server/scripts/tests/e2
Enno Rehling 4d07782e7d Merge branch 'master' into develop
Conflicts:
	scripts/tests/e2/init.lua
	scripts/tests/e3/init.lua
	src/economy.c
	src/economy.test.c
2017-03-06 06:27:31 +01:00
..
destroy.lua fix segfault, disable intermittent test 2015-08-20 16:17:19 +02:00
e2features.lua Merge branch 'master' into develop 2017-03-06 06:27:31 +01:00
guard.lua fix lua tests to not expect numeric values for unit.guard 2016-10-31 20:12:19 +01:00
init.lua Merge branch 'master' into develop 2017-03-06 06:27:31 +01:00
items.lua testing insect warmth potion 2017-02-27 20:26:48 +01:00
movement.lua fix intermittent piracy test. 2016-09-02 09:09:55 +02:00
shiplanding.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 14:16:17 +02:00
ships.lua simple and basic tests for ships 2015-08-07 13:03:19 +02:00
spells.lua configuration type-fixes: int to bool where appropriate (possibly incomplete) 2015-09-11 10:04:08 +02:00
stealth.lua fixing TARNE PARTEI NUMMER tests 2015-11-09 14:17:12 +01:00
undead.lua add test coverage for bug report 2094 (prove that it is invalid) 2015-07-02 08:55:05 +02:00