forked from github/server
fix lua tests to not expect numeric values for unit.guard
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313d988e59
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@ -13,24 +13,24 @@ function test_guard_unarmed()
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local r1 = region.create(0, 0, "plain")
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local f1 = faction.create("hodor@eressea.de", "human", "de")
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local u1 = unit.create(f1, r1, 1)
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assert_equal(nil, u1.guard)
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assert_equal(false, u1.guard)
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u1:clear_orders()
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u1:add_order("BEWACHE")
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process_orders()
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assert_equal(nil, u1.guard)
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assert_equal(false, u1.guard)
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end
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function test_guard_armed()
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local r1 = region.create(0, 0, "plain")
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local f1 = faction.create("hodor@eressea.de", "human", "de")
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local u1 = unit.create(f1, r1, 1)
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assert_equal(nil, u1.guard)
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assert_equal(false, u1.guard)
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u1:add_item("sword", 1)
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u1:set_skill("melee", 2)
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u1:clear_orders()
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u1:add_order("BEWACHE")
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process_orders()
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assert_equal(249, u1.guard)
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assert_equal(true, u1.guard)
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end
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function test_guard_allows_move_after_combat() -- bug 1493
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@ -47,7 +47,7 @@ function test_guard_allows_move_after_combat() -- bug 1493
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u1:clear_orders()
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u1:add_order("BEWACHE")
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process_orders()
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assert_equal(249, u1.guard)
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assert_equal(true, u1.guard)
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u1:clear_orders()
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u1:add_order("NACH O")
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u1:add_order("ATTACKIERE " .. itoa36(u2.id))
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@ -67,7 +67,7 @@ function test_no_guard_no_move_after_combat() -- bug 1493
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u1:add_order("BEWACHE")
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u1:add_item("sword", 10)
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u1:set_skill("melee", 2)
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assert_equal(nil, u1.guard)
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assert_equal(false, u1.guard)
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u1:clear_orders()
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u1:add_order("NACH O")
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u1:add_order("ATTACKIERE " .. itoa36(u2.id))
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