forked from github/server
68433ad0d1
Konfigurierbarkeit ahoi.
102 lines
2.7 KiB
C
102 lines
2.7 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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#ifndef H_KRNL_SHIP
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#define H_KRNL_SHIP
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define DAMAGE_SCALE 100 /* multiplier for sh->damage */
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/* ship_type::flags */
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#define SFL_OPENSEA 0x01
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#define SFL_FLY 0x02
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typedef struct ship_type {
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const char * name[2];
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int range; /* range in regions */
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int flags; /* flags */
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int combat; /* modifier for combat */
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double storm; /* multiplier for chance to drift in storm */
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double damage; /* multiplier for damage taken by the ship */
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int cabins; /* max. cabins (people) */
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int cargo; /* max. cargo (weight) */
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int cptskill; /* min. skill of captain */
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int minskill; /* min. skill to sail this (crew) */
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int sumskill; /* min. sum of crew+captain */
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const struct terrain_type ** coasts; /* coast that this ship can land on */
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struct construction * construction; /* how to build a ship */
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} ship_type;
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typedef struct ship_typelist {
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struct ship_typelist * next;
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const ship_type * type;
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} ship_typelist;
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extern ship_typelist *shiptypes;
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/* Alte Schiffstypen: */
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extern const ship_type * st_find(const char* name);
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extern void st_register(const ship_type * type);
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#define NOSHIP NULL
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#define SF_DRIFTED 1<<0
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#define SF_MOVED 1<<1
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#define SF_DAMAGED 1<<2 /* for use in combat */
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typedef struct ship {
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struct ship *next;
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struct ship *nexthash;
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int no;
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struct region *region;
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char *name;
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char *display;
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struct attrib * attribs;
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int size;
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int damage; /* damage in 100th of a point of size */
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unsigned int flags;
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const struct ship_type * type;
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direction_t coast;
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} ship;
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extern void damage_ship(ship *sh, double percent);
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extern struct unit *captain(ship *sh, struct region *r);
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extern struct unit *shipowner(const struct ship * sh);
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extern int shipcapacity(const struct ship * sh);
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extern void getshipweight(const struct ship * sh, int *weight, int *cabins);
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extern ship *new_ship(const struct ship_type * stype, const struct locale * lang, struct region * r);
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extern const char *shipname(const struct ship * sh);
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extern struct ship *findship(int n);
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extern struct ship *findshipr(const struct region *r, int n);
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extern const struct ship_type * findshiptype(const char *s, const struct locale * lang);
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extern void register_ships(void);
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extern void destroy_ship(struct ship * s);
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#ifdef __cplusplus
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}
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#endif
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#endif
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