server/src/common/kernel/skill.c
2002-03-31 08:54:33 +00:00

309 lines
6.1 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#include <config.h>
#include "eressea.h"
#include "skill.h"
#include "unit.h"
#include "item.h"
#include "magic.h"
#include "race.h"
#include "curse.h"
#include "region.h"
#include "karma.h"
#include "attrib.h"
/* libc includes */
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
/* Umlaute hier drin, weil die in den Report kommen */
static const char *skillnames[MAXSKILLS] =
{
"sk_alchemy",
"sk_crossbow",
"sk_mining",
"sk_bow",
"sk_building",
"sk_trade",
"sk_forestry",
"sk_catapult",
"sk_herbalism",
"sk_magic",
"sk_training",
"sk_riding",
"sk_armorer",
"sk_shipcraft",
"sk_melee",
"sk_sailing",
"sk_polearm",
"sk_espionage",
"sk_quarrying",
"sk_roadwork",
"sk_tactics",
"sk_stealth",
"sk_entertainment",
"sk_weaponsmithing",
"sk_cartmaking",
"sk_perception",
"sk_taxation",
"sk_stamina",
"sk_unarmed"
};
const char *
skillname(skill_t sk, const struct locale * lang)
{
return locale_string(lang, skillnames[sk]);
}
skill_t
sk_find(const char * name)
{
skill_t i;
if (name==NULL) return NOSKILL;
for (i=0;i!=MAXSKILLS;++i) {
if (strcmp(name, skillnames[i])==0) return i;
}
return NOSKILL;
}
/** skillmod attribut **/
static void
init_skillmod(attrib * a) {
a->data.v = calloc(sizeof(skillmod_data), 1);
}
static void
finalize_skillmod(attrib * a)
{
free(a->data.v);
}
attrib_type at_skillmod = {
"skillmod",
init_skillmod,
finalize_skillmod,
NULL,
NULL, /* can't write function pointers */
NULL, /* can't read function pointers */
ATF_PRESERVE
};
attrib *
make_skillmod(skill_t sk, unsigned int flags, int(*special)(const struct unit*, const struct region*, skill_t, int), double multiplier, int bonus)
{
attrib * a = a_new(&at_skillmod);
skillmod_data * smd = (skillmod_data*)a->data.v;
smd->skill=sk;
smd->special=special;
smd->bonus=bonus;
smd->multiplier=multiplier;
smd->flags=flags;
return a;
}
int
skillmod(const attrib * a, const unit * u, const region * r, skill_t sk, int value, int flags)
{
for (a = a_find((attrib*)a, &at_skillmod); a; a=a->nexttype) {
skillmod_data * smd = (skillmod_data *)a->data.v;
if (smd->skill!=NOSKILL && smd->skill!=sk) continue;
if (flags!=SMF_ALWAYS && (smd->flags & flags) == 0) continue;
if (smd->special) {
value = smd->special(u, r, sk, value);
if (value<0) return value; /* pass errors back to caller */
}
if (smd->multiplier) value = (int)(value*smd->multiplier);
value += smd->bonus;
}
return value;
}
int
skill_mod(const race * rc, skill_t sk, terrain_t t)
{
int result = 0;
result = rc->bonus[sk];
switch (sk) {
case SK_TACTICS:
if (rc == new_race[RC_DWARF]) {
if (t == T_MOUNTAIN || t == T_GLACIER || t == T_ICEBERG_SLEEP) ++result;
}
break;
}
if (rc == new_race[RC_INSECT]) {
if (t == T_MOUNTAIN || t == T_GLACIER || t == T_ICEBERG_SLEEP || t == T_ICEBERG)
--result;
else if (t == T_DESERT || t == T_SWAMP)
++result;
}
return result;
}
#define RCMODMAXHASH 31
static struct skillmods {
struct skillmods * next;
const struct race * race;
struct modifiers {
int value[MAXSKILLS];
} mod[MAXTERRAINS];
} * modhash[RCMODMAXHASH];
static struct skillmods *
init_skills(const race * rc)
{
terrain_t t;
struct skillmods *mods = (struct skillmods*)calloc(1, sizeof(struct skillmods));
mods->race = rc;
for (t=0;t!=MAXTERRAINS;++t) {
skill_t sk;
for (sk=0;sk!=MAXSKILLS;++sk) {
mods->mod[t].value[sk] = skill_mod(rc, sk, t);
}
}
return mods;
}
int
rc_skillmod(const struct race * rc, const region *r, skill_t sk)
{
int mods;
unsigned int index = ((unsigned int)rc) % RCMODMAXHASH;
struct skillmods **imods = &modhash[index];
while (*imods && (*imods)->race!=rc) imods = &(*imods)->next;
if (*imods==NULL) {
*imods = init_skills(rc);
}
mods = (*imods)->mod[rterrain(r)].value[sk];
if (rc == new_race[RC_ELF] && r_isforest(r)) switch (sk) {
case SK_OBSERVATION:
++mods;
break;
case SK_STEALTH:
if (r_isforest(r)) ++mods;
break;
case SK_TACTICS:
if (r_isforest(r)) mods += 2;
break;
}
return mods;
}
void
skill_init(void)
{
}
void
skill_done(void)
{
int i;
for (i = 0;i!=RCMODMAXHASH;++i) {
while (modhash[i]) {
struct skillmods * mods = modhash[i];
modhash[i] = mods->next;
free(mods);
}
}
}
int
level_days(int level)
{
return 30 * ((level+1) * level / 2);
}
int
level(int days)
{
int i;
static int ldays[64];
static boolean init = false;
if (!init) {
init = true;
for (i=0;i!=64;++i) ldays[i] = level_days(i+1);
}
for (i=0;i!=64;++i) if (ldays[i]>days) return i;
return i;
}
void
sk_set(skill * sv, int level)
{
assert(level!=0);
sv->weeks = (unsigned char)skill_weeks(level);
sv->level = (unsigned char)level;
}
int
skill_weeks(int level)
/* how many weeks must i study to get from level to level+1 */
{
int coins = 2*level;
int heads = 1;
while (coins--) {
heads += rand() % 2;
}
return heads;
}
void
reduce_skill(unit *u, skill * sv, int weeks)
{
boolean reroll = false;
while (sv->level>0 && weeks>sv->level) {
weeks -= sv->level;
--sv->level;
}
if (sv->level*2+1<sv->weeks) reroll = true;
if (sv->level>0) {
if (rand()%sv->level < weeks) {
--sv->level;
reroll = true;
}
} else {
reroll = true;
}
if (reroll) sv->weeks = (unsigned char)skill_weeks(sv->level);
assert(sv->weeks<=sv->level*2+1);
}
int
skill_compare(const skill * sk, const skill * sc)
{
if (sk->level > sc->level) return 1;
if (sk->level < sc->level) return -1;
if (sk->weeks < sc->weeks) return 1;
if (sk->weeks > sc->weeks) return -1;
return 0;
}