server/src/laws.test.c

225 lines
5.6 KiB
C

#include <platform.h>
#include <kernel/types.h>
#include "laws.h"
#include <kernel/config.h>
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
static void test_new_building_can_be_renamed(CuTest * tc)
{
region *r;
building *b;
building_type *btype;
test_cleanup();
test_create_world();
btype = bt_get_or_create("castle");
r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
CuAssertTrue(tc, !renamed_building(b));
}
static void test_rename_building(CuTest * tc)
{
region *r;
building *b;
unit *u;
faction *f;
building_type *btype;
test_cleanup();
test_create_world();
btype = bt_get_or_create("castle");
r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
u_set_building(u, b);
rename_building(u, NULL, b, "Villa Nagel");
CuAssertStrEquals(tc, "Villa Nagel", b->name);
}
static void test_rename_building_twice(CuTest * tc)
{
region *r;
building *b;
unit *u;
faction *f;
building_type *btype;
test_cleanup();
test_create_world();
btype = bt_get_or_create("castle");
r = findregion(-1, 0);
b = new_building(btype, r, default_locale);
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
u_set_building(u, b);
rename_building(u, NULL, b, "Villa Nagel");
CuAssertStrEquals(tc, "Villa Nagel", b->name);
rename_building(u, NULL, b, "Villa Kunterbunt");
CuAssertStrEquals(tc, "Villa Kunterbunt", b->name);
}
static void test_fishing_feeds_2_people(CuTest * tc)
{
const resource_type *rtype;
region *r;
faction *f;
unit *u;
ship *sh;
test_cleanup();
test_create_world();
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), r, 0);
u_set_ship(u, sh);
rtype = get_resourcetype(R_SILVER);
i_change(&u->items, rtype->itype, 42);
scale_number(u, 1);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
scale_number(u, 2);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
scale_number(u, 3);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype));
}
static int not_so_hungry(const unit * u)
{
return 6 * u->number;
}
static void test_fishing_does_not_give_goblins_money(CuTest * tc)
{
const resource_type *rtype;
region *r;
faction *f;
unit *u;
ship *sh;
test_cleanup();
test_create_world();
rtype = get_resourcetype(R_SILVER);
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), r, 0);
u_set_ship(u, sh);
i_change(&u->items, rtype->itype, 42);
global.functions.maintenance = not_so_hungry;
scale_number(u, 2);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
}
static void test_fishing_gets_reset(CuTest * tc)
{
const resource_type *rtype;
region *r;
faction *f;
unit *u;
ship *sh;
test_cleanup();
test_create_world();
rtype = get_resourcetype(R_SILVER);
r = findregion(-1, 0);
CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
f = test_create_faction(rc_find("human"));
u = test_create_unit(f, r);
sh = new_ship(st_find("boat"), r, 0);
u_set_ship(u, sh);
i_change(&u->items, rtype->itype, 42);
scale_number(u, 1);
sh->flags |= SF_FISHING;
get_food(r);
CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
scale_number(u, 1);
get_food(r);
CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype));
}
static void test_unit_limit(CuTest * tc)
{
set_param(&global.parameters, "rules.limit.faction", "250");
CuAssertIntEquals(tc, 250, rule_faction_limit());
set_param(&global.parameters, "rules.limit.faction", "200");
CuAssertIntEquals(tc, 200, rule_faction_limit());
set_param(&global.parameters, "rules.limit.alliance", "250");
CuAssertIntEquals(tc, 250, rule_alliance_limit());
}
extern int checkunitnumber(const faction * f, int add);
static void test_cannot_create_unit_above_limit(CuTest * tc)
{
faction *f;
test_cleanup();
test_create_world();
f = test_create_faction(rc_find("human"));
set_param(&global.parameters, "rules.limit.faction", "4");
CuAssertIntEquals(tc, 0, checkunitnumber(f, 4));
CuAssertIntEquals(tc, 2, checkunitnumber(f, 5));
set_param(&global.parameters, "rules.limit.alliance", "3");
CuAssertIntEquals(tc, 0, checkunitnumber(f, 3));
CuAssertIntEquals(tc, 1, checkunitnumber(f, 4));
}
CuSuite *get_laws_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_new_building_can_be_renamed);
SUITE_ADD_TEST(suite, test_rename_building);
SUITE_ADD_TEST(suite, test_rename_building_twice);
SUITE_ADD_TEST(suite, test_fishing_feeds_2_people);
SUITE_ADD_TEST(suite, test_fishing_does_not_give_goblins_money);
SUITE_ADD_TEST(suite, test_fishing_gets_reset);
SUITE_ADD_TEST(suite, test_unit_limit);
SUITE_ADD_TEST(suite, test_cannot_create_unit_above_limit);
return suite;
}