forked from github/server
68433ad0d1
Konfigurierbarkeit ahoi.
216 lines
5.8 KiB
C
216 lines
5.8 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "spell.h"
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/* kernel includes */
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#include "magic.h"
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#include "spellid.h"
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#include "unit.h"
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/* libc includes */
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#include <assert.h>
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#include <string.h>
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/* util includes */
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#include <util/goodies.h>
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#include <util/language.h>
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/* Bitte die Sprüche nach Gebieten und Stufe ordnen, denn in derselben
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* Reihenfolge wie in Spelldaten tauchen sie auch im Report auf
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*/
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spell_list * spells = NULL;
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void
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register_spell(spell * sp)
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{
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#ifndef NDEBUG
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const char * name = mkname("spell", sp->sname);
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assert(name!=LOC(default_locale, name));
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assert(strchr(sp->sname, ' ')==NULL);
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#endif
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if (sp->id==0) {
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sp->id = hashstring(sp->sname);
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}
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spelllist_add(&spells, sp);
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}
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/** versucht einen Spruch über gebiet + bame zu identifizieren.
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* gibt ansonsten NULL zurück */
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spell *
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find_spell(magic_t mtype, const char * name)
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{
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spell_list * slist = spells;
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spell * spx = NULL;
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while (slist) {
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spell * sp = slist->data;
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if (strcmp(name, sp->sname)==0) {
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if (sp->magietyp==mtype) return sp;
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spx = sp;
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}
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slist = slist->next;
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}
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if (spx==NULL) {
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log_error(("cannot find spell by name: %s\n", name));
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}
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return spx;
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}
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/* ------------------------------------------------------------- */
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/* Spruch identifizieren */
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typedef struct spell_names {
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struct spell_names * next;
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const struct locale * lang;
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magic_t mtype;
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struct tnode names;
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} spell_names;
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static spell_names * spellnames;
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static spell_names *
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init_spellnames(const struct locale * lang, magic_t mtype)
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{
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spell_list * slist;
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spell_names * sn = calloc(sizeof(spell_names), 1);
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sn->next = spellnames;
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sn->lang = lang;
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sn->mtype = mtype;
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for (slist=spells;slist!=NULL;slist=slist->next) {
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spell * sp = slist->data;
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if (sp->magietyp==mtype) {
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const char * n = spell_name(sp, lang);
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variant token;
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token.v = sp;
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addtoken(&sn->names, n, token);
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}
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}
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return spellnames = sn;
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}
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static spell_names *
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get_spellnames(const struct locale * lang, magic_t mtype)
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{
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spell_names * sn = spellnames;
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while (sn) {
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if (sn->mtype==mtype && sn->lang==lang) break;
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sn=sn->next;
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}
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if (!sn) return init_spellnames(lang, mtype);
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return sn;
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}
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static spell *
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get_spellfromtoken_i(const char *name, const struct locale * lang, magic_t mtype)
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{
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variant token = { 0 };
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spell_names * sn;
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sn = get_spellnames(lang, mtype);
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if (findtoken(&sn->names, name, &token)==E_TOK_NOMATCH) {
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magic_t mt;
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/* if we could not find it in the main magic type, we look through all the others */
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for (mt=0;mt!=MAXMAGIETYP;++mt) {
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if (mt!=mtype) {
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sn = get_spellnames(lang, mt);
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if (findtoken(&sn->names, name, &token)!=E_TOK_NOMATCH) break;
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}
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}
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}
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if (token.v!=NULL) return (spell*)token.v;
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if (lang==default_locale) return NULL;
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return get_spellfromtoken_i(name, default_locale, mtype);
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}
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spell *
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get_spellfromtoken(unit *u, const char *name, const struct locale * lang)
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{
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sc_mage * m = get_mage(u);
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spell * sp;
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if (m==NULL) return NULL;
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sp = get_spellfromtoken_i(name, lang, m->magietyp);
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if (sp!=NULL) {
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spell_list * slist = m->spells;
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while (slist && slist->data->id<=sp->id) {
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if (sp==slist->data) return sp;
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slist = slist->next;
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}
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}
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return NULL;
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}
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spell *
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find_spellbyid(spellid_t id)
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{
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struct {
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spellid_t id;
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const char * name;
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magic_t mtype;
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} * oldspell, oldspells[] = {
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{ LUASPL_CREATE_TACTICCRYSTAL, "create_dreameye", M_TRAUM },
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{ LUASPL_CREATE_ANTIMAGICCRYSTAL, "create_antimagic", M_ASTRAL },
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{ LUASPL_ARTEFAKT_NIMBLEFINGERRING, "create_roqf", M_BARDE },
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{ LUASPL_ARTEFAKT_SACK_OF_CONSERVATION, "create_magicherbbag", M_DRUIDE },
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{ LUASPL_FIRESWORD, "create_firesword", M_CHAOS },
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{ LUASPL_INVISIBILITY_CERDDOR, "create_roi", M_BARDE },
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{ LUASPL_INVISIBILITY_DRAIG, "create_roi", M_CHAOS },
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{ LUASPL_INVISIBILITY_GWYRRD, "create_roi", M_DRUIDE },
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{ LUASPL_INVISIBILITY_ILLAUN, "create_roi", M_TRAUM },
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{ LUASPL_INVISIBILITY_TYBIED, "create_roi", M_ASTRAL },
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{ LUASPL_STRENGTH, "create_trollbelt", M_CHAOS },
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{ LUASPL_TRUESEEING_CERDDOR, "create_aots", M_BARDE },
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{ LUASPL_TRUESEEING_DRAIG, "create_aots", M_CHAOS },
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{ LUASPL_TRUESEEING_GWYRRD, "create_aots", M_DRUIDE },
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{ LUASPL_TRUESEEING_ILLAUN, "create_aots", M_TRAUM },
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{ LUASPL_TRUESEEING_TYBIED, "create_aots", M_ASTRAL },
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{ LUASPL_ARTEFAKT_OF_POWER, "create_rop", M_ASTRAL },
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{ LUASPL_BAG_OF_HOLDING, "create_bagofholding", M_ASTRAL },
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{ LUASPL_INVISIBILITY2_ILLAUN, "create_invisibility_sphere", M_TRAUM },
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{ LUASPL_ARTEFAKT_CHASTITYBELT, "create_chastitybelt", M_GRAU },
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{ 0, NULL, 0 }
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};
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spell_list * slist;
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assert(id>=0);
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#ifndef SHOWASTRAL_NOT_BORKED
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/* disabled spells */
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if (id==SPL_SHOWASTRAL) return NULL;
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#endif
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if (id==SPL_NOSPELL) return NULL;
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for (slist=spells;slist!=NULL;slist=slist->next) {
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spell* sp = slist->data;
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if (sp->id == id) return sp;
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}
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for (oldspell=oldspells;oldspell->name;++oldspell) {
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if (oldspell->id==id) return find_spell(oldspell->mtype, oldspell->name);
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}
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log_warning(("cannot find spell by id: %u\n", id));
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return NULL;
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}
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