forked from github/server
undo curse_active change
curses should survive the death of a magician. good dreams needs a magician to decide allegiance.
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@ -1,7 +1,8 @@
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# 3.28
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- Bugfix für Schild des Fisches (Solthar)
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- Dämonen können magisch reanimiert werden.
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- Bugfix für Schild des Fisches (Solthar)
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- Dämonen können magisch reanimiert werden.
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- "Schöne Träume" verliert seine Wirkung, wenn der Zauberer stirbt.
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# 3.27
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@ -649,10 +649,7 @@ bool curse_active(const curse * c)
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return false;
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if (c_flags(c) & CURSE_ISNEW)
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return false;
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if (c->vigour <= 0)
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return false;
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return c->magician && c->magician->region && (c->magician->number > 0);
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return c->vigour > 0;
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}
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bool is_cursed_with(const attrib * ap, const curse * c)
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@ -210,17 +210,8 @@ static void test_curse_active(CuTest *tc) {
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c->mask = CURSE_ISNEW;
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CuAssertTrue(tc, !curse_active(c));
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c->mask = 0;
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u->number = 0;
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CuAssertTrue(tc, !curse_active(c));
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u->number = 1;
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c->magician = NULL;
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CuAssertTrue(tc, !curse_active(c));
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c->magician = u;
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u->region = NULL;
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CuAssertTrue(tc, !curse_active(c));
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CuAssertTrue(tc, curse_active(c));
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test_teardown();
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}
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@ -1077,7 +1077,7 @@ static int att_modification(const unit * u, skill_t sk)
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attrib *a = a_find(u->region->attribs, &at_curse);
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while (a && a->type == &at_curse) {
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curse *c = (curse *)a->data.v;
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if (c->type == &ct_gbdream && curse_active(c)) {
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if (c->magician && c->magician->number > 0 && c->type == &ct_gbdream && curse_active(c)) {
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int effect = curse_geteffect_int(c);
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bool allied = alliedunit(c->magician, u->faction, HELP_GUARD);
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if (allied) {
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@ -649,23 +649,34 @@ static void test_get_modifier(CuTest *tc) {
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static void test_get_modifier_cursed(CuTest *tc) {
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region *r;
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unit *u;
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unit *u, *u2, *u3;
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curse *c;
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test_setup();
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u = test_create_unit(test_create_faction(), r = test_create_plain(0, 0));
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set_level(u, SK_TAXING, 1);
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u2 = test_create_unit(u->faction, r); /* allied */
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u3 = test_create_unit(test_create_faction(), r); /* not allied */
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set_level(u2, SK_TAXING, 1);
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set_level(u3, SK_TAXING, 1);
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/* default: no effects: */
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CuAssertIntEquals(tc, 0, get_modifier(u, SK_TAXING, 1, r, true));
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CuAssertIntEquals(tc, 0, get_modifier(u2, SK_TAXING, 1, r, true));
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CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
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/* cursed with good dreams */
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create_curse(u, &r->attribs, &ct_gbdream, 1, 1, 1, 0);
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CuAssertIntEquals(tc, 1, get_modifier(u, SK_TAXING, 1, r, true));
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a_removeall(&r->attribs, NULL);
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c = create_curse(u, &r->attribs, &ct_gbdream, 1, 1, 1, 0);
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CuAssertIntEquals(tc, 1, get_modifier(u2, SK_TAXING, 1, r, true));
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CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
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/* cursed with good dreams, but magician just died */
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u->number = 0;
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CuAssertIntEquals(tc, 0, get_modifier(u2, SK_TAXING, 1, r, true));
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CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
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/* cursed with good dreams, but magician is dead */
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create_curse(NULL, &r->attribs, &ct_gbdream, 1, 1, 1, 0);
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CuAssertIntEquals(tc, 0, get_modifier(u, SK_TAXING, 1, r, true));
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c->magician = NULL;
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CuAssertIntEquals(tc, 0, get_modifier(u2, SK_TAXING, 1, r, true));
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CuAssertIntEquals(tc, 0, get_modifier(u3, SK_TAXING, 1, r, true));
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test_teardown();
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}
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