forked from github/server
4049d28e1c
- Diverses
893 lines
20 KiB
C
893 lines
20 KiB
C
/* vi: set ts=2:
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*
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* Eressea PB(E)M host Copyright (C) 1998-2000
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "reports.h"
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/* kernel includes */
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#include "building.h"
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#include "faction.h"
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#include "group.h"
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#include "item.h"
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#include "karma.h"
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#include "magic.h"
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#include "message.h"
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#include "race.h"
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#include "region.h"
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#include "ship.h"
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#include "skill.h"
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#include "unit.h"
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#include "plane.h"
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#ifdef USE_UGROUPS
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# include "ugroup.h"
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# include <attributes/ugroup.h>
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#endif
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/* util includes */
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#include <base36.h>
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#include <goodies.h>
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/* libc includes */
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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/* attributes includes */
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#include <attributes/follow.h>
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#include <attributes/otherfaction.h>
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#include <attributes/racename.h>
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const char * g_reportdir;
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const char *neue_gebiete[] = {
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"Kein Magiegebiet",
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"Illaun",
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"Tybied",
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"Cerddor",
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"Gwyrrd",
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"Draig"
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};
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const char *coasts[MAXDIRECTIONS] =
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{
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"Nordwestküste",
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"Nordostküste",
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"Ostküste",
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"Südostküste",
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"Südwestküste",
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"Westküste"
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};
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const char *
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reportpath(void)
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{
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static char zText[MAX_PATH];
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if (g_reportdir) return g_reportdir;
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return strcat(strcpy(zText, basepath()), "/reports");
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}
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static char *
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groupid(const struct group * g, const struct faction * f)
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{
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typedef char name[OBJECTIDSIZE + 1];
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static name idbuf[8];
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static int nextbuf = 0;
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char *buf = idbuf[(++nextbuf) % 8];
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sprintf(buf, "%s (%s)", g->name, factionid(f));
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return buf;
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}
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static const char *
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report_kampfstatus(const unit * u, const struct locale * lang)
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{
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static char fsbuf[64];
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static const char * azstatus[] = {
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"status_aggressive", "status_front",
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"status_rear", "status_defensive",
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"status_avoid", "status_flee" };
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strcpy(fsbuf, LOC(lang, azstatus[u->status]));
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if (fval(u, FL_NOAID)) {
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strcat(fsbuf, ", ");
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strcat(fsbuf, LOC(lang, "status_noaid"));
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}
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return fsbuf;
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}
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const char *
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hp_status(const unit * u)
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{
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double p = (double) ((double) u->hp / (double) (u->number * unit_max_hp(u)));
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if (p > 2.00) return mkname("damage", "critical");
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if (p > 1.50) return mkname("damage", "heavily");
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if (p < 0.50) return mkname("damage", "badly");
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if (p < 0.75) return mkname("damage", "wounded");
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if (p < 0.99) return mkname("damage", "exhausted");
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return NULL;
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}
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void
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report_item(const unit * owner, const item * i, const faction * viewer, const char ** name, const char ** basename, int * number, boolean singular)
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{
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if (owner->faction == viewer) {
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if (name) *name = locale_string(viewer->locale, resourcename(i->type->rtype, ((i->number!=1 && !singular)?GR_PLURAL:0)));
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if (basename) *basename = resourcename(i->type->rtype, 0);
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if (number) *number = i->number;
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} else if (i->type->rtype==r_silver) {
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int pp = i->number/owner->number;
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if (number) *number = 1;
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if (pp > 50000 && dragonrace(owner->race)) {
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if (name) *name = locale_string(viewer->locale, "dragonhoard");
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if (basename) *basename = "dragonhoard";
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} else if (pp > 5000) {
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if (name) *name = locale_string(viewer->locale, "moneychest");
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if (basename) *basename = "moneychest";
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} else if (pp > 500) {
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if (name) *name = locale_string(viewer->locale, "moneybag");
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if (basename) *basename = "moneybag";
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} else {
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if (number) *number = 0;
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if (name) *name = NULL;
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if (basename) *basename = NULL;
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}
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} else {
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if (name) *name = locale_string(viewer->locale, resourcename(i->type->rtype, NMF_APPEARANCE|((i->number!=1 && !singular)?GR_PLURAL:0)));
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if (basename) *basename = resourcename(i->type->rtype, NMF_APPEARANCE);
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if (number) {
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const herb_type * htype = resource2herb(i->type->rtype);
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if (htype!=NULL) *number = 1;
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else *number = i->number;
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}
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}
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}
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int
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bufunit(const faction * f, const unit * u, int indent, int mode)
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{
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int i, dh;
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skill_t sk;
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int getarnt = fval(u, FL_PARTEITARNUNG);
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faction *fv;
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attrib *a_otherfaction;
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const char *pzTmp;
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spell *sp;
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building * b;
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boolean itemcloak = is_cursed(u->attribs, C_ITEMCLOAK, 0);
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boolean isbattle = (boolean)(mode == see_battle);
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int telepath_see = fspecial(f, FS_TELEPATHY);
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attrib *a_fshidden = NULL;
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item * itm;
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item * show;
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if(fspecial(u->faction, FS_HIDDEN))
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a_fshidden = a_find(u->attribs, &at_fshidden);
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strcpy(buf, unitname(u));
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fv = visible_faction(f,u);
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a_otherfaction = a_find(u->attribs, &at_otherfaction);
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if (u->faction == f) {
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attrib *a = a_find(u->attribs, &at_group);
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if (a) {
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group * g = (group*)a->data.v;
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scat(", ");
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scat(groupid(g, f));
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}
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if (getarnt) {
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scat(", "); scat(LOC(f->locale, "anonymous"));
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} else if (a_otherfaction) {
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scat(", ");
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scat(factionname(findfaction(a_otherfaction->data.i)));
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}
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} else {
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if (getarnt) {
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scat(", "); scat(LOC(f->locale, "anonymous"));
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} else {
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scat(", ");
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if(a_otherfaction
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&& allied(u, f, HELP_FSTEALTH)) {
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scat(factionname(findfaction(a_otherfaction->data.i)));
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scat(" (");
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scat(factionname(u->faction));
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scat(")");
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} else {
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scat(factionname(fv));
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}
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}
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}
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#ifdef USE_UGROUPS
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if(u->faction == f) {
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attrib *a = a_find(u->attribs, &at_ugroup);
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if(a) {
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ugroup *ug = findugroupid(u->faction, a->data.i);
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if(is_ugroupleader(u, ug)) {
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scat("*");
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}
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scat(itoa36(ug->id));
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}
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scat(", ");
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}
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#endif
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scat(", ");
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if(u->faction != f && a_fshidden
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&& a_fshidden->data.ca[0] == 1 && effskill(u, SK_STEALTH) >= 6) {
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scat("? ");
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} else {
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icat(u->number);
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scat(" ");
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}
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pzTmp = get_racename(u->attribs);
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if (pzTmp || u->irace != u->race) {
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if (pzTmp)
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scat(pzTmp);
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else
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scat(racename(f->locale, u, u->irace));
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if (u->faction == f) {
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scat(" (");
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scat(racename(f->locale, u, u->race));
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scat(")");
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}
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} else {
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scat(racename(f->locale, u, u->race));
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}
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/* status */
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if (u->number && (u->faction == f || telepath_see || isbattle)) {
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const char * c = locale_string(f->locale, hp_status(u));
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scat(", ");
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scat(report_kampfstatus(u, f->locale));
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if (c || fval(u, FL_HUNGER)) {
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scat(" (");
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if(c) scat(c);
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if(fval(u, FL_HUNGER)) {
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if (c) scat(", hungert");
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else scat("hungert");
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}
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scat(")");
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}
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}
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if (getguard(u)) scat(", bewacht die Region");
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if (u->faction==f || telepath_see) {
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attrib * a = a_find(u->attribs, &at_follow);
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if (a) {
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unit * uf = (unit*)a->data.v;
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if (uf) {
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scat(", folgt ");
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scat(itoa36(uf->no));
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}
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}
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}
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if ((b = usiege(u))!=NULL) {
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scat(", belagert ");
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scat(buildingname(b));
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}
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dh = 0;
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if (u->faction == f || telepath_see) {
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for (sk = 0; sk != MAXSKILLS; sk++) {
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spskill(f->locale, u, sk, &dh, 1);
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}
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}
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dh = 0;
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if (f == u->faction || telepath_see || omniscient(f)) {
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show = u->items;
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} else if (!itemcloak && mode >= see_unit && !(a_fshidden
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&& a_fshidden->data.ca[1] == 1 && effskill(u, SK_STEALTH) >= 3)) {
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show = NULL;
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for (itm=u->items;itm;itm=itm->next) {
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item * ishow;
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const char * ic;
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int in;
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report_item(u, itm, f, NULL, &ic, &in, false);
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if (ic && *ic && in>0) {
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for (ishow = show; ishow; ishow=ishow->next) {
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const char * sc;
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int sn;
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if (ishow->type==itm->type) sc=ic;
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else report_item(u, ishow, f, NULL, &sc, &sn, false);
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if (sc==ic || strcmp(sc, ic)==0) {
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ishow->number+=itm->number;
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break;
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}
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}
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if (ishow==NULL) {
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ishow = i_add(&show, i_new(itm->type, itm->number));
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}
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}
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}
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} else {
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show = NULL;
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}
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for (itm=show; itm; itm=itm->next) {
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const char * ic;
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int in;
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report_item(u, itm, f, &ic, NULL, &in, false);
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if (in==0 || ic==NULL) continue;
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scat(", ");
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if (!dh) {
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sprintf(buf+strlen(buf), "%s: ", LOC(f->locale, "nr_inventory"));
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dh = 1;
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}
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if (in == 1) {
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scat(ic);
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} else {
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icat(in);
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scat(" ");
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scat(ic);
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}
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}
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if (show!=u->items) while (show) i_free(i_remove(&show, show));
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if (u->faction == f || telepath_see) {
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dh = 0;
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if (is_mage(u) == true) {
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scat(". Aura ");
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icat(get_spellpoints(u));
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scat("/");
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icat(max_spellpoints(u->region,u));
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{
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spell_ptr *spt;
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int t = effskill(u, SK_MAGIC);
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for (spt = get_mage(u)->spellptr;spt; spt = spt->next){
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sp = find_spellbyid(spt->spellid);
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if(sp->level > t){
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continue;
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}
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if (!dh){
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sprintf(buf+strlen(buf),", %s: ", LOC(f->locale, "nr_spells"));
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dh = 1;
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}else{
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scat(", ");
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}
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scat(sp->name);
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}
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}
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dh = 0;
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for (i = 0; i < MAXCOMBATSPELLS; i++){
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sp = get_combatspell(u,i);
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if (sp) {
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dh = 1;
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}
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}
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if(dh){
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dh = 0;
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sprintf(buf+strlen(buf),", %s: ", LOC(f->locale, "nr_combatspells"));
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for (i = 0; i < MAXCOMBATSPELLS; i++){
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if (!dh){
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dh = 1;
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}else{
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scat(", ");
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}
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sp = get_combatspell(u,i);
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if (sp) {
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int sl;
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scat(sp->name);
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if((sl = get_combatspelllevel(u,i)) > 0) {
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scat(" (");
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icat(sl);
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scat(")");
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}
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}else{
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scat(LOC(f->locale, "nr_nospells"));
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}
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}
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}
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}
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if (!isbattle && u->lastorder[0]) {
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scat(", \"");
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scat(u->lastorder);
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scat("\"");
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}
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}
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i = 0;
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if (u->display[0]) {
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scat("; ");
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scat(u->display);
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i = u->display[strlen(u->display) - 1];
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}
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if (i != '!' && i != '?' && i != '.')
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scat(".");
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pzTmp = uprivate(u);
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if (u->faction == f && pzTmp) {
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scat(" (Bem: ");
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scat(pzTmp);
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scat(")");
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}
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dh=0;
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if (!getarnt && f && f->allies) {
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ally *sf;
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for (sf = f->allies; sf && !dh; sf = sf->next) {
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if (sf->status > 0 && sf->status <= HELP_ALL && sf->faction == fv) {
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dh = 1;
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}
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}
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}
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return dh;
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}
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/* TODO: telepath_see wird nicht berücksichtigt: Parteien mit
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* telepath_see sollten immer einzelne Einheiten zu sehen
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* bekommen, alles andere ist darstellungsteschnisch kompliziert.
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*/
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#ifdef USE_UGROUPS
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int
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bufunit_ugroupleader(const faction * f, const unit * u, int indent, int mode)
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{
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int i, dh;
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int getarnt = fval(u, FL_PARTEITARNUNG);
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faction *fv;
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const char *pzTmp;
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boolean itemcloak = is_cursed(u->attribs, C_ITEMCLOAK, 0);
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attrib *a_fshidden = NULL;
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item * itm;
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item * show;
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ugroup *ug = findugroup(u);
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boolean guards = false;
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boolean sieges = false;
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if(fspecial(u->faction, FS_HIDDEN))
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a_fshidden = a_find(u->attribs, &at_fshidden);
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strcpy(buf, u->name);
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fv = visible_faction(f, u);
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if (getarnt) {
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scat(", ");
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scat(LOC(f->locale, "anonymous"));
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} else {
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scat(", ");
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scat(factionname(fv));
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}
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scat(", ");
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for(i = 0; i < ug->members; i++) {
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unit *uc = ug->unit_array[i];
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if(uc->faction != f && a_fshidden
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&& a_fshidden->data.ca[0] == 1 && effskill(uc, SK_STEALTH) >= 6) {
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scat("? ");
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} else {
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icat(uc->number);
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scat(" ");
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}
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pzTmp = get_racename(uc->attribs);
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if (pzTmp || u->irace != uc->race) {
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if (pzTmp)
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scat(pzTmp);
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else
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scat(racename(f->locale, u, u->irace));
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scat(" (");
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scat(itoa36(uc->no));
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scat("), ");
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} else {
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scat(racename(f->locale, u, u->race));
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scat(" (");
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scat(itoa36(uc->no));
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scat("), ");
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}
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if(getguard(uc)) guards = true;
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if(usiege(uc)) sieges = true;
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}
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if(guards == true) scat(", bewacht die Region");
|
|
|
|
if(sieges == true) {
|
|
scat(", belagert ");
|
|
for(i = 0; i < ug->members; i++) {
|
|
building *b = usiege(ug->unit_array[i]);
|
|
if(b) {
|
|
scat(buildingname(b));
|
|
scat(", ");
|
|
}
|
|
}
|
|
}
|
|
|
|
dh = 0;
|
|
show = NULL;
|
|
for(i = 0; i < ug->members; i++) {
|
|
unit *uc = ug->unit_array[i];
|
|
if(!itemcloak && mode >= see_unit && !(a_fshidden
|
|
&& a_fshidden->data.ca[1] == 1 && effskill(u, SK_STEALTH) >= 3)) {
|
|
for (itm=uc->items;itm;itm=itm->next) {
|
|
item *ishow;
|
|
const char * ic;
|
|
int in;
|
|
report_item(u, itm, f, NULL, &ic, &in, false);
|
|
if (ic && *ic && in>0) {
|
|
for (ishow = show; ishow; ishow=ishow->next) {
|
|
const char * sc;
|
|
int sn;
|
|
if (ishow->type==itm->type) sc=ic;
|
|
else report_item(u, ishow, f, NULL, &sc, &sn, false);
|
|
if (sc==ic || strcmp(sc, ic)==0) {
|
|
ishow->number+=itm->number;
|
|
break;
|
|
}
|
|
}
|
|
if (ishow==NULL) {
|
|
ishow = i_add(&show, i_new(itm->type, itm->number));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (itm=show; itm; itm=itm->next) {
|
|
const char * ic;
|
|
int in;
|
|
report_item(u, itm, f, &ic, NULL, &in, false);
|
|
if (in==0 || ic==NULL) continue;
|
|
scat(", ");
|
|
|
|
if (!dh) {
|
|
sprintf(buf+strlen(buf), "%s: ", LOC(f->locale, "nr_inventory"));
|
|
dh = 1;
|
|
}
|
|
if (in == 1) {
|
|
scat(ic);
|
|
} else {
|
|
icat(in);
|
|
scat(" ");
|
|
scat(ic);
|
|
}
|
|
}
|
|
if(show) while(show) i_free(i_remove(&show, show));
|
|
|
|
i = 0;
|
|
if (u->display[0]) {
|
|
scat("; ");
|
|
scat(u->display);
|
|
|
|
i = u->display[strlen(u->display) - 1];
|
|
}
|
|
if (i != '!' && i != '?' && i != '.')
|
|
scat(".");
|
|
|
|
dh=0;
|
|
if (!getarnt && f && f->allies) {
|
|
ally *sf;
|
|
|
|
for (sf = f->allies; sf && !dh; sf = sf->next) {
|
|
if (sf->status > 0 && sf->status <= HELP_ALL && sf->faction == fv) {
|
|
dh = 1;
|
|
}
|
|
}
|
|
}
|
|
return dh;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
spskill(const struct locale * lang, const struct unit * u, skill_t sk, int *dh,
|
|
boolean days)
|
|
{
|
|
char * sbuf = buf+strlen(buf);
|
|
int i, effsk;
|
|
|
|
if (!u->number)
|
|
return;
|
|
|
|
if (!has_skill(u, sk)) return;
|
|
|
|
strcat(sbuf, ", "); sbuf+=2;
|
|
|
|
if (!*dh) {
|
|
sbuf += sprintf(sbuf, "%s: ", LOC(lang, "nr_skills"));
|
|
*dh = 1;
|
|
}
|
|
sbuf += sprintf(sbuf, "%s ", skillname(sk, lang));
|
|
|
|
if (sk == SK_MAGIC){
|
|
if (find_magetype(u) != M_GRAU){
|
|
sbuf += sprintf(sbuf, "%s ", magietypen[find_magetype(u)]);
|
|
}
|
|
}
|
|
|
|
if (sk == SK_STEALTH) {
|
|
i = u_geteffstealth(u);
|
|
if(i>=0) {
|
|
sbuf += sprintf(sbuf, "%d/", i);
|
|
}
|
|
}
|
|
|
|
effsk = effskill(u, sk);
|
|
sbuf += sprintf(sbuf, "%d", effsk);
|
|
|
|
#if SKILLPOINTS == 1
|
|
if (days) {
|
|
assert(u->number);
|
|
sbuf += sprintf(sbuf, " [%d]", get_skill(u, sk) / u->number);
|
|
}
|
|
#else
|
|
if(u->faction->options & Pow(O_SHOWSKCHANGE)) {
|
|
skill *skill = get_skill(u, sk);
|
|
int oldeff = 0;
|
|
int diff;
|
|
|
|
if(skill->old > 0) {
|
|
oldeff = skill->old + get_modifier(u, sk, skill->old, u->region);
|
|
}
|
|
|
|
oldeff = max(0, oldeff);
|
|
diff = effsk - oldeff;
|
|
|
|
if(diff != 0) {
|
|
sbuf += sprintf(sbuf, " (%s%hd)", (diff>0)?"+":"", diff);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
lparagraph(struct strlist ** SP, char *s, int indent, char mark)
|
|
{
|
|
|
|
/* Die Liste SP wird mit dem String s aufgefuellt, mit indent und einer
|
|
* mark, falls angegeben. SP wurde also auf 0 gesetzt vor dem Aufruf.
|
|
* Vgl. spunit (). */
|
|
|
|
char *buflocal = calloc(strlen(s) + indent + 1, sizeof(char));
|
|
|
|
if (indent) {
|
|
memset(buflocal, ' ', indent);
|
|
if (mark)
|
|
buflocal[indent - 2] = mark;
|
|
}
|
|
strcpy(buflocal + indent, s);
|
|
addstrlist(SP, buflocal);
|
|
free(buflocal);
|
|
}
|
|
|
|
void
|
|
spunit(struct strlist ** SP, const struct faction * f, const unit * u, int indent,
|
|
int mode)
|
|
{
|
|
int dh;
|
|
#ifdef USE_UGROUPS
|
|
ugroup *ug = findugroup(u);
|
|
|
|
if(ug) {
|
|
if(is_ugroupleader(u, ug)) {
|
|
dh = bufunit_ugroupleader(f, u, indent, mode);
|
|
} else {
|
|
return;
|
|
}
|
|
} else
|
|
#endif
|
|
dh = bufunit(f, u, indent, mode);
|
|
lparagraph(SP, buf, indent, (char) ((u->faction == f) ? '*' : (dh ? '+' : '-')));
|
|
}
|
|
|
|
/* in spy steht der Unterschied zwischen Wahrnehmung des Opfers und
|
|
* Spionage des Spions */
|
|
void
|
|
spy_message(int spy, unit *u, unit *target)
|
|
{
|
|
const char *c;
|
|
|
|
produceexp(u, SK_SPY, u->number);
|
|
|
|
/* Infos:
|
|
* - Kampfstatus
|
|
* - verborgene Gegenstände: Amulette, Ringe, Phiolen, Geld
|
|
* - Partei
|
|
* - Talentinfo
|
|
* - Zaubersprüche
|
|
* - Zauberwirkungen
|
|
*/
|
|
/* mit spy=100 (magische Spionage) soll alles herausgefunden werden */
|
|
|
|
buf[0]='\0';
|
|
if (spy > 99){
|
|
/* magische Spionage */
|
|
/* Zauberwirkungen */
|
|
}
|
|
if (spy > 20){
|
|
/* bei Magiern Zaubersprüche und Magiegebiet */
|
|
if (is_mage(target)){
|
|
spell_ptr *spt;
|
|
spell *sp;
|
|
int first = 1;
|
|
int found = 0;
|
|
|
|
scat("Magiegebiet: ");
|
|
scat(magietypen[find_magetype(target)]);
|
|
if (get_mage(target)) {
|
|
scat(", Sprüche: ");
|
|
|
|
for (spt = get_mage(target)->spellptr;spt; spt = spt->next){
|
|
sp = find_spellbyid(spt->spellid);
|
|
found++;
|
|
if (first == 1){
|
|
first = 0;
|
|
} else {
|
|
scat(", ");
|
|
}
|
|
scat(sp->name);
|
|
}
|
|
if (found == 0) {
|
|
scat("Keine");
|
|
}
|
|
}
|
|
scat(". ");
|
|
}
|
|
}
|
|
if (spy > 6){
|
|
/* wahre Partei */
|
|
scat("Partei '");
|
|
scat(factionname(target->faction));
|
|
scat("'. ");
|
|
} else {
|
|
/* ist die Einheit in Spionage nicht gut genug, glaubt sie die
|
|
* Parteitarnung */
|
|
faction *fv = visible_faction(u->faction,target);
|
|
|
|
if (fv != target->faction){
|
|
scat("Partei '");
|
|
scat(factionname(fv));
|
|
scat("'. ");
|
|
} else if (!fval(target, FL_PARTEITARNUNG)){
|
|
scat("Partei '");
|
|
scat(factionname(target->faction));
|
|
scat("'. ");
|
|
}
|
|
}
|
|
if (spy > 0){
|
|
scat("Talente: ");
|
|
{
|
|
int first = 1;
|
|
int found = 0;
|
|
skill_t sk;
|
|
|
|
for (sk = 0; sk != MAXSKILLS; sk++) {
|
|
if (has_skill(target, sk)) {
|
|
found++;
|
|
if (first == 1) {
|
|
first = 0;
|
|
} else {
|
|
scat(", ");
|
|
}
|
|
scat(skillname(sk, u->faction->locale));
|
|
scat(" ");
|
|
icat(eff_skill(target, sk, target->region));
|
|
}
|
|
}
|
|
if (found == 0) {
|
|
scat("Keine");
|
|
}
|
|
scat(". ");
|
|
}
|
|
|
|
scat("Im Gepäck sind");
|
|
{
|
|
boolean first = true;
|
|
int found = 0;
|
|
item * itm;
|
|
for (itm=target->items;itm;itm=itm->next) {
|
|
if (itm->number>0) {
|
|
resource_type * rtype = itm->type->rtype;
|
|
++found;
|
|
if (first) {
|
|
first = false;
|
|
scat(": ");
|
|
} else {
|
|
scat(", ");
|
|
}
|
|
|
|
if (itm->number == 1) {
|
|
scat("1 ");
|
|
scat(locale_string(u->faction->locale, resourcename(rtype, 0)));
|
|
} else {
|
|
icat(itm->number);
|
|
scat(" ");
|
|
scat(locale_string(u->faction->locale, resourcename(rtype, NMF_PLURAL)));
|
|
}
|
|
}
|
|
}
|
|
if (found == 0) {
|
|
scat(" keine verborgenen Gegenstände");
|
|
}
|
|
scat(". ");
|
|
}
|
|
}
|
|
/* spion ist gleich gut wie Wahrnehmung Opfer */
|
|
/* spion ist schlechter als Wahrnehmung Opfer */
|
|
{ /* immer */
|
|
scat("Kampfstatus: ");
|
|
scat(report_kampfstatus(target, u->faction->locale));
|
|
c = locale_string(u->faction->locale, hp_status(target));
|
|
if (c && strlen(c))
|
|
sprintf(buf, "%s (%s)", buf, c);
|
|
scat(".");
|
|
}
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("spyreport",
|
|
"spy target report", u, target, strdup(buf)));
|
|
}
|
|
|
|
const struct unit *
|
|
ucansee(const struct faction *f, const struct unit *u, const struct unit *x)
|
|
{
|
|
if (cansee(f, u->region, u, 0)) return u;
|
|
return x;
|
|
}
|
|
|
|
faction *
|
|
visible_faction(const faction *f, const unit * u)
|
|
{
|
|
if(!allied(u, f, HELP_FSTEALTH)) {
|
|
attrib *a = a_find(u->attribs, &at_otherfaction);
|
|
if (a) return get_otherfaction(a);
|
|
}
|
|
return u->faction;
|
|
}
|
|
|
|
faction_list *
|
|
get_addresses(const faction * f, const seen_region * seenregions)
|
|
{
|
|
/* "TODO: travelthru" */
|
|
const seen_region * sr = seenregions;
|
|
const faction * lastf = NULL;
|
|
faction_list * flist = calloc(1, sizeof(faction_list));
|
|
flist->data = findfaction(f->no);
|
|
while (sr!=NULL) {
|
|
const region * r = sr->r;
|
|
const unit * u = r->units;
|
|
while (u!=NULL) {
|
|
faction * sf = visible_faction(f, u);
|
|
if (sf && sf!=f && sf!=lastf && !fval(u, FL_PARTEITARNUNG) && cansee(f, r, u, 0)) {
|
|
faction_list ** fnew = &flist;
|
|
while (*fnew && (*fnew)->data->no < sf->no) {
|
|
fnew =&(*fnew)->next;
|
|
}
|
|
if ((*fnew==NULL) || (*fnew)->data!=sf) {
|
|
faction_list * finsert = malloc(sizeof(faction_list));
|
|
finsert->next = *fnew;
|
|
*fnew = finsert;
|
|
finsert->data = sf;
|
|
}
|
|
lastf = sf;
|
|
}
|
|
u = u->next;
|
|
}
|
|
sr = sr->next;
|
|
}
|
|
return flist;
|
|
}
|