server/src/economy.test.c

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#include <platform.h>
#include <kernel/config.h>
#include "economy.h"
#include <util/message.h>
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#include <kernel/building.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/messages.h>
#include <kernel/order.h>
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
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#include <kernel/unit.h>
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <assert.h>
static void test_give_control_building(CuTest * tc)
{
unit *u1, *u2;
building *b;
struct faction *f;
region *r;
test_cleanup();
f = test_create_faction(0);
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r = test_create_region(0, 0, 0);
b = test_create_building(r, 0);
u1 = test_create_unit(f, r);
u_set_building(u1, b);
u2 = test_create_unit(f, r);
u_set_building(u2, b);
CuAssertPtrEquals(tc, u1, building_owner(b));
give_control(u1, u2);
CuAssertPtrEquals(tc, u2, building_owner(b));
test_cleanup();
}
static void test_give_control_ship(CuTest * tc)
{
unit *u1, *u2;
ship *sh;
struct faction *f;
region *r;
test_cleanup();
f = test_create_faction(0);
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r = test_create_region(0, 0, 0);
sh = test_create_ship(r, 0);
u1 = test_create_unit(f, r);
u_set_ship(u1, sh);
u2 = test_create_unit(f, r);
u_set_ship(u2, sh);
CuAssertPtrEquals(tc, u1, ship_owner(sh));
give_control(u1, u2);
CuAssertPtrEquals(tc, u2, ship_owner(sh));
test_cleanup();
}
struct steal {
struct unit *u;
struct region *r;
struct faction *f;
};
static void setup_steal(struct steal *env, struct terrain_type *ter, struct race *rc) {
env->r = test_create_region(0, 0, ter);
env->f = test_create_faction(rc);
env->u = test_create_unit(env->f, env->r);
}
static void test_steal_okay(CuTest * tc) {
struct steal env;
race *rc;
struct terrain_type *ter;
test_cleanup();
ter = test_create_terrain("plain", LAND_REGION);
rc = test_create_race("human");
rc->flags = 0;
setup_steal(&env, ter, rc);
CuAssertPtrEquals(tc, 0, check_steal(env.u, 0));
test_cleanup();
}
static void test_steal_nosteal(CuTest * tc) {
struct steal env;
race *rc;
terrain_type *ter;
message *msg;
test_cleanup();
ter = test_create_terrain("plain", LAND_REGION);
rc = test_create_race("human");
rc->flags = RCF_NOSTEAL;
setup_steal(&env, ter, rc);
CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
msg_release(msg);
test_cleanup();
}
static void test_steal_ocean(CuTest * tc) {
struct steal env;
race *rc;
terrain_type *ter;
message *msg;
test_cleanup();
ter = test_create_terrain("ocean", SEA_REGION);
rc = test_create_race("human");
setup_steal(&env, ter, rc);
CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0));
msg_release(msg);
test_cleanup();
}
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static struct unit *create_recruiter(void) {
region *r;
faction *f;
unit *u;
const resource_type* rtype;
test_cleanup();
test_create_world();
r=findregion(0, 0);
rsetpeasants(r, 999);
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
rtype = get_resourcetype(R_SILVER);
change_resource(u, rtype, 1000);
return u;
}
static void test_heroes_dont_recruit(CuTest * tc) {
unit *u;
test_cleanup();
u = create_recruiter();
fset(u, UFL_HERO);
unit_addorder(u, create_order(K_RECRUIT, default_locale, "1"));
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economics(u->region);
CuAssertIntEquals(tc, 1, u->number);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_herorecruit"));
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test_cleanup();
}
static void test_normals_recruit(CuTest * tc) {
unit *u;
test_cleanup();
u = create_recruiter();
unit_addorder(u, create_order(K_RECRUIT, default_locale, "1"));
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economics(u->region);
CuAssertIntEquals(tc, 2, u->number);
test_cleanup();
}
typedef struct request {
struct request *next;
struct unit *unit;
struct order *ord;
int qty;
int no;
union {
bool goblin; /* stealing */
const struct luxury_type *ltype; /* trading */
} type;
} request;
static void test_tax_cmd(CuTest *tc) {
order *ord;
faction *f;
region *r;
unit *u;
item_type *sword, *silver;
request *taxorders = 0;
test_cleanup();
config_set("taxing.perlevel", "20");
test_create_world();
f = test_create_faction(NULL);
r = findregion(0, 0);
assert(r && f);
u = test_create_unit(f, r);
ord = create_order(K_TAX, f->locale, "");
assert(ord);
tax_cmd(u, ord, &taxorders);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error48"));
test_clear_messages(u->faction);
silver = get_resourcetype(R_SILVER)->itype;
sword = it_get_or_create(rt_get_or_create("sword"));
new_weapontype(sword, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 1);
i_change(&u->items, sword, 1);
set_level(u, SK_MELEE, 1);
tax_cmd(u, ord, &taxorders);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_no_tax_skill"));
test_clear_messages(u->faction);
set_level(u, SK_TAXING, 1);
tax_cmd(u, ord, &taxorders);
CuAssertPtrEquals(tc, 0, test_find_messagetype(u->faction->msgs, "error_no_tax_skill"));
CuAssertPtrNotNull(tc, taxorders);
rsetmoney(r, 11);
expandtax(r, taxorders);
CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "income"));
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/* taxing is in multiples of 10 */
CuAssertIntEquals(tc, 10, i_get(u->items, silver));
test_clear_messages(u->faction);
i_change(&u->items, silver, -i_get(u->items, silver));
rsetmoney(r, 1000);
taxorders = 0;
tax_cmd(u, ord, &taxorders);
expandtax(r, taxorders);
CuAssertIntEquals(tc, 20, i_get(u->items, silver));
test_clear_messages(u->faction);
free_order(ord);
test_cleanup();
}
/**
* see https://bugs.eressea.de/view.php?id=2234
*/
static void test_maintain_buildings(CuTest *tc) {
region *r;
building *b;
building_type *btype;
unit *u;
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faction *f;
maintenance *req;
item_type *itype;
test_cleanup();
btype = test_create_buildingtype("Hort");
btype->maxsize = 10;
r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
u = test_create_unit(f, r);
b = test_create_building(r, btype);
itype = test_create_itemtype("money");
b->size = btype->maxsize;
u_set_building(u, b);
// this building has no upkeep, it just works:
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED));
CuAssertPtrEquals(tc, 0, f->msgs);
CuAssertPtrEquals(tc, 0, r->msgs);
req = calloc(2, sizeof(maintenance));
req[0].number = 100;
req[0].rtype = itype->rtype;
btype->maintenance = req;
// we cannot afford to pay:
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "maintenancefail"));
CuAssertPtrNotNull(tc, test_find_messagetype(r->msgs, "maintenance_nowork"));
test_clear_messagelist(&f->msgs);
test_clear_messagelist(&r->msgs);
// we can afford to pay:
i_change(&u->items, itype, 100);
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED));
CuAssertIntEquals(tc, 0, i_get(u->items, itype));
CuAssertPtrEquals(tc, 0, r->msgs);
CuAssertPtrEquals(tc, 0, test_find_messagetype(f->msgs, "maintenance_nowork"));
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "maintenance"));
test_clear_messagelist(&f->msgs);
// this building has no owner, it doesn't work:
u_set_building(u, NULL);
b->flags = 0;
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maintain_buildings(r);
CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED));
CuAssertPtrEquals(tc, 0, f->msgs);
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CuAssertPtrNotNull(tc, test_find_messagetype(r->msgs, "maintenance_noowner"));
test_clear_messagelist(&r->msgs);
test_cleanup();
}
static void test_recruit(CuTest *tc) {
unit *u;
faction *f;
test_setup();
f = test_create_faction(0);
u = test_create_unit(f, test_create_region(0, 0, 0));
CuAssertIntEquals(tc, 1, u->number);
add_recruits(u, 1, 1);
CuAssertIntEquals(tc, 2, u->number);
CuAssertPtrEquals(tc, u, f->units);
CuAssertPtrEquals(tc, NULL, u->nextF);
CuAssertPtrEquals(tc, NULL, u->prevF);
CuAssertPtrEquals(tc, NULL, test_find_messagetype(f->msgs, "recruit"));
add_recruits(u, 1, 2);
CuAssertIntEquals(tc, 3, u->number);
CuAssertPtrNotNull(tc, test_find_messagetype(f->msgs, "recruit"));
test_cleanup();
}
static void test_income(CuTest *tc)
{
race *rc;
unit *u;
test_setup();
rc = test_create_race("nerd");
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
CuAssertIntEquals(tc, 20, income(u));
u->number = 5;
CuAssertIntEquals(tc, 100, income(u));
test_cleanup();
}
CuSuite *get_economy_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_give_control_building);
SUITE_ADD_TEST(suite, test_give_control_ship);
SUITE_ADD_TEST(suite, test_income);
SUITE_ADD_TEST(suite, test_steal_okay);
SUITE_ADD_TEST(suite, test_steal_ocean);
SUITE_ADD_TEST(suite, test_steal_nosteal);
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SUITE_ADD_TEST(suite, test_normals_recruit);
SUITE_ADD_TEST(suite, test_heroes_dont_recruit);
SUITE_ADD_TEST(suite, test_tax_cmd);
SUITE_ADD_TEST(suite, test_maintain_buildings);
SUITE_ADD_TEST(suite, test_recruit);
return suite;
}