forked from github/server
Fork vom Github-Repository von eressea/server
9a9a9c7a5d
add tests for magic resistance formula. |
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clibs@61a19671c2 | ||
cmake/Modules | ||
conf | ||
doc | ||
etc | ||
process | ||
res | ||
s | ||
scripts | ||
se | ||
share | ||
src | ||
storage@97bba1317f | ||
support | ||
tests | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
.wakatime-project | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
configure | ||
LICENSE.md | ||
Makefile | ||
README.md | ||
schema.sql | ||
todo.md | ||
vs2010-build.bat | ||
vs2012-build.bat | ||
vs2013-build.bat | ||
vs2015-build.bat | ||
vs2017-build.bat | ||
vs2019-build.bat |
What is this?
This repository contains the source code for the Play-by-Mail strategy game Eressea.
Prerequisites
Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:
sudo apt-get install git cmake gcc make luarocks libxml2-dev \
liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev \
libcjson-dev libiniparser-dev
How to check out and build the Eressea server
This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Linux or macOS:
git clone --recursive git://github.com/eressea/server.git source
cd source
git submodule update --init
s/build
If you got this far and all went well, you have built the server, and it will have passed some basic functionality tests.