Commit graph

26 commits

Author SHA1 Message Date
Enno Rehling
b63200adf9 Eressea can now be compiled and debugged with Eclipse CDT
Several changes to config.h mean that I probably broke compilation on some platforms. That really needs cleaning up.
2008-04-20 14:48:15 +00:00
Enno Rehling
6739d5ff7e Integrated the editor into the main executable (which means it now requires curses). Should make a #define to disable compilation. 2008-04-19 16:12:13 +00:00
Enno Rehling
09a08fb84a fixing the item use functions and making future fuckups less likely 2007-12-03 19:26:17 +00:00
Enno Rehling
81de21fcb8 Cache Optimizations:
- do prepare_reports simultaneously
- make battle-sides more cache-local
- avoid dereferencing bfaction for the faction
- avoid dereferencing side for the index
2007-10-27 15:09:36 +00:00
Enno Rehling
79dc9acf5f - fixing race prefixes
- fixing some latin1 loading
- improved the spell-syntax writer
- replaced my email address
2007-09-02 18:11:17 +00:00
Enno Rehling
55e0656250 unicode branch gets premake 2007-08-05 12:19:56 +00:00
Enno Rehling
7031e9d032 Unicode WIP:
- a lot of set_string calls replaced.

Now I mostly have to work on the report-writing code and this is done.
2007-07-21 15:35:07 +00:00
Enno Rehling
54446e0a1e RTS/Archetypes (WIP):
- tested and fixed archetype-recruiting
2007-05-28 19:45:08 +00:00
Enno Rehling
288961e38a lua bindings:
- moved gamecode-related ones to a new object file
- added bindings to the gmtool
- fixed scripts that used set_brain()
2006-04-16 14:18:09 +00:00
Enno Rehling
6ed9ea2a9b call create_mage() for familiars
created a new lua file for familiar specializations, not really any content for now.
2006-02-26 13:24:16 +00:00
Enno Rehling
4bc803ef2c http://eressea.upb.de/mantis/view.php?id=826
Wrong wages for orcs

also:
- removing some really old GMcommand code.
2006-02-12 20:10:32 +00:00
Enno Rehling
640652ef99 earn_silver Zauber in script/xml ausgelagert.
bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00
Enno Rehling
7ad5ed06cb number of new players in statistics corrected. 2006-01-15 11:05:23 +00:00
Enno Rehling
83e9b7a994 slightly improved, but still hackish way to recognize luabind versions. 2006-01-02 20:24:33 +00:00
Enno Rehling
33ec0e321b fixing up the luabind/gcc4 compilation 2005-11-25 22:53:10 +00:00
Enno Rehling
6e76a3d601 luabind: using define LUABIND_OLD instead of BOOST_VERSION 2005-11-25 22:25:13 +00:00
Enno Rehling
bb1e86ebb4 new code for 'kingdoms':
- disabling skills
- region owners
- maintenance costs configurable
- wage configurable
2005-11-25 22:09:59 +00:00
Enno Rehling
cc7a1d15bb it helps to include version.hpp 2005-11-01 20:49:58 +00:00
Enno Rehling
f6952988e4 made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62 upgrade to luabind beta-7 devel-2
upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
cb9106473b Special non-item resources like hp and peasant can now be defined externally.
removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
6426004640 Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling
79d61bd763 Die Sphinx, ordentlich gelöst. 2004-08-21 12:02:45 +00:00
Enno Rehling
a8ed2663ef falscher befehl ge-free'd, crash 2004-06-26 09:28:39 +00:00
Enno Rehling
b46efa76d4 - Monster-Skripting in Lua (fertig, fehler gefunden)
- Beispielskripte
2004-06-24 16:48:47 +00:00
Enno Rehling
896d8b0e96 - Fixes an den orders
- Monster-Skripting in Lua (fast fertig)
- Mapper wieder lauffähig
2004-06-22 22:00:36 +00:00