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Enno Rehling 4d1f2327fe CID 22545: Leak of memory or pointers to system resources
github issue #335
volcano destruction was not causing a resuction in wages etc., because we forgot to add the attribute to the region.
2015-11-04 19:13:15 +01:00
cJSON@43c04ad612
cmake@f1fb3943ac
conf
critbit@77130e660e fixing CID 22537, leak in cb_insert 2015-11-03 22:47:21 +01:00
crypto@166fdc8c14
cutest@6e268687db
dlmalloc@f1446c47ca
doc
iniparser@ecf956b980
lunit@155c965944
process
quicklist@f837dd31e5 quicklist update, again. 2015-10-30 14:25:17 +01:00
res Merge pull request #362 from TurnerSE/bug/#2104 2015-11-04 07:45:00 +01:00
s add a script to automate coverity scans 2015-10-29 20:40:40 +01:00
scripts CID 22452 'Constant' variable guards dead code 2015-11-04 19:08:45 +01:00
se
share
src CID 22545: Leak of memory or pointers to system resources 2015-11-04 19:13:15 +01:00
storage@1d92cb36df CID 22479 Dereference after null check 2015-11-04 11:23:57 +01:00
support
tests
tolua@e53fe09e57
.gitattributes
.gitignore
.gitmodules
.travis.yml Revert "try adding coverity scan" 2015-10-27 12:40:04 +01:00
autoconf.h.in
CMakeLists.txt
configure
LICENSE
Makefile
README.md
schema.sql
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat
vs2015-build.bat

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.