forked from github/server
b63200adf9
Several changes to config.h mean that I probably broke compilation on some platforms. That really needs cleaning up.
357 lines
8.4 KiB
C++
357 lines
8.4 KiB
C++
/* vi: set ts=2:
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+-------------------+
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| | Christian Schlittchen <corwin@amber.kn-bremen.de>
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| Eressea PBEM host | Enno Rehling <enno@eressea.de>
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| (c) 1998 - 2004 | Katja Zedel <katze@felidae.kn-bremen.de>
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+-------------------+
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#include <config.h>
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#include <boost/version.hpp>
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#include <lua.hpp>
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#include <kernel/eressea.h>
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#include "script.h"
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#include "bindings.h"
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// kernel includes
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#include <kernel/equipment.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/spell.h>
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#include <kernel/unit.h>
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// util includes
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#include <util/attrib.h>
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#include <util/functions.h>
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#include <util/log.h>
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4127)
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#endif
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#ifdef _MSC_VER
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#pragma warning (pop)
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#endif
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#include <cstdio>
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#include <cstring>
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using namespace luabind;
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static void
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free_script(attrib * a) {
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if (a->data.v!=NULL) {
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object * f = (object *)a->data.v;
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delete f;
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}
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}
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attrib_type at_script = {
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"script",
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NULL, free_script, NULL,
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NULL, NULL, ATF_UNIQUE
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};
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int
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call_script(struct unit * u)
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{
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const attrib * a = a_findc(u->attribs, &at_script);
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if (a==NULL) a = a_findc(u->race->attribs, &at_script);
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if (a!=NULL && a->data.v!=NULL) {
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object * func = (object *)a->data.v;
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try {
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func->operator()(u);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error((error));
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lua_pop(L, 1);
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std::terminate();
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}
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}
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return -1;
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}
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void
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setscript(struct attrib ** ap, void * fptr)
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{
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attrib * a = a_find(*ap, &at_script);
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if (a == NULL) {
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a = a_add(ap, a_new(&at_script));
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} else if (a->data.v!=NULL) {
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object * f = (object *)a->data.v;
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delete f;
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}
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a->data.v = fptr;
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}
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/** callback to use lua for spell functions */
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static int
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lua_callspell(castorder *co)
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{
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const char * fname = co->sp->sname;
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unit * mage = co->familiar?co->familiar:co->magician.u;
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int retval = -1;
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const char * hashpos = strchr(fname, '#');
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char fbuf[64];
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if (hashpos!=NULL) {
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ptrdiff_t len = hashpos - fname;
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assert(len<(ptrdiff_t)sizeof(fbuf));
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strncpy(fbuf, fname, len);
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fbuf[len] = '\0';
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fname = fbuf;
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}
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lua_State * L = (lua_State *)global.vm_state;
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if (is_function(L, fname)) {
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try {
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retval = call_function<int>(L, fname, co->rt, mage, co->level, co->force);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured while %s tried to call '%s': %s.\n",
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unitname(mage), fname, error));
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lua_pop(L, 1);
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std::terminate();
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}
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}
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return retval;
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}
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/** callback for an item-use function written in lua. */
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static int
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lua_useitem(struct unit * u, const struct item_type * itype, int amount, struct order * ord)
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{
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int retval = 0;
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char fname[64];
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snprintf(fname, sizeof(fname), "use_%s", itype->rtype->_name[0]);
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lua_State * L = (lua_State *)global.vm_state;
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if (is_function(L, fname)) {
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try {
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retval = call_function<int>(L, fname, u, amount);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured while %s tried to call '%s': %s.\n",
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unitname(u), fname, error));
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lua_pop(L, 1);
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std::terminate();
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}
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}
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return retval;
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}
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/** callback to initialize a familiar from lua. */
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static void
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lua_initfamiliar(unit * u)
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{
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char fname[64];
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snprintf(fname, sizeof(fname), "initfamiliar_%s", u->race->_name[0]);
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lua_State * L = (lua_State *)global.vm_state;
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if (is_function(L, fname)) {
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try {
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call_function<int>(L, fname, u);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured while %s tried to call '%s': %s.\n",
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unitname(u), fname, error));
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lua_pop(L, 1);
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std::terminate();
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}
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}
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snprintf(fname, sizeof(fname), "%s_familiar", u->race->_name[0]);
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create_mage(u, M_GRAU);
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equip_unit(u, get_equipment(fname));
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}
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static int
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lua_changeresource(unit * u, const struct resource_type * rtype, int delta)
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{
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char fname[64];
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snprintf(fname, sizeof(fname), "%s_changeresource", rtype->_name[0]);
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int retval = -1;
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lua_State * L = (lua_State *)global.vm_state;
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if (is_function(L, fname)) {
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try {
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retval = call_function<int>(L, fname, u, delta);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured while %s tried to call '%s': %s.\n",
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unitname(u), fname, error));
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lua_pop(L, 1);
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std::terminate();
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}
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}
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return retval;
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}
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static int
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lua_getresource(unit * u, const struct resource_type * rtype)
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{
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char fname[64];
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snprintf(fname, sizeof(fname), "%s_getresource", rtype->_name[0]);
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int retval = -1;
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lua_State * L = (lua_State *)global.vm_state;
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if (is_function(L, fname)) {
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try {
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retval = call_function<int>(L, fname, u);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured while %s tried to call '%s': %s.\n",
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unitname(u), fname, error));
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lua_pop(L, 1);
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std::terminate();
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}
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}
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return retval;
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}
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struct script_interface {
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void destroy() {
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delete wage;
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wage = 0;
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delete maintenance;
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maintenance = 0;
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}
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object * wage;
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object * maintenance;
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};
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static script_interface interface;
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static int
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lua_wage(const region * r, const faction * f, const race * rc)
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{
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int retval = -1;
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assert(interface.wage);
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try {
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object o = interface.wage->operator()(r, f, rc);
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retval = object_cast<int>(o);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured in interface 'wage': %s.\n", error));
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lua_pop(L, 1);
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std::terminate();
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}
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return retval;
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}
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static int
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lua_maintenance(const unit * u)
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{
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int retval = -1;
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assert(interface.maintenance);
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try {
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object o = interface.maintenance->operator()(u);
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retval = object_cast<int>(o);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured in interface 'maintenance': %s.\n", error));
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lua_pop(L, 1);
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std::terminate();
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}
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return retval;
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}
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static void
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overload(const char * name, const object& f)
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{
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if (strcmp(name, "wage")==0) {
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global.functions.wage = &lua_wage;
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interface.wage = new object(f);
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} else if (strcmp(name, "maintenance")==0) {
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global.functions.maintenance = &lua_maintenance;
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interface.maintenance = new object(f);;
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}
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}
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static void
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unit_setscript(struct unit& u, const luabind::object& f)
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{
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luabind::object * fptr = new luabind::object(f);
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setscript(&u.attribs, fptr);
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}
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static void
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race_setscript(const char * rcname, const luabind::object& f)
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{
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race * rc = rc_find(rcname);
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if (rc!=NULL) {
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luabind::object * fptr = new luabind::object(f);
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setscript(&rc->attribs, fptr);
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}
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}
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static void
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lua_equipmentcallback(const struct equipment * eq, unit * u)
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{
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char fname[64];
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snprintf(fname, sizeof(fname), "equip_%s", eq->name);
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lua_State * L = (lua_State *)global.vm_state;
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if (is_function(L, fname)) {
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try {
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call_function<int>(L, fname, u);
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}
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catch (error& e) {
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lua_State* L = e.state();
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const char* error = lua_tostring(L, -1);
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log_error(("An exception occured while %s tried to call '%s': %s.\n",
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unitname(u), fname, error));
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lua_pop(L, 1);
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std::terminate();
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}
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}
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}
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void
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bind_script(lua_State * L)
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{
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register_function((pf_generic)&lua_callspell, "lua_castspell");
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register_function((pf_generic)&lua_initfamiliar, "lua_initfamiliar");
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register_item_use(&lua_useitem, "lua_useitem");
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register_function((pf_generic)&lua_getresource, "lua_getresource");
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register_function((pf_generic)&lua_changeresource, "lua_changeresource");
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register_function((pf_generic)&lua_equipmentcallback, "lua_equip");
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module(L)[
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def("overload", &overload),
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def("set_race_brain", &race_setscript),
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def("set_unit_brain", &unit_setscript)
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];
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}
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void
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reset_scripts()
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{
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interface.destroy();
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}
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