forked from github/server
381 lines
10 KiB
C
381 lines
10 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "alchemy.h"
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#include "move.h"
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#include "skill.h"
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#include "study.h"
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#include <kernel/item.h>
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#include <kernel/faction.h>
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#include <kernel/messages.h>
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#include <kernel/build.h>
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#include <kernel/region.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/gamedata.h>
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#include <util/base36.h>
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#include <util/log.h>
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#include <util/rand.h>
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#include <storage.h>
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/* libc includes */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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/* ------------------------------------------------------------- */
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void herbsearch(unit * u, int max)
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{
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region * r = u->region;
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int herbsfound;
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const item_type *whichherb;
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int effsk = effskill(u, SK_HERBALISM, 0);
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if (effsk == 0) {
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cmistake(u, u->thisorder, 59, MSG_PRODUCE);
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return;
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}
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if (is_guarded(r, u, GUARD_PRODUCE)) {
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cmistake(u, u->thisorder, 70, MSG_EVENT);
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return;
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}
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whichherb = rherbtype(r);
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if (whichherb == NULL) {
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cmistake(u, u->thisorder, 108, MSG_PRODUCE);
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return;
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}
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if (max)
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max = _min(max, rherbs(r));
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else
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max = rherbs(r);
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herbsfound = ntimespprob(effsk * u->number,
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(double)rherbs(r) / 100.0F, -0.01F);
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herbsfound = _min(herbsfound, max);
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rsetherbs(r, (short) (rherbs(r) - herbsfound));
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if (herbsfound) {
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produceexp(u, SK_HERBALISM, u->number);
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i_change(&u->items, whichherb, herbsfound);
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ADDMSG(&u->faction->msgs, msg_message("herbfound",
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"unit region amount herb", u, r, herbsfound, whichherb->rtype));
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}
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else {
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ADDMSG(&u->faction->msgs, msg_message("researchherb_none",
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"unit region", u, r));
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}
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}
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static int begin_potion(unit * u, const potion_type * ptype, struct order *ord)
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{
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bool rule_multipotion;
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assert(ptype != NULL);
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/* should we allow multiple different potions to be used the same turn? */
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rule_multipotion = config_get_int("rules.magic.multipotion", 0) != 0;
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if (!rule_multipotion) {
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const potion_type *use = ugetpotionuse(u);
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if (use != NULL && use != ptype) {
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ADDMSG(&u->faction->msgs,
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msg_message("errusingpotion", "unit using command",
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u, use->itype->rtype, ord));
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return ECUSTOM;
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}
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}
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return 0;
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}
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static void end_potion(unit * u, const potion_type * ptype, int amount)
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{
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use_pooled(u, ptype->itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
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amount);
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usetpotionuse(u, ptype);
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ADDMSG(&u->faction->msgs, msg_message("usepotion",
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"unit potion", u, ptype->itype->rtype));
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}
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static int potion_water_of_life(unit * u, region *r, int amount) {
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int wood = 0;
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int tree_type = config_get_int("rules.magic.wol_type", 1);
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int tree_count = config_get_int("rules.magic.wol_effect", 10);
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/* mallorn is required to make mallorn forests, wood for regular ones */
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if (fval(r, RF_MALLORN)) {
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wood = use_pooled(u, rt_find("mallorn"),
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GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, tree_count * amount);
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}
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else {
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wood = use_pooled(u, rt_find("log"),
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GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, tree_count * amount);
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}
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if (r->land == 0)
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wood = 0;
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if (wood < tree_count * amount) {
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int x = wood / tree_count;
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if (wood % tree_count)
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++x;
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if (x < amount)
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amount = x;
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}
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rsettrees(r, tree_type, rtrees(r, tree_type) + wood);
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ADDMSG(&u->faction->msgs, msg_message("growtree_effect",
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"mage amount", u, wood));
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return amount;
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}
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static int potion_healing(unit * u, int amount) {
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u->hp = _min(unit_max_hp(u) * u->number, u->hp + 400 * amount);
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return amount;
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}
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static int potion_luck(unit *u, region *r, attrib_type *atype, int amount) {
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attrib *a = (attrib *)a_find(r->attribs, atype);
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if (!a) {
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a = a_add(&r->attribs, a_new(atype));
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}
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a->data.i += amount;
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return amount;
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}
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static int potion_truth(unit *u) {
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fset(u, UFL_DISBELIEVES);
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return 1;
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}
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static int potion_power(unit *u, int amount) {
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int use = u->number / 10;
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if (use < amount) {
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if (u->number % 10 > 0) ++use;
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amount = use;
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}
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/* Verf<72>nffacht die HP von max. 10 Personen in der Einheit */
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u->hp += _min(u->number, 10 * amount) * unit_max_hp(u) * 4;
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return amount;
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}
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static int do_potion(unit * u, region *r, const potion_type * ptype, int amount)
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{
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if (ptype == oldpotiontype[P_LIFE]) {
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return potion_water_of_life(u, r, amount);
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}
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else if (ptype == oldpotiontype[P_HEILWASSER]) {
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return potion_healing(u, amount);
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}
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else if (ptype == oldpotiontype[P_PEOPLE]) {
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return potion_luck(u, r, &at_peasantluck, amount);
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}
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else if (ptype == oldpotiontype[P_HORSE]) {
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return potion_luck(u, r, &at_horseluck, amount);
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}
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else if (ptype == oldpotiontype[P_WAHRHEIT]) {
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return potion_truth(u);
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}
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else if (ptype == oldpotiontype[P_MACHT]) {
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return potion_power(u, amount);
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}
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else {
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change_effect(u, ptype, 10 * amount);
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}
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return amount;
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}
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int use_potion(unit * u, const item_type * itype, int amount, struct order *ord)
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{
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const potion_type *ptype = resource2potion(itype->rtype);
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if (oldpotiontype[P_HEAL] && ptype == oldpotiontype[P_HEAL]) {
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return EUNUSABLE;
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}
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else {
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int result = begin_potion(u, ptype, ord);
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if (result)
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return result;
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amount = do_potion(u, u->region, ptype, amount);
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end_potion(u, ptype, amount);
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}
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return 0;
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}
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typedef struct potiondelay {
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unit *u;
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region *r;
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const potion_type *ptype;
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int amount;
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} potiondelay;
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static void init_potiondelay(attrib * a)
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{
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a->data.v = malloc(sizeof(potiondelay));
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}
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static void free_potiondelay(attrib * a)
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{
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free(a->data.v);
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}
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static int age_potiondelay(attrib * a, void *owner)
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{
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potiondelay *pd = (potiondelay *)a->data.v;
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unused_arg(owner);
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pd->amount = do_potion(pd->u, pd->r, pd->ptype, pd->amount);
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return AT_AGE_REMOVE;
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}
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attrib_type at_potiondelay = {
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"potiondelay",
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init_potiondelay,
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free_potiondelay,
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age_potiondelay, 0, 0
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};
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static attrib *make_potiondelay(unit * u, const potion_type * ptype, int amount)
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{
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attrib *a = a_new(&at_potiondelay);
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potiondelay *pd = (potiondelay *)a->data.v;
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pd->u = u;
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pd->r = u->region;
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pd->ptype = ptype;
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pd->amount = amount;
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return a;
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}
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int
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use_potion_delayed(unit * u, const item_type * itype, int amount,
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struct order *ord)
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{
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const potion_type *ptype = resource2potion(itype->rtype);
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int result = begin_potion(u, ptype, ord);
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if (result)
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return result;
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a_add(&u->attribs, make_potiondelay(u, ptype, amount));
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end_potion(u, ptype, amount);
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return 0;
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}
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/*****************/
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/* at_effect */
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/*****************/
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static void a_initeffect(attrib * a)
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{
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a->data.v = calloc(sizeof(effect_data), 1);
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}
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static void a_finalizeeffect(attrib * a)
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{
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free(a->data.v);
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}
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static void
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a_writeeffect(const attrib * a, const void *owner, struct storage *store)
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{
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effect_data *edata = (effect_data *)a->data.v;
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WRITE_TOK(store, resourcename(edata->type->itype->rtype, 0));
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WRITE_INT(store, edata->value);
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}
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static int a_readeffect(attrib * a, void *owner, struct gamedata *data)
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{
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struct storage *store = data->store;
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int power;
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const resource_type *rtype;
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effect_data *edata = (effect_data *)a->data.v;
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char zText[32];
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READ_TOK(store, zText, sizeof(zText));
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rtype = rt_find(zText);
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READ_INT(store, &power);
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if (rtype == NULL || rtype->ptype == NULL || power <= 0) {
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return AT_READ_FAIL;
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}
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if (rtype->ptype==oldpotiontype[P_HEAL]) {
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// healing potions used to have long-term effects
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return AT_READ_FAIL;
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}
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edata->type = rtype->ptype;
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edata->value = power;
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return AT_READ_OK;
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}
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attrib_type at_effect = {
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"effect",
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a_initeffect,
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a_finalizeeffect,
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DEFAULT_AGE,
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a_writeeffect,
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a_readeffect,
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};
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int get_effect(const unit * u, const potion_type * effect)
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{
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const attrib *a;
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for (a = a_find(u->attribs, &at_effect); a != NULL && a->type == &at_effect;
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a = a->next) {
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const effect_data *data = (const effect_data *)a->data.v;
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if (data->type == effect)
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return data->value;
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}
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return 0;
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}
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int change_effect(unit * u, const potion_type * effect, int delta)
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{
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if (delta != 0) {
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attrib *a = a_find(u->attribs, &at_effect);
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effect_data *data = NULL;
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while (a && a->type == &at_effect) {
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data = (effect_data *)a->data.v;
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if (data->type == effect) {
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if (data->value + delta == 0) {
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a_remove(&u->attribs, a);
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return 0;
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}
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else {
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data->value += delta;
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return data->value;
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}
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}
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a = a->next;
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}
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a = a_add(&u->attribs, a_new(&at_effect));
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data = (effect_data *)a->data.v;
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data->type = effect;
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data->value = delta;
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return data->value;
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}
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log_error("change effect with delta==0 for unit %s\n", itoa36(u->no));
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return 0;
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}
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