forked from github/server
93 lines
2.0 KiB
C
93 lines
2.0 KiB
C
#include <platform.h>
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#include "timeout.h"
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/* util includes */
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#include <kernel/attrib.h>
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#include <kernel/event.h>
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#include <kernel/gamedata.h>
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#include <util/log.h>
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#include <util/macros.h>
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#include <storage.h>
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#include <stdio.h>
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#include <stdlib.h>
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/***
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** timeout
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**/
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typedef struct timeout_data {
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trigger *triggers;
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int timer;
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variant trigger_data;
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} timeout_data;
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static void timeout_init(trigger * t)
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{
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t->data.v = calloc(1, sizeof(timeout_data));
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}
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static void timeout_free(trigger * t)
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{
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timeout_data *td = (timeout_data *)t->data.v;
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free_triggers(td->triggers);
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free(t->data.v);
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}
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static int timeout_handle(trigger * t, void *data)
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{
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/* call an event handler on timeout.
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* data.v -> ( variant event, int timer )
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*/
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timeout_data *td = (timeout_data *)t->data.v;
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if (--td->timer == 0) {
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handle_triggers(&td->triggers, NULL);
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return -1;
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}
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UNUSED_ARG(data);
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return 0;
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}
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static void timeout_write(const trigger * t, struct storage *store)
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{
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timeout_data *td = (timeout_data *)t->data.v;
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WRITE_INT(store, td->timer);
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write_triggers(store, td->triggers);
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}
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static int timeout_read(trigger * t, gamedata *data)
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{
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timeout_data *td = (timeout_data *)t->data.v;
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READ_INT(data->store, &td->timer);
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read_triggers(data, &td->triggers);
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if (td->timer > 20) {
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trigger *tr = td->triggers;
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log_warning("there is a timeout lasting for another %d turns\n", td->timer);
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while (tr) {
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log_warning(" timeout triggers: %s\n", tr->type->name);
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tr = tr->next;
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}
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}
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if (td->triggers != NULL && td->timer > 0)
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return AT_READ_OK;
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return AT_READ_FAIL;
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}
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trigger_type tt_timeout = {
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"timeout",
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timeout_init,
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timeout_free,
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timeout_handle,
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timeout_write,
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timeout_read
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};
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trigger *trigger_timeout(int time, trigger * callbacks)
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{
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trigger *t = t_new(&tt_timeout);
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timeout_data *td = (timeout_data *)t->data.v;
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td->triggers = callbacks;
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td->timer = time;
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return t;
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}
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