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Enno Rehling d968aa2ed5 do not eject units from a ship when on the ocean. 2015-01-05 22:09:08 +01:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@cd779ba36e begin writing a map exporter 2014-03-06 07:15:43 -08:00
conf BREED/PLANT/GROW are technically the same command, merge them. 2015-01-04 15:11:49 +01:00
critbit@61989d9336 fixing my local critbit checkout. 2014-12-11 23:37:59 +01:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@788659594e remove stupid pragmas 2014-04-22 07:21:29 -07:00
dlmalloc@4292cd5e81 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
game-e2 In the game, there is only ever one special direction, and it is for the astral space. 2014-08-28 19:50:38 +02:00
game-e3 In the game, there is only ever one special direction, and it is for the astral space. 2014-08-28 19:50:38 +02:00
iniparser@f84066fb7d fixing linux build 2014-08-29 07:47:47 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process backup with orders after the turn is done 2014-12-28 17:27:49 +01:00
quicklist@25ac9a7bf0 upgrade submodules to current version 2013-12-26 23:04:06 +01:00
res BREED/PLANT/GROW are technically the same command, merge them. 2015-01-04 15:11:49 +01:00
s fix running game-specific tests for E3, add them to the test suite. 2014-12-31 21:07:42 +01:00
scripts do not write reports from tests 2015-01-04 16:43:47 +01:00
se fix a fall-through in jsonconf causing an error message. 2014-07-05 18:21:20 -07:00
src do not eject units from a ship when on the ocean. 2015-01-05 22:09:08 +01:00
storage@bcc2874cf2 fix extended merge problems 2014-12-11 13:10:02 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore Fix some English message translations. 2014-08-17 11:19:04 +02:00
.gitmodules fix gitmodules urls 2014-03-16 23:24:38 +01:00
.travis.yml test compiling on OSX 2014-12-12 00:36:33 +01:00
CMakeLists.txt fixing linux build 2014-08-29 07:47:47 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile make clean, to remove emacs backup files 2014-08-12 15:38:30 +02:00
README.md Update README.md 2014-11-13 14:47:03 +01:00
autoconf.h.in replace bool.h with autoconf 2014-03-15 22:24:18 -07:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00

README.md

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.