;
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unit *u;
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const resource_type* rtype;
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test_cleanup();
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test_create_world();
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r=findregion(0, 0);
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rsetpeasants(r, 999);
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f = test_create_faction(rc_find("human"));
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u = test_create_unit(f, r);
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rtype = get_resourcetype(R_SILVER);
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change_resource(u, rtype, 1000);
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return u;
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}
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static void test_heroes_dont_recruit(CuTest * tc) {
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unit *u;
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test_cleanup();
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u = create_recruiter();
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fset(u, UFL_HERO);
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unit_addorder(u, create_order(K_RECRUIT, default_locale, "1"));
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economics(u->region);
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CuAssertIntEquals(tc, 1, u->number);
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CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_herorecruit"));
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test_cleanup();
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}
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static void test_normals_recruit(CuTest * tc) {
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unit *u;
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test_cleanup();
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u = create_recruiter();
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unit_addorder(u, create_order(K_RECRUIT, default_locale, "1"));
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economics(u->region);
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CuAssertIntEquals(tc, 2, u->number);
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test_cleanup();
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}
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typedef struct request {
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struct request *next;
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struct unit *unit;
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struct order *ord;
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int qty;
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int no;
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union {
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bool goblin; /* stealing */
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const struct luxury_type *ltype; /* trading */
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} type;
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} request;
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static void test_tax_cmd(CuTest *tc) {
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order *ord;
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faction *f;
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region *r;
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unit *u;
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item_type *sword, *silver;
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request *taxorders = 0;
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test_cleanup();
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config_set("taxing.perlevel", "20");
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test_create_world();
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f = test_create_faction(NULL);
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r = findregion(0, 0);
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assert(r && f);
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u = test_create_unit(f, r);
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ord = create_order(K_TAX, f->locale, "");
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assert(ord);
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tax_cmd(u, ord, &taxorders);
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CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error48"));
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test_clear_messages(u->faction);
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silver = get_resourcetype(R_SILVER)->itype;
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sword = it_get_or_create(rt_get_or_create("sword"));
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new_weapontype(sword, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 1);
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i_change(&u->items, sword, 1);
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set_level(u, SK_MELEE, 1);
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tax_cmd(u, ord, &taxorders);
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CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_no_tax_skill"));
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test_clear_messages(u->faction);
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set_level(u, SK_TAXING, 1);
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tax_cmd(u, ord, &taxorders);
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CuAssertPtrEquals(tc, 0, test_find_messagetype(u->faction->msgs, "error_no_tax_skill"));
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CuAssertPtrNotNull(tc, taxorders);
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rsetmoney(r, 11);
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expandtax(r, taxorders);
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CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "income"));
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/* taxing is in multiples of 10 */
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CuAssertIntEquals(tc, 10, i_get(u->items, silver));
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test_clear_messages(u->faction);
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i_change(&u->items, silver, -i_get(u->items, silver));
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rsetmoney(r, 1000);
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taxorders = 0;
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tax_cmd(u, ord, &taxorders);
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expandtax(r, taxorders);
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CuAssertIntEquals(tc, 20, i_get(u->items, silver));
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test_clear_messages(u->faction);
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free_order(ord);
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test_cleanup();
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}
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/**
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* see https://bugs.eressea.de/view.php?id=2234
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*/
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static void test_maintain_buildings(CuTest *tc) {
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region *r;
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building *b;
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building_type *btype;
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unit *u;
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faction *f;
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maintenance *req;
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item_type *itype;
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test_cleanup();
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btype = test_create_buildingtype("Hort");
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btype->maxsize = 10;
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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b = test_create_building(r, btype);
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itype = test_create_itemtype("money");
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b->size = btype->maxsize;
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u_set_building(u, b);
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// this building has no upkeep, it just works:
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b->flags = 0;
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maintain_buildings(r);
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CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED));
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CuAssertPtrEquals(tc, 0, f->msgs);
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CuAssertPtrEquals(tc, 0, r->msgs);
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req = calloc(2, sizeof(maintenance));
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req[0].number = 100;
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req[0].rtype = itype->rtype;
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btype->maintenance = req;
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// we cannot afford to pay:
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b->flags = 0;
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maintain_buildings(r);
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CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED));
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "maintenancefail"));
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CuAssertPtrNotNull(tc, test_find_messagetype(r->msgs, "maintenance_nowork"));
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test_clear_messagelist(&f->msgs);
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test_clear_messagelist(&r->msgs);
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// we can afford to pay:
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i_change(&u->items, itype, 100);
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b->flags = 0;
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maintain_buildings(r);
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CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED));
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CuAssertIntEquals(tc, 0, i_get(u->items, itype));
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CuAssertPtrEquals(tc, 0, r->msgs);
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CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "maintenance_nowork"));
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "maintenance"));
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test_clear_messagelist(&f->msgs);
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// this building has no owner, it doesn't work:
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u_set_building(u, NULL);
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b->flags = 0;
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maintain_buildings(r);
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CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED));
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CuAssertPtrEquals(tc, 0, f->msgs);
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CuAssertPtrNotNull(tc, test_find_messagetype(r->msgs, "maintenance_noowner"));
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test_clear_messagelist(&r->msgs);
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test_cleanup();
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}
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static void test_recruit(CuTest *tc) {
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unit *u;
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faction *f;
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test_setup();
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f = test_create_faction(0);
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u = test_create_unit(f, test_create_region(0, 0, 0));
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CuAssertIntEquals(tc, 1, u->number);
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add_recruits(u, 1, 1);
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CuAssertIntEquals(tc, 2, u->number);
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CuAssertPtrEquals(tc, u, f->units);
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CuAssertPtrEquals(tc, NULL, u->nextF);
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CuAssertPtrEquals(tc, NULL, u->prevF);
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CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "recruit"));
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add_recruits(u, 1, 2);
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CuAssertIntEquals(tc, 3, u->number);
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CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "recruit"));
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test_cleanup();
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}
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static void test_income(CuTest *tc)
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{
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race *rc;
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unit *u;
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test_setup();
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rc = test_create_race("nerd");
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
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CuAssertIntEquals(tc, 20, income(u));
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u->number = 5;
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CuAssertIntEquals(tc, 100, income(u));
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test_cleanup();
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}
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CuSuite *get_economy_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_give_control_building);
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SUITE_ADD_TEST(suite, test_give_control_ship);
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SUITE_ADD_TEST(suite, test_income);
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SUITE_ADD_TEST(suite, test_steal_okay);
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SUITE_ADD_TEST(suite, test_steal_ocean);
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SUITE_ADD_TEST(suite, test_steal_nosteal);
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SUITE_ADD_TEST(suite, test_normals_recruit);
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SUITE_ADD_TEST(suite, test_heroes_dont_recruit);
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SUITE_ADD_TEST(suite, test_tax_cmd);
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SUITE_ADD_TEST(suite, test_maintain_buildings);
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SUITE_ADD_TEST(suite, test_recruit);
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return suite;
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}
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