forked from github/server
2360 lines
62 KiB
C
2360 lines
62 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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/* Neue items in common/items/ anlegen!
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*/
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#include <config.h>
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#include "eressea.h"
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#include "item.h"
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#include <attributes/key.h>
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#include "alchemy.h"
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#include "build.h"
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#include "faction.h"
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#include "message.h"
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#include "pool.h"
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#include "race.h"
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#include "region.h"
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#include "spell.h"
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#include "save.h"
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#include "skill.h"
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#include "unit.h"
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/* triggers includes */
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#include <triggers/changerace.h>
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#include <triggers/timeout.h>
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/* util includes */
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#include <util/event.h>
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#include <util/functions.h>
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#include <util/goodies.h>
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#include <util/message.h>
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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resource_type * resourcetypes;
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luxury_type * luxurytypes;
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potion_type * potiontypes;
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herb_type * herbtypes;
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#define IMAXHASH 127
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static item_type * itemtypes[IMAXHASH];
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static int
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res_changeaura(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL);
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change_spellpoints(u, delta);
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return 0;
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}
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static int
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res_changeperson(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL || !"not implemented");
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scale_number(u, u->number+delta);
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return 0;
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}
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static int
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res_changepermaura(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL);
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change_maxspellpoints(u, delta);
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return 0;
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}
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static int
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res_changehp(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL);
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u->hp+=delta;
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return 0;
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}
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static int
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res_changepeasants(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL && u->region->land);
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u->region->land->peasants+=delta;
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return 0;
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}
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int
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res_changeitem(unit * u, const resource_type * rtype, int delta)
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{
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int num;
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if (rtype == oldresourcetype[R_STONE] && u->race==new_race[RC_STONEGOLEM] && delta<=0) {
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int reduce = delta / GOLEM_STONE;
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if (delta % GOLEM_STONE != 0) --reduce;
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scale_number(u, u->number+reduce);
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num = u->number;
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} else if (rtype == oldresourcetype[R_IRON] && u->race==new_race[RC_IRONGOLEM] && delta<=0) {
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int reduce = delta / GOLEM_IRON;
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if (delta % GOLEM_IRON != 0) --reduce;
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scale_number(u, u->number+reduce);
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num = u->number;
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} else {
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const item_type * itype = resource2item(rtype);
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item * i;
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assert(itype!=NULL);
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i = i_change(&u->items, itype, delta);
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if (i==NULL) return 0;
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num = i->number;
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}
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return num;
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}
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const char *
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resourcename(const resource_type * rtype, int flags)
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{
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int i = 0;
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if (rtype->name) return rtype->name(rtype, flags);
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if (flags & NMF_PLURAL) i = 1;
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if (flags & NMF_APPEARANCE && rtype->_appearance[i]) {
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return rtype->_appearance[i];
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}
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return rtype->_name[i];
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}
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resource_type *
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new_resourcetype(const char ** names, const char ** appearances, int flags)
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{
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resource_type * rtype = rt_find(names[0]);
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if (rtype==NULL) {
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int i;
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rtype = calloc(sizeof(resource_type), 1);
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for (i=0; i!=2; ++i) {
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rtype->_name[i] = strdup(names[i]);
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if (appearances) rtype->_appearance[i] = strdup(appearances[i]);
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else rtype->_appearance[i] = NULL;
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}
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rt_register(rtype);
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}
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#ifndef NDEBUG
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else {
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/* TODO: check that this is the same type */
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}
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#endif
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rtype->flags |= flags;
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return rtype;
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}
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void
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it_register(item_type * itype)
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{
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int hash = hashstring(itype->rtype->_name[0]);
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int key = hash % IMAXHASH;
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item_type ** p_itype = &itemtypes[key];
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while (*p_itype && *p_itype != itype) p_itype = &(*p_itype)->next;
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if (*p_itype==NULL) {
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itype->rtype->itype = itype;
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*p_itype = itype;
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rt_register(itype->rtype);
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}
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}
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item_type *
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new_itemtype(resource_type * rtype,
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int iflags, int weight, int capacity)
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{
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item_type * itype;
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assert (resource2item(rtype) == NULL);
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assert(rtype->flags & RTF_ITEM);
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itype = calloc(sizeof(item_type), 1);
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itype->rtype = rtype;
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itype->weight = weight;
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itype->capacity = capacity;
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itype->flags |= iflags;
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it_register(itype);
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rtype->uchange = res_changeitem;
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return itype;
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}
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static void
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lt_register(luxury_type * ltype)
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{
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ltype->itype->rtype->ltype = ltype;
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ltype->next = luxurytypes;
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luxurytypes = ltype;
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}
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luxury_type *
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new_luxurytype(item_type * itype, int price)
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{
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luxury_type * ltype;
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assert(resource2luxury(itype->rtype) == NULL);
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assert(itype->flags & ITF_LUXURY);
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ltype = calloc(sizeof(luxury_type), 1);
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ltype->itype = itype;
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ltype->price = price;
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lt_register(ltype);
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return ltype;
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}
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weapon_type *
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new_weapontype(item_type * itype,
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int wflags, double magres, const char* damage[], int offmod, int defmod, int reload, skill_t sk, int minskill)
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{
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weapon_type * wtype;
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assert(resource2weapon(itype->rtype)==NULL);
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assert(itype->flags & ITF_WEAPON);
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wtype = calloc(sizeof(weapon_type), 1);
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if (damage) {
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wtype->damage[0] = strdup(damage[0]);
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wtype->damage[1] = strdup(damage[1]);
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}
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wtype->defmod = defmod;
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wtype->flags |= wflags;
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wtype->itype = itype;
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wtype->magres = magres;
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wtype->minskill = minskill;
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wtype->offmod = offmod;
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wtype->reload = reload;
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wtype->skill = sk;
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itype->rtype->wtype = wtype;
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return wtype;
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}
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armor_type *
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new_armortype(item_type * itype, double penalty, double magres, int prot, unsigned int flags)
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{
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armor_type * atype;
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assert(itype->rtype->atype==NULL);
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atype = calloc(sizeof(armor_type), 1);
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atype->itype = itype;
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atype->penalty = penalty;
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atype->magres = magres;
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atype->prot = prot;
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atype->flags = flags;
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itype->rtype->atype = atype;
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return atype;
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}
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static void
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pt_register(potion_type * ptype)
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{
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ptype->itype->rtype->ptype = ptype;
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ptype->next = potiontypes;
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potiontypes = ptype;
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}
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potion_type *
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new_potiontype(item_type * itype,
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int level)
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{
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potion_type * ptype;
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assert(resource2potion(itype->rtype)==NULL);
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assert(itype->flags & ITF_POTION);
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ptype = calloc(sizeof(potion_type), 1);
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ptype->itype = itype;
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ptype->level = level;
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pt_register(ptype);
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return ptype;
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}
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static void
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ht_register(herb_type * htype)
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{
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htype->itype->rtype->htype = htype;
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htype->next = herbtypes;
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herbtypes = htype;
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}
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herb_type *
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new_herbtype(item_type * itype,
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terrain_t terrain)
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{
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herb_type * htype;
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assert(resource2herb(itype->rtype)==NULL);
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assert(itype->flags & ITF_HERB);
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htype = calloc(sizeof(herb_type), 1);
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htype->itype = itype;
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htype->terrain = terrain;
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ht_register(htype);
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return htype;
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}
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void
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rt_register(resource_type * rtype)
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{
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resource_type ** prtype = &resourcetypes;
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if (!rtype->hashkey)
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rtype->hashkey = hashstring(rtype->_name[0]);
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while (*prtype && *prtype!=rtype) prtype=&(*prtype)->next;
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if (*prtype == NULL) {
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*prtype = rtype;
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}
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}
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const resource_type *
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item2resource(const item_type * itype)
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{
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return itype->rtype;
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}
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const item_type *
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resource2item(const resource_type * rtype)
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{
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return rtype->itype;
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}
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const herb_type *
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resource2herb(const resource_type * rtype)
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{
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return rtype->htype;
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}
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const weapon_type *
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resource2weapon(const resource_type * rtype) {
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return rtype->wtype;
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}
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const luxury_type *
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resource2luxury(const resource_type * rtype)
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{
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#ifdef AT_LTYPE
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attrib * a = a_find(rtype->attribs, &at_ltype);
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if (a) return (const luxury_type *)a->data.v;
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return NULL;
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#else
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return rtype->ltype;
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#endif
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}
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const potion_type *
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resource2potion(const resource_type * rtype)
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{
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#ifdef AT_PTYPE
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attrib * a = a_find(rtype->attribs, &at_ptype);
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if (a) return (const potion_type *)a->data.v;
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return NULL;
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#else
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return rtype->ptype;
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#endif
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}
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resource_type *
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rt_find(const char * name)
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{
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unsigned int hash = hashstring(name);
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resource_type * rtype;
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for (rtype=resourcetypes; rtype; rtype=rtype->next)
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if (rtype->hashkey==hash && !strcmp(rtype->_name[0], name)) break;
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return rtype;
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}
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static const char * it_aliases[][2] = {
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{ "Runenschwert", "runesword" },
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{ "p12", "truthpotion" },
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{ "p1", "goliathwater" },
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{ "p5", "peasantblood" },
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{ NULL, NULL },
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};
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static const char *
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it_alias(const char * zname)
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{
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int i;
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for (i=0;it_aliases[i][0];++i) {
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if (strcasecmp(it_aliases[i][0], zname)==0) return it_aliases[i][1];
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}
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return zname;
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||
}
|
||
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||
item_type *
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it_find(const char * zname)
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||
{
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||
const char * name = it_alias(zname);
|
||
unsigned int hash = hashstring(name);
|
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item_type * itype;
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unsigned int key = hash % IMAXHASH;
|
||
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for (itype=itemtypes[key]; itype; itype=itype->next) {
|
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if (itype->rtype->hashkey==hash && strcmp(itype->rtype->_name[0], name) == 0) {
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break;
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||
}
|
||
}
|
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if (itype==NULL) {
|
||
for (itype=itemtypes[key]; itype; itype=itype->next) {
|
||
if (strcmp(itype->rtype->_name[1], name) == 0) break;
|
||
}
|
||
}
|
||
return itype;
|
||
}
|
||
|
||
luxury_type *
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lt_find(const char * name)
|
||
{
|
||
unsigned int hash = hashstring(name);
|
||
luxury_type * ltype;
|
||
|
||
for (ltype=luxurytypes; ltype; ltype=ltype->next)
|
||
if (ltype->itype->rtype->hashkey==hash && !strcmp(ltype->itype->rtype->_name[0], name)) break;
|
||
|
||
return ltype;
|
||
}
|
||
|
||
herb_type *
|
||
ht_find(const char * name)
|
||
{
|
||
unsigned int hash = hashstring(name);
|
||
herb_type * htype;
|
||
|
||
for (htype=herbtypes; htype; htype=htype->next)
|
||
if (htype->itype->rtype->hashkey==hash && !strcmp(htype->itype->rtype->_name[0], name)) break;
|
||
|
||
return htype;
|
||
}
|
||
|
||
potion_type *
|
||
pt_find(const char * name)
|
||
{
|
||
unsigned int hash = hashstring(name);
|
||
potion_type * ptype;
|
||
|
||
for (ptype=potiontypes; ptype; ptype=ptype->next)
|
||
if (ptype->itype->rtype->hashkey==hash && !strcmp(ptype->itype->rtype->_name[0], name)) break;
|
||
|
||
return ptype;
|
||
}
|
||
|
||
item **
|
||
i_find(item ** i, const item_type * it)
|
||
{
|
||
while (*i && (*i)->type!=it) i = &(*i)->next;
|
||
return i;
|
||
}
|
||
|
||
|
||
int
|
||
i_get(const item * i, const item_type * it)
|
||
{
|
||
i = *i_find((item**)&i, it);
|
||
if (i) return i->number;
|
||
return 0;
|
||
}
|
||
|
||
item *
|
||
i_add(item ** pi, item * i)
|
||
{
|
||
assert(i && i->type && !i->next);
|
||
while (*pi) {
|
||
int d = strcmp((*pi)->type->rtype->_name[0], i->type->rtype->_name[0]);
|
||
if (d>=0) break;
|
||
pi = &(*pi)->next;
|
||
}
|
||
if (*pi && (*pi)->type==i->type) {
|
||
(*pi)->number += i->number;
|
||
i_free(i);
|
||
} else {
|
||
i->next = *pi;
|
||
*pi = i;
|
||
}
|
||
return *pi;
|
||
}
|
||
|
||
void
|
||
i_merge(item ** pi, item ** si)
|
||
{
|
||
item * i = *si;
|
||
while (i) {
|
||
item * itmp;
|
||
while (*pi) {
|
||
int d = strcmp((*pi)->type->rtype->_name[0], i->type->rtype->_name[0]);
|
||
if (d>=0) break;
|
||
pi=&(*pi)->next;
|
||
}
|
||
if (*pi && (*pi)->type==i->type) {
|
||
(*pi)->number += i->number;
|
||
i_free(i_remove(&i, i));
|
||
} else {
|
||
itmp = i->next;
|
||
i->next=*pi;
|
||
*pi = i;
|
||
i = itmp;
|
||
}
|
||
}
|
||
*si=NULL;
|
||
}
|
||
|
||
item *
|
||
i_change(item ** pi, const item_type * itype, int delta)
|
||
{
|
||
assert(itype);
|
||
while (*pi) {
|
||
int d = strcmp((*pi)->type->rtype->_name[0], itype->rtype->_name[0]);
|
||
if (d>=0) break;
|
||
pi=&(*pi)->next;
|
||
}
|
||
if (!*pi || (*pi)->type!=itype) {
|
||
item * i;
|
||
if (delta==0) return NULL;
|
||
i = i_new(itype, delta);
|
||
i->next = *pi;
|
||
*pi = i;
|
||
} else {
|
||
item * i = *pi;
|
||
i->number+=delta;
|
||
assert(i->number >= 0);
|
||
if (i->number==0) {
|
||
*pi = i->next;
|
||
free(i);
|
||
return NULL;
|
||
}
|
||
}
|
||
return *pi;
|
||
}
|
||
|
||
item *
|
||
i_remove(item ** pi, item * i)
|
||
{
|
||
assert(i);
|
||
while ((*pi)->type!=i->type) pi = &(*pi)->next;
|
||
assert(*pi);
|
||
*pi = i->next;
|
||
i->next = NULL;
|
||
return i;
|
||
}
|
||
|
||
void
|
||
i_free(item * i) {
|
||
assert(!i->next);
|
||
free(i);
|
||
}
|
||
|
||
void
|
||
i_freeall(item *i) {
|
||
item *in;
|
||
|
||
while(i) {
|
||
in = i->next;
|
||
free(i);
|
||
i = in;
|
||
}
|
||
}
|
||
|
||
|
||
item *
|
||
i_new(const item_type * itype, int size)
|
||
{
|
||
item * i = calloc(1, sizeof(item));
|
||
assert(itype);
|
||
i->type = itype;
|
||
i->number = size;
|
||
return i;
|
||
}
|
||
|
||
#include "region.h"
|
||
|
||
static boolean
|
||
give_horses(const unit * s, const unit * d, const item_type * itype, int n, struct order * ord)
|
||
{
|
||
if (d==NULL && itype == olditemtype[I_HORSE])
|
||
rsethorses(s->region, rhorses(s->region) + n);
|
||
return true;
|
||
}
|
||
|
||
#define R_MAXUNITRESOURCE R_HITPOINTS
|
||
#define R_MINOTHER R_SILVER
|
||
#define R_MINHERB R_PLAIN_1
|
||
#define R_MINPOTION R_FAST
|
||
#define R_MINITEM R_IRON
|
||
#define MAXITEMS MAX_ITEMS
|
||
#define MAXRESOURCES MAX_RESOURCES
|
||
#define MAXHERBS MAX_HERBS
|
||
#define MAXPOTIONS MAX_POTIONS
|
||
#define MAXHERBSPERPOTION 6
|
||
#define FIRSTLUXURY (I_BALM)
|
||
#define LASTLUXURY (I_INCENSE +1)
|
||
#define MAXLUXURIES (LASTLUXURY - FIRSTLUXURY)
|
||
|
||
#define item2res(itm) (resource_t)(itm+R_MINITEM)
|
||
#define herb2res(itm) (resource_t)(itm+R_MINHERB)
|
||
#define potion2res(itm) (resource_t)(itm+R_MINPOTION)
|
||
|
||
item_type * olditemtype[MAXITEMS+1];
|
||
resource_type * oldresourcetype[MAXRESOURCES+1];
|
||
herb_type * oldherbtype[MAXHERBS+1];
|
||
luxury_type * oldluxurytype[MAXLUXURIES+1];
|
||
potion_type * oldpotiontype[MAXPOTIONS+1];
|
||
|
||
/*** alte items ***/
|
||
|
||
int
|
||
get_item(const unit * u, item_t it)
|
||
{
|
||
const item_type * type = olditemtype[it];
|
||
item * i = *i_find((item**)&u->items, type);
|
||
if (i) assert(i->number>=0);
|
||
return i?i->number:0;
|
||
}
|
||
|
||
int
|
||
set_item(unit * u, item_t it, int value)
|
||
{
|
||
const item_type * type = olditemtype[it];
|
||
item * i = *i_find(&u->items, type);
|
||
if (!i) {
|
||
i = i_add(&u->items, i_new(type, value));
|
||
} else {
|
||
i->number = value;
|
||
}
|
||
return value;
|
||
}
|
||
|
||
int
|
||
change_item(unit * u, item_t it, int value)
|
||
{
|
||
const item_type * type = olditemtype[it];
|
||
item * i = *i_find(&u->items, type);
|
||
if (!i) {
|
||
if (!value) return 0;
|
||
assert(value>0);
|
||
i = i_add(&u->items, i_new(type, value));
|
||
} else {
|
||
i->number += value;
|
||
}
|
||
return i->number;
|
||
}
|
||
|
||
/*** alte herbs ***/
|
||
|
||
int
|
||
get_herb(const unit * u, herb_t h)
|
||
{
|
||
const item_type * type = oldherbtype[h]->itype;
|
||
item * it = *i_find((item**)&u->items, type);
|
||
return it?it->number:0;
|
||
}
|
||
|
||
int
|
||
set_herb(unit * u, herb_t h, int value)
|
||
{
|
||
const item_type * type = oldherbtype[h]->itype;
|
||
item * i = *i_find((item**)&u->items, type);
|
||
if (!i) i = i_add(&u->items, i_new(type, value));
|
||
else i->number = value;
|
||
return value;
|
||
}
|
||
|
||
int
|
||
change_herb(unit * u, herb_t h, int value)
|
||
{
|
||
const item_type * type = oldherbtype[h]->itype;
|
||
item * i = *i_find(&u->items, type);
|
||
if (!i) {
|
||
if (!value) return 0;
|
||
assert(value>0);
|
||
i = i_add(&u->items, i_new(type, value));
|
||
} else {
|
||
i->number += value;
|
||
}
|
||
return i->number;
|
||
}
|
||
|
||
/*** alte potions ***/
|
||
|
||
int
|
||
get_potion(const unit * u, potion_t p)
|
||
{
|
||
const item_type * type = oldpotiontype[p]->itype;
|
||
item * it = *i_find((item**)&u->items, type);
|
||
return it?it->number:0;
|
||
}
|
||
|
||
void use_birthdayamulet(region * r, unit * magician, int amount, struct order * ord);
|
||
|
||
enum {
|
||
IS_RESOURCE,
|
||
IS_PRODUCT,
|
||
IS_LUXURY,
|
||
IS_MAGIC,
|
||
/* wird f<>r ZEIGE gebraucht */
|
||
IS_ITEM,
|
||
IS_RACE
|
||
};
|
||
|
||
/* t_item::flags */
|
||
#define FL_ITEM_CURSED (1<<0)
|
||
#define FL_ITEM_NOTLOST (1<<1)
|
||
#define FL_ITEM_NOTINBAG (1<<2) /* nicht im Bag Of Holding */
|
||
#define FL_ITEM_ANIMAL (1<<3) /* ist ein Tier */
|
||
#define FL_ITEM_MOUNT ((1<<4) | FL_ITEM_ANIMAL) /* ist ein Reittier */
|
||
|
||
#if 0
|
||
/* ------------------------------------------------------------- */
|
||
/* Spr<70>che auf Artefakten */
|
||
/* Benutzung magischer Gegenst<73>nde */
|
||
/* ------------------------------------------------------------- */
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Antimagie - curse aufl<66>sen - f<>r Kristall */
|
||
/* ------------------------------------------------------------- */
|
||
static int
|
||
destroy_curse_crystal(attrib **alist, int cast_level, int force)
|
||
{
|
||
attrib ** ap = alist;
|
||
|
||
while (*ap && force > 0) {
|
||
curse * c;
|
||
attrib * a = *ap;
|
||
if (!fval(a->type, ATF_CURSE)) {
|
||
do { ap = &(*ap)->next; } while (*ap && a->type==(*ap)->type);
|
||
continue;
|
||
}
|
||
c = (curse*)a->data.v;
|
||
|
||
/* Immunit<69>t pr<70>fen */
|
||
if (c->flag & CURSE_IMMUN);
|
||
|
||
if (cast_level < c->vigour) { /* Zauber ist nicht stark genug */
|
||
/* pro Stufe Unterschied -20% */
|
||
double probability = 1 + (cast_level - c->vigour) * 0.2;
|
||
if (chance(probability)) {
|
||
if (c->type->change_vigour)
|
||
c->type->change_vigour(c, -2);
|
||
force -= c->vigour;
|
||
c->vigour -= 2;
|
||
if(c->vigour <= 0) {
|
||
a_remove(alist, a);
|
||
}
|
||
}
|
||
} else { /* Zauber ist st<73>rker als curse */
|
||
if (force >= c->vigour){ /* reicht die Kraft noch aus? */
|
||
force -= c->vigour;
|
||
if (c->type->change_vigour)
|
||
c->type->change_vigour(c, -c->vigour);
|
||
a_remove(alist, a);
|
||
}
|
||
}
|
||
if(*ap) ap = &(*ap)->next;
|
||
}
|
||
|
||
return force;
|
||
}
|
||
#endif
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Kann auch von Nichtmagiern benutzt werden, erzeugt eine
|
||
* Antimagiezone, die zwei Runden bestehen bleibt */
|
||
static void
|
||
use_antimagiccrystal(region * r, unit * mage, int amount, struct order * ord)
|
||
{
|
||
int i;
|
||
for (i=0;i!=amount;++i) {
|
||
int effect, duration = 2;
|
||
double force;
|
||
spell *sp = find_spellbyid(SPL_ANTIMAGICZONE);
|
||
attrib ** ap = &r->attribs;
|
||
unused(ord);
|
||
|
||
/* Reduziert die St<53>rke jedes Spruchs um effect */
|
||
effect = sp->level;
|
||
|
||
/* H<>lt Spr<70>che bis zu einem summierten Gesamtlevel von power aus.
|
||
* Jeder Zauber reduziert die 'Lebenskraft' (vigour) der Antimagiezone
|
||
* um seine Stufe */
|
||
force = sp->level * 20; /* Stufe 5 =~ 100 */
|
||
|
||
/* Regionszauber aufl<66>sen */
|
||
while (*ap && force > 0) {
|
||
curse * c;
|
||
attrib * a = *ap;
|
||
if (!fval(a->type, ATF_CURSE)) {
|
||
do { ap = &(*ap)->next; } while (*ap && a->type==(*ap)->type);
|
||
continue;
|
||
}
|
||
c = (curse*)a->data.v;
|
||
|
||
/* Immunit<69>t pr<70>fen */
|
||
if (c->flag & CURSE_IMMUNE) {
|
||
do { ap = &(*ap)->next; } while (*ap && a->type==(*ap)->type);
|
||
continue;
|
||
}
|
||
|
||
force = destr_curse(c, effect, force);
|
||
if(c->vigour <= 0) {
|
||
a_remove(&r->attribs, a);
|
||
}
|
||
if(*ap) ap = &(*ap)->next;
|
||
}
|
||
|
||
if(force > 0) {
|
||
variant var ;
|
||
var.i = effect;
|
||
create_curse(mage, &r->attribs, ct_find("antimagiczone"), force, duration, var, 0);
|
||
}
|
||
|
||
}
|
||
use_pooled(mage, mage->region, R_ANTIMAGICCRYSTAL, amount);
|
||
add_message(&mage->faction->msgs,
|
||
new_message(mage->faction, "use_antimagiccrystal%u:unit%r:region", mage, r));
|
||
return;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Kann auch von Nichtmagier benutzt werden, modifiziert Taktik f<>r diese
|
||
* Runde um -1 - 4 Punkte. */
|
||
static void
|
||
use_tacticcrystal(region * r, unit * u, int amount, struct order * ord)
|
||
{
|
||
int i;
|
||
for (i=0;i!=amount;++i) {
|
||
int duration = 1; /* wirkt nur eine Runde */
|
||
int power = 5; /* Widerstand gegen Antimagiespr<70>che, ist in diesem
|
||
Fall egal, da der curse f<>r den Kampf gelten soll,
|
||
der vor den Antimagiezaubern passiert */
|
||
curse * c;
|
||
variant effect;
|
||
|
||
effect.i = rand()%6 - 1;
|
||
c = create_curse(u, &u->attribs, ct_find("skillmod"), power,
|
||
duration, effect, u->number);
|
||
c->data.i = SK_TACTICS;
|
||
unused(ord);
|
||
}
|
||
use_pooled(u, u->region, R_TACTICCRYSTAL, amount);
|
||
add_message(&u->faction->msgs,
|
||
new_message(u->faction, "use_tacticcrystal%u:unit%r:region", u, r));
|
||
return;
|
||
}
|
||
|
||
static t_item itemdata[MAXITEMS] = {
|
||
/* name[4]; typ; sk; minskill; material[6]; gewicht; preis;
|
||
* benutze_funktion; */
|
||
{ /* I_IRON */
|
||
{"Eisen", "Eisen", "Eisen", "Eisen"},
|
||
IS_RESOURCE, SK_MINING, 1, {0, 0, 0, 0, 0, 0}, 500, 0, FL_ITEM_NOTLOST, NULL
|
||
},
|
||
{ /* I_WOOD */
|
||
{"Holz", "Holz", "Holz", "Holz"},
|
||
IS_RESOURCE, SK_LUMBERJACK, 1, {0, 0, 0, 0, 0, 0}, 500, 0, FL_ITEM_NOTLOST, NULL
|
||
},
|
||
{ /* I_STONE */
|
||
{"Stein", "Steine", "Stein", "Steine"},
|
||
IS_RESOURCE, SK_QUARRYING, 1, {0, 0, 0, 0, 0, 0}, 6000, 0, FL_ITEM_NOTLOST, NULL
|
||
},
|
||
{ /* I_HORSE */
|
||
{"Pferd", "Pferde", "Pferd", "Pferde"},
|
||
IS_RESOURCE, SK_HORSE_TRAINING, 1, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_MOUNT | FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG, NULL
|
||
},
|
||
{ /* I_WAGON */
|
||
{"Wagen", "Wagen", "Wagen", "Wagen"},
|
||
IS_PRODUCT, SK_CARTMAKER, 1, {0, 5, 0, 0, 0, 0}, 4000, 0, FL_ITEM_NOTINBAG, NULL
|
||
},
|
||
{ /* I_CATAPULT */
|
||
{"Katapult", "Katapulte", "Katapult", "Katapulte"},
|
||
IS_PRODUCT, SK_CARTMAKER, 5, {0, 10, 0, 0, 0, 0}, 10000, 0, FL_ITEM_NOTINBAG, NULL
|
||
},
|
||
{ /* I_SWORD */
|
||
{"Schwert", "Schwerter", "Schwert", "Schwerter"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_SPEAR */
|
||
{"Speer", "Speere", "Speer", "Speere"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 2, {0, 1, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_CROSSBOW */
|
||
{"Armbrust", "Armbr<EFBFBD>ste", "Armbrust", "Armbr<EFBFBD>ste"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 3, {0, 1, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_LONGBOW */
|
||
{"Bogen", "B<EFBFBD>gen", "Bogen", "B<EFBFBD>gen"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 2, {0, 1, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_CHAIN_MAIL */
|
||
{"Kettenhemd", "Kettenhemden", "Kettenhemd", "Kettenhemden"},
|
||
IS_PRODUCT, SK_ARMORER, 3, {3, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_PLATE_ARMOR */
|
||
{"Plattenpanzer", "Plattenpanzer", "Plattenpanzer", "Plattenpanzer"},
|
||
IS_PRODUCT, SK_ARMORER, 4, {5, 0, 0, 0, 0, 0}, 400, 0, 0, NULL
|
||
},
|
||
{ /* I_BALM */
|
||
{"Balsam", "Balsam", "Balsam", "Balsam"},
|
||
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 4, 0, NULL
|
||
},
|
||
{ /* I_SPICES */
|
||
{"Gew<EFBFBD>rz", "Gew<EFBFBD>rz", "Gew<EFBFBD>rz", "Gew<EFBFBD>rz"},
|
||
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 5, 0, NULL
|
||
},
|
||
{ /* I_JEWELERY */
|
||
{"Juwel", "Juwelen", "Juwel", "Juwelen"},
|
||
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 7, 0, NULL
|
||
},
|
||
{ /* I_MYRRH */
|
||
{"Myrrhe", "Myrrhe", "Myrrhe", "Myrrhe"},
|
||
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 5, 0, NULL
|
||
},
|
||
{ /* I_OIL */
|
||
{"<EFBFBD>l", "<EFBFBD>l", "<EFBFBD>l", "<EFBFBD>l"},
|
||
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 300, 3, 0, NULL
|
||
},
|
||
{ /* I_SILK */
|
||
{"Seide", "Seide", "Seide", "Seide"},
|
||
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 300, 6, 0, NULL
|
||
},
|
||
{ /* I_INCENSE */
|
||
{"Weihrauch", "Weihrauch", "Weihrauch", "Weihrauch"},
|
||
IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 4, 0, NULL
|
||
},
|
||
{ /* I_AMULET_OF_HEALING */
|
||
{"Amulett der Heilung", "Amulette der Heilung", "Amulett", "Amulette"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_AMULET_OF_TRUE_SEEING 22 */
|
||
{"Amulett des wahren Sehens", "Amulette des wahren Sehens", "Amulett",
|
||
"Amulette"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_RING_OF_INVISIBILITY 24 */
|
||
{"Ring der Unsichtbarkeit", "Ringe der Unsichtbarkeit", "", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_RING_OF_POWER 25 */
|
||
{"Ring der Macht", "Ringe der Macht", "", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_FIRESWORD */
|
||
{"Flammenschwert", "Flammenschwerter",
|
||
"Flammenschwert", "Flammenschwerter"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_DRAGONHEAD 33 */
|
||
{"Drachenkopf", "Drachenk<EFBFBD>pfe", "Drachenkopf", "Drachenk<EFBFBD>pfe"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
|
||
},
|
||
{ /* I_CHASTITY_BELT 34 */
|
||
{"Amulett der Keuschheit", "Amulette der Keuschheit",
|
||
"Amulett", "Amulette"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_GREATSWORD 35 */
|
||
{"Bih<EFBFBD>nder", "Bih<EFBFBD>nder", "Bih<EFBFBD>nder", "Bih<EFBFBD>nder"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 4, {2, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_AXE 36 */
|
||
{"Kriegsaxt", "Kriegs<EFBFBD>xte", "Kriegsaxt", "Kriegs<EFBFBD>xte"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 1, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_LAENSWORD 38 */
|
||
{"Laenschwert", "Laenschwerter", "Laenschwert", "Laenschwerter"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 8, {0, 0, 0, 0, 1, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_LAEN 41 */
|
||
{"Laen", "Laen", "Laen", "Laen"},
|
||
IS_RESOURCE, SK_MINING, 7, {0, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_SHIELD 42 */
|
||
{"Schild", "Schilde", "Schild", "Schilde"},
|
||
IS_PRODUCT, SK_ARMORER, 2, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_LANCE 44 */
|
||
{"Lanze", "Lanzen", "Lanze", "Lanzen"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 2, {0, 2, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_MALLORN 45 */
|
||
{"Mallorn", "Mallorn", "Mallorn", "Mallorn"},
|
||
IS_RESOURCE, SK_LUMBERJACK, 2, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
|
||
},
|
||
{ /* I_KEKS 46 *//* Item f<>r Questenzwecke */
|
||
{"Keks", "Kekse", "Keks", "Kekse"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_APFEL 47 *//* Item f<>r Questenzwecke */
|
||
{"Apfel", "<EFBFBD>pfel", "Apfel", "<EFBFBD>pfel"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_NUSS 48 *//* Item f<>r Questenzwecke */
|
||
{"Nu<EFBFBD>", "N<EFBFBD>sse", "Nu<EFBFBD>", "N<EFBFBD>sse"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_MANDELKERN 49 *//* Item f<>r Questenzwecke */
|
||
{"Mandelkern", "Mandelkerne", "Mandelkern", "Mandelkerne"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_AMULETT_DES_TREFFENS 58 */
|
||
{"Amulett des Treffens", "Amulette des Treffens",
|
||
"Amulett des Treffens", "Amulette des Treffens"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_DRACHENBLUT 59 */
|
||
{"Drachenblut", "Drachenblut", "Drachenblut", "Drachenblut"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_FEENSTIEFEL 60 */
|
||
{"Feenstiefel", "Feenstiefel", "Feenstiefel", "Feenstiefel"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_BIRTHDAYAMULET 69 */
|
||
{"Katzenamulett", "Katzenamulette", "Amulett", "Amulette"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, &use_birthdayamulet
|
||
},
|
||
{ /* I_PEGASUS 60 */
|
||
{"Pegasus", "Pegasi", "Pegasus", "Pegasi" },
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG | FL_ITEM_NOTLOST, NULL
|
||
},
|
||
{ /* I_UNICORN 61 */
|
||
{"Elfenpferd", "Elfenpferde", "Elfenpferd", "Elfenpferde"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG | FL_ITEM_NOTLOST, NULL
|
||
},
|
||
{ /* I_DOLPHIN 62 */
|
||
{"Delphin", "Delphine", "Delphin", "Delphine"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 5000, 0, FL_ITEM_ANIMAL | FL_ITEM_NOTINBAG | FL_ITEM_NOTLOST, NULL
|
||
},
|
||
{ /* I_ANTIMAGICCRYSTAL 63 */
|
||
{"Antimagiekristall", "Antimagiekristalle", "Amulett", "Amulette"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, &use_antimagiccrystal
|
||
},
|
||
{ /* I_RING_OF_NIMBLEFINGER 64 */
|
||
{"Ring der flinken Finger", "Ringe der flinken Finger", "", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_TROLLBELT 65 */
|
||
{"G<EFBFBD>rtel der Trollst<73>rke", "G<EFBFBD>rtel der Trollst<73>rke", "", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
|
||
},
|
||
{ /* I_PRESSCARD 67 */
|
||
{"Akkredition des Xontormia-Expre<72>", "Akkreditionen des Xontormia-Expre<72>",
|
||
"Akkredition des Xontormia-Expre<72>", "Akkreditionen des Xontormia-Expre<72>"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, FL_ITEM_CURSED, NULL
|
||
},
|
||
{ /* I_RUNESWORD 68 */
|
||
{"Runenschwert", "Runenschwerter", "Runenschwert", "Runenschwerter"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_AURAKULUM 69 */
|
||
{"Aurafocus", "Aurafocuse", "Amulett", "Amulette"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_SEASERPENTHEAD 70 */
|
||
{"Seeschlangenkopf", "Seeschlangenk<EFBFBD>pfe",
|
||
"Seeschlangenkopf", "Seeschlangenk<EFBFBD>pfe"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
|
||
},
|
||
{ /* I_TACTICCRYSTAL 71 */
|
||
{"Traumauge", "Traumaugen",
|
||
"", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, &use_tacticcrystal
|
||
},
|
||
{ /* I_RING_OF_REGENERATION 72 */
|
||
{"Ring der Regeneration", "Ringe der Regeneration",
|
||
"", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_TOADSLIME 73 */
|
||
{"Tiegel mit Kr<4B>tenschleim", "Tiegel mit Kr<4B>tenschleim",
|
||
"", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{
|
||
{"Zauberbeutel", "Zauberbeutel", "Zauberbeutel", "Zauberbeutel"},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, FL_ITEM_NOTINBAG|FL_ITEM_NOTLOST, NULL
|
||
},
|
||
{ /* I_RUSTY_SWORD */
|
||
{"Schartiges Schwert", "Schartige Schwerter", "Schartiges Schwert", "Schartige Schwerter"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_RUSTY_SHIELD 42 */
|
||
{"Rostiges Schild", "Rostige Schilde", "Rostiges Schild", "Rostige Schilde"},
|
||
IS_PRODUCT, SK_ARMORER, 2, {1, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_RUSTY_CHAIN_MAIL */
|
||
{"Rostiges Kettenhemd", "Rostige Kettenhemden", "Rostiges Kettenhemd", "Rostige Kettenhemden"},
|
||
IS_PRODUCT, SK_ARMORER, 3, {3, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_SACK_OF_CONSERVATION */
|
||
{"Magischer Kr<4B>uterbeutel", "Magische Kr<4B>uterbeutel", "", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_SPHERE_OF_INVISIBILITY */
|
||
{"Sph<EFBFBD>re der Unsichtbarkeit", "Sph<EFBFBD>ren der Unsichtbarkeit", "", ""},
|
||
IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
|
||
},
|
||
{ /* I_RUSTY_GREATSWORD */
|
||
{"Rostiger Zweih<69>nder", "Rostige Zweih<69>nder", "Rostiger Zweih<69>nder", "Rostige Zweih<69>nder"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 4, {2, 0, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_RUSTY_AXE */
|
||
{"Rostige Kriegsaxt", "Rostige Kriegs<67>xte", "Rostige Kriegsaxt", "Rostige Kriegs<67>xte"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 1, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
},
|
||
{ /* I_RUSTY_HALBERD */
|
||
{"Rostige Hellebarde", "Rostige Hellebarden", "Rostige Hellebarde", "Rostige Hellebarden"},
|
||
IS_PRODUCT, SK_WEAPONSMITH, 3, {1, 1, 0, 0, 0, 0}, 200, 0, 0, NULL
|
||
}
|
||
};
|
||
|
||
const item_t matresource[] = {
|
||
I_IRON,
|
||
I_WOOD,
|
||
I_STONE,
|
||
-1,
|
||
I_LAEN,
|
||
I_MALLORN
|
||
};
|
||
|
||
#include "movement.h"
|
||
|
||
static int
|
||
mod_elves_only(const unit * u, const region * r, skill_t sk, int value)
|
||
{
|
||
if (u->race == new_race[RC_ELF]) return value;
|
||
unused(r);
|
||
return -118;
|
||
}
|
||
|
||
typedef int material_t;
|
||
enum { /* Vorsicht! Reihenfolge der ersten 3 mu<6D> wie I_IRON ... sein! */
|
||
M_EISEN,
|
||
M_HOLZ,
|
||
M_STEIN,
|
||
M_SILBER,
|
||
M_EOG,
|
||
M_MALLORN,
|
||
M_MAX_MAT,
|
||
NOMATERIAL = (material_t) - 1
|
||
};
|
||
|
||
static int
|
||
limit_oldtypes(const region * r, const resource_type * rtype)
|
||
/* TODO: split into seperate functions. really much nicer. */
|
||
{
|
||
if (rtype==oldresourcetype[R_WOOD]) {
|
||
#if GROWING_TREES
|
||
return rtrees(r,2) + rtrees(r,1);
|
||
#else
|
||
return rtrees(r);
|
||
#endif
|
||
#if NEW_RESOURCEGROWTH == 0
|
||
} else if (rtype==oldresourcetype[R_EOG]) {
|
||
return rlaen(r);
|
||
} else if (rtype==oldresourcetype[R_IRON]) {
|
||
return riron(r);
|
||
} else if (rtype==oldresourcetype[R_STONE]) {
|
||
return terrain[rterrain(r)].quarries;
|
||
#endif
|
||
} else if (rtype==oldresourcetype[R_MALLORN]) {
|
||
#if GROWING_TREES
|
||
return rtrees(r,2) + rtrees(r,1);
|
||
#else
|
||
return rtrees(r);
|
||
#endif
|
||
} else if (rtype==oldresourcetype[R_HORSE]) {
|
||
return rhorses(r);
|
||
} else {
|
||
assert(!"das kann man nicht produzieren!");
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
|
||
static void
|
||
use_oldresource(region * r, const resource_type * rtype, int norders)
|
||
/* TODO: split into seperate functions. really much nicer. */
|
||
{
|
||
assert(norders>0);
|
||
if (rtype==oldresourcetype[R_WOOD] || rtype==oldresourcetype[R_MALLORN]) {
|
||
#if GROWING_TREES
|
||
int avail_grownup = rtrees(r,2);
|
||
int avail_young = rtrees(r,1);
|
||
int wcount;
|
||
|
||
assert(norders <= avail_grownup + avail_young);
|
||
|
||
if(norders <= avail_grownup) {
|
||
rsettrees(r, 2, avail_grownup-norders);
|
||
wcount = norders;
|
||
} else {
|
||
rsettrees(r, 2, 0);
|
||
rsettrees(r, 1, avail_young-(norders-avail_grownup));
|
||
wcount = norders * 3;
|
||
}
|
||
if(rtype==oldresourcetype[R_MALLORN]) {
|
||
woodcounts(r, wcount);
|
||
} else {
|
||
woodcounts(r, wcount*2);
|
||
}
|
||
#else
|
||
int avail = rtrees(r);
|
||
assert(norders <= avail);
|
||
rsettrees(r, avail-norders);
|
||
woodcounts(r, norders);
|
||
#endif
|
||
#if NEW_RESOURCEGROWTH == 0
|
||
} else if (rtype==oldresourcetype[R_EOG]) {
|
||
int avail = rlaen(r);
|
||
assert(norders <= avail);
|
||
rsetlaen(r, avail-norders);
|
||
} else if (rtype==oldresourcetype[R_IRON]) {
|
||
int avail = riron(r);
|
||
assert(norders <= avail);
|
||
rsetiron(r, avail-norders);
|
||
#endif
|
||
} else if (rtype==oldresourcetype[R_HORSE]) {
|
||
int avail = rhorses(r);
|
||
assert(norders <= avail);
|
||
rsethorses(r, avail-norders);
|
||
} else if (rtype!=oldresourcetype[R_STONE]) {
|
||
assert(!"unknown resource");
|
||
}
|
||
}
|
||
|
||
static int
|
||
use_olditem(struct unit * user, const struct item_type * itype, int amount, struct order * ord)
|
||
{
|
||
item_t it;
|
||
for (it=0;it!=MAXITEMS;++it) {
|
||
if (olditemtype[it]==itype) {
|
||
itemdata[it].benutze_funktion(user->region, user, amount, ord);
|
||
return 0;
|
||
}
|
||
}
|
||
return EUNUSABLE;
|
||
}
|
||
|
||
typedef const char* translate_t[5];
|
||
static translate_t translation[] = {
|
||
{ "Delphin", "dolphin", "dolphin_p", "dolphin", "dolphin_p" },
|
||
{ "Holz", "log", "log_p", "log", "log_p" },
|
||
{ "Eisen", "iron", "iron_p", "iron", "iron_p" },
|
||
{ "Drachenblut", "dragonblood", "dragonblood_p", "dragonblood", "dragonblood_p" },
|
||
{ "Feenstiefel", "fairyboot", "fairyboot_p", "fairyboot", "fairyboot_p" },
|
||
{ "G<EFBFBD>rtel der Trollst<73>rke", "trollbelt", "trollbelt_p", "trollbelt", "trollbelt_p" },
|
||
{ "Mallorn", "mallorn", "mallorn_p", "mallorn", "mallorn_p" },
|
||
{ "Wagen", "cart", "cart_p", "cart", "cart_p" },
|
||
{ "Plattenpanzer", "plate", "plate_p", "plate", "plate_p" },
|
||
{ "Trollg<EFBFBD>rtel", "trollbelt", "trollbelt_p", "trollbelt", "trollbelt_p" },
|
||
{ "Balsam", "balm", "balm_p", "balm", "balm_p" },
|
||
{ "Gew<EFBFBD>rz", "spice", "spice_p", "spice", "spice_p" },
|
||
{ "Myrrhe", "myrrh", "myrrh_p", "myrrh", "myrrh_p" },
|
||
{ "Stein", "stone", "stone_p", "stone", "stone_p" },
|
||
{ "<EFBFBD>l", "oil", "oil_p", "oil", "oil_p" },
|
||
{ "Seide", "silk", "silk_p", "silk", "silk_p" },
|
||
{ "Weihrauch", "incense", "incense_p", "incense", "incense_p" },
|
||
{ "Bih<EFBFBD>nder", "greatsword", "greatsword_p", "greatsword", "greatsword_p" },
|
||
{ "Laen", "laen", "laen_p", "laen", "laen_p" },
|
||
{ "Goliathwasser", "goliathwater", "goliathwater_p", NULL, NULL },
|
||
{ "Wasser des Lebens", "p2", "p2_p", NULL, NULL },
|
||
{ "Bauernblut", "peasantblood", "peasantblood_p", NULL, NULL },
|
||
{ "Gehirnschmalz", "p6", "p6_p", NULL, NULL },
|
||
{ "Nestw<EFBFBD>rme", "p8", "p8_p", NULL, NULL },
|
||
{ "Pferdegl<EFBFBD>ck", "p9", "p9_p", NULL, NULL },
|
||
{ "Berserkerblut", "p10", "p10_p", NULL, NULL },
|
||
{ "Bauernlieb", "p11", "p11_p", NULL, NULL },
|
||
{ "Heiltrank", "p14", "p14_p", NULL, NULL },
|
||
|
||
{ "Flachwurz", "h0", "h0_p", NULL, NULL },
|
||
{ "Elfenlieb", "h5", "h5_p", NULL, NULL },
|
||
{ "Wasserfinder", "h9", "h9_p", NULL, NULL },
|
||
{ "Windbeutel", "h12", "h12_p", NULL, NULL },
|
||
{ "Steinbei<EFBFBD>er", "h15", "h15_p", NULL, NULL },
|
||
{ NULL, NULL, NULL, NULL, NULL }
|
||
};
|
||
|
||
static void
|
||
init_olditems(void)
|
||
{
|
||
item_t i;
|
||
resource_type * rtype;
|
||
|
||
const struct locale * lang = find_locale("de");
|
||
assert(lang);
|
||
|
||
for (i=0; i!=MAXITEMS; ++i) {
|
||
int iflags = ITF_NONE;
|
||
int rflags = RTF_ITEM|RTF_POOLED;
|
||
int m, n;
|
||
const char * name[2];
|
||
const char * appearance[2];
|
||
int weight = itemdata[i].gewicht;
|
||
int capacity = 0;
|
||
int price;
|
||
attrib * a;
|
||
item_type * itype;
|
||
construction * con = calloc(sizeof(construction), 1);
|
||
|
||
con->minskill = itemdata[i].minskill;
|
||
if (i==I_LAEN && SkillCap(SK_QUARRYING)) {
|
||
/* at least 4 levels on which you can mine laen */
|
||
con->minskill = SkillCap(SK_QUARRYING)-3;
|
||
}
|
||
con->skill = itemdata[i].skill;
|
||
con->maxsize = -1;
|
||
con->reqsize = 1;
|
||
con->improvement = NULL;
|
||
|
||
for (m=0, n=0;m!=M_MAX_MAT;++m)
|
||
if (itemdata[i].material[m]>0) ++n;
|
||
if (n>0) {
|
||
con->materials = calloc(sizeof(requirement), n+1);
|
||
for (m=0, n=0;m!=M_MAX_MAT;++m) {
|
||
if (itemdata[i].material[m]>0) {
|
||
con->materials[n].type = matresource[m];
|
||
con->materials[n].number = itemdata[i].material[m];
|
||
con->materials[n].recycle = 0.0;
|
||
++n;
|
||
if (m==M_EISEN) {
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (itemdata[i].flags & FL_ITEM_CURSED) iflags |= ITF_CURSED;
|
||
if (itemdata[i].flags & FL_ITEM_NOTLOST) iflags |= ITF_NOTLOST;
|
||
if (itemdata[i].flags & FL_ITEM_NOTINBAG) iflags |= ITF_BIG;
|
||
if (itemdata[i].typ == IS_LUXURY) iflags |= ITF_LUXURY;
|
||
if (itemdata[i].flags & FL_ITEM_ANIMAL) iflags |= ITF_ANIMAL;
|
||
|
||
name[0]=NULL;
|
||
{
|
||
int ci;
|
||
for (ci=0;translation[ci][0];++ci) {
|
||
if (!strcmp(translation[ci][0], itemdata[i].name[0])) {
|
||
name[0] = translation[ci][1];
|
||
name[1] = translation[ci][2];
|
||
appearance[0] = translation[ci][3];
|
||
appearance[1] = translation[ci][4];
|
||
}
|
||
}
|
||
}
|
||
if (name[0]==NULL) {
|
||
name[0] = reverse_lookup(lang, itemdata[i].name[0]);
|
||
name[1] = reverse_lookup(lang, itemdata[i].name[1]);
|
||
appearance[0] = reverse_lookup(lang, itemdata[i].name[2]);
|
||
appearance[1] = reverse_lookup(lang, itemdata[i].name[3]);
|
||
}
|
||
rtype = new_resourcetype(name, appearance, rflags);
|
||
itype = new_itemtype(rtype, iflags, weight, capacity);
|
||
|
||
switch (i) {
|
||
case I_HORSE:
|
||
case I_UNICORN:
|
||
itype->capacity = HORSECAPACITY;
|
||
itype->give = give_horses;
|
||
break;
|
||
case I_WAGON:
|
||
itype->capacity = WAGONCAPACITY;
|
||
break;
|
||
case I_BAG_OF_HOLDING:
|
||
itype->capacity = BAGCAPACITY;
|
||
break;
|
||
case I_TROLLBELT:
|
||
/* This is wrong. according to the item description it multiplies
|
||
* the strength of the wearer by a factor of
|
||
* 50 (STRENGTHMULTIPLIER), not add a fixed 50000 */
|
||
/* only used in battle.c for items of type ITF_ANIMAL */
|
||
itype->capacity = STRENGTHCAPACITY;
|
||
break;
|
||
default:
|
||
if (itemdata[i].flags & FL_ITEM_MOUNT) itype->capacity = HORSECAPACITY;
|
||
}
|
||
|
||
/* itemdata::typ Analyse. IS_PRODUCT und IS_MAGIC sind so gut wie egal. */
|
||
switch (itemdata[i].typ) {
|
||
case IS_LUXURY:
|
||
price = itemdata[i].preis;
|
||
oldluxurytype[i-FIRSTLUXURY] = new_luxurytype(itype, price);
|
||
break;
|
||
case IS_RESOURCE:
|
||
rtype->flags |= RTF_LIMITED;
|
||
itype->flags |= ITF_NOBUILDBESIEGED;
|
||
a = a_add(&rtype->attribs, a_new(&at_resourcelimit));
|
||
{
|
||
resource_limit * rdata = (resource_limit*)a->data.v;
|
||
rdata->limit = limit_oldtypes;
|
||
rdata->use = use_oldresource;
|
||
}
|
||
break;
|
||
}
|
||
if (itemdata[i].benutze_funktion) {
|
||
itype->use = use_olditem;
|
||
}
|
||
itype->construction = con;
|
||
olditemtype[i] = itype;
|
||
oldresourcetype[item2res(i)] = rtype;
|
||
}
|
||
}
|
||
|
||
const char *herbdata[3][MAXHERBS] =
|
||
{
|
||
{
|
||
"Flachwurz", /* PLAIN_1 */
|
||
"W<EFBFBD>rziger Wagemut", /* PLAIN_2 */
|
||
"Eulenauge", /* PLAIN_3 */
|
||
"Gr<EFBFBD>ner Spinnerich", /* H_FOREST_1 */
|
||
"Blauer Baumringel",
|
||
"Elfenlieb",
|
||
"Gurgelkraut", /* SWAMP_1 */
|
||
"Knotiger Saugwurz",
|
||
"Blasenmorchel", /* SWAMP_3 */
|
||
"Wasserfinder",
|
||
"Kakteenschwitz",
|
||
"Sandf<EFBFBD>ule",
|
||
"Windbeutel", /* HIGHLAND_1 */
|
||
"Fjordwuchs",
|
||
"Alraune",
|
||
"Steinbei<EFBFBD>er", /* MOUNTAIN_1 */
|
||
"Spaltwachs",
|
||
"H<EFBFBD>hlenglimm",
|
||
"Eisblume", /* GLACIER_1 */
|
||
"Wei<EFBFBD>er W<>terich",
|
||
"Schneekristall"
|
||
},
|
||
{
|
||
"Flachwurz",
|
||
"W<EFBFBD>rzige Wagemut",
|
||
"Eulenaugen",
|
||
"Gr<EFBFBD>ne Spinneriche",
|
||
"Blaue Baumringel",
|
||
"Elfenlieb",
|
||
"Gurgelkr<EFBFBD>uter",
|
||
"Knotige Saugwurze",
|
||
"Blasenmorcheln",
|
||
"Wasserfinder",
|
||
"Kakteenschwitze",
|
||
"Sandf<EFBFBD>ulen",
|
||
"Windbeutel",
|
||
"Fjordwuchse",
|
||
"Alraunen",
|
||
"Steinbei<EFBFBD>er",
|
||
"Spaltwachse",
|
||
"H<EFBFBD>hlenglimme",
|
||
"Eisblumen",
|
||
"Wei<EFBFBD>e W<>teriche",
|
||
"Schneekristalle"
|
||
},
|
||
{
|
||
"4",
|
||
"10",
|
||
"7",
|
||
"2",
|
||
"4",
|
||
"1",
|
||
"5",
|
||
"5",
|
||
"4",
|
||
"3",
|
||
"3",
|
||
"5",
|
||
"4",
|
||
"6",
|
||
"1",
|
||
"3",
|
||
"1",
|
||
"5",
|
||
"1",
|
||
"1",
|
||
"3"
|
||
}
|
||
};
|
||
|
||
void
|
||
init_oldherbs(void)
|
||
{
|
||
herb_t h;
|
||
const char * names[2];
|
||
const char * appearance[2] = { "herbbag", "herbbag" };
|
||
|
||
const struct locale * lang = find_locale("de");
|
||
assert(lang);
|
||
|
||
for (h=0;h!=MAXHERBS;++h) {
|
||
item_type * itype;
|
||
terrain_t t;
|
||
resource_type * rtype;
|
||
|
||
names[0] = NULL;
|
||
{
|
||
int ci;
|
||
for (ci=0;translation[ci][0];++ci) {
|
||
if (!strcmp(translation[ci][0], herbdata[0][h])) {
|
||
names[0] = translation[ci][1];
|
||
names[1] = translation[ci][2];
|
||
}
|
||
}
|
||
}
|
||
if (!names[0]) {
|
||
names[0] = reverse_lookup(lang, herbdata[0][h]);
|
||
names[1] = reverse_lookup(lang, herbdata[1][h]);
|
||
}
|
||
|
||
rtype = new_resourcetype(names, appearance, RTF_ITEM|RTF_POOLED);
|
||
itype = new_itemtype(rtype, ITF_HERB, 0, 0);
|
||
|
||
t = (terrain_t)(h/3+1);
|
||
if (t>T_PLAIN) --t;
|
||
oldherbtype[h] = new_herbtype(itype, t);
|
||
oldresourcetype[herb2res(h)] = rtype;
|
||
}
|
||
}
|
||
|
||
static const char *potionnames[3][MAXPOTIONS] =
|
||
{
|
||
{
|
||
/* Stufe 1: */
|
||
"Siebenmeilentee",
|
||
"Goliathwasser",
|
||
"Wasser des Lebens",
|
||
/* Stufe 2: */
|
||
"Schaffenstrunk",
|
||
"Wundsalbe",
|
||
"Bauernblut",
|
||
/* Stufe 3: */
|
||
"Gehirnschmalz",
|
||
"Dumpfbackenbrot",
|
||
"Nestw<EFBFBD>rme",
|
||
"Pferdegl<EFBFBD>ck",
|
||
"Berserkerblut",
|
||
/* Stufe 4: */
|
||
"Bauernlieb",
|
||
"Trank der Wahrheit",
|
||
"Elixier der Macht",
|
||
"Heiltrank"
|
||
},
|
||
{
|
||
/* Stufe 1: */
|
||
"Siebenmeilentees",
|
||
"Goliathwasser",
|
||
"Wasser des Lebens",
|
||
/* Stufe 2: */
|
||
"Schaffenstr<EFBFBD>nke",
|
||
"Wundsalben",
|
||
"Bauernblut",
|
||
/* Stufe 3: */
|
||
"Gehirnschmalz",
|
||
"Dumpfbackenbrote",
|
||
"Nestw<EFBFBD>rme",
|
||
"Pferdegl<EFBFBD>ck",
|
||
"Berserkerblut",
|
||
/* Stufe 4: */
|
||
"Bauernlieb",
|
||
"Tr<EFBFBD>nke der Wahrheit",
|
||
"Elixiere der Macht",
|
||
"Heiltr<EFBFBD>nke"
|
||
},
|
||
{
|
||
/* Stufe 1: */
|
||
"einen Siebenmeilentee",
|
||
"ein Goliathwasser",
|
||
"ein Wasser des Lebens",
|
||
/* Stufe 2: */
|
||
"einen Schaffenstrunk",
|
||
"eine Wundsalbe",
|
||
"ein Bauernblut",
|
||
/* Stufe 3: */
|
||
"ein Gehirnschmalz",
|
||
"ein Dumpfbackenbrot",
|
||
"eine Nestw<74>rme",
|
||
"ein Pferdegl<67>ck",
|
||
"ein Berserkerblut",
|
||
/* Stufe 4: */
|
||
"ein Bauernlieb",
|
||
"ein Trank der Wahrheit",
|
||
"ein Elixier der Macht",
|
||
"einen Heiltrank"
|
||
}
|
||
};
|
||
|
||
int potionlevel[MAXPOTIONS] =
|
||
{
|
||
1,
|
||
1,
|
||
1,
|
||
2,
|
||
2,
|
||
2,
|
||
3,
|
||
3,
|
||
3,
|
||
3,
|
||
3,
|
||
4,
|
||
1,
|
||
4,
|
||
4
|
||
};
|
||
|
||
#ifdef NEW_RECEIPIES
|
||
herb_t potionherbs[MAXPOTIONS][MAXHERBSPERPOTION] =
|
||
{ /* Ben<65>tigte Kr<4B>uter */
|
||
/* Stufe 1: */
|
||
/* Siebenmeilentee: */
|
||
{H_FOREST_2, H_HIGHLAND_1, NOHERB, NOHERB, NOHERB, NOHERB},
|
||
/* Goliathwasser: */
|
||
{H_SWAMP_1, H_HIGHLAND_2, NOHERB, NOHERB, NOHERB, NOHERB},
|
||
/* Wasser des Lebens: */
|
||
{H_FOREST_3, H_SWAMP_2, NOHERB, NOHERB, NOHERB, NOHERB},
|
||
/* Stufe 2: */
|
||
/* Schaffenstrunk: */
|
||
{H_HIGHLAND_3, H_MOUNTAIN_2, H_PLAIN_2, NOHERB, NOHERB, NOHERB},
|
||
/* Wundsalbe: */
|
||
{H_GLACIER_2, H_FOREST_2, H_PLAIN_2, NOHERB, NOHERB, NOHERB},
|
||
/* Bauernblut: */
|
||
{H_MOUNTAIN_3, H_HIGHLAND_2, H_FOREST_2, NOHERB, NOHERB, NOHERB},
|
||
/* Stufe 3: */
|
||
/* Gehirnschmalz: */
|
||
{H_DESERT_1, H_MOUNTAIN_1, H_HIGHLAND_1, H_SWAMP_1, NOHERB, NOHERB},
|
||
/* Dumpfbackenbrote: */
|
||
{H_PLAIN_3, H_FOREST_1, H_MOUNTAIN_3, H_HIGHLAND_2, NOHERB, NOHERB},
|
||
/* Nestw<74>rme: */
|
||
{H_GLACIER_1, H_FOREST_1, H_MOUNTAIN_2, H_DESERT_2, NOHERB, NOHERB},
|
||
/* Pferdeglueck: */
|
||
{H_FOREST_2, H_DESERT_3, H_DESERT_2, H_SWAMP_2, NOHERB, NOHERB},
|
||
/* Berserkerblut: */
|
||
{H_GLACIER_2, H_HIGHLAND_3, H_PLAIN_1, H_DESERT_3, NOHERB, NOHERB},
|
||
/* Stufe 4: */
|
||
/* Bauernlieb: */
|
||
{H_HIGHLAND_3, H_GLACIER_3, H_MOUNTAIN_1, H_SWAMP_3, H_FOREST_3, NOHERB},
|
||
/* Trank der Wahrheit: */
|
||
{H_PLAIN_1, H_HIGHLAND_2, NOHERB, NOHERB, NOHERB, NOHERB},
|
||
/* Elixier der Macht: */
|
||
{H_FOREST_3, H_DESERT_1, H_HIGHLAND_1, H_FOREST_1, H_SWAMP_3, NOHERB},
|
||
/* Heiltrank: */
|
||
{H_SWAMP_1, H_HIGHLAND_1, H_GLACIER_1, H_FOREST_3, H_MOUNTAIN_2, NOHERB}
|
||
};
|
||
#else
|
||
herb_t potionherbs[MAXPOTIONS][MAXHERBSPERPOTION] =
|
||
{ /* Ben<65>tigte Kr<4B>uter */
|
||
/* Stufe 1: */
|
||
/* Siebenmeilentee: */
|
||
{H_PLAIN_2, H_FOREST_1, H_HIGHLAND_1, NOHERB, NOHERB, NOHERB},
|
||
/* Goliathwasser: */
|
||
{H_PLAIN_1, H_SWAMP_3, H_HIGHLAND_2, NOHERB, NOHERB, NOHERB},
|
||
/* Wasser des Lebens: */
|
||
{H_FOREST_2, H_PLAIN_1, H_SWAMP_2, NOHERB, NOHERB, NOHERB},
|
||
/* Stufe 2: */
|
||
/* Schaffenstrunk: */
|
||
{H_PLAIN_1, H_HIGHLAND_2, H_MOUNTAIN_1, H_PLAIN_2, NOHERB, NOHERB},
|
||
/* Scheusalsbier/Wundsalbe: */
|
||
{H_FOREST_2, H_MOUNTAIN_3, H_FOREST_1, H_PLAIN_3, NOHERB, NOHERB},
|
||
/* Duft der Rose/Bauernblut: */
|
||
{H_MOUNTAIN_1, H_HIGHLAND_1, H_FOREST_2, H_PLAIN_2, NOHERB, NOHERB},
|
||
/* Stufe 3: */
|
||
/* Gehirnschmalz: */
|
||
{H_FOREST_1, H_DESERT_1, H_MOUNTAIN_3, H_HIGHLAND_1, H_SWAMP_1, NOHERB},
|
||
/* Dumpfbackenbrote: */
|
||
{H_PLAIN_1, H_FOREST_1, H_MOUNTAIN_2, H_SWAMP_2, H_HIGHLAND_1, NOHERB},
|
||
/* Stahlpasten/Nestw<74>rme: */
|
||
{H_GLACIER_3, H_FOREST_2, H_MOUNTAIN_3, H_DESERT_1, H_SWAMP_3, NOHERB},
|
||
/* Pferdeglueck: */
|
||
{H_FOREST_3, H_DESERT_2, H_HIGHLAND_1, H_MOUNTAIN_1, H_SWAMP_3, NOHERB},
|
||
/* Berserkerblut: */
|
||
{H_GLACIER_2, H_MOUNTAIN_1, H_HIGHLAND_1, H_PLAIN_2, H_DESERT_2, NOHERB},
|
||
/* Stufe 4: */
|
||
/* Bauernlieb: */
|
||
{H_FOREST_1, H_HIGHLAND_2, H_GLACIER_3, H_MOUNTAIN_2, H_SWAMP_3, H_FOREST_3},
|
||
/* Riesengras/Trank der Wahrheit: */
|
||
{H_PLAIN_1, H_SWAMP_3, H_HIGHLAND_1, NOHERB, NOHERB, NOHERB},
|
||
/* Faulobstschnaps/Elixier der Macht: */
|
||
{H_FOREST_2, H_DESERT_3, H_HIGHLAND_3, H_FOREST_1, H_SWAMP_2, H_SWAMP_1},
|
||
/* Heiltrank: */
|
||
{H_SWAMP_1, H_PLAIN_3, H_HIGHLAND_3, H_GLACIER_1, H_FOREST_1, H_MOUNTAIN_3}
|
||
};
|
||
#endif
|
||
|
||
static const char *potiontext[MAXPOTIONS] =
|
||
{
|
||
/* Stufe 1: */
|
||
"F<EFBFBD>r den Siebenmeilentee koche man einen Blauen Baumringel auf und "
|
||
"gie<EFBFBD>e dieses Gebr<62>u in einen Windbeutel. Das heraustropfende Wasser "
|
||
"fange man auf, filtere es und verabreiche es alsdann. Durch diesen "
|
||
"Tee k<>nnen bis zu zehn Menschen schnell wie ein Pferd laufen.",
|
||
|
||
NULL,
|
||
|
||
"Das 'Wasser des Lebens' ist in der Lage, aus gef<65>llten Baumst<73>mmen "
|
||
"wieder lebende B<>ume zu machen. Dazu wird ein knotiger Saugwurz zusammen mit einem "
|
||
"Elfenlieb erw<72>rmt, so da<64> man gerade noch den Finger reinhalten "
|
||
"kann. Dies gie<69>e man in ein Gef<65><66> und lasse es langsam abk<62>hlen. "
|
||
"Der Extrakt reicht f<>r 10 Holzst<73>mme.",
|
||
|
||
/* Stufe 2: */
|
||
"Man lasse einen W<>rzigen Wagemut drei Stunden lang in einem "
|
||
"Liter Wasser k<>cheln."
|
||
"Dann gebe man eine geriebene Alraune dazu und bestreue "
|
||
"das ganze mit bei Vollmond geerntetem Spaltwachs. Nun lasse man den "
|
||
"Sud drei Tage an einem dunklen und warmen Ort ziehen und seie dann die "
|
||
"Fl<EFBFBD>ssigkeit ab. Dieser Schaffenstrunk erh<72>ht die Kraft und Ausdauer von "
|
||
"zehn M<>nnern, so da<64> sie doppelt soviel schaffen k<>nnen wie sonst.",
|
||
|
||
"Ist man nach einem einem harten Kampf schwer verwundet, ist es ratsam, "
|
||
"etwas Wundsalbe parat zu haben. Streicht man diese magische Paste auf "
|
||
"die Wunden, schlie<69>en sich diese augenblicklich. F<>r die Herstellung "
|
||
"ben<EFBFBD>tigt der Alchemist nebst einem Blauen "
|
||
"Baumringel einen W<>rzigen Wagemut und einen Wei<65>en W<>terich. Eine solche Portion "
|
||
"heilt bis zu 400 Lebenspunkte.",
|
||
|
||
"Zu den gef<65>hrlichsten und geheimsten Wissen der Alchemisten z<>hlt die "
|
||
"Kenntnis um diesen Trank. Den finstersten H<>llen entrissen, erm<72>glicht "
|
||
"die Kenntnis dieser Formel die Herstellung eines Elixiers, welches "
|
||
"D<EFBFBD>monen als Nahrung dient. Von normalen Lebewesen eingenommen, f<>hrt "
|
||
"es zu schnellem Tod und ewigen Nichtleben. Die Herstellung ben<65>tigt "
|
||
"nebst Fjordwuchs, etwas H<>hlenglimm und einem Blauen Baumringel auch einen Bauern aus der Region, "
|
||
"welcher in einem tagelangen blutigen Ritual get<65>tet wird. Ein Fl<46>schchen "
|
||
"des Tranks kann den Hunger von 100 D<>monen f<>r eine Woche stillen.",
|
||
|
||
/* Stufe 3: */
|
||
"F<EFBFBD>r das Gehirnschmalz verr<72>hre man den Saft eines Wasserfinders mit "
|
||
"recht viel geriebenem Windbeutel und ein wenig Gurgelkraut. Dies lasse "
|
||
"man kurz aufwallen. Wenn die Fl<46>ssigkeit nur noch handwarm ist, gebe "
|
||
"man etwas Steinbei<65>er dazu. Das ganze mu<6D> "
|
||
"genau siebenmal rechtsherum und siebenmal linksherum mit einem gro<72>en "
|
||
"L<EFBFBD>ffel ger<65>hrt werden. Wenn keine Bewegung mehr zu erkennen ist, "
|
||
"f<EFBFBD>lle man den Saft ab. Der Saft erh<72>ht die Lernf<6E>higkeit von bis zu "
|
||
"zehn Personen um zehn Tage.",
|
||
|
||
"Das Dumpfbackenbrot ist eine sehr gemeine Sache, macht es doch jeden "
|
||
"Lernerfolg zunichte oder l<><6C>t einen gar Dinge vergessen! F<>r zehn "
|
||
"Portionen verknete man einen geriebenen Fjordwuchs, einen zersto<74>enes "
|
||
"Eulenauge und einen kleingeschnittenen Gr<47>nen Spinnerich zu "
|
||
"einem geschmeidigen Teig. Diesen backe man eine Stunde lang bei guter Hitze "
|
||
"und bestreiche das Ergebnis mit etwas H<>hlenglimm. "
|
||
"Wer dieses Brot gegessen hat, kann eine Woche lang "
|
||
"nichts lernen, und so er nichts zu lernen versucht, wird er gar "
|
||
"eine Woche seiner besten F<>higkeit vergessen.",
|
||
|
||
"Nestw<EFBFBD>rme erlaubt es einem Insekt, im Winter au<61>erhalb von W<>sten neue "
|
||
"Rekruten anzuwerben. "
|
||
"Zur Zubereitung nimmt der ge<67>bte Alchemist einen Kakteenschwitz, "
|
||
"vermischt ihn mit einer Portion Spaltwachs, die in einer sternklaren "
|
||
"Nacht gesammelt wurde, gibt zur Vertreibung des Winters einige "
|
||
"Bl<EFBFBD>tenbl<EFBFBD>tter der Eisblume in den Sud, und r<>hrt alles mit einem gr<67>nen "
|
||
"Spinnerich bis es eine "
|
||
"violette Farbe annimmt. Ein Trank reicht eine Woche lang f<>r eine "
|
||
"ganze Region. ",
|
||
|
||
"F<EFBFBD>r das Pferdegl<67>ck zerhacke man einen Kakteenschwitz, "
|
||
"einen blauen Baumringel und etwas knotigen Saugwurz und koche das "
|
||
"ganze mit einem Eimer Wasser auf. Dann f<>ge man etwas Sandf<64>ule dazu "
|
||
"und lasse diesen Sud drei Tage lang ziehen. Letztlich gebe man es "
|
||
"den Pferden zu trinken, auf da<64> sie sich doppelt so schnell vermehren.",
|
||
|
||
"Will man seine Krieger zu H<>chstleistungen antreiben, sei das "
|
||
"Berserkerblut empfohlen. Um es herzustellen, braucht man einen "
|
||
"Wei<EFBFBD>en W<>terich, etwas Flachwurz, "
|
||
"Sandf<EFBFBD>ule und eine Alraune. Alle Zutaten m<>ssen "
|
||
"m<EFBFBD>glichst klein geschnitten und anschlie<69>end zwei Stunden lang gekocht "
|
||
"werden. Den abgek<65>hlten Brei gebe man in ein Tuch und presse ihn aus. "
|
||
"Der so gewonnene Saft reicht aus, um zehn K<>mpfer besser angreifen zu "
|
||
"lassen.",
|
||
|
||
/* Stufe 4 */
|
||
"Das Bauernlieb bet<65>rt Mann und Frau gleichwohl und l<><6C>t in ihnen "
|
||
"den Wunsch nach Kindern anwachsen. F<>r eine gro<72>e Portion h<>hle "
|
||
"man eine Alraune aus, gebe kleingehackten Blasenmorchel, Elfenlieb "
|
||
"und Schneekristall dazu, streue ein wenig geriebenen Steinbei<65>er dar<61>ber und lasse dieses zwanzig "
|
||
"Stunden lang auf kleiner Flamme kochen. Bis zu 1000 Bauern vermag "
|
||
"der Trank das Gl<47>ck von Zwillinge zu bescheren.",
|
||
|
||
/* Stufe 1, Trank der Wahrheit */
|
||
NULL,
|
||
|
||
"Eines der seltensten und wertvollsten alchemistischen Elixiere, verleiht "
|
||
"dieser Trank dem Anwender f<>r einige Wochen die Kraft eines Drachen. "
|
||
"Der Trank erh<72>ht die Lebensenergie von maximal zehn "
|
||
"Personen auf das f<>nffache. Die Wirkung ist direkt nach der Einnahme "
|
||
"am st<73>rksten und klingt danach langsam ab. Zur Herstellung "
|
||
"ben<EFBFBD>tigt der Alchemist ein Elfenlieb, einen Windbeutel, "
|
||
"ein St<53>ck Wasserfinder und einen Gr<47>nen Spinnerich. "
|
||
"<EFBFBD>ber dieses Mischung streue er schlie<69>lich einen zerriebenen Blasenmorchel "
|
||
"und r<>hre dieses Pulver unter etwas Drachenblut.",
|
||
|
||
"F<EFBFBD>r einen Heiltrank nehme man die Schale eines Windbeutels "
|
||
"und etwas Gurgelkraut, r<>hre eine "
|
||
"kleingehacktes Elfenlieb dazu und bestreue alles mit den "
|
||
"Bl<EFBFBD>ten einer Eisblume. Dies mu<6D> vier Tage lang g<>ren, wobei man am "
|
||
"zweiten Tag einen Spaltwachs dazutun mu<6D>. Dann ziehe man vorsichtig "
|
||
"den oben schwimmenden Saft ab. Ein solcher Trank gibt vier M<>nnern "
|
||
"(oder einem Mann vier mal) im Kampf eine Chance von 50%, sonst t<>dliche "
|
||
"Wunden zu <20>berleben. Der Trank wird von ihnen automatisch bei "
|
||
"Verletzung angewandt.",
|
||
};
|
||
|
||
static int
|
||
heal(unit * user, int effect)
|
||
{
|
||
int req = unit_max_hp(user) * user->number - user->hp;
|
||
if (req>0) {
|
||
req = min(req, effect);
|
||
effect -= req;
|
||
user->hp += req;
|
||
}
|
||
return effect;
|
||
}
|
||
|
||
static int
|
||
use_healingpotion(struct unit *user, const struct potion_type *ptype, int amount, struct order * ord)
|
||
{
|
||
int effect = amount * 400;
|
||
unit * u = user->region->units;
|
||
effect = heal(user, effect);
|
||
while (effect>0 && u!=NULL) {
|
||
if (u->faction==user->faction) {
|
||
effect = heal(u, effect);
|
||
}
|
||
u = u->next;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_warmthpotion(struct unit *u, const struct potion_type *ptype, int amount, struct order * ord)
|
||
{
|
||
assert(ptype==oldpotiontype[P_WARMTH]);
|
||
if (u->faction->race == new_race[RC_INSECT]) {
|
||
fset(u, UFL_WARMTH);
|
||
} else {
|
||
/* nur f<>r insekten: */
|
||
cmistake(u, ord, 163, MSG_EVENT);
|
||
return ECUSTOM;
|
||
}
|
||
unused(ptype);
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_foolpotion(struct unit *u, int targetno, const struct item_type *itype, int amount, struct order * ord)
|
||
{
|
||
unit * target = findunit(targetno);
|
||
if (target==NULL || u->region!=target->region) {
|
||
cmistake(u, ord, 63, MSG_EVENT);
|
||
return ECUSTOM;
|
||
}
|
||
if (effskill(u, SK_STEALTH)<=effskill(target, SK_OBSERVATION)) {
|
||
cmistake(u, ord, 64, MSG_EVENT);
|
||
return ECUSTOM;
|
||
}
|
||
ADDMSG(&u->faction->msgs, msg_message("givedumb",
|
||
"unit recipient amount", u, target, amount));
|
||
assert(oldpotiontype[P_FOOL]->itype==itype);
|
||
change_effect(target, oldpotiontype[P_FOOL], amount);
|
||
new_use_pooled(u, itype->rtype, GET_DEFAULT, amount);
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_bloodpotion(struct unit *u, const struct potion_type *ptype, int amount, struct order * ord)
|
||
{
|
||
assert(ptype==oldpotiontype[P_BAUERNBLUT]);
|
||
unused(ptype);
|
||
if (u->race == new_race[RC_DAEMON] ) {
|
||
change_effect(u, ptype, 100*amount);
|
||
} else {
|
||
trigger * trestore = trigger_changerace(u, u->race, u->irace);
|
||
int duration = 2 + rand() % 8;
|
||
|
||
add_trigger(&u->attribs, "timer", trigger_timeout(duration, trestore));
|
||
u->irace = u->race = new_race[RC_TOAD];
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
#include <attributes/fleechance.h>
|
||
static int
|
||
use_mistletoe(struct unit * user, const struct item_type * itype, int amount, struct order * ord)
|
||
{
|
||
int mtoes = new_get_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK);
|
||
|
||
if (user->number>mtoes) {
|
||
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
|
||
"unit item region command", user, itype->rtype, user->region, ord));
|
||
return -1;
|
||
}
|
||
new_use_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
|
||
a_add(&user->attribs, make_fleechance((float)1.0));
|
||
ADDMSG(&user->faction->msgs, msg_message("use_item",
|
||
"unit item", user, itype->rtype));
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_magicboost(struct unit * user, const struct item_type * itype, int amount, struct order * ord)
|
||
{
|
||
int mtoes = new_get_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK);
|
||
faction * f = user->faction;
|
||
if (user->number>mtoes) {
|
||
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
|
||
"unit item region command", user, itype->rtype, user->region, ord));
|
||
return -1;
|
||
}
|
||
if (!is_mage(user) || find_key(f->attribs, atoi36("mbst"))!=NULL) {
|
||
cmistake(user, user->thisorder, 214, MSG_EVENT);
|
||
return -1;
|
||
}
|
||
new_use_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
|
||
|
||
a_add(&f->attribs, make_key(atoi36("mbst")));
|
||
set_level(user, sk_find("sk_magic"), 3);
|
||
|
||
ADDMSG(&user->faction->msgs, msg_message("use_item",
|
||
"unit item", user, itype->rtype));
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_snowball(struct unit * user, const struct item_type * itype, int amount, struct order * ord)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
static void
|
||
init_oldpotions(void)
|
||
{
|
||
potion_t p;
|
||
const char * names[2];
|
||
const char * appearance[2] = { "vial", "vial_p" };
|
||
|
||
const struct locale * lang = find_locale("de");
|
||
assert(lang);
|
||
|
||
for (p=0;p!=MAXPOTIONS;++p) {
|
||
item_type * itype;
|
||
resource_type * rtype;
|
||
construction * con = calloc(sizeof(construction), 1);
|
||
int i = 0;
|
||
while (i!=MAXHERBSPERPOTION && potionherbs[p][i]!=NOHERB) ++i;
|
||
if (p==P_BAUERNBLUT || p==P_MACHT) ++i;
|
||
|
||
con->materials = calloc(sizeof(requirement), i + 1);
|
||
for (i=0;i!=MAXHERBSPERPOTION && potionherbs[p][i]!=NOHERB;++i) {
|
||
#ifdef NO_OLD_ITEMS
|
||
con->materials[i].rtype = oldherbtype[potionherbs[p][i]]->itype->rtype;
|
||
#else
|
||
con->materials[i].type = herb2res(potionherbs[p][i]);
|
||
#endif
|
||
con->materials[i].number = 1;
|
||
con->materials[i].recycle = 0;
|
||
}
|
||
if (p == P_BAUERNBLUT) {
|
||
con->materials[i].number = 1;
|
||
con->materials[i].recycle = 0;
|
||
#ifdef NO_OLD_ITEMS
|
||
con->materials[i].rtype = oldresourcetype[R_PEASANTS];
|
||
#else
|
||
con->materials[i].type = R_PEASANTS;
|
||
#endif
|
||
++i;
|
||
}
|
||
else if (p == P_MACHT) {
|
||
con->materials[i].number = 1;
|
||
con->materials[i].recycle = 0;
|
||
#ifdef NO_OLD_ITEMS
|
||
con->materials[i].rtype = oldresourcetype[R_DRACHENBLUT];
|
||
#else
|
||
con->materials[i].type = R_DRACHENBLUT;
|
||
#endif
|
||
++i;
|
||
}
|
||
con->skill = SK_ALCHEMY;
|
||
con->minskill = potionlevel[p]*2;
|
||
con->maxsize = -1;
|
||
con->reqsize = 1;
|
||
|
||
names[0] = NULL;
|
||
{
|
||
int ci;
|
||
for (ci=0;translation[ci][0];++ci) {
|
||
if (!strcmp(translation[ci][0], potionnames[0][p])) {
|
||
names[0] = translation[ci][1];
|
||
names[1] = translation[ci][2];
|
||
}
|
||
}
|
||
}
|
||
if (!names[0]) {
|
||
names[0] = reverse_lookup(lang, potionnames[0][p]);
|
||
names[1] = reverse_lookup(lang, potionnames[1][p]);
|
||
}
|
||
|
||
rtype = new_resourcetype(names, appearance, RTF_ITEM|RTF_POOLED);
|
||
if (p==P_FOOL) rtype->flags |= RTF_SNEAK;
|
||
oldresourcetype[potion2res(p)] = rtype;
|
||
itype = new_itemtype(rtype, ITF_POTION, 0, 0);
|
||
itype->construction = con;
|
||
itype->use = use_potion;
|
||
oldpotiontype[p] = new_potiontype(itype, (terrain_t)p/3);
|
||
oldpotiontype[p]->level = potionlevel[p];
|
||
oldpotiontype[p]->text = potiontext[p];
|
||
if (p==P_FOOL) itype->useonother = &use_foolpotion;
|
||
}
|
||
oldpotiontype[P_WARMTH]->use = &use_warmthpotion;
|
||
oldpotiontype[P_HEILWASSER]->use = &use_healingpotion;
|
||
oldpotiontype[P_BAUERNBLUT]->use = &use_bloodpotion;
|
||
}
|
||
|
||
resource_type * r_silver;
|
||
resource_type * r_aura;
|
||
resource_type * r_permaura;
|
||
resource_type * r_peasants;
|
||
resource_type * r_unit;
|
||
resource_type * r_hp;
|
||
|
||
resource_type * r_silver;
|
||
item_type * i_silver;
|
||
|
||
static const char * names[] = {
|
||
"money", "money_p",
|
||
"person", "person_p",
|
||
"permaura", "permaura_p",
|
||
"hp", "hp_p",
|
||
"peasant", "peasant_p",
|
||
"aura", "aura_p",
|
||
"unit", "unit_p"
|
||
};
|
||
|
||
static int
|
||
item_score(item_t i)
|
||
{
|
||
const luxury_type * ltype;
|
||
|
||
switch (i) {
|
||
case I_IRON:
|
||
case I_WOOD:
|
||
case I_STONE:
|
||
case I_HORSE:
|
||
return 10;
|
||
case I_MALLORN:
|
||
return 30;
|
||
case I_LAEN:
|
||
return 100;
|
||
case I_WAGON:
|
||
return 60;
|
||
case I_SHIELD:
|
||
return 30;
|
||
case I_LAENSWORD:
|
||
return 400;
|
||
case I_CHAIN_MAIL:
|
||
return 40;
|
||
case I_PLATE_ARMOR:
|
||
return 60;
|
||
case I_BALM:
|
||
case I_SPICES:
|
||
case I_JEWELERY:
|
||
case I_MYRRH:
|
||
case I_OIL:
|
||
case I_SILK:
|
||
case I_INCENSE:
|
||
ltype = resource2luxury(olditemtype[i]->rtype);
|
||
if (ltype) return ltype->price / 5;
|
||
return 0;
|
||
case I_AMULET_OF_HEALING:
|
||
case I_AMULET_OF_TRUE_SEEING:
|
||
case I_RING_OF_INVISIBILITY:
|
||
case I_RING_OF_POWER:
|
||
case I_CHASTITY_BELT:
|
||
case I_TROLLBELT:
|
||
case I_RING_OF_NIMBLEFINGER:
|
||
case I_FEENSTIEFEL:
|
||
return 6000;
|
||
case I_ANTIMAGICCRYSTAL:
|
||
return 2000;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static void
|
||
init_oldscores(void)
|
||
{
|
||
item_t i;
|
||
|
||
for (i = 0;olditemtype[i];i++) {
|
||
item_type * itype = olditemtype[i];
|
||
itype->score = item_score(i);
|
||
}
|
||
}
|
||
|
||
void
|
||
init_resources(void)
|
||
{
|
||
static boolean initialized = false;
|
||
if (initialized) return;
|
||
initialized = true;
|
||
/* silver was never an item: */
|
||
r_silver = new_resourcetype(&names[0], NULL, RTF_ITEM|RTF_POOLED);
|
||
i_silver = new_itemtype(r_silver, ITF_NONE, 1/*weight*/, 0);
|
||
r_silver->uchange = res_changeitem;
|
||
|
||
r_permaura = new_resourcetype(&names[4], NULL, RTF_NONE);
|
||
r_permaura->uchange = res_changepermaura;
|
||
|
||
r_hp = new_resourcetype(&names[6], NULL, RTF_NONE);
|
||
r_hp->uchange = res_changehp;
|
||
|
||
r_peasants = new_resourcetype(&names[8], NULL, RTF_NONE);
|
||
r_peasants->uchange = res_changepeasants;
|
||
|
||
r_aura = new_resourcetype(&names[10], NULL, RTF_NONE);
|
||
r_aura->uchange = res_changeaura;
|
||
|
||
r_unit = new_resourcetype(&names[12], NULL, RTF_NONE);
|
||
r_unit->uchange = res_changeperson;
|
||
|
||
oldresourcetype[R_SILVER] = r_silver;
|
||
oldresourcetype[R_AURA] = r_aura;
|
||
oldresourcetype[R_PERMAURA] = r_permaura;
|
||
oldresourcetype[R_HITPOINTS] = r_hp;
|
||
oldresourcetype[R_PEASANTS] = r_peasants;
|
||
oldresourcetype[R_UNIT] = r_unit;
|
||
|
||
/* alte typen registrieren: */
|
||
init_olditems();
|
||
init_oldherbs();
|
||
init_oldpotions();
|
||
init_oldscores();
|
||
}
|
||
|
||
int
|
||
get_money(const unit * u)
|
||
{
|
||
const item * i = u->items;
|
||
while (i && i->type!=i_silver) i=i->next;
|
||
if (i==NULL) return 0;
|
||
return i->number;
|
||
}
|
||
|
||
int
|
||
set_money(unit * u, int v)
|
||
{
|
||
item ** ip = &u->items;
|
||
while (*ip && (*ip)->type!=i_silver) ip = &(*ip)->next;
|
||
if ((*ip)==NULL && v) {
|
||
i_add(&u->items, i_new(i_silver, v));
|
||
return v;
|
||
}
|
||
if ((*ip)!=NULL) {
|
||
if (v) (*ip)->number = v;
|
||
else i_remove(ip, *ip);
|
||
}
|
||
return v;
|
||
}
|
||
|
||
int
|
||
change_money(unit * u, int v)
|
||
{
|
||
item ** ip = &u->items;
|
||
while (*ip && (*ip)->type!=i_silver) ip = &(*ip)->next;
|
||
if ((*ip)==NULL && v) {
|
||
i_add(&u->items, i_new(i_silver, v));
|
||
return v;
|
||
}
|
||
if ((*ip)!=NULL) {
|
||
item * i = *ip;
|
||
if (i->number + v != 0) {
|
||
i->number += v;
|
||
return i->number;
|
||
}
|
||
else i_free(i_remove(ip, *ip));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
|
||
static local_names * rnames;
|
||
|
||
const resource_type *
|
||
findresourcetype(const char * name, const struct locale * lang)
|
||
{
|
||
local_names * rn = rnames;
|
||
variant token;
|
||
|
||
while (rn) {
|
||
if (rn->lang==lang) break;
|
||
rn = rn->next;
|
||
}
|
||
if (!rn) {
|
||
const resource_type * rtl = resourcetypes;
|
||
rn = calloc(sizeof(local_names), 1);
|
||
rn->next = rnames;
|
||
rn->lang = lang;
|
||
while (rtl) {
|
||
token.v = (void*)rtl;
|
||
addtoken(&rn->names, locale_string(lang, rtl->_name[0]), token);
|
||
addtoken(&rn->names, locale_string(lang, rtl->_name[1]), token);
|
||
rtl=rtl->next;
|
||
}
|
||
rnames = rn;
|
||
}
|
||
|
||
if (findtoken(&rn->names, name, &token)==E_TOK_NOMATCH) return NULL;
|
||
return (const resource_type*)token.v;
|
||
}
|
||
|
||
attrib_type at_showitem = {
|
||
"showitem"
|
||
};
|
||
|
||
static local_names * inames;
|
||
|
||
void
|
||
init_itemnames(void)
|
||
{
|
||
int i;
|
||
for (i=0;localenames[i];++i) {
|
||
const struct locale * lang = find_locale(localenames[i]);
|
||
boolean exist = false;
|
||
local_names * in = inames;
|
||
|
||
while (in!=NULL) {
|
||
if (in->lang==lang) {
|
||
exist = true;
|
||
break;
|
||
}
|
||
in = in->next;
|
||
}
|
||
if (in==NULL) in = calloc(sizeof(local_names), 1);
|
||
in->next = inames;
|
||
in->lang = lang;
|
||
|
||
if (!exist) {
|
||
int key;
|
||
for (key=0;key!=IMAXHASH;++key) {
|
||
const item_type * itl;
|
||
for (itl=itemtypes[key];itl;itl=itl->next) {
|
||
variant var;
|
||
const char * iname = locale_string(lang, itl->rtype->_name[0]);
|
||
if (findtoken(&in->names, iname, &var)==E_TOK_NOMATCH || var.v!=itl) {
|
||
var.v = (void*)itl;
|
||
addtoken(&in->names, iname, var);
|
||
addtoken(&in->names, locale_string(lang, itl->rtype->_name[1]), var);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
inames = in;
|
||
}
|
||
}
|
||
|
||
const item_type *
|
||
finditemtype(const char * name, const struct locale * lang)
|
||
{
|
||
local_names * in = inames;
|
||
variant var;
|
||
|
||
while (in!=NULL) {
|
||
if (in->lang==lang) break;
|
||
in=in->next;
|
||
}
|
||
if (in==NULL) {
|
||
init_itemnames();
|
||
for (in=inames;in->lang!=lang;in=in->next) ;
|
||
}
|
||
if (findtoken(&in->names, name, &var)==E_TOK_NOMATCH) return NULL;
|
||
return (const item_type*)var.v;
|
||
}
|
||
|
||
static void
|
||
init_resourcelimit(attrib * a)
|
||
{
|
||
a->data.v = calloc(sizeof(resource_limit), 1);
|
||
}
|
||
|
||
static void
|
||
finalize_resourcelimit(attrib * a)
|
||
{
|
||
free(a->data.v);
|
||
}
|
||
|
||
attrib_type at_resourcelimit = {
|
||
"resourcelimit",
|
||
init_resourcelimit,
|
||
finalize_resourcelimit,
|
||
};
|
||
|
||
const char*
|
||
resname(resource_t res, int index)
|
||
{
|
||
const item_type * itype = resource2item(oldresourcetype[res]);
|
||
if (itype!=NULL) {
|
||
return locale_string(NULL, resourcename(oldresourcetype[res], index));
|
||
}
|
||
else if (res == R_AURA) {
|
||
return index?"aura_p":"aura";
|
||
} else if (res == R_PERMAURA) {
|
||
return index?"permaura_p":"permaura";
|
||
} else if (res == R_PEASANTS) {
|
||
return index?"peasant_p":"peasant";
|
||
} else if (res == R_UNIT) {
|
||
return index?"unit_p":"unit";
|
||
} else if (res == R_HITPOINTS) {
|
||
return index?"hp_p":"hp";
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
void
|
||
register_resources(void)
|
||
{
|
||
register_function((pf_generic)mod_elves_only, "mod_elves_only");
|
||
register_function((pf_generic)res_changeitem, "changeitem");
|
||
register_function((pf_generic)res_changeperson, "changeperson");
|
||
register_function((pf_generic)res_changepeasants, "changepeasants");
|
||
register_function((pf_generic)res_changepermaura, "changepermaura");
|
||
register_function((pf_generic)res_changehp, "changehp");
|
||
register_function((pf_generic)res_changeaura, "changeaura");
|
||
|
||
register_function((pf_generic)limit_oldtypes, "limit_oldtypes");
|
||
|
||
register_function((pf_generic)use_oldresource, "useoldresource");
|
||
register_function((pf_generic)use_olditem, "useolditem");
|
||
register_function((pf_generic)use_potion, "usepotion");
|
||
register_function((pf_generic)use_tacticcrystal, "usetacticcrystal");
|
||
register_function((pf_generic)use_birthdayamulet, "usebirthdayamulet");
|
||
register_function((pf_generic)use_antimagiccrystal, "useantimagiccrystal");
|
||
register_function((pf_generic)use_warmthpotion, "usewarmthpotion");
|
||
register_function((pf_generic)use_bloodpotion, "usebloodpotion");
|
||
register_function((pf_generic)use_foolpotion, "usefoolpotion");
|
||
register_function((pf_generic)use_mistletoe, "usemistletoe");
|
||
register_function((pf_generic)use_magicboost, "usemagicboost");
|
||
register_function((pf_generic)use_snowball, "usesnowball");
|
||
|
||
register_function((pf_generic)give_horses, "givehorses");
|
||
|
||
/* make sure noone has deleted an I_ tpe without deleting the R_ type that goes with it! */
|
||
assert((int)I_SACK_OF_CONSERVATION == (int)R_SACK_OF_CONSERVATION);
|
||
}
|