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25685c79af
- englische Zauberübersetzungen, Code gebaut und Übersetzung angefangen - Visual Studio Project, neue Files eingefügt - strnzcpy für MSVC hat nicht so richtig geklappt. alles gleich gemacht.
2239 lines
55 KiB
C
2239 lines
55 KiB
C
/* vi: set ts=2:
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*
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* Eressea PB(E)M host Copyright (C) 1998-2000
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#define SAFE_COASTS /* Schiffe an der Küste treiben nicht ab */
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#include <config.h>
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#include "eressea.h"
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#include "movement.h"
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#include "alchemy.h"
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#include "border.h"
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#include "build.h"
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#include "building.h"
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#include "curse.h"
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#include "faction.h"
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#include "item.h"
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#include "karma.h"
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#include "magic.h"
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#include "message.h"
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#include "plane.h"
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#include "race.h"
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#include "region.h"
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#include "render.h"
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#include "spell.h"
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#include "ship.h"
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#include "skill.h"
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#include "unit.h"
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/* util includes */
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#include <goodies.h>
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/* libc includes */
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/* attributes includes */
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#include <attributes/follow.h>
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#include <attributes/targetregion.h>
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/* TODO: boder_type::move() must be able to change target (wisps) */
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extern border_type bt_wisps;
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extern item_type it_demonseye;
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/* ------------------------------------------------------------- */
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typedef struct traveldir {
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int no;
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direction_t dir;
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int age;
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} traveldir;
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attrib_type at_traveldir = {
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"traveldir",
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DEFAULT_INIT,
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DEFAULT_FINALIZE,
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DEFAULT_AGE, /* Weil normales Aging an ungünstiger Stelle */
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DEFAULT_WRITE,
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DEFAULT_READ
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};
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void
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a_traveldir_new_init(attrib *a)
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{
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a->data.v = calloc(1, sizeof(traveldir));
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}
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void
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a_traveldir_new_finalize(attrib *a)
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{
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free(a->data.v);
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}
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int
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a_traveldir_new_age(attrib *a)
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{
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traveldir *t = (traveldir *)(a->data.v);
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t->age--;
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if(t->age == 0) return 0;
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return 1;
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}
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int
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a_traveldir_new_read(attrib *a, FILE *f)
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{
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traveldir *t = (traveldir *)(a->data.v);
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int no, age, dir;
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fscanf(f, "%d %d %d", &no, &dir, &age);
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t->no = no;
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t->dir = (direction_t)dir;
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t->age = age;
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return AT_READ_OK;
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}
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void
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a_traveldir_new_write(const attrib *a, FILE *f)
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{
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traveldir *t = (traveldir *)(a->data.v);
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fprintf(f, "%d %d %d ", t->no, (int)t->dir, t->age);
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}
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attrib_type at_traveldir_new = {
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"traveldir_new",
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a_traveldir_new_init,
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a_traveldir_new_finalize,
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a_traveldir_new_age,
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a_traveldir_new_write,
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a_traveldir_new_read
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};
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/* ------------------------------------------------------------- */
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direction_t
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getdirection(const struct locale * lang)
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{
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return finddirection(getstrtoken(), lang);
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}
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/* ------------------------------------------------------------- */
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static attrib_type at_driveweight = {
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"driveweight", NULL, NULL, NULL, NULL, NULL
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};
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int
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personcapacity(const unit *u)
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{
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#if RACE_CAPACITY
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int cap = u->race->weight+u->race->capacity;
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#else
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int cap = u->race->weight+540;
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if (old_race(u->race) == RC_TROLL)
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cap += 540;
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#if RACE_ADJUSTMENTS
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else if(old_race(u->race) == RC_GOBLIN)
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cap -= 100;
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#endif
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#endif
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if (fspecial(u->faction, FS_QUICK))
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cap -= 200;
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return cap;
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}
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static int
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eff_weight(const unit *u)
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{
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attrib *a = a_find(u->attribs, &at_driveweight);
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if (a) return weight(u) + a->data.i;
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return weight(u);
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}
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int
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ridingcapacity(unit * u)
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{
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int n;
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int wagen, pferde;
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n = 0;
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/* Man trägt sein eigenes Gewicht plus seine Kapazität! Die Menschen
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* tragen nichts (siehe walkingcapacity). Ein Wagen zählt nur, wenn er
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* von zwei Pferden gezogen wird */
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pferde = min(get_item(u, I_HORSE), effskill(u, SK_RIDING) * u->number * 2);
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if(fval(u->race, RCF_HORSE)) pferde += u->number;
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/* maximal diese Pferde können zum Ziehen benutzt werden */
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wagen = min(pferde / HORSESNEEDED, get_item(u, I_WAGON));
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n = wagen * WAGONCAPACITY + pferde * HORSECAPACITY;
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return n;
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}
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int
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walkingcapacity(unit * u)
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{
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int n, personen, pferde, pferde_fuer_wagen;
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int wagen, wagen_ohne_pferde, wagen_mit_pferden, wagen_mit_trollen;
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/* Das Gewicht, welches die Pferde tragen, plus das Gewicht, welches
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* die Leute tragen */
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pferde = get_item(u, I_HORSE);
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if (fval(u->race, RCF_HORSE)) {
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pferde += u->number;
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personen = 0;
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} else {
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personen = u->number;
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}
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wagen = get_item(u, I_WAGON);
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pferde_fuer_wagen = min(pferde, effskill(u, SK_RIDING) * u->number * 4);
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/* maximal diese Pferde können zum Ziehen benutzt werden */
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wagen_mit_pferden = min(wagen, pferde_fuer_wagen / HORSESNEEDED);
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n = wagen_mit_pferden * WAGONCAPACITY;
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if (old_race(u->race) == RC_TROLL) {
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/* 4 Trolle ziehen einen Wagen. */
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/* Unbesetzte Wagen feststellen */
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wagen_ohne_pferde = wagen - wagen_mit_pferden;
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/* Genug Trolle, um die Restwagen zu ziehen? */
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wagen_mit_trollen = min(u->number / 4, wagen_ohne_pferde);
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/* Wagenkapazität hinzuzählen */
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n += wagen_mit_trollen * WAGONCAPACITY;
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wagen_ohne_pferde -= wagen_mit_trollen;
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}
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n += pferde * HORSECAPACITY;
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n += personen * personcapacity(u);
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/* Goliathwasser */
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n += get_effect(u, oldpotiontype[P_STRONG]) * personcapacity(u);
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n += min(get_item(u, I_TROLLBELT), u->number) * STRENGTHCAPACITY;
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return n;
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}
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int
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canwalk(unit * u)
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{
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int wagen, maxwagen;
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int pferde, maxpferde;
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/* workaround: monsters are too stupid to drop items, therefore they have
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* infinite carrying capacity */
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if (u->faction->no == 0) return 0;
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wagen = get_item(u, I_WAGON);
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pferde = get_item(u, I_HORSE);
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maxwagen = effskill(u, SK_RIDING) * u->number * 2;
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if (old_race(u->race) == RC_TROLL) {
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maxwagen = max(maxwagen, u->number / 4);
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}
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maxpferde = effskill(u, SK_RIDING) * u->number * 4 + u->number;
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if (pferde > maxpferde)
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return 2;
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if (walkingcapacity(u) - eff_weight(u) >= 0)
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return 0;
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/* Stimmt das Gewicht, impliziert dies hier, daß alle Wagen ohne
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* Zugpferde/-trolle als Fracht aufgeladen wurden: zu viele Pferde hat
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* die Einheit nicht zum Ziehen benutzt, also nicht mehr Wagen gezogen
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* als erlaubt. */
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if (wagen > maxwagen)
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return 3;
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/* Es muß nicht zwingend an den Wagen liegen, aber egal... (man
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* könnte z.B. auch 8 Eisen abladen, damit ein weiterer Wagen als
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* Fracht draufpaßt) */
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return 1;
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}
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boolean
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canfly(unit *u)
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{
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if(get_item(u, I_HORSE)) return false;
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if(get_item(u, I_PEGASUS) >= u->number && effskill(u, SK_RIDING) >= 4)
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return true;
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if (fval(u->race, RCF_FLY)) return true;
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return false;
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}
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boolean
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canswim(unit *u)
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{
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if (get_item(u, I_HORSE)) return false;
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if (get_item(u, I_DOLPHIN) >= u->number && effskill(u, SK_RIDING) >= 4)
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return true;
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if(fspecial(u->faction, FS_AMPHIBIAN)) return true;
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if (u->race->flags & RCF_FLY) return true;
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if (u->race->flags & RCF_SWIM) return true;
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return false;
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}
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int
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canride(unit * u)
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{
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int pferde, maxpferde, unicorns, maxunicorns;
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int skill = effskill(u, SK_RIDING);
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unicorns = get_item(u, I_UNICORN);
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pferde = get_item(u, I_HORSE);
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maxunicorns = (skill/5) * u->number;
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maxpferde = skill * u->number * 2;
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if(!(u->race->flags & RCF_HORSE)
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&& ((pferde == 0 && unicorns == 0)
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|| pferde > maxpferde || unicorns > maxunicorns)) {
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return 0;
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}
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if(ridingcapacity(u) - eff_weight(u) >= 0) {
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if(pferde == 0 && unicorns >= u->number && !(u->race->flags & RCF_HORSE)) {
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return 2;
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}
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return 1;
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}
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return 0;
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}
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boolean
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cansail(const region * r, ship * sh)
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{
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int n = 0, p = 0;
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unit *u;
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/* sonst ist construction:: size nicht ship_type::maxsize */
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assert(!sh->type->construction || sh->type->construction->improvement==NULL);
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if (sh->type->construction && sh->size!=sh->type->construction->maxsize)
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return false;
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for (u = r->units; u; u = u->next)
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if (u->ship == sh) {
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n += weight(u);
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p += u->number;
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}
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if( is_cursed(sh->attribs, C_SHIP_FLYING, 0) ) {
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if (sh->type->cargo>500*100)
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assert(!"Ein Schiff wurde verzaubert, das zu groß ist");
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if (n > 10000) return false;
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}
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if (n > shipcapacity(sh)) return false;
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if (p > sh->type->cabins) return false;
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return true;
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}
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int
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enoughsailors(region * r, ship * sh)
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{
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int n;
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unit *u;
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n = 0;
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for (u = r->units; u; u = u->next)
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if (u->ship == sh)
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n += eff_skill(u, SK_SAILING, r) * u->number;
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return n >= sh->type->sumskill;
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}
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/* ------------------------------------------------------------- */
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void
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do_maelstrom(region *r, unit *u)
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{
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int damage;
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damage = rand()%150 - eff_skill(u, SK_SAILING, r)*5;
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if(damage <= 0) {
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add_message(&u->faction->msgs,
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new_message(u->faction, "entermaelstrom%r:region%h:ship%i:damage%i:sink", r, u->ship, damage, 1));
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return;
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}
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damage_ship(u->ship, 0.01*damage);
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if (u->ship->damage >= u->ship->size * DAMAGE_SCALE) {
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ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
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"region ship damage sink", r, u->ship, damage, 1));
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destroy_ship(u->ship, r);
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} else {
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ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
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"region ship damage sink", r, u->ship, damage, 0));
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}
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}
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void
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travelthru(unit * u, region * r)
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{
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attrib *ru = a_add(&r->attribs, a_new(&at_travelunit));
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ru->data.v = u;
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u->faction->first = 0;
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u->faction->last = 0;
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}
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ship *
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move_ship(ship * sh, region * from, region * to, region ** route)
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{
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unit *u = from->units;
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unit **ulist = &to->units;
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direction_t dir;
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attrib *a;
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if (from!=to) {
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translist(&from->ships, &to->ships, sh);
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sh->region = to;
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}
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while (u) {
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unit *nu = u->next;
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if (u->ship == sh)
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{
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if (route) {
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region **ri = route;
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region **rn;
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while (*ri) {
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rn = ri+1;
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if(*rn) {
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dir = reldirection(*ri, *rn);
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a = a_find((*ri)->attribs, &at_traveldir_new);
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while (a) {
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if(((traveldir *)(a->data.v))->no == sh->no) break;
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a = a->nexttype;
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}
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if(!a) {
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a = a_add(&((*ri)->attribs), a_new(&at_traveldir_new));
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{
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traveldir *t = (traveldir *)(a->data.v);
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t->no = sh->no;
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t->dir = dir;
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t->age = 2;
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}
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} else {
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traveldir *t = (traveldir *)(a->data.v);
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t->dir = dir;
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t->age = 2;
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}
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}
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travelthru(u, *ri++);
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}
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}
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if (from!=to) {
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u->ship = NULL; /* damit move_unit() kein leave() macht */
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move_unit(u, to, ulist);
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ulist = &u->next;
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u->ship = sh;
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}
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if (route && eff_skill(u, SK_SAILING, from) >= 1) {
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produceexp(u, SK_SAILING, u->number);
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}
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}
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u = nu;
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}
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return sh;
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}
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void
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drifting_ships(region * r)
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{
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direction_t d;
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ship *sh, *sh2;
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unit *captain;
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region * route[2] = { 0, 0 };
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if (rterrain(r) == T_OCEAN) {
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for (sh = r->ships; sh;) {
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sh2 = sh->next;
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/* Schiff schon abgetrieben oder durch Zauber geschützt? */
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if (fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
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sh = sh2;
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continue;
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}
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/* Kapitän bestimmen */
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for (captain = r->units; captain; captain = captain->next)
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if (captain->ship == sh
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&& eff_skill(captain, SK_SAILING, r) >= sh->type->cptskill)
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break;
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/* Kapitän da? Beschädigt? Genügend Matrosen?
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* Genügend leicht? Dann ist alles OK. */
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assert(sh->type->construction->improvement==NULL); /* sonst ist construction::size nicht ship_type::maxsize */
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if (captain && sh->size==sh->type->construction->maxsize && enoughsailors(r, sh) && cansail(r, sh)) {
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sh = sh2;
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continue;
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}
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/* Leuchtturm: Ok. */
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if (check_leuchtturm(r, NULL)) {
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sh = sh2;
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continue;
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}
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/* Auswahl einer Richtung: Zuerst auf Land, dann
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* zufällig. Falls unmögliches Resultat: vergiß es. */
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for (d = 0; d != MAXDIRECTIONS; d++)
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|
if (rconnect(r, d) && rterrain(rconnect(r, d)) != T_OCEAN)
|
|
break;
|
|
|
|
if (d == MAXDIRECTIONS)
|
|
d = (direction_t)(rand() % MAXDIRECTIONS);
|
|
|
|
if (!rconnect(r, d)) {
|
|
sh = sh2;
|
|
continue;
|
|
}
|
|
{
|
|
region * r2 = rconnect(r, d);
|
|
int c = 0;
|
|
while (sh->type->coast[c]!=NOTERRAIN) {
|
|
if (rterrain(r2) == sh->type->coast[c]) break;
|
|
++c;
|
|
}
|
|
if (sh->type->coast[c]==NOTERRAIN) {
|
|
sh = sh2;
|
|
continue;
|
|
}
|
|
}
|
|
if(!(terrain[rterrain(rconnect(r, d))].flags & SAIL_INTO)) {
|
|
sh = sh2;
|
|
continue;
|
|
}
|
|
|
|
/* Das Schiff und alle Einheiten darin werden nun von r
|
|
* nach rconnect(r, d) verschoben. Danach eine Meldung. */
|
|
#if 0
|
|
/* ich bin fast sicher, das man das nicht braucht. (enno) */
|
|
for (f = factions; f; f = f->next)
|
|
freset(f, FL_DH);
|
|
#endif
|
|
if (fval(sh, SF_DRIFTED)) {
|
|
/* wenn schon einmal abgetrieben, dann durchreise eintragen */
|
|
route[0] = r;
|
|
sh = move_ship(sh, r, rconnect(r, d), route);
|
|
} else sh = move_ship(sh, r, rconnect(r, d), NULL);
|
|
if (!sh) {
|
|
sh = sh2;
|
|
continue;
|
|
}
|
|
|
|
fset(sh, SF_DRIFTED);
|
|
|
|
if (rterrain(rconnect(r, d)) != T_OCEAN) {
|
|
/* Alle Attribute
|
|
* sicherheitshalber loeschen und
|
|
* gegebenenfalls neu setzen. */
|
|
sh->coast = back[d];
|
|
}
|
|
damage_ship(sh, 0.02);
|
|
|
|
if (sh->damage>=sh->size * DAMAGE_SCALE)
|
|
destroy_ship(sh, rconnect(r, d));
|
|
|
|
sh = sh2;
|
|
}
|
|
}
|
|
}
|
|
|
|
char *
|
|
coords_or_direction(region *r, faction *f, int dir)
|
|
{
|
|
static char lbuf[32];
|
|
plane *pl = getplane(r);
|
|
|
|
if(fval(pl, PFL_NOCOORDS)) {
|
|
strcpy(lbuf, locale_string(f->locale, directions[dir]));
|
|
} else {
|
|
sprintf(lbuf, "(%d,%d)",region_x(r,f), region_y(r,f));
|
|
}
|
|
|
|
return lbuf;
|
|
}
|
|
|
|
void
|
|
ship_in_storm(unit *cap, region *next_point)
|
|
{
|
|
int i;
|
|
|
|
if(is_cursed(cap->ship->attribs, C_SHIP_NODRIFT, 0)) return;
|
|
|
|
add_message(&cap->faction->msgs,
|
|
new_message(cap->faction, "storm%h:ship%r:region%i:sink",
|
|
cap->ship, next_point, cap->ship->damage>=cap->ship->size * DAMAGE_SCALE));
|
|
|
|
/* Veränderung der Drehrichtung */
|
|
i = rand()%2==0?1:-1;
|
|
#if 0 /* make a temporary attribute for this */
|
|
cap->wants += i;
|
|
#endif
|
|
/* Merken für Sperren des Anlandens. */
|
|
if(i) fset(cap, FL_STORM);
|
|
}
|
|
|
|
#define USE_CREATION 0
|
|
/* ------------------------------------------------------------- */
|
|
|
|
boolean
|
|
present(region * r, unit * u)
|
|
{
|
|
return (boolean) (u && u->region == r);
|
|
}
|
|
|
|
void
|
|
caught_target(region * r, unit * u)
|
|
{
|
|
attrib * a = a_find(u->attribs, &at_follow);
|
|
|
|
/* Verfolgungen melden */
|
|
/* Misserfolgsmeldung, oder bei erfolgreichem Verfolgen unter
|
|
* Umstaenden eine Warnung. */
|
|
|
|
if (a) {
|
|
unit * target = (unit*)a->data.v;
|
|
|
|
if (!present(r, target)) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"followfail%u:unit%u:follower", target, u));
|
|
} else if (!allied(target, u->faction, HELP_ALL)
|
|
&& cansee(target->faction, r, u, 0))
|
|
{
|
|
add_message(&target->faction->msgs, new_message(target->faction,
|
|
"followdetect%u:unit%u:follower", target, u));
|
|
}
|
|
}
|
|
}
|
|
|
|
/* TODO: Unsichtbarkeit bedenken ! */
|
|
|
|
unit *
|
|
bewegung_blockiert_von(unit * reisender, region * r)
|
|
{
|
|
unit *u;
|
|
int perception = 0;
|
|
boolean contact = false;
|
|
unit * guard = NULL;
|
|
|
|
if (fval(reisender->race, RCF_ILLUSIONARY)) return NULL;
|
|
for (u=r->units;u && !contact;u=u->next) {
|
|
if (getguard(u) & GUARD_TRAVELTHRU) {
|
|
int sk = eff_skill(u, SK_OBSERVATION, r);
|
|
if (get_item(reisender, I_RING_OF_INVISIBILITY) >= reisender->number &&
|
|
!get_item(u, I_AMULET_OF_TRUE_SEEING)) continue;
|
|
if (u->faction==reisender->faction
|
|
|| ucontact(u, reisender)
|
|
|| allied(u, reisender->faction, HELP_GUARD))
|
|
{
|
|
contact = true;
|
|
} else if (sk>=perception) {
|
|
perception = sk;
|
|
guard = u;
|
|
}
|
|
}
|
|
}
|
|
if (!contact && guard) {
|
|
int chance = 30; /* 30% base chance */
|
|
chance += 10 * (perception - eff_stealth(reisender, r));
|
|
chance += 10 * max(guard->number, get_item(guard, I_AMULET_OF_TRUE_SEEING));
|
|
|
|
if (rand() % 100 < chance) {
|
|
return guard;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
boolean
|
|
is_guardian(unit * u2, unit *u, unsigned int mask)
|
|
{
|
|
if (u2->faction != u->faction
|
|
&& getguard(u2)&mask
|
|
&& u2->number
|
|
&& !ucontact(u2, u) && !besieged(u2)
|
|
&& allied(u2, u->faction, HELP_GUARD) != HELP_GUARD
|
|
#ifdef WACH_WAFF
|
|
&& armedmen(u2)
|
|
#endif
|
|
&& cansee(u2->faction, u->region, u, 0)
|
|
) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
unit *
|
|
is_guarded(region * r, unit * u, unsigned int mask)
|
|
{
|
|
unit *u2;
|
|
|
|
for (u2 = r->units; u2; u2 = u2->next)
|
|
if (is_guardian(u2, u, mask)) return u2;
|
|
return NULL;
|
|
}
|
|
|
|
const char *shortdirections[MAXDIRECTIONS] =
|
|
{
|
|
"dir_nw",
|
|
"dir_ne",
|
|
"dir_east",
|
|
"dir_se",
|
|
"dir_sw",
|
|
"dir_west"
|
|
};
|
|
|
|
void
|
|
cycle_route(unit *u, int gereist)
|
|
{
|
|
int cm = 0;
|
|
char tail[1024];
|
|
char neworder[1024];
|
|
char *token;
|
|
direction_t d = NODIRECTION;
|
|
boolean paused = false;
|
|
boolean pause;
|
|
|
|
if (igetkeyword(u->thisorder, u->faction->locale) != K_ROUTE) return;
|
|
tail[0] = '\0';
|
|
|
|
strcpy(neworder, locale_string(u->faction->locale, keywords[K_ROUTE]));
|
|
|
|
for (cm=0;;++cm) {
|
|
const locale * lang = u->faction->locale;
|
|
pause = false;
|
|
token = getstrtoken();
|
|
d = finddirection(token, lang);
|
|
if(d == D_PAUSE) {
|
|
pause = true;
|
|
} else if (d==NODIRECTION) {
|
|
break;
|
|
}
|
|
if (cm<gereist) {
|
|
/* hier sollte keine PAUSE auftreten */
|
|
assert(!pause);
|
|
if (!pause) strcat(strcat(tail, " "), LOC(lang, shortdirections[d]));
|
|
}
|
|
else if (cm==gereist && !paused && pause) {
|
|
strcat(strcat(tail, " "), LOC(lang, parameters[P_PAUSE]));
|
|
paused=true;
|
|
}
|
|
else if (pause) {
|
|
/* da PAUSE nicht in ein shortdirections[d] umgesetzt wird (ist
|
|
* hier keine normale direction), muss jede PAUSE einzeln
|
|
* herausgefiltert und explizit gesetzt werden */
|
|
strcat(strcat(neworder, " "), LOC(lang, parameters[P_PAUSE]));
|
|
} else {
|
|
strcat(strcat(neworder, " "), LOC(lang, shortdirections[d]));
|
|
}
|
|
}
|
|
|
|
strcat(neworder, tail);
|
|
set_string(&u->lastorder, neworder);
|
|
}
|
|
|
|
void
|
|
init_drive(void)
|
|
{
|
|
region *r;
|
|
unit *u, *ut, *u2;
|
|
strlist *S;
|
|
int w;
|
|
|
|
for (r=regions; r; r=r->next) {
|
|
/* This is just a simple check for non-corresponding K_TRANSPORT/
|
|
* K_DRIVE. This is time consuming for an error check, but there
|
|
* doesn't seem to be an easy way to speed this up. */
|
|
|
|
for(u=r->units; u; u=u->next) {
|
|
if(igetkeyword(u->thisorder, u->faction->locale) == K_DRIVE && !fval(u, FL_LONGACTION) && !fval(u, FL_HUNGER)) {
|
|
boolean found = false;
|
|
ut = getunit(r, u->faction);
|
|
if(!ut) {
|
|
cmistake(u, findorder(u, u->thisorder), 64, MSG_MOVE);
|
|
continue;
|
|
}
|
|
for (S = ut->orders; S; S = S->next) {
|
|
if (igetkeyword(S->s, u->faction->locale) == K_TRANSPORT) {
|
|
if (getunit(r, ut->faction) == u) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(found == false) {
|
|
if(cansee(u->faction, r, ut, 0)) {
|
|
cmistake(u, findorder(u, u->thisorder), 286, MSG_MOVE);
|
|
} else {
|
|
cmistake(u, findorder(u, u->thisorder), 64, MSG_MOVE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This calculates the weights of all transported units and
|
|
* adds them to an internal counter which is used by travel() to
|
|
* calculate effective weight and movement. */
|
|
|
|
for (u=r->units; u; u=u->next) {
|
|
w = 0;
|
|
|
|
for (S = u->orders; S; S = S->next) if(igetkeyword(S->s, u->faction->locale) == K_TRANSPORT) {
|
|
ut = getunit(r, u->faction);
|
|
if(!ut) continue;
|
|
|
|
if (igetkeyword(ut->thisorder, u->faction->locale) == K_DRIVE && !fval(ut, FL_LONGACTION) && !fval(ut, FL_HUNGER)) {
|
|
u2 = getunit(r, u->faction);
|
|
if(u2 == u) {
|
|
w += weight(ut);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(w > 0) a_add(&u->attribs, a_new(&at_driveweight))->data.i = w;
|
|
}
|
|
}
|
|
}
|
|
|
|
int *storms;
|
|
|
|
#if 0
|
|
/* in arbeit */
|
|
#define ETRAVEL_NOTALLOWED 1
|
|
#define ETRAVEL_NOSWIM 2
|
|
#define ETRAVEL_NORIDE 4
|
|
#define ETRAVEL_LEFTSHIP 8
|
|
|
|
int
|
|
cantravel(const unit *u, const region *from, const region * to, boolean (*allowed)(const struct region *, const struct region *))
|
|
{
|
|
/* basic allowed function */
|
|
if (allowed && !allowed(from, to)) return ETRAVEL_NOTALLOWED;
|
|
if (u->ship && fval(u, FL_OWNER) && rterrain(from)==T_OCEAN) {
|
|
/* wir sind auf einem schiff und auf dem ozean */
|
|
if (rterrain(to)==T_OCEAN || (old_race(u->race) != RC_AQUARIAN && !dragon(u))) {
|
|
/* Drache oder Meermensch sind wir auch nicht */
|
|
return ETRAVEL_NOSWIM;
|
|
} else if (get_item(u, I_HORSE) > 0) {
|
|
return ETRAVEL_NORIDE|ETRAVEL_NOSWIM;
|
|
}
|
|
}
|
|
if (!u->ship && leftship(u) && is_guarded(from, u, GUARD_LANDING)) {
|
|
/* An Land kein NACH wenn in dieser Runde Schiff VERLASSEN! */
|
|
return ETRAVEL_LEFTSHIP;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
static boolean
|
|
roadto(const region * r, const region * r2)
|
|
{
|
|
/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
|
|
* genug strassen gibt, dann existiert eine strasse in diese richtung */
|
|
|
|
direction_t i;
|
|
|
|
if (!r || !r2) return false;
|
|
|
|
for (i = 0; i != MAXDIRECTIONS; i++)
|
|
if (rconnect(r, i) == r2) {
|
|
if (rroad(r, i) < terrain[rterrain(r)].roadreq) return false;
|
|
if (rroad(r2, back[i]) < terrain[rterrain(r2)].roadreq) return false;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
direction_t *
|
|
travel(region * first, unit * u, region * next, int flucht)
|
|
{
|
|
region *current = first;
|
|
int k, m, i, dh;
|
|
double dk;
|
|
unit *wache;
|
|
region *rv[MAXSPEED];
|
|
strlist *S;
|
|
unit *ut, *u2;
|
|
int gereist = 0;
|
|
static direction_t route[MAXSPEED];
|
|
static boolean init = false;
|
|
static const curse_type * speed_ct;
|
|
static const curse_type * fogtrap_ct;
|
|
if (!init) {
|
|
init = true;
|
|
speed_ct = ct_find("speed");
|
|
fogtrap_ct = ct_find("fogtrap");
|
|
}
|
|
|
|
/* tech:
|
|
*
|
|
* zu Fuß reist man 1 Region, zu Pferd 2 Regionen. Mit Straßen reist
|
|
* man zu Fuß 2, mit Pferden 3 weit.
|
|
*
|
|
* Berechnet wird das mit BPs. Zu Fuß hat man 4 BPs, zu Pferd 6.
|
|
* Normalerweise verliert man 3 BP pro Region, bei Straßen nur 2 BP.
|
|
* Außerdem: Wenn Einheit transportiert, nur halbe BP */
|
|
|
|
if (rterrain(current)==T_OCEAN
|
|
&& !(u->race->flags & RCF_FLY) && rterrain(next) != T_OCEAN)
|
|
{ /* Die Einheit kann nicht fliegen, ist im Ozean, und will an Land */
|
|
if (!(u->race->flags & RCF_SWIM) && old_race(u->race) != RC_AQUARIAN) {
|
|
cmistake(u, findorder(u, u->thisorder), 44, MSG_MOVE);
|
|
return NULL;
|
|
} else {
|
|
if (u->ship && get_item(u, I_HORSE) > 0) {
|
|
cmistake(u, findorder(u, u->thisorder), 67, MSG_MOVE);
|
|
return NULL;
|
|
}
|
|
}
|
|
} else if (rterrain(current)!=T_OCEAN) {
|
|
/* An Land kein NACH wenn in dieser Runde Schiff VERLASSEN! */
|
|
if (leftship(u) && is_guarded(current, u, GUARD_LANDING)) {
|
|
cmistake(u, findorder(u, u->thisorder), 70, MSG_MOVE);
|
|
return NULL;
|
|
}
|
|
if (u->ship && !flucht && u->race->flags & RCF_SWIM) {
|
|
cmistake(u, findorder(u, u->thisorder), 143, MSG_MOVE);
|
|
return NULL;
|
|
}
|
|
} else if (rterrain(next) == T_OCEAN && u->ship && fval(u->ship, FL_MOVED)) {
|
|
cmistake(u, findorder(u, u->thisorder), 13, MSG_MOVE);
|
|
return NULL;
|
|
}
|
|
|
|
switch (canwalk(u)) {
|
|
case 1:
|
|
cmistake(u, findorder(u, u->thisorder), 57, MSG_MOVE);
|
|
return NULL;
|
|
case 2:
|
|
cmistake(u, findorder(u, u->thisorder), 56, MSG_MOVE);
|
|
return NULL;
|
|
case 3:
|
|
cmistake(u, findorder(u, u->thisorder), 42, MSG_MOVE);
|
|
return NULL;
|
|
}
|
|
|
|
/* wir suchen so lange nach neuen Richtungen, wie es geht. Diese werden
|
|
* dann nacheinander ausgeführt. */
|
|
|
|
/* im array rv[] speichern wir die Regionen ab, durch die wir wandern. */
|
|
|
|
dk = u->race->speed;
|
|
|
|
if (speed_ct) {
|
|
curse *c = get_curse(u->attribs, speed_ct);
|
|
if(c) {
|
|
int men = get_cursedmen(u, c);
|
|
dk *= 1.0 + (double)men/(double)u->number;
|
|
}
|
|
}
|
|
|
|
switch(canride(u)) {
|
|
case 1: /* Pferd */
|
|
k = (int)(dk*BP_RIDING);
|
|
break;
|
|
case 2: /* Einhorn */
|
|
k = (int)(dk*BP_UNICORN);
|
|
break;
|
|
default:
|
|
{
|
|
int mp = 1;
|
|
|
|
/* faction special */
|
|
if(fspecial(u->faction, FS_QUICK))
|
|
mp = BP_RIDING;
|
|
|
|
/* Siebenmeilentee */
|
|
if (get_effect(u, oldpotiontype[P_FAST]) >= u->number) {
|
|
mp *= 2;
|
|
change_effect(u, oldpotiontype[P_FAST], -u->number);
|
|
}
|
|
|
|
/* unicorn in inventory */
|
|
if (u->number <= get_item(u, I_FEENSTIEFEL))
|
|
mp *= 2;
|
|
|
|
/* Im Astralraum sind Tyb und Ill-Magier doppelt so schnell.
|
|
* Nicht kumulativ mit anderen Beschleunigungen! */
|
|
if ( mp == 1 && getplane(next) == astral_plane && is_mage(u)) {
|
|
if(get_mage(u)->magietyp == M_ASTRAL
|
|
|| get_mage(u)->magietyp == M_TRAUM) {
|
|
mp *= 2;
|
|
}
|
|
}
|
|
k = (int)(dk*mp*BP_WALKING);
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch(old_race(u->race)) {
|
|
case RC_DRAGON:
|
|
case RC_WYRM:
|
|
case RC_FIREDRAGON:
|
|
case RC_BIRTHDAYDRAGON:
|
|
case RC_PSEUDODRAGON:
|
|
k = BP_DRAGON;
|
|
}
|
|
|
|
m = 0;
|
|
|
|
/* die nächste Region, in die man wandert, wird durch movewhere() aus
|
|
* der letzten Region bestimmt.
|
|
*
|
|
* Anfangen tun wir bei r. r2 ist beim ersten Durchlauf schon gesetzt
|
|
* (Parameter!), das Ziel des Schrittes. m zählt die Schritte, k sind
|
|
* die noch möglichen Schritte, r3 die letzte gültige, befahrene Region. */
|
|
|
|
while (next) {
|
|
direction_t dir = reldirection(current, next);
|
|
border * b = get_borders(current, next);
|
|
|
|
while (b) {
|
|
if (b->type==&bt_wisps) {
|
|
wall_data * wd = (wall_data*)b->data;
|
|
if (wd->active) {
|
|
region * rl = rconnect(current, (direction_t)((dir+MAXDIRECTIONS-1)%MAXDIRECTIONS));
|
|
region * rr = rconnect(current, (direction_t)((dir+1)%MAXDIRECTIONS));
|
|
int j = rand() % 3;
|
|
if (j==0) break;
|
|
else if (j==1 && rl && landregion(rterrain(rl))==landregion(rterrain(next))) next = rl;
|
|
else if (j==2 && rr && landregion(rterrain(rr))==landregion(rterrain(next))) next = rr;
|
|
break;
|
|
}
|
|
}
|
|
if (b->type->move) b->type->move(b, u, current, next);
|
|
b = b->next;
|
|
}
|
|
if (current!=next) { /* !pause */
|
|
if (roadto(current, next))
|
|
k -= BP_ROAD;
|
|
else
|
|
k -= BP_NORMAL;
|
|
if (k<0) break;
|
|
/* r2 -> Zielregion, r3 -> Momentane Region */
|
|
if (move_blocked(u, current, reldirection(current, next))
|
|
|| curse_active(get_curse(current->attribs, fogtrap_ct)))
|
|
{
|
|
ADDMSG(&u->faction->msgs, msg_message("leavefail",
|
|
"unit region", u, next));
|
|
}
|
|
if ((wache = bewegung_blockiert_von(u, current)) != (unit *) NULL
|
|
&& gereist != 0)
|
|
{
|
|
ADDMSG(&u->faction->msgs, msg_message("moveblockedbyguard",
|
|
"unit region guard", u, current,
|
|
wache));
|
|
break;
|
|
}
|
|
|
|
if (fval(u->race, RCF_ILLUSIONARY)) {
|
|
curse * c = get_curse(next->attribs, ct_find("antimagiczone"));
|
|
if (curse_active(c)) {
|
|
curse_changevigour(&next->attribs, c, - u->number);
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"illusionantimagic%u:unit", u));
|
|
destroy_unit(u);
|
|
return route;
|
|
}
|
|
}
|
|
/* Ozeanfelder können nur von Einheiten mit Schwimmen und ohne
|
|
* Pferde betreten werden. Drachen können fliegen. */
|
|
|
|
if (rterrain(next) == T_OCEAN && !canswim(u)) {
|
|
plane *pl = getplane(next);
|
|
if(pl && fval(pl, PFL_NOCOORDS)) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"detectoceandir%u:unit%i:direction", u,
|
|
reldirection(current, next)));
|
|
} else {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"detectocean%u:unit%r:region", u, next));
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (terrain[rterrain(next)].flags & FORBIDDEN_LAND) {
|
|
plane *pl = getplane(next);
|
|
if(pl && fval(pl, PFL_NOCOORDS)) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"detectforbiddendir%u:unit%i:direction", u, reldirection(current, next)));
|
|
} else {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"detectforbidden%u:unit%r:region", u, next));
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (old_race(u->race) == RC_INSECT && r_insectstalled(next) &&
|
|
!is_cursed(u->attribs, C_KAELTESCHUTZ,0)) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"detectforbidden%u:unit%r:region", u, next));
|
|
break;
|
|
}
|
|
rv[m] = next;
|
|
route[m] = dir;
|
|
m++;
|
|
}
|
|
else break;
|
|
|
|
current = next;
|
|
if(!flucht) {
|
|
++gereist;
|
|
if (current==first) break; /* PAUSE beendet die Reise */
|
|
next = movewhere(current, u);
|
|
}
|
|
}
|
|
route[m] = NODIRECTION;
|
|
|
|
if (gereist) {
|
|
int mode;
|
|
setguard(u, GUARD_NONE);
|
|
cycle_route(u, gereist);
|
|
|
|
buf[0] = 0;
|
|
|
|
if (flucht == 1)
|
|
mode = 0;
|
|
else if (canride(u)) {
|
|
mode = 1;
|
|
produceexp(u, SK_RIDING, u->number);
|
|
} else
|
|
mode = 2;
|
|
|
|
/* Haben Drachen ihr Ziel erreicht? */
|
|
if (u->faction->no==MONSTER_FACTION) {
|
|
attrib * ta = a_find(u->attribs, &at_targetregion);
|
|
if (ta && current == (region*)ta->data.v) {
|
|
a_remove(&u->attribs, ta);
|
|
set_string(&u->lastorder, "WARTEN");
|
|
}
|
|
}
|
|
|
|
/* Über die letzte Region braucht man keinen Bericht */
|
|
|
|
m--;
|
|
if (m > 0) {
|
|
dh = 0;
|
|
travelthru(u, first);
|
|
for (i = 0; i != m; i++) {
|
|
char * p;
|
|
if (dh) {
|
|
if (i == m - 1)
|
|
scat(" und ");
|
|
else
|
|
scat(", ");
|
|
}
|
|
dh = 1;
|
|
travelthru(u, rv[i]);
|
|
p = buf+strlen(buf);
|
|
MSG(("travelthru_trail", "region", rv[i]), p, sizeof(buf)-strlen(buf), u->faction->locale, u->faction);
|
|
}
|
|
}
|
|
add_message(&u->faction->msgs, new_message(
|
|
u->faction, "travel%u:unit%i:mode%r:start%r:end%s:regions",
|
|
u, mode, first, current, strdup(buf)));
|
|
|
|
/* und jetzt noch die transportierten Einheiten verschieben */
|
|
|
|
for (S = u->orders; S; S = S->next) {
|
|
if (igetkeyword(S->s, u->faction->locale) == K_TRANSPORT) {
|
|
ut = getunit(first, u->faction);
|
|
if (ut) {
|
|
boolean found = false;
|
|
if (igetkeyword(ut->thisorder, u->faction->locale) == K_DRIVE
|
|
&& !fval(ut, FL_LONGACTION) && !fval(ut, FL_HUNGER)) {
|
|
u2 = getunit(first, ut->faction);
|
|
if(u2 == u) {
|
|
found = true;
|
|
add_message(&u->faction->msgs, new_message(
|
|
u->faction, "transport%u:unit%u:target%r:start%r:end",
|
|
u, ut, first, current));
|
|
if(!(terrain[current->terrain].flags & WALK_INTO)
|
|
&& get_item(ut, I_HORSE)) {
|
|
cmistake(u, u->thisorder, 67, MSG_MOVE);
|
|
cmistake(ut, ut->thisorder, 67, MSG_MOVE);
|
|
continue;
|
|
}
|
|
if(can_survive(ut, current)) {
|
|
for (i = 0; i != m; i++)
|
|
travelthru(ut, rv[i]);
|
|
move_unit(ut, current, NULL);
|
|
} else {
|
|
cmistake(u, u->thisorder, 287, MSG_MOVE);
|
|
cmistake(ut, ut->thisorder, 230, MSG_MOVE);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
if (!found) {
|
|
if(cansee(u->faction, u->region, ut, 0)) {
|
|
cmistake(u, findorder(u, u->thisorder), 90, MSG_MOVE);
|
|
} else {
|
|
cmistake(u, findorder(u, u->thisorder), 64, MSG_MOVE);
|
|
}
|
|
}
|
|
} else {
|
|
if (ut) {
|
|
cmistake(u, findorder(u, u->thisorder), 64, MSG_MOVE);
|
|
} else {
|
|
cmistake(u, findorder(u, u->thisorder), 99, MSG_MOVE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
move_unit(u, current, NULL);
|
|
}
|
|
else if (flucht)
|
|
move_unit(u, current, NULL);
|
|
set_string(&u->thisorder, "");
|
|
fset(u, FL_LONGACTION);
|
|
setguard(u, GUARD_NONE);
|
|
|
|
if (fval(u, FL_FOLLOWING)) caught_target(current, u);
|
|
return route;
|
|
}
|
|
|
|
boolean
|
|
ship_ready(region * r, unit * u)
|
|
{
|
|
if (!fval(u, FL_OWNER)) {
|
|
cmistake(u, findorder(u, u->thisorder), 146, MSG_MOVE);
|
|
return false;
|
|
}
|
|
if (eff_skill(u, SK_SAILING, r) < u->ship->type->cptskill) {
|
|
sprintf(buf, "Der Kapitän muß mindestens Segeln %d haben, "
|
|
"um %s zu befehligen ", u->ship->type->cptskill,
|
|
u->ship->type->name[1]);
|
|
mistake(u, u->thisorder, buf, MSG_MOVE);
|
|
return false;
|
|
}
|
|
assert(u->ship->type->construction->improvement==NULL); /* sonst ist construction::size nicht ship_type::maxsize */
|
|
if (u->ship->size!=u->ship->type->construction->maxsize) {
|
|
cmistake(u, findorder(u, u->thisorder), 15, MSG_MOVE);
|
|
return false;
|
|
}
|
|
if (!enoughsailors(r, u->ship)) {
|
|
cmistake(u, findorder(u, u->thisorder), 1, MSG_MOVE);
|
|
/* mistake(u, u->thisorder,
|
|
"Auf dem Schiff befinden sich zuwenig erfahrene Seeleute.", MSG_MOVE); */
|
|
return false;
|
|
}
|
|
if (!cansail(r, u->ship)) {
|
|
if( is_cursed(u->ship->attribs, C_SHIP_FLYING, 0) )
|
|
cmistake(u, findorder(u, u->thisorder), 17, MSG_MOVE);
|
|
else
|
|
cmistake(u, findorder(u, u->thisorder), 18, MSG_MOVE);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
unit *
|
|
owner_buildingtyp(const region * r, const building_type * bt)
|
|
{
|
|
building *b;
|
|
unit *owner;
|
|
|
|
for (b = rbuildings(r); b; b = b->next) {
|
|
owner = buildingowner(r, b);
|
|
if (b->type == bt && owner != NULL) {
|
|
if (b->size >= bt->maxsize) {
|
|
return owner;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
boolean
|
|
buildingtype_exists(const region * r, const building_type * bt)
|
|
{
|
|
building *b;
|
|
|
|
for (b = rbuildings(r); b; b = b->next) {
|
|
if (b->type == bt) {
|
|
if (b->size >= bt->maxsize) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
boolean
|
|
check_working_buildingtype(const region * r, const building_type * bt)
|
|
{
|
|
building *b;
|
|
|
|
for (b = rbuildings(r); b; b = b->next) {
|
|
if (b->type == bt) {
|
|
if (b->size >= bt->maxsize && fval(b, BLD_WORKING)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Prüft, ob Ablegen von einer Küste in eine der erlaubten Richtungen erfolgt. */
|
|
|
|
boolean
|
|
check_takeoff(ship *sh, region *from, region *to)
|
|
{
|
|
direction_t dir;
|
|
direction_t coast, coastl, coastr;
|
|
|
|
if (rterrain(from)!=T_OCEAN && sh->coast != NODIRECTION) {
|
|
coast = sh->coast;
|
|
dir = reldirection(from, to);
|
|
|
|
coastr = (direction_t)((coast+1) % MAXDIRECTIONS);
|
|
coastl = (direction_t)((coast+MAXDIRECTIONS-1) % MAXDIRECTIONS);
|
|
|
|
if(dir != coast && dir != coastl && dir != coastr
|
|
&& check_working_buildingtype(from, bt_find("harbour")) == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean
|
|
ship_allowed(const struct ship_type * type, region * r)
|
|
{
|
|
int c = 0;
|
|
if (check_working_buildingtype(r, bt_find("harbour"))) return true;
|
|
for (c=0;type->coast[c]!=NOTERRAIN;++c) {
|
|
if (type->coast[c]==rterrain(r)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
direction_t *
|
|
sail(region * starting_point, unit * u, region * next_point, boolean move_on_land)
|
|
{
|
|
region *current_point, *last_point;
|
|
unit *u2, *hafenmeister;
|
|
item * trans = NULL;
|
|
int st, first = 1;
|
|
int k, m, l, i, step = 0;
|
|
int stormchance;
|
|
region *rv[MAXSPEED + 1];
|
|
region *tt[MAXSPEED + 1]; /* travelthru */
|
|
static direction_t route[MAXSPEED+1]; /* route[i] := direction from tt[i] to tt[i-1] */
|
|
static boolean init = false;
|
|
static const curse_type * fogtrap_ct;
|
|
if (!init) {
|
|
init = true;
|
|
fogtrap_ct = ct_find("fogtrap");
|
|
}
|
|
|
|
if (!ship_ready(starting_point, u))
|
|
return NULL;
|
|
|
|
/* Wir suchen so lange nach neuen Richtungen, wie es geht. Diese werden
|
|
* dann nacheinander ausgeführt. */
|
|
|
|
k = shipspeed(u->ship, u);
|
|
|
|
l = 0;
|
|
m = 0;
|
|
|
|
last_point = starting_point;
|
|
current_point = starting_point;
|
|
|
|
/* die nächste Region, in die man segelt, wird durch movewhere() aus der
|
|
* letzten Region bestimmt.
|
|
*
|
|
* Anfangen tun wir bei starting_point. next_point ist beim ersten
|
|
* Durchlauf schon gesetzt (Parameter!). l zählt gesichtete
|
|
* Küstenstreifen, rv[] speichert die gesichteten Küstenstreifen, m
|
|
* zählt befahrene Felder, current_point ist die letzte gültige,
|
|
* befahrene Region. */
|
|
tt[step] = starting_point;
|
|
|
|
while (current_point!=next_point && m < k && next_point)
|
|
{
|
|
direction_t dir = reldirection(current_point, next_point);
|
|
|
|
if(terrain[rterrain(next_point)].flags & FORBIDDEN_LAND) {
|
|
plane *pl = getplane(next_point);
|
|
if(pl && fval(pl, PFL_NOCOORDS)) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"sailforbiddendir%h:ship%i:direction",
|
|
u->ship, reldirection(current_point,next_point)));
|
|
} else {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"sailforbidden%h:ship%r:region", u->ship, next_point));
|
|
}
|
|
break;
|
|
}
|
|
|
|
if( !is_cursed(u->ship->attribs, C_SHIP_FLYING, 0)
|
|
&& !(u->ship->type->flags & SFL_FLY)) {
|
|
if (rterrain(current_point) != T_OCEAN
|
|
&& rterrain(next_point) != T_OCEAN) {
|
|
plane *pl = getplane(next_point);
|
|
if(pl && fval(pl, PFL_NOCOORDS)) {
|
|
sprintf(buf, "Die %s entdeckt, daß im %s Festland ist.",
|
|
shipname(u->ship), locale_string(u->faction->locale, directions[dir]));
|
|
} else {
|
|
sprintf(buf, "Die %s entdeckt, daß (%d,%d) Festland ist.",
|
|
shipname(u->ship), region_x(next_point,u->faction),
|
|
region_y(next_point,u->faction));
|
|
}
|
|
addmessage(0, u->faction, buf, MSG_MOVE, ML_WARN);
|
|
break;
|
|
}
|
|
if (!(u->ship->type->flags & SFL_OPENSEA) && rterrain(next_point) == T_OCEAN) {
|
|
direction_t d;
|
|
for (d=0;d!=MAXDIRECTIONS;++d) {
|
|
region * rc = rconnect(next_point, d);
|
|
if (rterrain(rc) != T_OCEAN) break;
|
|
}
|
|
if (d==MAXDIRECTIONS) {
|
|
/* Schiff kann nicht aufs offene Meer */
|
|
cmistake(u, findorder(u, u->thisorder), 249, MSG_MOVE);
|
|
break;
|
|
}
|
|
}
|
|
if(rterrain(current_point) != T_OCEAN
|
|
&& rterrain(next_point) == T_OCEAN) {
|
|
if(check_takeoff(u->ship, current_point, next_point) == false) {
|
|
/* Schiff kann nicht ablegen */
|
|
cmistake(u, findorder(u, u->thisorder), 182, MSG_MOVE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(move_on_land == false && rterrain(next_point) != T_OCEAN) {
|
|
break;
|
|
}
|
|
|
|
/* Falls Blockade, endet die Seglerei hier */
|
|
|
|
if (move_blocked(u, current_point, reldirection(current_point, next_point))
|
|
|| curse_active(get_curse(current_point->attribs, fogtrap_ct))) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"sailfail%h:ship%r:region", u->ship, current_point));
|
|
break;
|
|
}
|
|
if (!ship_allowed(u->ship->type, next_point)) {
|
|
if(fval(u, FL_STORM)) {
|
|
if(!check_leuchtturm(current_point, NULL)) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"sailnolandingstorm%h:ship", u->ship));
|
|
damage_ship(u->ship, 0.10);
|
|
if (u->ship->damage>=u->ship->size * DAMAGE_SCALE) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"shipsink%h:ship", u->ship));
|
|
}
|
|
}
|
|
} else {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"sailnolanding%h:ship%r:region", u->ship, next_point));
|
|
damage_ship(u->ship, 0.10);
|
|
if (u->ship->damage>=u->ship->size * DAMAGE_SCALE) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"shipsink%h:ship", u->ship));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if(terrain[rterrain(next_point)].flags & FORBIDDEN_LAND) {
|
|
plane *pl = getplane(next_point);
|
|
if(pl && fval(pl, PFL_NOCOORDS)) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"sailforbiddendir%h:ship%i:direction",
|
|
u->ship, reldirection(current_point,next_point)));
|
|
/* sprintf(buf, "Die Mannschaft der %s weigert sich, in die Feuerwand "
|
|
"im %s zu fahren.",
|
|
shipname(u->ship), directions[dir]); */
|
|
} else {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"sailforbidden%h:ship%r:region", u->ship, next_point));
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(is_cursed(next_point->attribs, C_MAELSTROM, 0)) {
|
|
do_maelstrom(next_point, u);
|
|
}
|
|
|
|
stormchance = storms[month(0)] * 5 / shipspeed(u->ship, u);
|
|
if(check_leuchtturm(next_point, NULL)) stormchance /= 3;
|
|
#ifdef SAFE_COASTS
|
|
/* Sturm nur, wenn nächste Region Hochsee ist. */
|
|
if(rand()%10000 < stormchance) {
|
|
direction_t d;
|
|
for (d=0;d!=MAXDIRECTIONS;++d) {
|
|
region * r = rconnect(next_point, d);
|
|
if (rterrain(r)!=T_OCEAN) break;
|
|
}
|
|
if (d==MAXDIRECTIONS)
|
|
ship_in_storm(u, next_point);
|
|
}
|
|
#else
|
|
/* Sturm nur, wenn nächste Region keine Landregion ist. */
|
|
if(rand()%10000 < stormchance && next_point->terrain == T_OCEAN) {
|
|
ship_in_storm(u, next_point);
|
|
}
|
|
#endif
|
|
} /* endif !flying */
|
|
|
|
/* Falls kein Problem, eines weiter ziehen */
|
|
route[step] = dir;
|
|
tt[step] = current_point; /* travelthrough */
|
|
fset(u->ship, FL_MOVED);
|
|
step++;
|
|
m++;
|
|
|
|
last_point = current_point;
|
|
current_point = next_point;
|
|
|
|
/* Falls eine Küstenregion, dann in rv[] aufnehmen (die letzte
|
|
* Küste wird nachher nicht aufgelistet werden, wenn das
|
|
* Schiff dort seine Runde beendent!). */
|
|
if (rterrain(current_point) != T_OCEAN) {
|
|
rv[l] = current_point;
|
|
l++;
|
|
}
|
|
if (rterrain(current_point) != T_OCEAN && !is_cursed(u->ship->attribs, C_SHIP_FLYING, 0)) break;
|
|
next_point = movewhere(current_point, u);
|
|
}
|
|
|
|
route[step] = NODIRECTION;
|
|
/* at this point, step is the number of steps made. tt[step] is the final region. */
|
|
|
|
/* Nun enthält current_point die Region, in der das Schiff seine Runde
|
|
* beendet hat. Wir generieren hier ein Ereignis für den Spieler, das
|
|
* ihm sagt, bis wohin er gesegelt ist, falls er überhaupt vom Fleck
|
|
* gekommen ist. Das ist nicht der Fall, wenn er von der Küste ins
|
|
* Inland zu segeln versuchte */
|
|
|
|
if (fval(u->ship, FL_MOVED)) {
|
|
ship * sh = u->ship;
|
|
/* nachdem alle Richtungen abgearbeitet wurden, und alle Einheiten
|
|
* transferiert wurden, kann der aktuelle Befehl gelöscht werden. */
|
|
cycle_route(u, step);
|
|
set_string(&u->thisorder, "");
|
|
if (current_point->terrain != T_OCEAN && !is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
|
|
sh->coast = reldirection(current_point, last_point);
|
|
} else {
|
|
sh->coast = NODIRECTION;
|
|
}
|
|
|
|
sprintf(buf, "Die %s ", shipname(sh));
|
|
if( is_cursed(sh->attribs, C_SHIP_FLYING, 0) )
|
|
scat("fliegt");
|
|
else
|
|
scat("segelt");
|
|
scat(" von ");
|
|
scat(regionid(starting_point));
|
|
scat(" nach ");
|
|
scat(regionid(current_point));
|
|
|
|
/* Falls es Kuesten gibt, denen man entlang gefahren ist,
|
|
* sollen sie aufgefuehrt werden. Falls wir aber unseren Zug in
|
|
* einer Kuestenregion beendet haben, fuehren wir sie nicht mit
|
|
* auf - sie wird sowieso in allen Details im Report erwaehnt
|
|
* werden. */
|
|
|
|
if (rterrain(current_point) != T_OCEAN)
|
|
l--;
|
|
|
|
if (l > 0) {
|
|
if( is_cursed(sh->attribs, C_SHIP_FLYING, 0) )
|
|
scat(". Dabei flog es über ");
|
|
else {
|
|
scat(". Dabei segelte es entlang der ");
|
|
if (l > 1)
|
|
scat("Küsten");
|
|
else
|
|
scat("Küste");
|
|
scat(" von ");
|
|
}
|
|
|
|
for (i = 0; i != l; i++) {
|
|
scat(regionid(rv[i]));
|
|
if (i < l - 2)
|
|
scat(", ");
|
|
else if (i == l - 2)
|
|
scat(" und ");
|
|
}
|
|
}
|
|
scat(".");
|
|
|
|
addmessage(0, u->faction, buf, MSG_MOVE, ML_INFO);
|
|
|
|
/* Das Schiff und alle Einheiten darin werden nun von
|
|
* starting_point nach current_point verschoben */
|
|
|
|
/* Verfolgungen melden */
|
|
if (fval(u, FL_FOLLOWING)) caught_target(current_point, u);
|
|
|
|
tt[step] = NULL;
|
|
sh = move_ship(sh, starting_point, current_point, tt);
|
|
|
|
/* Hafengebühren ? */
|
|
|
|
hafenmeister = owner_buildingtyp(current_point, bt_find("harbour"));
|
|
if (sh && hafenmeister != NULL) {
|
|
item * itm;
|
|
assert(trans==NULL);
|
|
for (u2 = current_point->units; u2; u2 = u2->next) {
|
|
if (u2->ship == u->ship &&
|
|
!allied(hafenmeister, u->faction, HELP_GUARD)) {
|
|
|
|
|
|
if (effskill(hafenmeister, SK_OBSERVATION) > effskill(u2, SK_STEALTH)) {
|
|
for (itm=u2->items; itm; itm=itm->next) {
|
|
const luxury_type * ltype = resource2luxury(itm->type->rtype);
|
|
if (ltype!=NULL && itm->number>0) {
|
|
st = itm->number * effskill(hafenmeister, SK_TRADE) / 50;
|
|
st = min(itm->number, st);
|
|
|
|
if (st > 0) {
|
|
i_change(&u2->items, itm->type, -st);
|
|
i_change(&hafenmeister->items, itm->type, st);
|
|
i_add(&trans, i_new(itm->type, st));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (trans) {
|
|
sprintf(buf, "%s erhielt ", hafenmeister->name);
|
|
for (itm = trans; itm; itm=itm->next) {
|
|
if (first != 1) {
|
|
if (itm->next!=NULL && itm->next->next==NULL) {
|
|
scat(" und ");
|
|
} else {
|
|
scat(", ");
|
|
}
|
|
}
|
|
first = 0;
|
|
icat(trans->number);
|
|
scat(" ");
|
|
if (itm->number == 1) {
|
|
scat(locale_string(default_locale, resourcename(itm->type->rtype, 0)));
|
|
} else {
|
|
scat(locale_string(default_locale, resourcename(itm->type->rtype, NMF_PLURAL)));
|
|
}
|
|
}
|
|
scat(" von der ");
|
|
scat(shipname(u->ship));
|
|
scat(".");
|
|
addmessage(0, u->faction, buf, MSG_COMMERCE, ML_INFO);
|
|
addmessage(0, hafenmeister->faction, buf, MSG_INCOME, ML_INFO);
|
|
while (trans) i_remove(&trans, trans);
|
|
}
|
|
}
|
|
}
|
|
return route;
|
|
}
|
|
|
|
unit *
|
|
kapitaen(region * r, ship * sh)
|
|
{
|
|
unit *u;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
if (u->ship == sh && eff_skill(u, SK_SAILING, r) >= sh->type->cptskill)
|
|
return u;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* Segeln, Wandern, Reiten */
|
|
|
|
static void
|
|
move(region * r, unit * u, boolean move_on_land)
|
|
{
|
|
region *r2;
|
|
direction_t * route;
|
|
|
|
r2 = movewhere(r, u);
|
|
|
|
if (!r2) {
|
|
cmistake(u, findorder(u, u->thisorder), 71, MSG_MOVE);
|
|
return;
|
|
}
|
|
else if (u->ship && fval(u, FL_OWNER))
|
|
route = sail(r, u, r2, move_on_land);
|
|
else
|
|
route = travel(r, u, r2, 0);
|
|
|
|
if (i_get(u->items, &it_demonseye)) {
|
|
direction_t d;
|
|
for (d=0;d!=MAXDIRECTIONS;++d) {
|
|
region * rc = rconnect(r2,d);
|
|
if (rc) {
|
|
sprintf(buf, "Im %s ist eine ungeheure magische Präsenz zu verspüren.",
|
|
locale_string(u->faction->locale, directions[back[d]]));
|
|
addmessage(rc, NULL, buf, MSG_EVENT, ML_IMPORTANT);
|
|
}
|
|
}
|
|
}
|
|
set_string(&u->thisorder, "");
|
|
/* Für den Silberpool: Bewegung ist fertig, Silber darf abgezogen werden */
|
|
if (fval(u, FL_FOLLOWED) && route && route[0]!=NODIRECTION) {
|
|
unit *up=r->units;
|
|
|
|
while (up) {
|
|
unit *un = up->next;
|
|
|
|
if (fval(up, FL_FOLLOWING) && !fval(up, FL_MOVED)) {
|
|
attrib * a = a_find(up->attribs, &at_follow);
|
|
if (a && a->data.v==u) {
|
|
/* wir basteln ihm ein NACH */
|
|
int k, i = 0;
|
|
strcpy(buf, locale_string(up->faction->locale, keywords[K_MOVE]));
|
|
while (route[i]!=NODIRECTION)
|
|
strcat(strcat(buf, " "), locale_string(up->faction->locale, directions[route[i++]]));
|
|
set_string(&up->thisorder, buf);
|
|
k = igetkeyword(up->thisorder, up->faction->locale);
|
|
assert(k==K_MOVE);
|
|
move(r, up, true);
|
|
}
|
|
}
|
|
up = un;
|
|
}
|
|
}
|
|
if (u->region!=r) fset(u, FL_LONGACTION);
|
|
}
|
|
|
|
attrib_type at_piracy_direction = {
|
|
"piracy_direction",
|
|
DEFAULT_INIT,
|
|
DEFAULT_FINALIZE,
|
|
DEFAULT_AGE,
|
|
NO_WRITE,
|
|
NO_READ
|
|
};
|
|
|
|
void
|
|
piracy(unit *u)
|
|
{
|
|
region *r = u->region;
|
|
ship *sh = u->ship, *sh2;
|
|
unit *cap;
|
|
direction_t dir, target_dir = NODIRECTION;
|
|
int aff[MAXDIRECTIONS];
|
|
int saff = 0;
|
|
int *il;
|
|
char *s;
|
|
boolean all = true;
|
|
attrib *a;
|
|
|
|
if(!sh) {
|
|
cmistake(u, findorder(u, u->thisorder), 144, MSG_MOVE);
|
|
return;
|
|
}
|
|
|
|
if(!fval(u, FL_OWNER)) {
|
|
cmistake(u, findorder(u, u->thisorder), 46, MSG_MOVE);
|
|
return;
|
|
}
|
|
|
|
/* Feststellen, ob schon ein anderer alliierter Pirat ein
|
|
* Ziel gefunden hat. */
|
|
|
|
il = intlist_init();
|
|
|
|
s = getstrtoken();
|
|
while(s && *s) {
|
|
il = intlist_add(il, atoi(s));
|
|
all = false;
|
|
s = getstrtoken();
|
|
}
|
|
|
|
for(a = a_find(r->attribs, &at_piracy_direction); a; a=a->nexttype) {
|
|
faction *f = findfaction(a->data.sa[0]);
|
|
|
|
if(allied(u, f, HELP_FIGHT)
|
|
&& intlist_find(il, a->data.sa[1])) {
|
|
target_dir = (direction_t)a->data.sa[1];
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Wenn nicht, sehen wir, ob wir ein Ziel finden. */
|
|
|
|
if (target_dir == NODIRECTION) {
|
|
|
|
/* Einheit ist also Kapitän. Jetzt gucken, in wievielen
|
|
* Nachbarregionen potentielle Opfer sind. */
|
|
|
|
for(dir = 0; dir < MAXDIRECTIONS; dir++) {
|
|
region *rc = rconnect(r, dir);
|
|
aff[dir] = 0;
|
|
if(rc && (terrain[rterrain(rc)].flags & SWIM_INTO)
|
|
&& check_takeoff(sh, r, rc) == true) {
|
|
|
|
for(sh2 = rc->ships; sh2; sh2 = sh2->next) {
|
|
cap = shipowner(rc, sh2);
|
|
if(cap && !allied(u, cap->faction, HELP_FIGHT)
|
|
&& (intlist_find(il, cap->faction->no) || all)) {
|
|
aff[dir]++;
|
|
}
|
|
}
|
|
|
|
/* Und aufaddieren. */
|
|
saff += aff[dir];
|
|
}
|
|
}
|
|
|
|
if(saff != 0) {
|
|
saff = rand()%saff;
|
|
for(dir = 0; dir < MAXDIRECTIONS; dir++) {
|
|
if(saff < aff[dir]) break;
|
|
saff -= aff[dir];
|
|
}
|
|
target_dir = dir;
|
|
a = a_add(&r->attribs, a_new(&at_piracy_direction));
|
|
a->data.sa[0] = (short)u->faction->no;
|
|
a->data.sa[1] = (short)target_dir;
|
|
}
|
|
}
|
|
|
|
free(il);
|
|
|
|
/* Wenn kein Ziel gefunden, entsprechende Meldung generieren */
|
|
if(target_dir == NODIRECTION) {
|
|
add_message(&u->faction->msgs,
|
|
new_message(u->faction, "piratenovictim%h:ship%r:region", sh, r));
|
|
return;
|
|
}
|
|
|
|
/* Meldung generieren */
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"piratesawvictim%h:ship%r:region%d:dir", sh, r, target_dir));
|
|
|
|
/* Befehl konstruieren */
|
|
sprintf(buf, "%s %s", locale_string(u->faction->locale, keywords[K_MOVE]),
|
|
locale_string(u->faction->locale, directions[target_dir]));
|
|
set_string(&u->thisorder, buf);
|
|
|
|
/* Bewegung ausführen */
|
|
igetkeyword(u->thisorder, u->faction->locale); /* NACH ignorieren */
|
|
move(r, u, true);
|
|
}
|
|
|
|
static void
|
|
age_traveldir(region *r)
|
|
{
|
|
attrib *a = a_find(r->attribs, &at_traveldir);
|
|
|
|
while(a) {
|
|
a->data.ca[3]--;
|
|
if(a->data.ca[3] <= 0) {
|
|
attrib *an = a->nexttype;
|
|
a_remove(&r->attribs, a);
|
|
a = an;
|
|
} else {
|
|
a = a->nexttype;
|
|
}
|
|
}
|
|
}
|
|
|
|
static direction_t
|
|
hunted_dir(attrib *at, int id)
|
|
{
|
|
attrib *a = a_find(at, &at_traveldir_new);
|
|
|
|
while(a) {
|
|
traveldir *t = (traveldir *)(a->data.v);
|
|
if(t->no == id) return t->dir;
|
|
a = a->nexttype;
|
|
}
|
|
|
|
return NODIRECTION;
|
|
}
|
|
|
|
boolean
|
|
hunt(unit *u)
|
|
{
|
|
region *rc = u->region;
|
|
int moves, id;
|
|
char command[256];
|
|
direction_t dir;
|
|
|
|
if(!u->ship) {
|
|
cmistake(u, findorder(u, u->thisorder), 144, MSG_MOVE);
|
|
return false;
|
|
} else if(!fval(u, FL_OWNER)) {
|
|
cmistake(u, findorder(u, u->thisorder), 146, MSG_MOVE);
|
|
return false;
|
|
} else if(attacked(u)) {
|
|
cmistake(u, findorder(u, u->thisorder), 52, MSG_MOVE);
|
|
return false;
|
|
} else if(u->race->flags & RCF_CANNOTMOVE) {
|
|
cmistake(u, findorder(u, u->thisorder), 55, MSG_MOVE);
|
|
return false;
|
|
}
|
|
|
|
id = getshipid();
|
|
|
|
if(id <= 0) {
|
|
cmistake(u, findorder(u, u->thisorder), 20, MSG_MOVE);
|
|
return false;
|
|
}
|
|
|
|
dir = hunted_dir(rc->attribs, id);
|
|
|
|
if(dir == NODIRECTION) {
|
|
cmistake(u, findorder(u, u->thisorder), 20, MSG_MOVE);
|
|
return false;
|
|
}
|
|
|
|
sprintf(command, "%s %s", locale_string(u->faction->locale, keywords[K_MOVE]),
|
|
locale_string(u->faction->locale, directions[dir]));
|
|
moves = 1;
|
|
|
|
rc = rconnect(rc, dir);
|
|
while(moves < shipspeed(u->ship, u)
|
|
&& (dir = hunted_dir(rc->attribs, id)) != NODIRECTION) {
|
|
strcat(command, " ");
|
|
strcat(command, locale_string(u->faction->locale, directions[dir]));
|
|
moves++;
|
|
rc = rconnect(rc, dir);
|
|
}
|
|
|
|
/* In command steht jetzt das NACH-Kommando. */
|
|
|
|
igetkeyword(command, u->faction->locale); /* NACH ignorieren und Parsing initialisieren. */
|
|
move(u->region, u, false); /* NACH ausführen */
|
|
fset(u, FL_LONGACTION); /* Von Hand setzen, um Endlosschleife zu vermeiden,
|
|
wenn Verfolgung nicht erfolgreich */
|
|
return true; /* true -> Einheitenliste von vorne durchgehen */
|
|
}
|
|
|
|
void
|
|
destroy_damaged_ships(void)
|
|
{
|
|
region *r;
|
|
ship *sh,*shn;
|
|
|
|
for(r=regions;r;r=r->next) {
|
|
for(sh=r->ships;sh;) {
|
|
shn = sh->next;
|
|
if (sh->damage>=sh->size * DAMAGE_SCALE) {
|
|
destroy_ship(sh, r);
|
|
}
|
|
sh = shn;
|
|
}
|
|
}
|
|
}
|
|
|
|
boolean
|
|
is_disorientated(unit *u)
|
|
{
|
|
static boolean init = false;
|
|
static const curse_type * shipconf_ct, * regconf_ct;
|
|
if (!init) {
|
|
init = true;
|
|
regconf_ct = ct_find("disorientationzone");
|
|
shipconf_ct = ct_find("shipdisorientation");
|
|
}
|
|
if (u->ship && curse_active(get_curse(u->ship->attribs, shipconf_ct)))
|
|
return true;
|
|
|
|
if (curse_active(get_curse(u->region->attribs, regconf_ct)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
#ifdef TODO /* Wenn Feature ausgearbeitet */
|
|
void
|
|
regain_orientation(region * r)
|
|
{
|
|
ship *sh;
|
|
curse *c;
|
|
unit *u, *cap;
|
|
|
|
for(sh = r->ships; sh; sh = sh->next) {
|
|
c = get_curse(sh->attribs, C_DISORIENTATION, 0);
|
|
if(!c) continue;
|
|
|
|
/* Das Schiff bekommt seine Orientierung zurück, wenn es:
|
|
* a) An Land treibt.
|
|
* b) Glück hat.
|
|
* c) In einer Region mit einem nicht verwirrten alliierten
|
|
* Schiff steht.
|
|
*/
|
|
|
|
cap = shipowner(r, sh);
|
|
|
|
if(r->terrain != T_OCEAN || rand() % 10 >= storms[month(0)]) {
|
|
remove_curse(&sh->attribs, C_DISORIENTATION, 0);
|
|
add_message(&cap->faction->msgs,
|
|
new_message(cap->faction, "shipnoconf%h:ship", sh));
|
|
continue;
|
|
}
|
|
|
|
for(u=r->units;u;u=u->next) {
|
|
if(u != cap
|
|
&& allied(cap, u->faction, HELP_GUARD)
|
|
&& is_disorientated(u) == false) {
|
|
remove_curse(&sh->attribs, C_DISORIENTATION, 0);
|
|
add_message(&cap->faction->msgs,
|
|
new_message(cap->faction, "shipnoconf%h:ship", sh));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Bewegung, Verfolgung, Piraterie */
|
|
|
|
void
|
|
movement(void)
|
|
{
|
|
region *r;
|
|
int ships;
|
|
|
|
/* Initialize the additional encumbrance by transported units */
|
|
init_drive();
|
|
|
|
/* move ships in last phase, others first */
|
|
for (ships=0;ships<=1;++ships) for (r = regions; r; r = r->next) {
|
|
unit ** up = &r->units;
|
|
/* Bewegungen.
|
|
*
|
|
* Zuerst müssen sich alle Einheiten ohne u->target bewegen
|
|
* (NACH), dann starten die Verfolger mit u->target (FOLGE) und
|
|
* hören erst auf, wenn sie ihr Ziel erreicht haben.
|
|
*
|
|
* neue NEW_FOLLOW-Variante: Verfolger folgen sofort, FL_FOLLOW
|
|
* ist bereits gesetzt.
|
|
*/
|
|
while (*up) {
|
|
unit *u = *up;
|
|
keyword_t kword;
|
|
|
|
if (fval(u, FL_FOLLOWING)) {
|
|
/* skip all followers */
|
|
do {
|
|
u = u->next;
|
|
} while (u && fval(u, FL_FOLLOWING));
|
|
up = &u;
|
|
if (u==NULL) break;
|
|
}
|
|
kword = igetkeyword(u->thisorder, u->faction->locale);
|
|
switch (kword) {
|
|
case K_ROUTE:
|
|
case K_MOVE:
|
|
if (attacked(u)) {
|
|
cmistake(u, findorder(u, u->thisorder), 52, MSG_MOVE);
|
|
set_string(&u->thisorder, "");
|
|
up = &u->next;
|
|
} else if (u->race->flags & RCF_CANNOTMOVE) {
|
|
cmistake(u, findorder(u, u->thisorder), 55, MSG_MOVE);
|
|
set_string(&u->thisorder, "");
|
|
up = &u->next;
|
|
} else {
|
|
boolean moved = true;
|
|
if (ships) {
|
|
if (u->ship && fval(u, FL_OWNER)) move(r, u, true);
|
|
else moved=false;
|
|
} else {
|
|
if (u->ship==NULL || !fval(u, FL_OWNER)) move(r, u, true);
|
|
else moved=false;
|
|
}
|
|
if (moved) {
|
|
set_string(&u->thisorder, "");
|
|
up = &r->units;
|
|
} else {
|
|
up = &u->next;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
up = &u->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Dann generieren die jagenden Einheiten ihre Befehle und
|
|
* bewegen sich. */
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
unit * u;
|
|
for (u = r->units; u;) {
|
|
unit *u2 = u->next;
|
|
strlist *o;
|
|
param_t p;
|
|
|
|
for (o=u->orders;o;o=o->next) {
|
|
if(igetkeyword(o->s, u->faction->locale) == K_FOLLOW) {
|
|
if(attacked(u)) {
|
|
cmistake(u, o->s, 52, MSG_MOVE);
|
|
break;
|
|
} else if(u->race->flags & RCF_CANNOTMOVE) {
|
|
cmistake(u, o->s, 55, MSG_MOVE);
|
|
break;
|
|
}
|
|
|
|
p = getparam(u->faction->locale);
|
|
if(p != P_SHIP) {
|
|
if(p != P_UNIT) {
|
|
cmistake(u, o->s, 240, MSG_MOVE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!fval(u, FL_LONGACTION) && !fval(u, FL_HUNGER) && hunt(u)) {
|
|
u2 = r->units;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
u = u2;
|
|
}
|
|
}
|
|
|
|
/* Reguläre Verfolger starten */
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
unit * u;
|
|
for (u = r->units; u;) {
|
|
unit * u2 = u->next;
|
|
if (utarget(u)
|
|
&& (igetkeyword(u->thisorder, u->faction->locale) == K_MOVE
|
|
|| igetkeyword(u->thisorder, u->faction->locale) == K_ROUTE)) {
|
|
if (attacked(u)) {
|
|
cmistake(u, findorder(u, u->thisorder), 52, MSG_PRODUCE);
|
|
} else if (u->race->flags & RCF_CANNOTMOVE) {
|
|
cmistake(u, findorder(u, u->thisorder), 55, MSG_PRODUCE);
|
|
} else
|
|
move(r, u, true);
|
|
}
|
|
u = u2;
|
|
}
|
|
|
|
/* Abtreiben von beschädigten, unterbemannten, überladenen Schiffen */
|
|
|
|
drifting_ships(r);
|
|
}
|
|
|
|
/* Piraten und Cleanup */
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
unit * u;
|
|
for(u = r->units; u;) {
|
|
unit *un = u->next;
|
|
if(igetkeyword(u->thisorder, u->faction->locale) == K_PIRACY) piracy(u);
|
|
u = un;
|
|
}
|
|
a_removeall(&r->attribs, &at_piracy_direction);
|
|
age_traveldir(r);
|
|
}
|
|
}
|
|
|
|
void
|
|
follow(void)
|
|
{
|
|
region * r;
|
|
for (r=regions;r;r=r->next) {
|
|
unit * u;
|
|
for (u=r->units;u;u=u->next) {
|
|
attrib * a;
|
|
strlist * o;
|
|
if (fval(u, FL_LONGACTION) || fval(u, FL_HUNGER)) continue;
|
|
a = a_find(u->attribs, &at_follow);
|
|
for (o=u->orders;o;o=o->next) {
|
|
if (igetkeyword(o->s, u->faction->locale) == K_FOLLOW
|
|
&& getparam(u->faction->locale) == P_UNIT) {
|
|
int id = read_unitid(u->faction, r);
|
|
if (id>0) {
|
|
unit * uf = findunit(id);
|
|
if (!a) {
|
|
a = a_add(&u->attribs, make_follow(uf));
|
|
} else {
|
|
a->data.v = uf;
|
|
}
|
|
} else if (a) {
|
|
a_remove(&u->attribs, a);
|
|
a = NULL;
|
|
}
|
|
}
|
|
}
|
|
if (a && !fval(u, FL_MOVED)) {
|
|
unit * u2 = a->data.v;
|
|
if (!u2 || u2->region!=r || !cansee(u->faction, r, u2, 0))
|
|
continue;
|
|
for (o=u2->orders;o;o=o->next) {
|
|
switch (igetkeyword(o->s, u2->faction->locale)) {
|
|
case K_MOVE:
|
|
case K_ROUTE:
|
|
case K_PIRACY:
|
|
fset(u, FL_FOLLOWING);
|
|
fset(u2, FL_FOLLOWED);
|
|
set_string(&u->thisorder, "");
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|