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2014-06-13 08:28:33 -07:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@cd779ba36e begin writing a map exporter 2014-03-06 07:15:43 -08:00
conf eliminate kill_nonstarters 2014-06-03 06:29:33 +02:00
core working on making json config understand ships and buildings. 2014-06-12 22:14:07 -07:00
critbit@2a7af5e234 fix recruiting tests. peasant growth is too random to calculate. 2014-03-17 06:47:57 +01:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@788659594e changing unsigned flags to regular ints 2014-05-10 18:57:04 +02:00
dlmalloc@4292cd5e81 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
doc formatting (80 characters per line is good) 2014-06-05 00:41:35 -07:00
game fix the default arda server's configuration 2013-12-27 01:58:35 +01:00
game-e2 fix config.xml for test games 2014-06-02 05:42:56 +02:00
game-e3 fix config.xml for test games 2014-06-02 05:42:56 +02:00
iniparser@537ba2f174 upgrade submodules to current version 2013-12-26 23:04:06 +01:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process improve logging information (missing race, log levels) 2014-06-01 11:07:22 +02:00
quicklist@25ac9a7bf0 upgrade submodules to current version 2013-12-26 23:04:06 +01:00
res Merge branch 'master' of github.com:eressea/server 2014-06-07 09:26:38 +02:00
s new lua test framework, work in progress. 2014-06-12 17:41:03 -07:00
scripts read ships from config file (only very basic) and create them in a lua test. 2014-06-13 08:28:33 -07:00
se read ships from config file (only very basic) and create them in a lua test. 2014-06-13 08:28:33 -07:00
src read ships from config file (only very basic) and create them in a lua test. 2014-06-13 08:28:33 -07:00
storage@eabc730c24 use cmake for autoconf, slim down platform.h 2014-03-15 19:29:11 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore slickedit project files 2014-06-09 20:52:18 -07:00
.gitmodules fix gitmodules urls 2014-03-16 23:24:38 +01:00
autoconf.h.in replace bool.h with autoconf 2014-03-15 22:24:18 -07:00
CMakeLists.txt update cmake to compile without sqlite3, curses or libxml2 installed. 2014-06-11 20:30:34 -07:00
configure updated bindings 2014-03-17 04:01:52 +01:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile I am killing the core/ directory. 2014-02-18 05:45:00 +01:00
README.md do not run tolua inside MSVC 2014-03-08 04:28:04 -08:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat all build scripts get smart directory detection 2014-03-16 14:19:52 -07:00
vs2012-build.bat all build scripts get smart directory detection 2014-03-16 14:19:52 -07:00
vs2013-build.bat additional testing 2014-03-16 14:19:51 -07:00

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone git://github.com/eressea/server.git
cd server
git submodule update --init
./configure

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.