server/scripts/tests/e2/e2features.lua
CTD 8f21aa7a11 repairing lua tests
Das ist totales Chaos, viele Testcases wurden einfach nicht ausgeführt
weil sie nicht in den init files stehen.
Etwas neu strukturiert, Test laufen jetzt auch wenn sie nicht aus dem
eressea root Ordner gestartet werden wie in s/runtest und es sind einige
Testcases mehr als bisher. Auch macht Travis jetzt die E3 Test. Dabei
ist ein schwerwiegender Fehler beim neuen Bewache aufgefallen!
2015-02-13 16:03:05 +01:00

336 lines
8.8 KiB
Lua

require "lunit"
module("tests.e2.e2features", package.seeall, lunit.testcase )
local function one_unit(r, f)
local u = unit.create(f, r, 1)
u:add_item("money", u.number * 100)
u:clear_orders()
return u
end
local function two_factions()
local f1 = faction.create("one@eressea.de", "human", "de")
local f2 = faction.create("two@eressea.de", "human", "de")
return f1, f2
end
local function two_units(r, f1, f2)
return one_unit(r, f1), one_unit(r, f2)
end
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.economy.food", "4")
end
function test_learn()
eressea.settings.set("study.random_progress", "0")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
f.age = 20
local u = unit.create(f, r)
u:clear_orders()
u:add_order("@LERNEN Reiten")
process_orders()
assert_equal(1, u:get_skill("riding"))
process_orders()
process_orders()
assert_equal(2, u:get_skill("riding"))
process_orders()
process_orders()
process_orders()
assert_equal(3, u:get_skill("riding"))
end
function test_teach()
eressea.settings.set("study.random_progress", "0")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
f.age = 20
local u = unit.create(f, r, 10)
local u2 = unit.create(f, r)
u:clear_orders()
u:add_order("@LERNEN reiten")
u2:clear_orders()
u2:add_order("LEHREN " .. itoa36(u.id))
u2:set_skill("riding", 4)
process_orders()
assert_equal(1, u:get_skill("riding"))
process_orders()
assert_equal(2, u:get_skill("riding"))
end
function test_rename()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r)
u:add_item("aoh", 1)
assert_equal(u:get_item("ao_healing"), 1)
end
function DISABLE_test_alp()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u.race = "elf"
u:set_skill("magic", 10)
u:add_item("money", 3010)
u.magic = "illaun"
u.aura = 200
u.ship = s1
u:add_spell("summon_alp")
u:clear_orders()
u:add_order("ZAUBERE 'Alp' " .. itoa36(u2.id))
process_orders()
print(get_turn(), f)
write_reports()
end
function test_unit_limit_is_1500()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
for i = 1,1500 do
unit.create(f, r, 1)
end
local u = unit.create(f, r, 0)
u:add_item("money", 20000)
u:clear_orders()
u:add_order("REKRUTIEREN 1")
process_orders()
assert_equal(1, u.number)
end
function test_ship_capacity()
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")
local f = faction.create("noreply@eressea.de", "human", "de")
-- u1 is at the limit and moves
local s1 = ship.create(r, "boat")
local u1 = unit.create(f, r, 5)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH O O")
-- u2 has too many people
local s2 = ship.create(r, "boat")
local u2 = unit.create(f, r, 6)
u2.ship = s2
u2:set_skill("sailing", 10)
u2:clear_orders()
u2:add_order("NACH O O")
-- u4 has too much stuff
local s4 = ship.create(r, "boat")
local u4 = unit.create(f, r, 5)
u4.ship = s4
u4:set_skill("sailing", 10)
u4:add_item("sword", 1)
u4:clear_orders()
u4:add_order("NACH O O")
process_orders()
-- print(s.region, u.region, r2)
assert_equal(r2, u1.region, "boat with 5 humans did not move")
assert_not_equal(r2, u2.region, "boat with too many people has moved")
assert_not_equal(r2, u4.region, "boat with too much cargo has moved")
end
function test_levitate()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 2)
local s = ship.create(r, "boat")
u.ship = s
u.age = 20
u:set_skill("sailing", 5)
u:add_item("money", 100)
u:clear_orders()
u:add_order("ARBEITE")
levitate_ship(u.ship, u, 2, 1)
assert_equal(32, u.ship.flags)
process_orders()
assert_equal(0, u.ship.flags)
end
function test_terrains()
local terrains = { "hell", "wall1", "corridor1" }
for k,v in ipairs(terrains) do
local r = region.create(k, k, v)
assert_not_equal(nil, r)
end
end
function test_races()
local races = { "wolf", "orc", "human", "demon" }
for k,v in ipairs(races) do
local f = faction.create("noreply@eressea.de", "human", "de")
assert_not_equal(nil, f)
end
end
function test_can_give_person()
local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
u1:add_order("KONTAKTIERE ".. itoa36(u2.id))
process_orders()
assert_equal(9, u2.number)
assert_equal(11, u1.number)
end
function test_no_uruk()
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
assert_equal(f1.race, "orc")
end
function test_snowman()
local r = region.create(0, 0, "glacier")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("snowman", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Schneemann")
process_orders()
for u2 in r.units do
if u2.id~=u.id then
assert_equal(u2.race, "snowman")
u = nil
break
end
end
assert_equal(nil, u)
end
function test_block_movement()
eressea.settings.set("rules.guard.base_stop_prob", "0.3")
eressea.settings.set("rules.guard.amulet_stop_prob", "0.0")
eressea.settings.set("rules.guard.skill_stop_prob", "0.1")
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local f1, f2 = two_factions()
f1.age=20
f2.age=20
local u11 = one_unit(r1, f1)
local u2 = { }
for i = 1, 20 do
u2[i] = one_unit(r0, f2)
end
u11:add_item("sword", 1)
u11:add_item("money", 1)
u11:set_skill("melee", 1)
u11:set_skill("perception", 7)
u11:clear_orders()
u11:add_order("BEWACHEN")
process_orders()
for i, u in ipairs(u2) do
u:add_item("horse", 1)
u:set_skill("riding", 1)
u:clear_orders()
u:add_order("NACH o o")
end
u2[1]:set_skill("stealth", 8)
process_orders()
assert_equal(r2, u2[1].region, "nobody should see me")
for i, u in ipairs(u2) do
if i > 1 then
assert_equal(r1, u.region, "perception +7 should always stop me")
end
end
end
function test_block_movement_aots()
eressea.settings.set("rules.guard.base_stop_prob", "0.0")
eressea.settings.set("rules.guard.skill_stop_prob", "1.0")
eressea.settings.set("rules.guard.amulet_stop_prob", "1.0")
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local f1, f2 = two_factions()
f1.age=20
f2.age=20
local u11, u12 = two_units(r1, f1, f1)
local u21, u22 = two_units(r0, f2, f2)
for i, u in ipairs ({ u11, u12 }) do
u:add_item("sword", 1)
u:add_item("money", 1)
u:set_skill("melee", 1)
u:clear_orders()
u:add_order("BEWACHEN")
end
process_orders()
for i, u in ipairs ({ u21, u22 }) do
u:add_item("horse", 1)
u:set_skill("riding", 1)
u:clear_orders()
u:add_order("NACH o o")
end
u12:add_item("aots", 1)
u22:set_skill("stealth", 1)
process_orders()
assert_equal(r1, u21.region, "unit with amulet should stop me")
assert_equal(r2, u22.region, "nobody should see me")
end
function test_stonegolems()
local r0 = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "stonegolem", "de")
local u1 = unit.create(f1, r0, 1)
local u2 = unit.create(f1, r0, 2)
local c1 = building.create(r0, "castle")
c1.size = 226
u1:set_skill("building", 1)
u2:set_skill("building", 1)
-- test that no server crash occur
u1:clear_orders()
u1:add_order("Mache Burg")
process_orders()
assert_equal(0 ,u1.number, "There shoud be no Stone Golems")
-- end test server crash
-- test that Stone Golems build for four stones
u2:clear_orders()
u2:add_order("MACHE 4 BURG " .. itoa36(c1.id))
process_orders()
assert_equal(230, c1.size, "resulting size should be 230")
assert_equal(1 ,u2.number, "There shoud be one Stone Golems")
-- end test Stone Golems four stones
end