forked from github/server
657fc3d123
- Der Initialisierungs-Code ist in LUA reimplementiert. - Ich habe das ganze spoils-Konzept etwas allgemeiner gemacht, man kann jetzt einfach ein equipment-objekt in XML definieren (siehe vinyambar-wdw.xml) der die spoils für eine Rassea angibt, (z.B. phonix_spoils nennen). - Das gleiche für Drachen und Seeschlange gemacht.
443 lines
11 KiB
XML
443 lines
11 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="eressea-lua"
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ProjectGUID="{749A2F7C-B9C3-4CEB-B1B2-1D4587E68719}"
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RootNamespace="eressea-lua"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release-lua"
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IntermediateDirectory=".\Release-lua"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
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PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="TRUE"
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DisableLanguageExtensions="FALSE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/eressea-lua.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="1"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386 /FIXED:NO"
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AdditionalDependencies="luabind.lib lua50.lib lualib50.lib libxml2.lib iconv.lib"
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OutputFile=".\Release/eressea-lua.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Release/eressea-lua.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Release/eressea-lua.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1031"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Win32"
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OutputDirectory=".\Profile-lua"
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IntermediateDirectory=".\Profile-lua"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
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PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="TRUE"
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DisableLanguageExtensions="FALSE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Profile/eressea-lua.pch"
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AssemblerListingLocation=".\Profile/"
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ObjectFile=".\Profile/"
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ProgramDataBaseFileName=".\Profile/"
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BrowseInformation="1"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="luabind.lib lua50.lib lualib50.lib libxml2.lib iconv.lib"
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OutputFile=".\Profile/eressea-lua.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Profile/eressea-lua.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1031"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug-lua"
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IntermediateDirectory=".\Debug-lua"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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ImproveFloatingPointConsistency="TRUE"
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AdditionalIncludeDirectories="../common/kernel,../common/gamecode,../common/util,../common,.."
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PreprocessorDefinitions="_CONSOLE,WIN32"
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StringPooling="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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BufferSecurityCheck="TRUE"
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DisableLanguageExtensions="FALSE"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Debug/eressea-lua.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"
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DisableSpecificWarnings="4505"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="luabindd.lib lua50d.lib lualib50d.lib libxml2.lib iconv.lib"
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OutputFile=".\Debug/eressea-lua.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/eressea-lua.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/eressea-lua.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1031"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Text Files"
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Filter="">
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<File
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RelativePath="..\header.txt">
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</File>
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<File
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RelativePath="..\todo.txt">
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</File>
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</Filter>
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<Filter
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Name="bindings"
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Filter="">
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<File
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RelativePath=".\lua\alliance.cpp">
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</File>
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<File
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RelativePath=".\lua\bindings.h">
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</File>
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<File
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RelativePath=".\lua\building.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\lua\eressea.cpp">
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</File>
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<File
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RelativePath=".\lua\event.cpp">
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</File>
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<File
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RelativePath=".\lua\faction.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\lua\item.cpp">
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</File>
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<File
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RelativePath=".\lua\list.h">
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</File>
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<File
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RelativePath=".\lua\message.cpp">
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</File>
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<File
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RelativePath=".\lua\objects.cpp">
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</File>
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<File
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RelativePath=".\lua\objects.h">
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</File>
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<File
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RelativePath=".\lua\region.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\lua\script.cpp">
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</File>
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<File
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RelativePath=".\lua\script.h">
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</File>
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<File
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RelativePath=".\lua\ship.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\lua\spell.cpp">
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</File>
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<File
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RelativePath=".\lua\unit.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="XML files"
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Filter="">
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<File
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RelativePath="..\res\de\strings.xml">
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</File>
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<File
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RelativePath="..\res\terrains.xml">
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</File>
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</Filter>
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<File
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RelativePath=".\console.c">
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</File>
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<File
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RelativePath=".\console.h">
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</File>
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<File
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RelativePath=".\korrektur.c">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="TRUE"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\korrektur.h">
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</File>
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<File
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RelativePath=".\server.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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DisableLanguageExtensions="FALSE"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\common\settings-eressea.h">
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</File>
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<File
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RelativePath="..\common\settings-tutorial.h">
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</File>
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<File
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RelativePath="..\common\settings-vinyambar-3.h">
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</File>
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<File
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RelativePath="..\common\settings-vinyambar-4.h">
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</File>
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<File
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RelativePath="..\common\settings-vinyambar-classic.h">
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</File>
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<File
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RelativePath="..\common\settings-vinyambar.h">
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</File>
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<File
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RelativePath="..\common\settings-wdw.h">
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</File>
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<File
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RelativePath="..\common\settings.h">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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