server/src/common/modules/xmas2000.c
Enno Rehling 4fb2137edd * Bugfix Durchreiseregionen bei Start=Ziel
* Bugfix Sichtbarkeitsregel bei Borders
* Neu definiert, was eine attribut-funktion zurückliefern soll, wenn sie
  failed. asserts, die checken das ich auch keine vergessen habe.
  damit ist die killunit::handle Geschichte erledigt.
* Bugfix looting. Sowohl eigene als auch fremde Einheiten können looten.
* Korrektur doppeltes shock-attribut.
* Straßen, Diskrepanz im NR und CR beseitigt
* remove_empty_factions macht kein free mehr.
2002-04-07 00:44:01 +00:00

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/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
*/
#include <config.h>
#include <eressea.h>
#include "xmas2000.h"
/* kernel includes */
#include <plane.h>
#include <item.h>
#include <unit.h>
#include <region.h>
#include <building.h>
#include <movement.h>
#include <event.h>
#include <faction.h>
#include <race.h>
/* gamecode includes */
#include "xmas.h"
/* util includes */
#include <goodies.h>
#include <resolve.h>
#include <base36.h>
#include <stdlib.h>
static int
xmasgate_handle(trigger * t, void * data)
{
/* call an event handler on xmasgate.
* data.v -> ( variant event, int timer )
*/
unit * santa = ufindhash(atoi36("xmas"));
building *b = (building *)t->data.v;
if (santa && b) {
unit ** up = &b->region->units;
if (santa->region!=b->region) santa = NULL;
while (*up) {
unit * u = *up;
if (u->building==b) {
region * r = u->region;
faction * f = u->faction;
unit * home = f->units;
unit * u2 = r->units;
while (u2) {
if (u2->faction==f && u2!=u && u2->number) break;
u2 = u2->next;
}
while (home && (home->region==b->region || home->region->land==NULL)) home = home->nextF;
if (home==NULL) continue;
if (santa!=NULL && u2==NULL) {
char zText[256];
item_type * itype = olditemtype[(rand() % 4) + I_KEKS];
i_change(&u->items, itype, 1);
sprintf(zText, "%s gibt %d %s an %s.", unitname(santa), 1, locale_string(f->locale, resourcename(itype->rtype, GR_PLURAL)), unitname(u));
i_change(&u->items, itype, 1);
addmessage(home->region, u->faction, zText, MSG_COMMERCE, ML_INFO);
}
move_unit(u, home->region, NULL);
}
if (*up==u) up = &u->next;
}
} else
log_error(("could not perform xmasgate::handle()\n"));
unused(data);
return 0;
}
static void
xmasgate_write(const trigger * t, FILE * F)
{
building *b = (building *)t->data.v;
fprintf(F, "%s ", itoa36(b->no));
}
static int
xmasgate_read(trigger * t, FILE * F)
{
return read_building_reference((building**)&t->data.v, F);
}
struct trigger_type tt_xmasgate = {
"xmasgate",
NULL,
NULL,
xmasgate_handle,
xmasgate_write,
xmasgate_read
};
static trigger *
trigger_xmasgate(building * b)
{
trigger * t = t_new(&tt_xmasgate);
t->data.v = b;
return t;
}
static void
make_gates(region * r)
{
const building_type * btype = bt_find("xmas_exit");
building * b;
if (btype==NULL)
btype = bt_make("xmas_exit", BTF_NOBUILD | BTF_INDESTRUCTIBLE, -1, 2, 10);
else {
b = r->buildings;
while (b!=NULL && b->type!=btype) b = b->next;
if (b!=NULL) return; /* gibt schon einen */
}
b = new_building(btype, r, NULL);
b->size = btype->maxsize;
b->name = strdup("Der Weg nach Hause");
b->display = strdup("Achtung, hier gibt es die Geschenke!");
add_trigger(&b->attribs, "timer", trigger_xmasgate(b));
}
void
init_xmas2000(void)
{
tt_register(&tt_xmasgate);
}
void
create_xmas2000(int x, int y)
{
const int prefixes = 18;
const char *prefix[] = {
"Artige", "Brave", "Liebe", "Nette", "Anst<EFBFBD>ndige",
"Rechtschaffene", "Tugendhafte", "Sittsame", "Ehrbare", "Keusche",
"Tugendsame", "Z<EFBFBD>chtige", "Fromme", "Musterhafte", "Manierliche",
"Tadellose", "Unverdorbene", "H<EFBFBD>fliche"
};
plane * xmas = getplanebyname("Nordpol");
faction * f;
region * r = findregion(x, y);
direction_t dir;
if (r!=NULL) {
make_santa(r);
return;
}
if (xmas==NULL) xmas = create_new_plane(2000, "Nordpol", x-1, x+1, y-1, y+1, PFL_NORECRUITS|PFL_NOALLIANCES|PFL_LOWSTEALING|PFL_NOGIVE|PFL_NOATTACK|PFL_NOMAGIC|PFL_NOSTEALTH|PFL_NOTEACH|PFL_NOBUILD|PFL_NOFEED|PFL_FRIENDLY);
r = new_region(x, y);
terraform(r, T_PLAIN);
set_string(&r->land->name, "Weihnachtsinsel");
#if GROWING_TREES
rsettrees(r, 2, 1000);
#else
rsettrees(r, 1000);
#endif
rsetpeasants(r, 0);
rsetmoney(r, 0);
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
region * n = findregion(x + delta_x[dir], y + delta_y[dir]);
if (n==NULL) n = new_region(x + delta_x[dir], y + delta_y[dir]);
terraform(n, T_OCEAN);
}
santa_comes_to_town(r, make_santa(r), NULL);
for (f = factions; f != NULL; f = f->next) if (f->alive && f->units) {
char zText[128];
unit * u;
u = createunit(r, f, 2, f->race);
if (f->race==new_race[RC_DAEMON]) u->irace = new_race[RC_HUMAN];
sprintf(zText, "%s %s", prefix[rand()%prefixes], LOC(u->faction->locale, rc_name(u->irace, 1)));
fset(u, FL_PARTEITARNUNG);
set_string(&u->name, zText);
}
make_gates(r);
}