#include #include #include "laws.h" #include #include #include #include #include #include #include #include #include #include #include #include static void test_new_building_can_be_renamed(CuTest * tc) { region *r; building *b; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(-1, 0); b = new_building(btype, r, default_locale); CuAssertTrue(tc, !renamed_building(b)); } static void test_rename_building(CuTest * tc) { region *r; building *b; unit *u; faction *f; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(-1, 0); b = new_building(btype, r, default_locale); f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); u_set_building(u, b); rename_building(u, NULL, b, "Villa Nagel"); CuAssertStrEquals(tc, "Villa Nagel", b->name); } static void test_rename_building_twice(CuTest * tc) { region *r; building *b; unit *u; faction *f; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(-1, 0); b = new_building(btype, r, default_locale); f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); u_set_building(u, b); rename_building(u, NULL, b, "Villa Nagel"); CuAssertStrEquals(tc, "Villa Nagel", b->name); rename_building(u, NULL, b, "Villa Kunterbunt"); CuAssertStrEquals(tc, "Villa Kunterbunt", b->name); } static void test_fishing_feeds_2_people(CuTest * tc) { const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); rtype = get_resourcetype(R_SILVER); i_change(&u->items, rtype->itype, 42); scale_number(u, 1); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 2); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 3); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype)); } static int not_so_hungry(const unit * u) { return 6 * u->number; } static void test_fishing_does_not_give_goblins_money(CuTest * tc) { const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); rtype = get_resourcetype(R_SILVER); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); i_change(&u->items, rtype->itype, 42); global.functions.maintenance = not_so_hungry; scale_number(u, 2); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); } static void test_fishing_gets_reset(CuTest * tc) { const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); rtype = get_resourcetype(R_SILVER); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); i_change(&u->items, rtype->itype, 42); scale_number(u, 1); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 1); get_food(r); CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype)); } static void test_unit_limit(CuTest * tc) { set_param(&global.parameters, "rules.limit.faction", "250"); CuAssertIntEquals(tc, 250, rule_faction_limit()); set_param(&global.parameters, "rules.limit.faction", "200"); CuAssertIntEquals(tc, 200, rule_faction_limit()); set_param(&global.parameters, "rules.limit.alliance", "250"); CuAssertIntEquals(tc, 250, rule_alliance_limit()); } extern int checkunitnumber(const faction * f, int add); static void test_cannot_create_unit_above_limit(CuTest * tc) { faction *f; test_cleanup(); test_create_world(); f = test_create_faction(rc_find("human")); set_param(&global.parameters, "rules.limit.faction", "4"); CuAssertIntEquals(tc, 0, checkunitnumber(f, 4)); CuAssertIntEquals(tc, 2, checkunitnumber(f, 5)); set_param(&global.parameters, "rules.limit.alliance", "3"); CuAssertIntEquals(tc, 0, checkunitnumber(f, 3)); CuAssertIntEquals(tc, 1, checkunitnumber(f, 4)); } CuSuite *get_laws_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_new_building_can_be_renamed); SUITE_ADD_TEST(suite, test_rename_building); SUITE_ADD_TEST(suite, test_rename_building_twice); SUITE_ADD_TEST(suite, test_fishing_feeds_2_people); SUITE_ADD_TEST(suite, test_fishing_does_not_give_goblins_money); SUITE_ADD_TEST(suite, test_fishing_gets_reset); SUITE_ADD_TEST(suite, test_unit_limit); SUITE_ADD_TEST(suite, test_cannot_create_unit_above_limit); return suite; }