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cJSON@8df81fb497 new players should have lastorders = 0, get password. 2019-03-03 09:32:24 +01:00
clibs@1854780fe3 add some variety to familiar selection. 2019-02-02 20:38:02 +01:00
cmake/Modules cmake (on macOS) already has a FindLua module 2019-03-03 09:41:15 +01:00
conf Bug 2489: Kill the SIEGE command, forever. 2018-09-09 21:01:10 +02:00
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process fix bcrypt use 2019-03-03 09:44:44 +01:00
res BUG 2504: skeletons can learn. 2019-03-03 09:42:42 +01:00
s fewer warnings from cppcheck 2019-03-03 09:39:52 +01:00
scripts test debugging 2019-03-24 18:13:42 +01:00
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src missing nul-termination triggers valgrind. 2019-03-24 17:51:41 +01:00
storage@0ef4b39e39 update submodules 2018-07-12 20:54:28 +02:00
support
tests Switching to VS2017 compiler has found a bug in pofile.c 2018-10-14 14:45:05 +02:00
.editorconfig sort cmakelists filenames 2018-09-25 18:02:00 +02:00
.gitattributes
.gitignore newline after travelthru message 2019-03-03 09:41:53 +01:00
.gitmodules
.travis.yml include expat in dependencies 2019-03-03 09:42:42 +01:00
CHANGELOG.md
CMakeLists.txt
configure
LICENSE
Makefile
README.md
schema.sql
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat
vs2015-build.bat Switching to VS2017 compiler has found a bug in pofile.c 2018-10-14 14:45:05 +02:00
vs2017-build.bat

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.

  • Static Analysis
  • Build Status