forked from github/server
6acb1e22c5
- implemented unicode_utf8_strcasecmp function - fixed some xml files - code compiles and runs on the console TODO: * switch from xmlChar to char again * eliminate remaining warnings * report.[hc] are still disabled OPTIONAL: * handle latin1 input?
1107 lines
25 KiB
C
1107 lines
25 KiB
C
/* vi: set ts=2:
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||
*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "item.h"
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#include <attributes/key.h>
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#include "alchemy.h"
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#include "build.h"
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#include "faction.h"
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#include "message.h"
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#include "pool.h"
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#include "race.h"
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#include "region.h"
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#include "save.h"
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#include "skill.h"
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#include "terrain.h"
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#include "unit.h"
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/* triggers includes */
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#include <triggers/changerace.h>
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#include <triggers/timeout.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/event.h>
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#include <util/functions.h>
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#include <util/goodies.h>
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#include <util/message.h>
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#include <util/umlaut.h>
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#include <util/rng.h>
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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resource_type * resourcetypes;
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luxury_type * luxurytypes;
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potion_type * potiontypes;
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#define IMAXHASH 127
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static item_type * itemtypes[IMAXHASH];
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enum {
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H_PLAIN_1,
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H_PLAIN_2,
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H_PLAIN_3,
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H_FOREST_1,
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H_FOREST_2,
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H_FOREST_3,
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H_SWAMP_1,
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H_SWAMP_2,
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H_SWAMP_3,
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H_DESERT_1,
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H_DESERT_2,
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H_DESERT_3,
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H_HIGHLAND_1,
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H_HIGHLAND_2,
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H_HIGHLAND_3,
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H_MOUNTAIN_1,
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H_MOUNTAIN_2,
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H_MOUNTAIN_3,
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H_GLACIER_1,
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H_GLACIER_2,
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H_GLACIER_3,
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MAX_HERBS
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};
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static int
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res_changeaura(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL);
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change_spellpoints(u, delta);
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return 0;
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}
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static int
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res_changeperson(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL || !"not implemented");
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scale_number(u, u->number+delta);
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return 0;
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}
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static int
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res_changepermaura(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL);
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change_maxspellpoints(u, delta);
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return 0;
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}
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static int
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res_changehp(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL);
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u->hp+=delta;
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return 0;
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}
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static int
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res_changepeasants(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype!=NULL && u->region->land);
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u->region->land->peasants+=delta;
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return 0;
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}
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int
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res_changeitem(unit * u, const resource_type * rtype, int delta)
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{
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int num;
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if (rtype == oldresourcetype[R_STONE] && u->race==new_race[RC_STONEGOLEM] && delta<=0) {
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int reduce = delta / GOLEM_STONE;
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if (delta % GOLEM_STONE != 0) --reduce;
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scale_number(u, u->number+reduce);
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num = u->number;
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} else if (rtype == oldresourcetype[R_IRON] && u->race==new_race[RC_IRONGOLEM] && delta<=0) {
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int reduce = delta / GOLEM_IRON;
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if (delta % GOLEM_IRON != 0) --reduce;
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scale_number(u, u->number+reduce);
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num = u->number;
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} else {
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const item_type * itype = resource2item(rtype);
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item * i;
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assert(itype!=NULL);
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i = i_change(&u->items, itype, delta);
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if (i==NULL) return 0;
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num = i->number;
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}
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return num;
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}
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const char *
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resourcename(const resource_type * rtype, int flags)
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{
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int i = 0;
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if (rtype->name) return rtype->name(rtype, flags);
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if (flags & NMF_PLURAL) i = 1;
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if (flags & NMF_APPEARANCE && rtype->_appearance[i]) {
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return rtype->_appearance[i];
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}
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return rtype->_name[i];
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}
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resource_type *
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new_resourcetype(const char ** names, const char ** appearances, int flags)
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{
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resource_type * rtype = rt_find(names[0]);
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if (rtype==NULL) {
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int i;
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rtype = calloc(sizeof(resource_type), 1);
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for (i=0; i!=2; ++i) {
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rtype->_name[i] = strdup(names[i]);
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if (appearances) rtype->_appearance[i] = strdup(appearances[i]);
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else rtype->_appearance[i] = NULL;
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}
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rt_register(rtype);
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}
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#ifndef NDEBUG
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else {
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/* TODO: check that this is the same type */
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}
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#endif
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rtype->flags |= flags;
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return rtype;
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}
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void
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it_register(item_type * itype)
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{
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int hash = hashstring(itype->rtype->_name[0]);
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int key = hash % IMAXHASH;
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item_type ** p_itype = &itemtypes[key];
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while (*p_itype && *p_itype != itype) p_itype = &(*p_itype)->next;
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if (*p_itype==NULL) {
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itype->rtype->itype = itype;
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*p_itype = itype;
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rt_register(itype->rtype);
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}
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}
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item_type *
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new_itemtype(resource_type * rtype,
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int iflags, int weight, int capacity)
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{
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item_type * itype;
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assert (resource2item(rtype) == NULL);
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assert(rtype->flags & RTF_ITEM);
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itype = calloc(sizeof(item_type), 1);
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itype->rtype = rtype;
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itype->weight = weight;
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itype->capacity = capacity;
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itype->flags |= iflags;
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it_register(itype);
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rtype->uchange = res_changeitem;
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return itype;
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}
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static void
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lt_register(luxury_type * ltype)
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{
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ltype->itype->rtype->ltype = ltype;
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ltype->next = luxurytypes;
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luxurytypes = ltype;
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}
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luxury_type *
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new_luxurytype(item_type * itype, int price)
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{
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luxury_type * ltype;
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assert(resource2luxury(itype->rtype) == NULL);
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ltype = calloc(sizeof(luxury_type), 1);
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ltype->itype = itype;
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ltype->price = price;
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lt_register(ltype);
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return ltype;
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}
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weapon_type *
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new_weapontype(item_type * itype,
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int wflags, double magres, const char* damage[], int offmod, int defmod, int reload, skill_t sk, int minskill)
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{
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weapon_type * wtype;
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assert(resource2weapon(itype->rtype)==NULL);
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wtype = calloc(sizeof(weapon_type), 1);
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if (damage) {
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wtype->damage[0] = strdup(damage[0]);
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wtype->damage[1] = strdup(damage[1]);
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}
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wtype->defmod = defmod;
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wtype->flags |= wflags;
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wtype->itype = itype;
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wtype->magres = magres;
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wtype->minskill = minskill;
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wtype->offmod = offmod;
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wtype->reload = reload;
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wtype->skill = sk;
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itype->rtype->wtype = wtype;
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return wtype;
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}
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armor_type *
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new_armortype(item_type * itype, double penalty, double magres, int prot, unsigned int flags)
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{
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armor_type * atype;
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assert(itype->rtype->atype==NULL);
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atype = calloc(sizeof(armor_type), 1);
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atype->itype = itype;
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atype->penalty = penalty;
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atype->magres = magres;
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atype->prot = prot;
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atype->flags = flags;
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itype->rtype->atype = atype;
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return atype;
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}
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static void
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pt_register(potion_type * ptype)
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{
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ptype->itype->rtype->ptype = ptype;
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ptype->next = potiontypes;
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potiontypes = ptype;
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}
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potion_type *
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new_potiontype(item_type * itype,
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int level)
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{
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potion_type * ptype;
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assert(resource2potion(itype->rtype)==NULL);
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ptype = calloc(sizeof(potion_type), 1);
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ptype->itype = itype;
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ptype->level = level;
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pt_register(ptype);
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return ptype;
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}
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void
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rt_register(resource_type * rtype)
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{
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resource_type ** prtype = &resourcetypes;
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if (!rtype->hashkey) {
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rtype->hashkey = hashstring(rtype->_name[0]);
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}
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while (*prtype && *prtype!=rtype) prtype=&(*prtype)->next;
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if (*prtype == NULL) {
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*prtype = rtype;
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}
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}
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const resource_type *
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item2resource(const item_type * itype)
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{
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return itype?itype->rtype:NULL;
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}
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const item_type *
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resource2item(const resource_type * rtype)
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{
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return rtype?rtype->itype:NULL;
|
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}
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|
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const weapon_type *
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resource2weapon(const resource_type * rtype) {
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return rtype->wtype;
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}
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const luxury_type *
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resource2luxury(const resource_type * rtype)
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{
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#ifdef AT_LTYPE
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attrib * a = a_find(rtype->attribs, &at_ltype);
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if (a) return (const luxury_type *)a->data.v;
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return NULL;
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#else
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return rtype->ltype;
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#endif
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}
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const potion_type *
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resource2potion(const resource_type * rtype)
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{
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#ifdef AT_PTYPE
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attrib * a = a_find(rtype->attribs, &at_ptype);
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if (a) return (const potion_type *)a->data.v;
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return NULL;
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#else
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return rtype->ptype;
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#endif
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}
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resource_type *
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rt_find(const char * name)
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{
|
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unsigned int hash = hashstring(name);
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resource_type * rtype;
|
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|
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for (rtype=resourcetypes; rtype; rtype=rtype->next) {
|
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if (rtype->hashkey==hash && !strcmp(rtype->_name[0], name)) break;
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}
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return rtype;
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}
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||
|
||
static const char * it_aliases[][2] = {
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{ "Runenschwert", "runesword" },
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{ "p12", "truthpotion" },
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{ "p1", "goliathwater" },
|
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{ "p5", "peasantblood" },
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{ "p8", "nestwarmth" },
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{ NULL, NULL },
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};
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static const char *
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it_alias(const char * zname)
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{
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int i;
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for (i=0;it_aliases[i][0];++i) {
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if (strcmp(it_aliases[i][0], zname)==0) return it_aliases[i][1];
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}
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return zname;
|
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}
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item_type *
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it_find(const char * zname)
|
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{
|
||
const char * name = it_alias(zname);
|
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unsigned int hash = hashstring(name);
|
||
item_type * itype;
|
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unsigned int key = hash % IMAXHASH;
|
||
|
||
for (itype=itemtypes[key]; itype; itype=itype->next) {
|
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if (itype->rtype->hashkey==hash && strcmp(itype->rtype->_name[0], name) == 0) {
|
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break;
|
||
}
|
||
}
|
||
if (itype==NULL) {
|
||
for (itype=itemtypes[key]; itype; itype=itype->next) {
|
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if (strcmp(itype->rtype->_name[1], name) == 0) break;
|
||
}
|
||
}
|
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return itype;
|
||
}
|
||
|
||
item **
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i_find(item ** i, const item_type * it)
|
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{
|
||
while (*i && (*i)->type!=it) i = &(*i)->next;
|
||
return i;
|
||
}
|
||
|
||
|
||
int
|
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i_get(const item * i, const item_type * it)
|
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{
|
||
i = *i_find((item**)&i, it);
|
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if (i) return i->number;
|
||
return 0;
|
||
}
|
||
|
||
item *
|
||
i_add(item ** pi, item * i)
|
||
{
|
||
assert(i && i->type && !i->next);
|
||
while (*pi) {
|
||
int d = strcmp((*pi)->type->rtype->_name[0], i->type->rtype->_name[0]);
|
||
if (d>=0) break;
|
||
pi = &(*pi)->next;
|
||
}
|
||
if (*pi && (*pi)->type==i->type) {
|
||
(*pi)->number += i->number;
|
||
i_free(i);
|
||
} else {
|
||
i->next = *pi;
|
||
*pi = i;
|
||
}
|
||
return *pi;
|
||
}
|
||
|
||
void
|
||
i_merge(item ** pi, item ** si)
|
||
{
|
||
item * i = *si;
|
||
while (i) {
|
||
item * itmp;
|
||
while (*pi) {
|
||
int d = strcmp((*pi)->type->rtype->_name[0], i->type->rtype->_name[0]);
|
||
if (d>=0) break;
|
||
pi=&(*pi)->next;
|
||
}
|
||
if (*pi && (*pi)->type==i->type) {
|
||
(*pi)->number += i->number;
|
||
i_free(i_remove(&i, i));
|
||
} else {
|
||
itmp = i->next;
|
||
i->next=*pi;
|
||
*pi = i;
|
||
i = itmp;
|
||
}
|
||
}
|
||
*si=NULL;
|
||
}
|
||
|
||
item *
|
||
i_change(item ** pi, const item_type * itype, int delta)
|
||
{
|
||
assert(itype);
|
||
while (*pi) {
|
||
int d = strcmp((*pi)->type->rtype->_name[0], itype->rtype->_name[0]);
|
||
if (d>=0) break;
|
||
pi=&(*pi)->next;
|
||
}
|
||
if (!*pi || (*pi)->type!=itype) {
|
||
item * i;
|
||
if (delta==0) return NULL;
|
||
i = i_new(itype, delta);
|
||
i->next = *pi;
|
||
*pi = i;
|
||
} else {
|
||
item * i = *pi;
|
||
i->number+=delta;
|
||
assert(i->number >= 0);
|
||
if (i->number==0) {
|
||
*pi = i->next;
|
||
i_free(i);
|
||
return NULL;
|
||
}
|
||
}
|
||
return *pi;
|
||
}
|
||
|
||
item *
|
||
i_remove(item ** pi, item * i)
|
||
{
|
||
assert(i);
|
||
while ((*pi)->type!=i->type) pi = &(*pi)->next;
|
||
assert(*pi);
|
||
*pi = i->next;
|
||
i->next = NULL;
|
||
return i;
|
||
}
|
||
|
||
static item * icache;
|
||
static int icache_size;
|
||
#define ICACHE_MAX 100
|
||
|
||
void
|
||
i_free(item * i)
|
||
{
|
||
if (icache_size>=ICACHE_MAX) {
|
||
free(i);
|
||
} else {
|
||
i->next = icache;
|
||
icache = i;
|
||
++icache_size;
|
||
}
|
||
}
|
||
|
||
void
|
||
i_freeall(item **i) {
|
||
item *in;
|
||
|
||
while(*i) {
|
||
in = (*i)->next;
|
||
i_free(*i);
|
||
*i = in;
|
||
}
|
||
}
|
||
|
||
|
||
item *
|
||
i_new(const item_type * itype, int size)
|
||
{
|
||
item * i;
|
||
if (icache_size>0) {
|
||
i = icache;
|
||
icache = i->next;
|
||
--icache_size;
|
||
} else {
|
||
i = malloc(sizeof(item));
|
||
}
|
||
assert(itype);
|
||
i->next = NULL;
|
||
i->type = itype;
|
||
i->number = size;
|
||
return i;
|
||
}
|
||
|
||
#include "region.h"
|
||
|
||
static boolean
|
||
give_horses(const unit * s, const unit * d, const item_type * itype, int n, struct order * ord)
|
||
{
|
||
if (d==NULL && itype == olditemtype[I_HORSE])
|
||
rsethorses(s->region, rhorses(s->region) + n);
|
||
return true;
|
||
}
|
||
|
||
#define R_MINOTHER R_SILVER
|
||
#define R_MINHERB R_PLAIN_1
|
||
#define R_MINPOTION R_FAST
|
||
#define R_MINITEM R_IRON
|
||
#define MAXITEMS MAX_ITEMS
|
||
#define MAXRESOURCES MAX_RESOURCES
|
||
#define MAXHERBS MAX_HERBS
|
||
#define MAXPOTIONS MAX_POTIONS
|
||
#define MAXHERBSPERPOTION 6
|
||
#define FIRSTLUXURY (I_BALM)
|
||
#define LASTLUXURY (I_INCENSE +1)
|
||
#define MAXLUXURIES (LASTLUXURY - FIRSTLUXURY)
|
||
|
||
const item_type * olditemtype[MAXITEMS+1];
|
||
const resource_type * oldresourcetype[MAXRESOURCES+1];
|
||
const potion_type * oldpotiontype[MAXPOTIONS+1];
|
||
|
||
/*** alte items ***/
|
||
|
||
int
|
||
get_item(const unit * u, item_t it)
|
||
{
|
||
const item_type * type = olditemtype[it];
|
||
item * i = *i_find((item**)&u->items, type);
|
||
if (i) assert(i->number>=0);
|
||
return i?i->number:0;
|
||
}
|
||
|
||
int
|
||
set_item(unit * u, item_t it, int value)
|
||
{
|
||
const item_type * type = olditemtype[it];
|
||
item * i = *i_find(&u->items, type);
|
||
if (!i) {
|
||
i = i_add(&u->items, i_new(type, value));
|
||
} else {
|
||
i->number = value;
|
||
}
|
||
return value;
|
||
}
|
||
|
||
void use_birthdayamulet(region * r, unit * magician, int amount, struct order * ord);
|
||
|
||
/* t_item::flags */
|
||
#define FL_ITEM_CURSED (1<<0)
|
||
#define FL_ITEM_NOTLOST (1<<1)
|
||
#define FL_ITEM_NOTINBAG (1<<2) /* nicht im Bag Of Holding */
|
||
#define FL_ITEM_ANIMAL (1<<3) /* ist ein Tier */
|
||
#define FL_ITEM_MOUNT ((1<<4) | FL_ITEM_ANIMAL) /* ist ein Reittier */
|
||
|
||
/* ------------------------------------------------------------- */
|
||
/* Kann auch von Nichtmagier benutzt werden, modifiziert Taktik f<>r diese
|
||
* Runde um -1 - 4 Punkte. */
|
||
static void
|
||
use_tacticcrystal(region * r, unit * u, int amount, struct order * ord)
|
||
{
|
||
int i;
|
||
for (i=0;i!=amount;++i) {
|
||
int duration = 1; /* wirkt nur eine Runde */
|
||
int power = 5; /* Widerstand gegen Antimagiespr<70>che, ist in diesem
|
||
Fall egal, da der curse f<>r den Kampf gelten soll,
|
||
der vor den Antimagiezaubern passiert */
|
||
curse * c;
|
||
variant effect;
|
||
|
||
effect.i = rng_int()%6 - 1;
|
||
c = create_curse(u, &u->attribs, ct_find("skillmod"), power,
|
||
duration, effect, u->number);
|
||
c->data.i = SK_TACTICS;
|
||
unused(ord);
|
||
}
|
||
use_pooled(u, oldresourcetype[R_TACTICCRYSTAL], GET_DEFAULT, amount);
|
||
ADDMSG(&u->faction->msgs, msg_message("use_tacticcrystal",
|
||
"unit region", u, r));
|
||
return;
|
||
}
|
||
|
||
typedef struct t_item {
|
||
const char *name;
|
||
/* [0]: Einzahl f<>r eigene; [1]: Mehrzahl f<>r eigene;
|
||
* [2]: Einzahl f<>r Fremde; [3]: Mehrzahl f<>r Fremde */
|
||
boolean is_resource;
|
||
skill_t skill;
|
||
int minskill;
|
||
int gewicht;
|
||
int preis;
|
||
unsigned int flags;
|
||
void (*benutze_funktion) (struct region *, struct unit *, int amount, struct order *);
|
||
} t_item;
|
||
|
||
const char * itemnames[MAXITEMS] = {
|
||
"iron", "stone", "horse", "aoh",
|
||
"aots", "roi", "rop", "ao_chastity",
|
||
"laen", "fairyboot", "aoc", "pegasus",
|
||
"elvenhorse", "dolphin", "roqf", "trollbelt",
|
||
"presspass", "aurafocus", "sphereofinv", "magicbag",
|
||
"magicherbbag", "dreameye"
|
||
};
|
||
|
||
#include "move.h"
|
||
|
||
static int
|
||
mod_elves_only(const unit * u, const region * r, skill_t sk, int value)
|
||
{
|
||
if (u->race == new_race[RC_ELF]) return value;
|
||
unused(r);
|
||
return -118;
|
||
}
|
||
|
||
static void
|
||
init_olditems(void)
|
||
{
|
||
item_t i;
|
||
#if 0
|
||
resource_type * rtype;
|
||
const struct locale * lang = find_locale("de");
|
||
assert(lang);
|
||
#endif
|
||
|
||
for (i=0; i!=MAXITEMS; ++i) {
|
||
/* item is defined in XML file, but IT_XYZ enum still in use */
|
||
const item_type * itype = it_find(itemnames[i]);
|
||
|
||
assert(itype);
|
||
olditemtype[i] = itype;
|
||
oldresourcetype[i] = itype->rtype;
|
||
continue;
|
||
}
|
||
}
|
||
|
||
static int
|
||
heal(unit * user, int effect)
|
||
{
|
||
int req = unit_max_hp(user) * user->number - user->hp;
|
||
if (req>0) {
|
||
req = min(req, effect);
|
||
effect -= req;
|
||
user->hp += req;
|
||
}
|
||
return effect;
|
||
}
|
||
|
||
static int
|
||
use_healingpotion(struct unit *user, const struct item_type *itype, int amount, struct order * ord)
|
||
{
|
||
int effect = amount * 400;
|
||
unit * u = user->region->units;
|
||
effect = heal(user, effect);
|
||
while (effect>0 && u!=NULL) {
|
||
if (u->faction==user->faction) {
|
||
effect = heal(u, effect);
|
||
}
|
||
u = u->next;
|
||
}
|
||
use_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
|
||
usetpotionuse(user, itype->rtype->ptype);
|
||
|
||
ADDMSG(&user->faction->msgs, msg_message("usepotion",
|
||
"unit potion", user, itype->rtype));
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_warmthpotion(struct unit *u, const struct item_type *itype, int amount, struct order * ord)
|
||
{
|
||
if (u->faction->race == new_race[RC_INSECT]) {
|
||
fset(u, UFL_WARMTH);
|
||
} else {
|
||
/* nur f<>r insekten: */
|
||
cmistake(u, ord, 163, MSG_EVENT);
|
||
return ECUSTOM;
|
||
}
|
||
use_pooled(u, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
|
||
usetpotionuse(u, itype->rtype->ptype);
|
||
|
||
ADDMSG(&u->faction->msgs, msg_message("usepotion",
|
||
"unit potion", u, itype->rtype));
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_foolpotion(struct unit *u, int targetno, const struct item_type *itype, int amount, struct order * ord)
|
||
{
|
||
unit * target = findunit(targetno);
|
||
if (target==NULL || u->region!=target->region) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", ""));
|
||
return ECUSTOM;
|
||
}
|
||
if (effskill(u, SK_STEALTH)<=effskill(target, SK_OBSERVATION)) {
|
||
cmistake(u, ord, 64, MSG_EVENT);
|
||
return ECUSTOM;
|
||
}
|
||
ADDMSG(&u->faction->msgs, msg_message("givedumb",
|
||
"unit recipient amount", u, target, amount));
|
||
|
||
change_effect(target, itype->rtype->ptype, amount);
|
||
use_pooled(u, itype->rtype, GET_DEFAULT, amount);
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_bloodpotion(struct unit *u, const struct item_type *itype, int amount, struct order * ord)
|
||
{
|
||
if (u->race == new_race[RC_DAEMON] ) {
|
||
change_effect(u, itype->rtype->ptype, 100*amount);
|
||
} else {
|
||
static race * rcfailure;
|
||
if (!rcfailure) {
|
||
rcfailure = rc_find("smurf");
|
||
if (!rcfailure) rcfailure = rc_find("toad");
|
||
}
|
||
if (rcfailure) {
|
||
trigger * trestore = trigger_changerace(u, u->race, u->irace);
|
||
int duration = 2 + rng_int() % 8;
|
||
|
||
add_trigger(&u->attribs, "timer", trigger_timeout(duration, trestore));
|
||
u->irace = u->race = rcfailure;
|
||
}
|
||
}
|
||
use_pooled(u, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, amount);
|
||
usetpotionuse(u, itype->rtype->ptype);
|
||
|
||
ADDMSG(&u->faction->msgs, msg_message("usepotion",
|
||
"unit potion", u, itype->rtype));
|
||
return 0;
|
||
}
|
||
|
||
#include <attributes/fleechance.h>
|
||
static int
|
||
use_mistletoe(struct unit * user, const struct item_type * itype, int amount, struct order * ord)
|
||
{
|
||
int mtoes = get_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
|
||
|
||
if (user->number>mtoes) {
|
||
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
|
||
"unit item region command", user, itype->rtype, user->region, ord));
|
||
return -1;
|
||
}
|
||
use_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
|
||
a_add(&user->attribs, make_fleechance((float)1.0));
|
||
ADDMSG(&user->faction->msgs,
|
||
msg_message("use_item", "unit item", user, itype->rtype));
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_magicboost(struct unit * user, const struct item_type * itype, int amount, struct order * ord)
|
||
{
|
||
int mtoes = get_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
|
||
faction * f = user->faction;
|
||
if (user->number>mtoes) {
|
||
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
|
||
"unit item region command", user, itype->rtype, user->region, ord));
|
||
return -1;
|
||
}
|
||
if (!is_mage(user) || find_key(f->attribs, atoi36("mbst"))!=NULL) {
|
||
cmistake(user, user->thisorder, 214, MSG_EVENT);
|
||
return -1;
|
||
}
|
||
use_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
|
||
|
||
a_add(&f->attribs, make_key(atoi36("mbst")));
|
||
set_level(user, sk_find("magic"), 3);
|
||
|
||
ADDMSG(&user->faction->msgs, msg_message("use_item",
|
||
"unit item", user, itype->rtype));
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int
|
||
use_snowball(struct unit * user, const struct item_type * itype, int amount, struct order * ord)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
static void
|
||
init_oldpotions(void)
|
||
{
|
||
const char * potionnames[MAX_POTIONS] = {
|
||
"p0", "goliathwater", "p2", "p3", "p4", "peasantblood", "p6",
|
||
"p7", "nestwarmth", "p9", "p10", "p11", "truthpotion", "p13", "p14"
|
||
};
|
||
int p;
|
||
|
||
for (p=0;p!=MAXPOTIONS;++p) {
|
||
item_type * itype = it_find(potionnames[p]);
|
||
if (itype!=NULL) {
|
||
oldpotiontype[p] = itype->rtype->ptype;
|
||
}
|
||
}
|
||
}
|
||
|
||
resource_type * r_silver;
|
||
resource_type * r_aura;
|
||
resource_type * r_permaura;
|
||
resource_type * r_unit;
|
||
resource_type * r_hp;
|
||
|
||
resource_type * r_silver;
|
||
item_type * i_silver;
|
||
|
||
static const char * names[] = {
|
||
"money", "money_p",
|
||
"person", "person_p",
|
||
"permaura", "permaura_p",
|
||
"hp", "hp_p",
|
||
"peasant", "peasant_p",
|
||
"aura", "aura_p",
|
||
"unit", "unit_p"
|
||
};
|
||
|
||
void
|
||
init_resources(void)
|
||
{
|
||
static boolean initialized = false;
|
||
if (initialized) return;
|
||
initialized = true;
|
||
|
||
/* silver was never an item: */
|
||
r_silver = new_resourcetype(&names[0], NULL, RTF_ITEM|RTF_POOLED);
|
||
i_silver = new_itemtype(r_silver, ITF_NONE, 1/*weight*/, 0);
|
||
r_silver->uchange = res_changeitem;
|
||
|
||
r_permaura = new_resourcetype(&names[4], NULL, RTF_NONE);
|
||
r_permaura->uchange = res_changepermaura;
|
||
|
||
r_hp = new_resourcetype(&names[6], NULL, RTF_NONE);
|
||
r_hp->uchange = res_changehp;
|
||
|
||
r_aura = new_resourcetype(&names[10], NULL, RTF_NONE);
|
||
r_aura->uchange = res_changeaura;
|
||
|
||
r_unit = new_resourcetype(&names[12], NULL, RTF_NONE);
|
||
r_unit->uchange = res_changeperson;
|
||
|
||
oldresourcetype[R_SILVER] = r_silver;
|
||
oldresourcetype[R_AURA] = r_aura;
|
||
oldresourcetype[R_PERMAURA] = r_permaura;
|
||
|
||
/* alte typen registrieren: */
|
||
init_olditems();
|
||
init_oldpotions();
|
||
}
|
||
|
||
int
|
||
get_money(const unit * u)
|
||
{
|
||
const item * i = u->items;
|
||
while (i && i->type!=i_silver) i=i->next;
|
||
if (i==NULL) return 0;
|
||
return i->number;
|
||
}
|
||
|
||
int
|
||
set_money(unit * u, int v)
|
||
{
|
||
item ** ip = &u->items;
|
||
while (*ip && (*ip)->type!=i_silver) ip = &(*ip)->next;
|
||
if ((*ip)==NULL && v) {
|
||
i_add(&u->items, i_new(i_silver, v));
|
||
return v;
|
||
}
|
||
if ((*ip)!=NULL) {
|
||
if (v) (*ip)->number = v;
|
||
else i_remove(ip, *ip);
|
||
}
|
||
return v;
|
||
}
|
||
|
||
int
|
||
change_money(unit * u, int v)
|
||
{
|
||
item ** ip = &u->items;
|
||
while (*ip && (*ip)->type!=i_silver) ip = &(*ip)->next;
|
||
if ((*ip)==NULL && v) {
|
||
i_add(&u->items, i_new(i_silver, v));
|
||
return v;
|
||
}
|
||
if ((*ip)!=NULL) {
|
||
item * i = *ip;
|
||
if (i->number + v != 0) {
|
||
i->number += v;
|
||
return i->number;
|
||
}
|
||
else i_free(i_remove(ip, *ip));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
|
||
static local_names * rnames;
|
||
|
||
const resource_type *
|
||
findresourcetype(const xmlChar * name, const struct locale * lang)
|
||
{
|
||
local_names * rn = rnames;
|
||
variant token;
|
||
|
||
while (rn) {
|
||
if (rn->lang==lang) break;
|
||
rn = rn->next;
|
||
}
|
||
if (!rn) {
|
||
const resource_type * rtl = resourcetypes;
|
||
rn = calloc(sizeof(local_names), 1);
|
||
rn->next = rnames;
|
||
rn->lang = lang;
|
||
while (rtl) {
|
||
token.v = (void*)rtl;
|
||
addtoken(&rn->names, locale_string(lang, rtl->_name[0]), token);
|
||
addtoken(&rn->names, locale_string(lang, rtl->_name[1]), token);
|
||
rtl=rtl->next;
|
||
}
|
||
rnames = rn;
|
||
}
|
||
|
||
if (findtoken(&rn->names, name, &token)==E_TOK_NOMATCH) return NULL;
|
||
return (const resource_type*)token.v;
|
||
}
|
||
|
||
attrib_type at_showitem = {
|
||
"showitem"
|
||
};
|
||
|
||
static local_names * inames;
|
||
|
||
void
|
||
init_itemnames(void)
|
||
{
|
||
int i;
|
||
for (i=0;localenames[i];++i) {
|
||
const struct locale * lang = find_locale(localenames[i]);
|
||
boolean exist = false;
|
||
local_names * in = inames;
|
||
|
||
while (in!=NULL) {
|
||
if (in->lang==lang) {
|
||
exist = true;
|
||
break;
|
||
}
|
||
in = in->next;
|
||
}
|
||
if (in==NULL) in = calloc(sizeof(local_names), 1);
|
||
in->next = inames;
|
||
in->lang = lang;
|
||
|
||
if (!exist) {
|
||
int key;
|
||
for (key=0;key!=IMAXHASH;++key) {
|
||
const item_type * itl;
|
||
for (itl=itemtypes[key];itl;itl=itl->next) {
|
||
variant var;
|
||
const xmlChar * iname = locale_string(lang, itl->rtype->_name[0]);
|
||
if (findtoken(&in->names, iname, &var)==E_TOK_NOMATCH || var.v!=itl) {
|
||
var.v = (void*)itl;
|
||
addtoken(&in->names, iname, var);
|
||
addtoken(&in->names, locale_string(lang, itl->rtype->_name[1]), var);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
inames = in;
|
||
}
|
||
}
|
||
|
||
const item_type *
|
||
finditemtype(const xmlChar * name, const struct locale * lang)
|
||
{
|
||
local_names * in = inames;
|
||
variant var;
|
||
|
||
while (in!=NULL) {
|
||
if (in->lang==lang) break;
|
||
in=in->next;
|
||
}
|
||
if (in==NULL) {
|
||
init_itemnames();
|
||
for (in=inames;in->lang!=lang;in=in->next) ;
|
||
}
|
||
if (findtoken(&in->names, name, &var)==E_TOK_NOMATCH) return NULL;
|
||
return (const item_type*)var.v;
|
||
}
|
||
|
||
static void
|
||
init_resourcelimit(attrib * a)
|
||
{
|
||
a->data.v = calloc(sizeof(resource_limit), 1);
|
||
}
|
||
|
||
static void
|
||
finalize_resourcelimit(attrib * a)
|
||
{
|
||
free(a->data.v);
|
||
}
|
||
|
||
attrib_type at_resourcelimit = {
|
||
"resourcelimit",
|
||
init_resourcelimit,
|
||
finalize_resourcelimit,
|
||
};
|
||
|
||
void
|
||
register_resources(void)
|
||
{
|
||
register_function((pf_generic)mod_elves_only, "mod_elves_only");
|
||
register_function((pf_generic)res_changeitem, "changeitem");
|
||
register_function((pf_generic)res_changeperson, "changeperson");
|
||
register_function((pf_generic)res_changepeasants, "changepeasants");
|
||
register_function((pf_generic)res_changepermaura, "changepermaura");
|
||
register_function((pf_generic)res_changehp, "changehp");
|
||
register_function((pf_generic)res_changeaura, "changeaura");
|
||
|
||
register_function((pf_generic)use_potion, "usepotion");
|
||
register_function((pf_generic)use_tacticcrystal, "use_tacticcrystal");
|
||
register_function((pf_generic)use_birthdayamulet, "use_birthdayamulet");
|
||
register_function((pf_generic)use_warmthpotion, "usewarmthpotion");
|
||
register_function((pf_generic)use_bloodpotion, "usebloodpotion");
|
||
register_function((pf_generic)use_healingpotion, "usehealingpotion");
|
||
register_function((pf_generic)use_foolpotion, "usefoolpotion");
|
||
register_function((pf_generic)use_mistletoe, "usemistletoe");
|
||
register_function((pf_generic)use_magicboost, "usemagicboost");
|
||
register_function((pf_generic)use_snowball, "usesnowball");
|
||
|
||
register_function((pf_generic)give_horses, "givehorses");
|
||
|
||
/* make sure noone has deleted an I_ tpe without deleting the R_ type that goes with it! */
|
||
assert((int)I_TACTICCRYSTAL == (int)R_TACTICCRYSTAL);
|
||
}
|