forked from github/server
fa4a09ae99
* BUGFIX: einlesen von mehr als einem konstruktionsmaterial
96 lines
2.9 KiB
C
96 lines
2.9 KiB
C
/* vi: set ts=2:
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*
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* Eressea PB(E)M host Copyright (C) 1998-2000
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#ifndef BUILD_H
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#define BUILD_H
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/* Die enums fuer Gebauede werden nie gebraucht, nur bei der Bestimmung
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* des Schutzes durch eine Burg wird die Reihenfolge und MAXBUILDINGS
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* wichtig
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*/
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struct xml_tag;
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typedef struct requirement {
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#ifdef NO_OLD_ITEMS
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resource_type * rtype;
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#else
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resource_t type;
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#endif
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int number;
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double recycle; /* recycling quota */
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} requirement;
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typedef struct construction {
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skill_t skill; /* skill req'd per point of size */
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int minskill; /* skill req'd per point of size */
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int maxsize; /* maximum size of this type */
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int reqsize; /* size of object using up 1 set of requirement. */
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requirement * materials; /* material req'd to build one object */
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struct construction * improvement;
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/* next level, if upgradable. if more than one of these items
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* can be built (weapons, armour) per turn, must not be NULL,
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* but point to the same type again:
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* const_sword.improvement = &const_sword
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* last level of a building points to NULL, as do objects of
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* an unlimited size.
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*/
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attrib * attribs;
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/* stores skill modifiers and other attributes */
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} construction;
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void destroy(struct region * r, struct unit * u, const char * cmd);
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extern boolean can_contact(const struct region *r, const struct unit *u, const struct unit *u2);
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void do_siege(void);
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void build_road(struct region * r, struct unit * u, int size, direction_t d);
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void create_ship(struct region * r, struct unit * u, const struct ship_type * newtype, int size);
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void continue_ship(struct region * r, struct unit * u, int size);
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struct building * getbuilding(const struct region * r);
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struct ship *getship(const struct region * r);
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void remove_contacts(void);
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void do_leave(void);
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void do_misc(char try);
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void reportevent(struct region * r, char *s);
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void shash(struct ship * sh);
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void sunhash(struct ship * sh);
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void destroy_ship(struct ship * s, struct region * r);
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extern int build(struct unit * u, const construction * ctype, int completed, int want);
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extern int maxbuild(const struct unit *u, const construction *cons);
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extern void xml_readrequirement(const struct xml_tag * tag, construction * con);
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/** error messages that build may return: */
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#define ELOWSKILL -1
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#define ENEEDSKILL -2
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#define ECOMPLETE -3
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#define ENOMATERIALS -4
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#endif
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