server/src/triggers/timeout.c

93 lines
2.0 KiB
C

#include <platform.h>
#include "timeout.h"
/* util includes */
#include <kernel/attrib.h>
#include <kernel/event.h>
#include <kernel/gamedata.h>
#include <util/log.h>
#include <util/macros.h>
#include <storage.h>
#include <stdio.h>
#include <stdlib.h>
/***
** timeout
**/
typedef struct timeout_data {
trigger *triggers;
int timer;
variant trigger_data;
} timeout_data;
static void timeout_init(trigger * t)
{
t->data.v = calloc(1, sizeof(timeout_data));
}
static void timeout_free(trigger * t)
{
timeout_data *td = (timeout_data *)t->data.v;
free_triggers(td->triggers);
free(t->data.v);
}
static int timeout_handle(trigger * t, void *data)
{
/* call an event handler on timeout.
* data.v -> ( variant event, int timer )
*/
timeout_data *td = (timeout_data *)t->data.v;
if (--td->timer == 0) {
handle_triggers(&td->triggers, NULL);
return -1;
}
UNUSED_ARG(data);
return 0;
}
static void timeout_write(const trigger * t, struct storage *store)
{
timeout_data *td = (timeout_data *)t->data.v;
WRITE_INT(store, td->timer);
write_triggers(store, td->triggers);
}
static int timeout_read(trigger * t, gamedata *data)
{
timeout_data *td = (timeout_data *)t->data.v;
READ_INT(data->store, &td->timer);
read_triggers(data, &td->triggers);
if (td->timer > 20) {
trigger *tr = td->triggers;
log_warning("there is a timeout lasting for another %d turns\n", td->timer);
while (tr) {
log_warning(" timeout triggers: %s\n", tr->type->name);
tr = tr->next;
}
}
if (td->triggers != NULL && td->timer > 0)
return AT_READ_OK;
return AT_READ_FAIL;
}
trigger_type tt_timeout = {
"timeout",
timeout_init,
timeout_free,
timeout_handle,
timeout_write,
timeout_read
};
trigger *trigger_timeout(int time, trigger * callbacks)
{
trigger *t = t_new(&tt_timeout);
timeout_data *td = (timeout_data *)t->data.v;
td->triggers = callbacks;
td->timer = time;
return t;
}