#include #include "timeout.h" /* util includes */ #include #include #include #include #include #include #include #include /*** ** timeout **/ typedef struct timeout_data { trigger *triggers; int timer; variant trigger_data; } timeout_data; static void timeout_init(trigger * t) { t->data.v = calloc(1, sizeof(timeout_data)); } static void timeout_free(trigger * t) { timeout_data *td = (timeout_data *)t->data.v; free_triggers(td->triggers); free(t->data.v); } static int timeout_handle(trigger * t, void *data) { /* call an event handler on timeout. * data.v -> ( variant event, int timer ) */ timeout_data *td = (timeout_data *)t->data.v; if (--td->timer == 0) { handle_triggers(&td->triggers, NULL); return -1; } UNUSED_ARG(data); return 0; } static void timeout_write(const trigger * t, struct storage *store) { timeout_data *td = (timeout_data *)t->data.v; WRITE_INT(store, td->timer); write_triggers(store, td->triggers); } static int timeout_read(trigger * t, gamedata *data) { timeout_data *td = (timeout_data *)t->data.v; READ_INT(data->store, &td->timer); read_triggers(data, &td->triggers); if (td->timer > 20) { trigger *tr = td->triggers; log_warning("there is a timeout lasting for another %d turns\n", td->timer); while (tr) { log_warning(" timeout triggers: %s\n", tr->type->name); tr = tr->next; } } if (td->triggers != NULL && td->timer > 0) return AT_READ_OK; return AT_READ_FAIL; } trigger_type tt_timeout = { "timeout", timeout_init, timeout_free, timeout_handle, timeout_write, timeout_read }; trigger *trigger_timeout(int time, trigger * callbacks) { trigger *t = t_new(&tt_timeout); timeout_data *td = (timeout_data *)t->data.v; td->triggers = callbacks; td->timer = time; return t; }