server/scripts
Enno Rehling 83d40962d2 disable randomness that causes some tests to become intermittent.
fix normalvariante and chance so they work better with constant
rng always returning zero
2017-05-02 08:45:18 +02:00
..
eressea refactor E3 to use the same raindance/harvest spells as E2. 2017-04-30 21:39:08 +02:00
tests disable randomness that causes some tests to become intermittent. 2017-05-02 08:45:18 +02:00
tools always call close() in lua when you're done with a file. 2016-09-11 19:32:54 +02:00
config.lua minimal script to load configuration in an interactive session 2015-03-07 14:33:38 +01:00
fix1984.lua refactor, move give_cmd into give.c 2014-11-03 08:44:26 +01:00
fixfamiliars.lua just a script for fixing broken familiar links between releases 2015-09-15 17:43:22 +02:00
kill-planes.lua verify data after deleting planes, do not delete plane 50 (yet) 2016-08-18 19:11:26 +02:00
map.lua map script needs to set up the script folder. 2014-08-12 23:06:44 +02:00
newplayer.lua control log level from command line (with -l, like -v) 2016-07-30 22:46:57 +02:00
populate.lua require trees for new player regions 2015-07-28 10:51:14 +02:00
reports.lua fix string concatenation operator 2014-10-16 14:33:20 +02:00
run-tests-e2.lua disable randomness that causes some tests to become intermittent. 2017-05-02 08:45:18 +02:00
run-tests-e3.lua disable randomness that causes some tests to become intermittent. 2017-05-02 08:45:18 +02:00
run-tests.lua failed tests abort runtests and return an error code 2015-05-21 08:29:22 +02:00
run-turn.lua fix bad read_orders call 2017-02-12 06:24:25 +01:00