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Enno Rehling 51fc6680dd require trees for new player regions 2015-07-28 10:51:14 +02:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
conf fix xml config xinclude links 2015-07-26 14:20:28 +02:00
critbit@e538739b38 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@6e268687db Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
iniparser@ecf956b980 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process as-hoc scripts for seeding new players into old game 2015-04-30 15:22:06 +02:00
quicklist@45f4577b82 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
res fix tolua, I guess 2015-07-11 23:45:59 +02:00
s give the first unit a sword, set skills from the equipment-config, not script 2015-07-19 20:07:08 +02:00
scripts require trees for new player regions 2015-07-28 10:51:14 +02:00
se fix a fall-through in jsonconf causing an error message. 2014-07-05 18:21:20 -07:00
share enable valgrind suppressions for QA previews 2015-06-17 07:30:06 +02:00
src Merge branch 'develop' of github.com:eressea/server into develop 2015-07-12 14:43:48 +02:00
storage@2bcd3b1e64 fix memstream-based tests, new storage submodule. 2015-05-31 11:03:44 +02:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests enable valgrind suppressions for QA previews 2015-06-17 07:30:06 +02:00
tolua@e53fe09e57 raspberry pi fixes 2015-07-12 01:04:39 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore ignore PVS=-Studio files 2015-07-12 14:17:18 +02:00
.gitmodules use local copy of tolua if it isn't installed in the system 2015-07-11 21:52:59 +02:00
.travis.yml Merge branch 'hotfix-3.4.1' into feature/travis-migration 2015-07-12 04:12:32 +02:00
CMakeLists.txt add tolua submodule, kill all references to tolua++ 2015-07-11 17:48:35 +02:00
LICENSE
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.