Enno Rehling
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40dbe2b0cb
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delete old healing effects on read
remove obsolete effect-handling from battle.c
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2016-06-17 21:49:31 +02:00 |
Enno Rehling
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3d5c7ba8fb
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refactoring: move produceexp from unit.c to study.c
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2016-03-09 14:50:54 +01:00 |
Enno Rehling
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7f6ced99b9
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attrib.read gets a gamedata object (remove dependency on global.data_version)
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2016-02-24 11:44:18 +01:00 |
Enno Rehling
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5187788f3c
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pass the parent of an attribute into a_age and attrib_type::age
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2015-12-16 22:18:44 +01:00 |
Steffen Mecke
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1f4c521ac8
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encapsulate r->land->peasants, money, horses, herbs, morale
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2015-12-08 17:57:23 +01:00 |
Enno Rehling
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7bbf11c6b6
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eliminate more static cached configuration values
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2015-11-22 15:14:50 +01:00 |
Enno Rehling
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17068af332
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unusual potion delay attribute can use a potion in another region? unclear what this code does, but fixing my bad assumption.
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2015-11-22 14:36:05 +01:00 |
Enno Rehling
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c6bac1e49e
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refactoring: sprout methods for all special-action potions
remove static caches for WOL configuration
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2015-11-22 14:28:15 +01:00 |
Enno Rehling
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b05fe9316a
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introducing config_set and config_get so we don't have to refer to globals.parameters everywhere
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2015-11-22 10:33:31 +01:00 |
Enno Rehling
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de808bf146
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change effskill signature to take a region, change eff_skill to work on a skill * to avoid multiple lookups.
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2015-08-27 16:16:55 +02:00 |
Enno Rehling
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6889cb0c80
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remove superfluous argument from herbsearch
use effskill, not eff_skill
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2015-08-27 14:46:08 +02:00 |
Enno Rehling
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c54cbfd472
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fix copyright notice
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2015-01-30 22:10:29 +01:00 |
Enno Rehling
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abca25d1d5
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fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
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2015-01-30 20:37:14 +01:00 |
Enno Rehling
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01877f5169
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cleanup, fix a TODO, eliminate dead code.
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2014-12-10 09:39:11 +01:00 |
Enno Rehling
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1af315ebf2
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move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
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2014-11-01 12:57:01 +01:00 |
Enno Rehling
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a9a0455207
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reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
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2014-08-27 06:40:35 +02:00 |