forked from github/server
COMPATIBILITY macro removed, hasn't been used since item_type got introduced.
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@ -3096,18 +3096,6 @@ make_summary(void)
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s->ruestungen += get_item(u, I_CHAIN_MAIL);
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s->ruestungen += get_item(u, I_PLATE_ARMOR);
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#ifdef COMPATIBILITY
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s->ruestungen += get_item(u, I_CLOAK_OF_INVULNERABILITY);
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s->artefakte += get_item(u, I_AMULET_OF_DARKNESS);
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s->artefakte += get_item(u, I_AMULET_OF_HEALING);
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s->artefakte += get_item(u, I_CLOAK_OF_INVULNERABILITY);
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s->artefakte += get_item(u, I_SHIELDSTONE);
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s->artefakte += get_item(u, I_STAFF_OF_FIRE);
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s->artefakte += get_item(u, I_STAFF_OF_LIGHTNING);
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s->artefakte += get_item(u, I_WAND_OF_TELEPORTATION);
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#endif
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s->artefakte += get_item(u, I_AMULET_OF_TRUE_SEEING);
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s->artefakte += get_item(u, I_RING_OF_INVISIBILITY);
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s->artefakte += get_item(u, I_SPHERE_OF_INVISIBILITY);
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@ -265,9 +265,6 @@ attack_catapult(const troop * at, int * casualties, int row)
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}
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enum {
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#ifdef COMPATIBILITY
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AR_MAGICAL,
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#endif
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AR_PLATE,
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AR_CHAIN,
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AR_RUSTY_CHAIN,
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@ -287,9 +284,6 @@ typedef struct armordata {
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static armordata armortable[] =
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/* penalty; magres; prot; shield; item; */
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{
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#ifdef COMPATIBILITY
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{-0.80, 5, 0, I_CLOAK_OF_INVULNERABILITY },
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#endif
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{ 0.30, 0.00, 5, 0, I_PLATE_ARMOR},
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{ 0.15, 0.00, 3, 0, I_CHAIN_MAIL},
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{ 0.30, 0.00, 3, 0, I_RUSTY_CHAIN_MAIL},
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@ -101,8 +101,6 @@ struct building_type;
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#define NEW_RECEIPIES /* Vereinfachte, besser verteilte Kräuterzutaten für Tränke */
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#define GOBLINKILL
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#undef COMPATIBILITY
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#define MONSTER_FACTION 0 /* Die Partei, in der die Monster sind. */
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/**
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@ -943,16 +943,6 @@ static t_item itemdata[MAXITEMS] = {
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{"Weihrauch", "Weihrauch", "Weihrauch", "Weihrauch"},
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IS_LUXURY, 0, 0, {0, 0, 0, 0, 0, 0}, 200, 4, 0, NULL
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},
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#ifdef COMPATIBILITY
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{ /* I_AMULET_OF_DARKNESS */
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{"Amulett der Dunkelheit", "Amulette der Dunkelheit", "Amulett", "Amulette"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_AMULET_OF_DEATH */
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{"Amulett des Todes", "Amulette des Todes", "Amulett", "Amulette"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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#endif
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{ /* I_AMULET_OF_HEALING */
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{"Amulett der Heilung", "Amulette der Heilung", "Amulett", "Amulette"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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@ -962,13 +952,6 @@ static t_item itemdata[MAXITEMS] = {
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"Amulette"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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#ifdef COMPATIBILITY
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{ /* I_CLOAK_OF_INVULNERABILITY 23 */
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{"Mantel der Unverletzlichkeit", "Mäntel der Unverletzlichkeit",
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"Kettenhemd", "Kettenhemden"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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#endif
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{ /* I_RING_OF_INVISIBILITY 24 */
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{"Ring der Unsichtbarkeit", "Ringe der Unsichtbarkeit", "", ""},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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@ -982,37 +965,6 @@ static t_item itemdata[MAXITEMS] = {
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"Flammenschwert", "Flammenschwerter"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
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},
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#ifdef COMPATIBILITY
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{ /* I_SHIELDSTONE 27 */
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{"Schildstein", "Schildsteine", "Amulett", "Amulette"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_STAFF_OF_FIRE 28 */
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{"Zauberstab des Feuers", "Zauberstäbe des Feuers", "Zauberstab",
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"Zauberstäbe"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_STAFF_OF_LIGHTNING 29 */
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{"Zauberstab der Blitze", "Zauberstäbe der Blitze", "Zauberstab",
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"Zauberstäbe"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_WAND_OF_TELEPORTATION 30 */
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{"Zauberstab der Teleportation", "Zauberstäbe der Teleportation",
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"Zauberstab", "Zauberstäbe"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_EYE_OF_HORAX 31 */
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{"Kristallauge des Einhorns", "Kristallaugen des Einhorns",
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"Kristallauge des Einhorns", "Kristallaugen des Einhorns"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_TELEPORTCRYSTAL 32 */
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{"Kristall der Weiten Reise", "Kristalle der Weiten Reise",
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"Kristall der Weiten Reise", "Kristalle der Weiten Reise"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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#endif
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{ /* I_DRAGONHEAD 33 */
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{"Drachenkopf", "Drachenköpfe", "Drachenkopf", "Drachenköpfe"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
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@ -1066,33 +1018,6 @@ static t_item itemdata[MAXITEMS] = {
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{"Mandelkern", "Mandelkerne", "Mandelkern", "Mandelkerne"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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#ifdef COMPATIBILITY
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{ /* I_STAB_DES_SCHICKSALS 53 */
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{"Stab des Schicksals", "Stäbe des Schicksals",
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"Stab des Schicksals", "Stäbe des Schicksals"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_STAB_DER_VERDAMMNIS 54 */
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{"Stab der Verdammnis", "Stäbe der Verdammnis",
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"Stab der Verdammnis", "Stäbe der Verdammnis"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_STAB_DES_TODES 55 */
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{"Stab des Todes", "Stäbe des Todes",
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"Stab des Todes", "Stäbe des Todes"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_STAB_DES_CHAOS 56 */
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{"Stab des Chaos", "Stäbe des Chaos",
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"Stab des Chaos", "Stäbe des Chaos"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_STECKEN_DER_MACHT 57 */
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{"Stecken der Macht", "Stecken der Macht",
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"Stecken der Macht", "Stecken der Macht"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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#endif
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{ /* I_AMULETT_DES_TREFFENS 58 */
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{"Amulett des Treffens", "Amulette des Treffens",
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"Amulett des Treffens", "Amulette des Treffens"},
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@ -296,27 +296,11 @@ enum {
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I_SILK,
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I_INCENSE,
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/* alte Artefakte */
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#ifdef COMPATIBILITY
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I_AMULET_OF_DARKNESS, /* weg */
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I_AMULET_OF_DEATH, /* weg */
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#endif
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I_AMULET_OF_HEALING,
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I_AMULET_OF_TRUE_SEEING,
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#ifdef COMPATIBILITY
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I_CLOAK_OF_INVULNERABILITY, /* weg */
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#endif
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I_RING_OF_INVISIBILITY,
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I_RING_OF_POWER,
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I_FIRESWORD, /* Runenschwert ersetzen durch Flammenschwert */
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#ifdef COMPATIBILITY
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I_SHIELDSTONE, /* weg */
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I_STAFF_OF_FIRE, /* weg */
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I_STAFF_OF_LIGHTNING, /* weg */
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I_WAND_OF_TELEPORTATION, /* weg */
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/* Ende alte Artefakte */
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I_EYE_OF_HORAX,
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I_TELEPORTCRYSTAL,
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#endif
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I_DRAGONHEAD,
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I_CHASTITY_BELT, /* bleibt */
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I_GREATSWORD,
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@ -387,26 +371,11 @@ enum {
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R_OIL,
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R_SILK,
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R_INCENSE,
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#ifdef COMPATIBILITY
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R_AMULET_OF_DARKNESS,
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R_AMULET_OF_DEATH,
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#endif
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R_AMULET_OF_HEALING,
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R_AMULET_OF_TRUE_SEEING,
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#ifdef COMPATIBILITY
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R_CLOAK_OF_INVULNERABILITY,
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#endif
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R_RING_OF_INVISIBILITY,
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R_RING_OF_POWER,
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R_FIRESWORD,
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#ifdef COMPATIBILITY
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R_SHIELDSTONE,
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R_STAFF_OF_FIRE,
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R_STAFF_OF_LIGHTNING,
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R_WAND_OF_TELEPORTATION,
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R_EYE_OF_HORAX,
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R_TELEPORTCRYSTAL,
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#endif
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R_DRAGONHEAD,
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R_CHASTITY_BELT,
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R_GREATSWORD,
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@ -420,13 +389,6 @@ enum {
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R_APFEL,
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R_NUSS,
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R_MANDELKERN,
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#ifdef COMPATIBILITY
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R_STAB_DES_SCHICKSALS,
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R_STAB_DER_VERDAMMNIS,
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R_STAB_DES_TODES,
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R_STAB_DES_CHAOS,
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R_STECKEN_DER_MACHT,
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#endif
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R_AMULETT_DES_TREFFENS,
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R_DRACHENBLUT,
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R_FEENSTIEFEL,
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@ -1817,12 +1817,10 @@ readgame(const char * filename, int backup)
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if (global.data_version >= GLOBAL_ATTRIB_VERSION) {
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a_read(F, &global.attribs);
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}
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#ifndef COMPATIBILITY
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if (global.data_version < ITEMTYPE_VERSION) {
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fprintf(stderr, "kann keine alten datenfiles einlesen");
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exit(-1);
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}
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#endif
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global.data_turn = turn = ri(F);
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ri(F); /* max_unique_id = */
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nextborder = ri(F);
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