forked from github/server
225 lines
5.6 KiB
C
225 lines
5.6 KiB
C
#include <platform.h>
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#include <kernel/types.h>
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#include "laws.h"
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#include <kernel/config.h>
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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static void test_new_building_can_be_renamed(CuTest * tc)
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{
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region *r;
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building *b;
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building_type *btype;
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test_cleanup();
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test_create_world();
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btype = bt_get_or_create("castle");
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r = findregion(-1, 0);
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b = new_building(btype, r, default_locale);
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CuAssertTrue(tc, !renamed_building(b));
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}
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static void test_rename_building(CuTest * tc)
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{
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region *r;
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building *b;
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unit *u;
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faction *f;
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building_type *btype;
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test_cleanup();
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test_create_world();
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btype = bt_get_or_create("castle");
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r = findregion(-1, 0);
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b = new_building(btype, r, default_locale);
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f = test_create_faction(rc_find("human"));
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u = test_create_unit(f, r);
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u_set_building(u, b);
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rename_building(u, NULL, b, "Villa Nagel");
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CuAssertStrEquals(tc, "Villa Nagel", b->name);
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}
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static void test_rename_building_twice(CuTest * tc)
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{
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region *r;
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building *b;
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unit *u;
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faction *f;
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building_type *btype;
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test_cleanup();
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test_create_world();
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btype = bt_get_or_create("castle");
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r = findregion(-1, 0);
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b = new_building(btype, r, default_locale);
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f = test_create_faction(rc_find("human"));
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u = test_create_unit(f, r);
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u_set_building(u, b);
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rename_building(u, NULL, b, "Villa Nagel");
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CuAssertStrEquals(tc, "Villa Nagel", b->name);
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rename_building(u, NULL, b, "Villa Kunterbunt");
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CuAssertStrEquals(tc, "Villa Kunterbunt", b->name);
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}
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static void test_fishing_feeds_2_people(CuTest * tc)
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{
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const resource_type *rtype;
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region *r;
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faction *f;
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unit *u;
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ship *sh;
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test_cleanup();
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test_create_world();
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r = findregion(-1, 0);
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CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
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f = test_create_faction(rc_find("human"));
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u = test_create_unit(f, r);
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sh = new_ship(st_find("boat"), r, 0);
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u_set_ship(u, sh);
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rtype = get_resourcetype(R_SILVER);
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i_change(&u->items, rtype->itype, 42);
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scale_number(u, 1);
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sh->flags |= SF_FISHING;
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get_food(r);
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CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
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scale_number(u, 2);
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sh->flags |= SF_FISHING;
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get_food(r);
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CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
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scale_number(u, 3);
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sh->flags |= SF_FISHING;
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get_food(r);
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CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype));
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}
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static int not_so_hungry(const unit * u)
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{
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return 6 * u->number;
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}
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static void test_fishing_does_not_give_goblins_money(CuTest * tc)
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{
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const resource_type *rtype;
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region *r;
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faction *f;
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unit *u;
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ship *sh;
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test_cleanup();
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test_create_world();
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rtype = get_resourcetype(R_SILVER);
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r = findregion(-1, 0);
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CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
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f = test_create_faction(rc_find("human"));
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u = test_create_unit(f, r);
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sh = new_ship(st_find("boat"), r, 0);
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u_set_ship(u, sh);
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i_change(&u->items, rtype->itype, 42);
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global.functions.maintenance = not_so_hungry;
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scale_number(u, 2);
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sh->flags |= SF_FISHING;
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get_food(r);
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CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
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}
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static void test_fishing_gets_reset(CuTest * tc)
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{
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const resource_type *rtype;
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region *r;
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faction *f;
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unit *u;
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ship *sh;
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test_cleanup();
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test_create_world();
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rtype = get_resourcetype(R_SILVER);
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r = findregion(-1, 0);
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CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */
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f = test_create_faction(rc_find("human"));
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u = test_create_unit(f, r);
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sh = new_ship(st_find("boat"), r, 0);
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u_set_ship(u, sh);
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i_change(&u->items, rtype->itype, 42);
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scale_number(u, 1);
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sh->flags |= SF_FISHING;
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get_food(r);
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CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype));
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scale_number(u, 1);
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get_food(r);
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CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype));
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}
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static void test_unit_limit(CuTest * tc)
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{
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set_param(&global.parameters, "rules.limit.faction", "250");
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CuAssertIntEquals(tc, 250, rule_faction_limit());
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set_param(&global.parameters, "rules.limit.faction", "200");
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CuAssertIntEquals(tc, 200, rule_faction_limit());
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set_param(&global.parameters, "rules.limit.alliance", "250");
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CuAssertIntEquals(tc, 250, rule_alliance_limit());
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}
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extern int checkunitnumber(const faction * f, int add);
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static void test_cannot_create_unit_above_limit(CuTest * tc)
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{
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faction *f;
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test_cleanup();
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test_create_world();
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f = test_create_faction(rc_find("human"));
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set_param(&global.parameters, "rules.limit.faction", "4");
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CuAssertIntEquals(tc, 0, checkunitnumber(f, 4));
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CuAssertIntEquals(tc, 2, checkunitnumber(f, 5));
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set_param(&global.parameters, "rules.limit.alliance", "3");
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CuAssertIntEquals(tc, 0, checkunitnumber(f, 3));
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CuAssertIntEquals(tc, 1, checkunitnumber(f, 4));
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}
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CuSuite *get_laws_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_new_building_can_be_renamed);
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SUITE_ADD_TEST(suite, test_rename_building);
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SUITE_ADD_TEST(suite, test_rename_building_twice);
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SUITE_ADD_TEST(suite, test_fishing_feeds_2_people);
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SUITE_ADD_TEST(suite, test_fishing_does_not_give_goblins_money);
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SUITE_ADD_TEST(suite, test_fishing_gets_reset);
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SUITE_ADD_TEST(suite, test_unit_limit);
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SUITE_ADD_TEST(suite, test_cannot_create_unit_above_limit);
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return suite;
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}
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