forked from github/server
58fae8e90d
Das muss auch in den master damit es in der nächsten Auswertung wieder richtig ist!
2942 lines
88 KiB
C
2942 lines
88 KiB
C
/*
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Copyright (c) 1998-2014,
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Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "move.h"
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#include "laws.h"
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#include "reports.h"
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#include "alchemy.h"
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#include "vortex.h"
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#include "monster.h"
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#include "lighthouse.h"
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#include <kernel/build.h>
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#include <kernel/building.h>
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#include <kernel/calendar.h>
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#include <kernel/connection.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/render.h>
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#include <kernel/save.h>
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#include <kernel/ship.h>
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#include <kernel/teleport.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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#include "direction.h"
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#include "skill.h"
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/goodies.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <util/parser.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <storage.h>
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/* attributes includes */
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#include <attributes/follow.h>
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#include <attributes/movement.h>
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#include <attributes/otherfaction.h>
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#include <attributes/stealth.h>
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#include <attributes/targetregion.h>
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/* libc includes */
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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int *storms;
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typedef struct traveldir {
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int no;
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direction_t dir;
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int age;
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} traveldir;
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static attrib_type at_traveldir = {
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"traveldir",
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DEFAULT_INIT,
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DEFAULT_FINALIZE,
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DEFAULT_AGE, /* Weil normales Aging an ung<6E>nstiger Stelle */
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a_writechars,
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a_readchars
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};
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typedef struct follower {
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struct follower *next;
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unit *uf;
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unit *ut;
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const region_list *route_end;
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} follower;
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static void
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get_followers(unit * target, region * r, const region_list * route_end,
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follower ** followers)
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{
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unit *uf;
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for (uf = r->units; uf; uf = uf->next) {
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if (fval(uf, UFL_FOLLOWING) && !fval(uf, UFL_NOTMOVING)) {
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const attrib *a = a_findc(uf->attribs, &at_follow);
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if (a && a->data.v == target) {
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follower *fnew = (follower *)malloc(sizeof(follower));
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fnew->uf = uf;
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fnew->ut = target;
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fnew->route_end = route_end;
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fnew->next = *followers;
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*followers = fnew;
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}
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}
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}
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}
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static void shiptrail_init(attrib * a)
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{
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a->data.v = calloc(1, sizeof(traveldir));
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}
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static void shiptrail_finalize(attrib * a)
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{
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free(a->data.v);
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}
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static int shiptrail_age(attrib * a)
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{
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traveldir *t = (traveldir *)(a->data.v);
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t->age--;
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return (t->age > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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}
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static int shiptrail_read(attrib * a, void *owner, struct storage *store)
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{
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int n;
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traveldir *t = (traveldir *)(a->data.v);
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READ_INT(store, &t->no);
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READ_INT(store, &n);
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t->dir = (direction_t)n;
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READ_INT(store, &t->age);
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return AT_READ_OK;
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}
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static void
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shiptrail_write(const attrib * a, const void *owner, struct storage *store)
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{
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traveldir *t = (traveldir *)(a->data.v);
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WRITE_INT(store, t->no);
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WRITE_INT(store, t->dir);
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WRITE_INT(store, t->age);
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}
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attrib_type at_shiptrail = {
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"traveldir_new",
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shiptrail_init,
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shiptrail_finalize,
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shiptrail_age,
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shiptrail_write,
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shiptrail_read
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};
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/* ------------------------------------------------------------- */
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static attrib_type at_driveweight = {
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"driveweight", NULL, NULL, NULL, NULL, NULL
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};
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static bool entrance_allowed(const struct unit *u, const struct region *r)
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{
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#ifdef REGIONOWNERS
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faction *owner = region_get_owner(r);
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if (owner == NULL || u->faction == owner)
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return true;
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if (alliedfaction(rplane(r), owner, u->faction, HELP_TRAVEL))
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return true;
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return false;
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#else
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return true;
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#endif
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}
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int personcapacity(const unit * u)
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{
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int cap = u_race(u)->weight + u_race(u)->capacity;
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return cap;
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}
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static int eff_weight(const unit * u)
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{
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attrib *a = a_find(u->attribs, &at_driveweight);
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if (a)
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return weight(u) + a->data.i;
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return weight(u);
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}
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static void
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get_transporters(const item * itm, int *p_animals, int *p_acap, int *p_vehicles,
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int *p_vcap)
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{
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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for (; itm != NULL; itm = itm->next) {
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const item_type *itype = itm->type;
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if (itype->capacity > 0) {
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if (itype->flags & ITF_ANIMAL) {
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animals += itm->number;
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if (acap == 0)
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acap = itype->capacity;
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assert(acap == itype->capacity
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|| !"animals with different capacity not supported");
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}
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if (itype->flags & ITF_VEHICLE) {
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vehicles += itm->number;
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if (vcap == 0)
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vcap = itype->capacity;
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assert(vcap == itype->capacity
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|| !"vehicles with different capacity not supported");
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}
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}
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}
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*p_vehicles = vehicles;
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*p_animals = animals;
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*p_vcap = vcap;
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*p_acap = acap;
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}
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static int ridingcapacity(unit * u)
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{
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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get_transporters(u->items, &animals, &acap, &vehicles, &vcap);
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/* Man tr<74>gt sein eigenes Gewicht plus seine Kapazit<69>t! Die Menschen
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** tragen nichts (siehe walkingcapacity). Ein Wagen z<>hlt nur, wenn er
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** von zwei Pferden gezogen wird */
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animals = _min(animals, effskill(u, SK_RIDING) * u->number * 2);
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if (fval(u_race(u), RCF_HORSE))
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animals += u->number;
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/* maximal diese Pferde k<>nnen zum Ziehen benutzt werden */
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vehicles = _min(animals / HORSESNEEDED, vehicles);
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return vehicles * vcap + animals * acap;
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}
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int walkingcapacity(const struct unit *u)
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{
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int n, people, pferde_fuer_wagen;
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int wagen_ohne_pferde, wagen_mit_pferden, wagen_mit_trollen;
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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const struct resource_type *rhorse = rt_find("horse");
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const struct resource_type *rbelt = rt_find("trollbelt");
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get_transporters(u->items, &animals, &acap, &vehicles, &vcap);
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/* Das Gewicht, welches die Pferde tragen, plus das Gewicht, welches
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* die Leute tragen */
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pferde_fuer_wagen = _min(animals, effskill(u, SK_RIDING) * u->number * 4);
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if (fval(u_race(u), RCF_HORSE)) {
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animals += u->number;
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people = 0;
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}
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else {
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people = u->number;
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}
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/* maximal diese Pferde k<>nnen zum Ziehen benutzt werden */
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wagen_mit_pferden = _min(vehicles, pferde_fuer_wagen / HORSESNEEDED);
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n = wagen_mit_pferden * vcap;
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if (u_race(u) == get_race(RC_TROLL)) {
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/* 4 Trolle ziehen einen Wagen. */
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/* Unbesetzte Wagen feststellen */
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wagen_ohne_pferde = vehicles - wagen_mit_pferden;
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/* Genug Trolle, um die Restwagen zu ziehen? */
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wagen_mit_trollen = _min(u->number / 4, wagen_ohne_pferde);
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/* Wagenkapazit<69>t hinzuz<75>hlen */
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n += wagen_mit_trollen * vcap;
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wagen_ohne_pferde -= wagen_mit_trollen;
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}
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n += animals * acap;
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n += people * personcapacity(u);
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/* Goliathwasser */
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if (rhorse) {
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int tmp = get_effect(u, oldpotiontype[P_STRONG]);
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if (tmp > 0) {
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int horsecap = rhorse->itype->capacity;
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if (tmp > people) {
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tmp = people;
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}
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n += tmp * (horsecap - personcapacity(u));
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}
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}
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if (rbelt) {
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int tmp = i_get(u->items, rbelt->itype);
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n += _min(people, tmp) * (STRENGTHMULTIPLIER - 1) * personcapacity(u);
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}
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return n;
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}
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enum {
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E_CANWALK_OK = 0,
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E_CANWALK_TOOMANYHORSES,
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E_CANWALK_TOOMANYCARTS,
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E_CANWALK_TOOHEAVY
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};
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static int canwalk(unit * u)
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{
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int maxwagen, maxpferde;
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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/* workaround: monsters are too stupid to drop items, therefore they have
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* infinite carrying capacity */
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if (is_monsters(u->faction))
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return E_CANWALK_OK;
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get_transporters(u->items, &animals, &acap, &vehicles, &vcap);
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maxwagen = effskill(u, SK_RIDING) * u->number * 2;
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if (u_race(u) == get_race(RC_TROLL)) {
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maxwagen = _max(maxwagen, u->number / 4);
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}
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maxpferde = effskill(u, SK_RIDING) * u->number * 4 + u->number;
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if (animals > maxpferde)
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return E_CANWALK_TOOMANYHORSES;
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if (walkingcapacity(u) - eff_weight(u) >= 0)
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return E_CANWALK_OK;
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/* Stimmt das Gewicht, impliziert dies hier, da<64> alle Wagen ohne
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* Zugpferde/-trolle als Fracht aufgeladen wurden: zu viele Pferde hat
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* die Einheit nicht zum Ziehen benutzt, also nicht mehr Wagen gezogen
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* als erlaubt. */
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if (vehicles > maxwagen)
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return E_CANWALK_TOOMANYCARTS;
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/* Es mu<6D> nicht zwingend an den Wagen liegen, aber egal... (man
|
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* k<>nnte z.B. auch 8 Eisen abladen, damit ein weiterer Wagen als
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* Fracht draufpa<70>t) */
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return E_CANWALK_TOOHEAVY;
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}
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bool canfly(unit * u)
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{
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if (i_get(u->items, it_find("pegasus")) >= u->number && effskill(u, SK_RIDING) >= 4)
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return true;
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if (fval(u_race(u), RCF_FLY))
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return true;
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if (get_movement(&u->attribs, MV_FLY))
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return true;
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return false;
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}
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bool canswim(unit * u)
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{
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if (i_get(u->items, it_find("dolphin")) >= u->number && effskill(u, SK_RIDING) >= 4)
|
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return true;
|
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if (u_race(u)->flags & RCF_FLY)
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return true;
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|
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if (u_race(u)->flags & RCF_SWIM)
|
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return true;
|
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|
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if (get_movement(&u->attribs, MV_FLY))
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return true;
|
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|
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if (get_movement(&u->attribs, MV_SWIM))
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return true;
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return false;
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}
|
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|
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static int canride(unit * u)
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{
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int horses = 0, maxhorses, unicorns = 0, maxunicorns;
|
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int skill = effskill(u, SK_RIDING);
|
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item *itm;
|
||
const item_type *it_horse, *it_elvenhorse, *it_charger;
|
||
const resource_type *rtype;
|
||
|
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it_horse = ((rtype = get_resourcetype(R_HORSE)) != NULL) ? rtype->itype : 0;
|
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it_elvenhorse = ((rtype = get_resourcetype(R_UNICORN)) != NULL) ? rtype->itype : 0;
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it_charger = ((rtype = get_resourcetype(R_CHARGER)) != NULL) ? rtype->itype : 0;
|
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|
||
for (itm = u->items; itm; itm = itm->next) {
|
||
if (itm->type == it_horse || itm->type == it_charger) {
|
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horses += itm->number;
|
||
}
|
||
else if (itm->type == it_elvenhorse) {
|
||
unicorns += itm->number;
|
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}
|
||
}
|
||
|
||
maxunicorns = (skill / 5) * u->number;
|
||
maxhorses = skill * u->number * 2;
|
||
|
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if (!(u_race(u)->flags & RCF_HORSE)
|
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&& ((horses == 0 && unicorns == 0)
|
||
|| horses > maxhorses || unicorns > maxunicorns)) {
|
||
return 0;
|
||
}
|
||
|
||
if (ridingcapacity(u) - eff_weight(u) >= 0) {
|
||
if (horses == 0 && unicorns >= u->number && !(u_race(u)->flags & RCF_HORSE)) {
|
||
return 2;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static bool cansail(const region * r, ship * sh)
|
||
{
|
||
/* sonst ist construction:: size nicht ship_type::maxsize */
|
||
assert(!sh->type->construction
|
||
|| sh->type->construction->improvement == NULL);
|
||
|
||
if (sh->type->construction && sh->size != sh->type->construction->maxsize) {
|
||
return false;
|
||
}
|
||
else {
|
||
int n = 0, p = 0;
|
||
int mweight = shipcapacity(sh);
|
||
int mcabins = sh->type->cabins;
|
||
|
||
getshipweight(sh, &n, &p);
|
||
|
||
if (n > mweight)
|
||
return false;
|
||
if (mcabins && p > mcabins)
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
int enoughsailors(const ship * sh, const region * r)
|
||
{
|
||
int n;
|
||
unit *u;
|
||
|
||
n = 0;
|
||
|
||
for (u = r->units; u; u = u->next) {
|
||
if (u->ship == sh)
|
||
n += eff_skill(u, SK_SAILING, r) * u->number;
|
||
}
|
||
return n >= sh->type->sumskill;
|
||
}
|
||
|
||
/* ------------------------------------------------------------- */
|
||
|
||
static ship *do_maelstrom(region * r, unit * u)
|
||
{
|
||
int damage;
|
||
ship *sh = u->ship;
|
||
|
||
damage = rng_int() % 75 + rng_int() % 75 - eff_skill(u, SK_SAILING, r) * 4;
|
||
|
||
if (damage <= 0) {
|
||
return sh;
|
||
}
|
||
|
||
damage_ship(u->ship, 0.01 * damage);
|
||
|
||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||
ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
|
||
"region ship damage sink", r, sh, damage, 1));
|
||
remove_ship(&sh->region->ships, sh);
|
||
return NULL;
|
||
}
|
||
ADDMSG(&u->faction->msgs, msg_message("entermaelstrom",
|
||
"region ship damage sink", r, sh, damage, 0));
|
||
return u->ship;
|
||
}
|
||
|
||
/** sets a marker in the region telling that the unit has travelled through it
|
||
* this is used for two distinctly different purposes:
|
||
* - to report that a unit has travelled through. the report function
|
||
* makes sure to only report the ships of travellers, not the travellers
|
||
* themselves
|
||
* - to report the region to the traveller
|
||
*/
|
||
void travelthru(const unit * u, region * r)
|
||
{
|
||
attrib *ru = a_add(&r->attribs, a_new(&at_travelunit));
|
||
|
||
fset(r, RF_TRAVELUNIT);
|
||
|
||
ru->data.v = (void *)u;
|
||
|
||
/* the first and last region of the faction gets reset, because travelthrough
|
||
* could be in regions that are located before the [first, last] interval,
|
||
* and recalculation is needed */
|
||
#ifdef SMART_INTERVALS
|
||
update_interval(u->faction, r);
|
||
#endif
|
||
}
|
||
|
||
static direction_t
|
||
koor_reldirection(int ax, int ay, int bx, int by, const struct plane *pl)
|
||
{
|
||
int dir;
|
||
for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
|
||
int x = ax + delta_x[dir];
|
||
int y = ay + delta_y[dir];
|
||
pnormalize(&x, &y, pl);
|
||
if (bx == x && by == y)
|
||
return (direction_t)dir;
|
||
}
|
||
return NODIRECTION;
|
||
}
|
||
|
||
direction_t reldirection(const region * from, const region * to)
|
||
{
|
||
plane *pl = rplane(from);
|
||
if (pl == rplane(to)) {
|
||
direction_t dir = koor_reldirection(from->x, from->y, to->x, to->y, pl);
|
||
|
||
if (dir == NODIRECTION) {
|
||
spec_direction *sd = special_direction(from, to);
|
||
if (sd != NULL && sd->active)
|
||
return D_SPECIAL;
|
||
}
|
||
return dir;
|
||
}
|
||
return NODIRECTION;
|
||
}
|
||
|
||
static void leave_trail(ship * sh, region * from, region_list * route)
|
||
{
|
||
region *r = from;
|
||
|
||
while (route != NULL) {
|
||
region *rn = route->data;
|
||
direction_t dir = reldirection(r, rn);
|
||
|
||
/* TODO: we cannot leave a trail into special directions
|
||
* if we use this kind of direction-attribute */
|
||
if (dir < MAXDIRECTIONS && dir >= 0) {
|
||
traveldir *td = NULL;
|
||
attrib *a = a_find(r->attribs, &at_shiptrail);
|
||
|
||
while (a != NULL && a->type == &at_shiptrail) {
|
||
td = (traveldir *)a->data.v;
|
||
if (td->no == sh->no)
|
||
break;
|
||
a = a->next;
|
||
}
|
||
|
||
if (a == NULL || a->type != &at_shiptrail) {
|
||
a = a_add(&(r->attribs), a_new(&at_shiptrail));
|
||
td = (traveldir *)a->data.v;
|
||
td->no = sh->no;
|
||
}
|
||
td->dir = dir;
|
||
td->age = 2;
|
||
}
|
||
route = route->next;
|
||
r = rn;
|
||
}
|
||
}
|
||
|
||
static void
|
||
mark_travelthru(const unit * u, region * r, const region_list * route,
|
||
const region_list * route_end)
|
||
{
|
||
/* kein travelthru in der letzten region! */
|
||
while (route != route_end) {
|
||
travelthru(u, r);
|
||
r = route->data;
|
||
route = route->next;
|
||
}
|
||
}
|
||
|
||
ship *move_ship(ship * sh, region * from, region * to, region_list * route)
|
||
{
|
||
unit **iunit = &from->units;
|
||
unit **ulist = &to->units;
|
||
bool trail = (route == NULL);
|
||
|
||
if (from != to) {
|
||
translist(&from->ships, &to->ships, sh);
|
||
sh->region = to;
|
||
}
|
||
if (!trail) {
|
||
leave_trail(sh, from, route);
|
||
trail = true;
|
||
}
|
||
|
||
while (*iunit != NULL) {
|
||
unit *u = *iunit;
|
||
assert(u->region == from);
|
||
|
||
if (u->ship == sh) {
|
||
if (route != NULL)
|
||
mark_travelthru(u, from, route, NULL);
|
||
if (from != to) {
|
||
u->ship = 0; /* temporary trick -- do not use u_set_ship here */
|
||
move_unit(u, to, ulist);
|
||
ulist = &u->next;
|
||
u->ship = sh; /* undo the trick -- do not use u_set_ship here */
|
||
}
|
||
if (route && eff_skill(u, SK_SAILING, from) >= 1) {
|
||
produceexp(u, SK_SAILING, u->number);
|
||
}
|
||
}
|
||
if (*iunit == u)
|
||
iunit = &u->next;
|
||
}
|
||
|
||
return sh;
|
||
}
|
||
|
||
static bool is_freezing(const unit * u)
|
||
{
|
||
if (u_race(u) != get_race(RC_INSECT))
|
||
return false;
|
||
if (is_cursed(u->attribs, C_KAELTESCHUTZ, 0))
|
||
return false;
|
||
return true;
|
||
}
|
||
|
||
int check_ship_allowed(struct ship *sh, const region * r)
|
||
{
|
||
int c = 0;
|
||
const building_type *bt_harbour = NULL;
|
||
bt_harbour = bt_find("harbour");
|
||
|
||
if (sh->region && r_insectstalled(r)) {
|
||
/* insekten d<>rfen nicht hier rein. haben wir welche? */
|
||
unit *u;
|
||
|
||
for (u = sh->region->units; u != NULL; u = u->next) {
|
||
if (u->ship != sh) {
|
||
continue;
|
||
}
|
||
|
||
if (is_freezing(u)) {
|
||
unit *captain = ship_owner(sh);
|
||
if (captain) {
|
||
ADDMSG(&captain->faction->msgs,
|
||
msg_message("detectforbidden", "unit region", u, r));
|
||
}
|
||
|
||
return SA_NO_INSECT;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (bt_harbour && buildingtype_exists(r, bt_harbour, true)) {
|
||
unit* harbourmaster = NULL;
|
||
harbourmaster = owner_buildingtyp(r, bt_harbour);
|
||
if (!harbourmaster || !sh->_owner) {
|
||
return SA_HARBOUR;
|
||
}
|
||
else if ((sh->_owner->faction == harbourmaster->faction) || (ucontact(harbourmaster, sh->_owner)) || (alliedunit(harbourmaster, sh->_owner->faction, HELP_GUARD))) {
|
||
return SA_HARBOUR;
|
||
}
|
||
}
|
||
if (fval(r->terrain, SEA_REGION)) {
|
||
return SA_COAST;
|
||
}
|
||
if (sh->type->coasts) {
|
||
for (c = 0; sh->type->coasts[c] != NULL; ++c) {
|
||
if (sh->type->coasts[c] == r->terrain) {
|
||
return SA_COAST;
|
||
}
|
||
}
|
||
}
|
||
return SA_NO_COAST;
|
||
}
|
||
|
||
static bool flying_ship(const ship * sh)
|
||
{
|
||
if (sh->type->flags & SFL_FLY)
|
||
return true;
|
||
if (sh->flags & SF_FLYING)
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
static void set_coast(ship * sh, region * r, region * rnext)
|
||
{
|
||
if (sh->type->flags & SFL_NOCOAST) {
|
||
sh->coast = NODIRECTION;
|
||
}
|
||
else if (!fval(rnext->terrain, SEA_REGION) && !flying_ship(sh)) {
|
||
sh->coast = reldirection(rnext, r);
|
||
assert(fval(r->terrain, SEA_REGION));
|
||
}
|
||
else {
|
||
sh->coast = NODIRECTION;
|
||
}
|
||
}
|
||
|
||
static float damage_drift(void)
|
||
{
|
||
static float value = -1.0F;
|
||
if (value < 0) {
|
||
value = get_param_flt(global.parameters, "rules.ship.damage_drift", 0.02F);
|
||
}
|
||
return value;
|
||
}
|
||
|
||
static void drifting_ships(region * r)
|
||
{
|
||
direction_t d;
|
||
bool drift = get_param_int(global.parameters, "rules.ship.drifting", 1) != 0;
|
||
|
||
if (fval(r->terrain, SEA_REGION)) {
|
||
ship **shp = &r->ships;
|
||
while (*shp) {
|
||
ship *sh = *shp;
|
||
region *rnext = NULL;
|
||
region_list *route = NULL;
|
||
unit *firstu = NULL, *captain;
|
||
int d_offset;
|
||
direction_t dir = 0;
|
||
|
||
if (sh->type->fishing > 0) {
|
||
sh->flags |= SF_FISHING;
|
||
}
|
||
|
||
/* Schiff schon abgetrieben oder durch Zauber gesch<63>tzt? */
|
||
if (!drift || fval(sh, SF_DRIFTED) || is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
|
||
shp = &sh->next;
|
||
continue;
|
||
}
|
||
|
||
/* Kapit<69>n bestimmen */
|
||
for (captain = r->units; captain; captain = captain->next) {
|
||
if (captain->ship != sh)
|
||
continue;
|
||
if (firstu == NULL)
|
||
firstu = captain;
|
||
if (eff_skill(captain, SK_SAILING, r) >= sh->type->cptskill) {
|
||
break;
|
||
}
|
||
}
|
||
/* Kapit<69>n da? Besch<63>digt? Gen<65>gend Matrosen?
|
||
* Gen<65>gend leicht? Dann ist alles OK. */
|
||
|
||
assert(sh->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
|
||
if (captain && sh->size == sh->type->construction->maxsize
|
||
&& enoughsailors(sh, r) && cansail(r, sh)) {
|
||
shp = &sh->next;
|
||
continue;
|
||
}
|
||
|
||
/* Auswahl einer Richtung: Zuerst auf Land, dann
|
||
* zuf<75>llig. Falls unm<6E>gliches Resultat: vergi<67> es. */
|
||
d_offset = rng_int() % MAXDIRECTIONS;
|
||
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
||
region *rn;
|
||
dir = (direction_t)((d + d_offset) % MAXDIRECTIONS);
|
||
rn = rconnect(r, dir);
|
||
if (rn != NULL && fval(rn->terrain, SAIL_INTO) && check_ship_allowed(sh, rn) > 0) {
|
||
rnext = rn;
|
||
if (!fval(rnext->terrain, SEA_REGION))
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (rnext == NULL) {
|
||
shp = &sh->next;
|
||
continue;
|
||
}
|
||
|
||
/* Das Schiff und alle Einheiten darin werden nun von r
|
||
* nach rnext verschoben. Danach eine Meldung. */
|
||
add_regionlist(&route, rnext);
|
||
|
||
set_coast(sh, r, rnext);
|
||
sh = move_ship(sh, r, rnext, route);
|
||
free_regionlist(route);
|
||
|
||
if (firstu != NULL) {
|
||
unit *u, *lastu = NULL;
|
||
message *msg = msg_message("ship_drift", "ship dir", sh, dir);
|
||
for (u = firstu; u; u = u->next) {
|
||
if (u->ship == sh && !fval(u->faction, FFL_MARK)) {
|
||
fset(u->faction, FFL_MARK);
|
||
add_message(&u->faction->msgs, msg);
|
||
lastu = u->next;
|
||
}
|
||
}
|
||
for (u = firstu; u != lastu; u = u->next) {
|
||
freset(u->faction, FFL_MARK);
|
||
}
|
||
msg_release(msg);
|
||
}
|
||
|
||
if (sh != NULL) {
|
||
fset(sh, SF_DRIFTED);
|
||
|
||
damage_ship(sh, damage_drift());
|
||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||
remove_ship(&sh->region->ships, sh);
|
||
}
|
||
}
|
||
|
||
if (*shp == sh)
|
||
shp = &sh->next;
|
||
}
|
||
}
|
||
}
|
||
|
||
static bool present(region * r, unit * u)
|
||
{
|
||
return (bool)(u && u->region == r);
|
||
}
|
||
|
||
static void caught_target(region * r, unit * u)
|
||
{
|
||
attrib *a = a_find(u->attribs, &at_follow);
|
||
|
||
/* Verfolgungen melden */
|
||
/* Misserfolgsmeldung, oder bei erfolgreichem Verfolgen unter
|
||
* Umstaenden eine Warnung. */
|
||
|
||
if (a) {
|
||
unit *target = (unit *)a->data.v;
|
||
|
||
if (!present(r, target)) {
|
||
ADDMSG(&u->faction->msgs, msg_message("followfail", "unit follower",
|
||
target, u));
|
||
}
|
||
else if (!alliedunit(target, u->faction, HELP_ALL)
|
||
&& cansee(target->faction, r, u, 0)) {
|
||
ADDMSG(&target->faction->msgs, msg_message("followdetect",
|
||
"unit follower", target, u));
|
||
}
|
||
}
|
||
}
|
||
|
||
static unit *bewegung_blockiert_von(unit * reisender, region * r)
|
||
{
|
||
unit *u;
|
||
double prob = 0.0;
|
||
unit *guard = NULL;
|
||
int guard_count = 0;
|
||
int stealth = eff_stealth(reisender, r);
|
||
static int gamecookie = -1;
|
||
static double base_prob = -999;
|
||
static double skill_prob = -999;
|
||
static double amulet_prob = -999;
|
||
static double guard_number_prob = -999;
|
||
static double castle_prob = -999;
|
||
static double region_type_prob = -999;
|
||
const struct resource_type *ramulet = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
|
||
|
||
if (gamecookie < 0 || gamecookie != global.cookie) {
|
||
base_prob = get_param_flt(global.parameters, "rules.guard.base_stop_prob", .3f);
|
||
skill_prob = get_param_flt(global.parameters, "rules.guard.skill_stop_prob", .1f);
|
||
amulet_prob = get_param_flt(global.parameters, "rules.guard.amulet_stop_prob", .1f);
|
||
guard_number_prob = get_param_flt(global.parameters, "rules.guard.guard_number_stop_prob", .001f);
|
||
castle_prob = get_param_flt(global.parameters, "rules.guard.castle_stop_prob", .1f);
|
||
region_type_prob = get_param_flt(global.parameters, "rules.guard.region_type_stop_prob", .1f);
|
||
gamecookie = global.cookie;
|
||
}
|
||
|
||
if (fval(u_race(reisender), RCF_ILLUSIONARY))
|
||
return NULL;
|
||
for (u = r->units; u; u = u->next) {
|
||
if (is_guard(u, GUARD_TRAVELTHRU)) {
|
||
int sk = eff_skill(u, SK_PERCEPTION, r);
|
||
if (invisible(reisender, u) >= reisender->number)
|
||
continue;
|
||
if (!(u_race(u)->flags & RCF_FLY) && u_race(reisender)->flags & RCF_FLY)
|
||
continue;
|
||
if ((u->faction == reisender->faction) || (ucontact(u, reisender)) || (alliedunit(u, reisender->faction, HELP_GUARD)))
|
||
guard_count = guard_count - u->number;
|
||
else if (sk >= stealth) {
|
||
guard_count += u->number;
|
||
double prob_u = (sk - stealth) * skill_prob;
|
||
/* amulet counts at most once */
|
||
prob_u += _min(1, _min(u->number, i_get(u->items, ramulet->itype))) * amulet_prob;
|
||
if (u->building && (u->building->type == bt_find("castle")) && u == building_owner(u->building))
|
||
prob_u += castle_prob*buildingeffsize(u->building, 0);
|
||
if (prob_u >= prob) {
|
||
prob = prob_u;
|
||
guard = u;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (guard) {
|
||
prob += base_prob; /* 30% base chance */
|
||
prob += guard_count*guard_number_prob;
|
||
if (r->terrain == newterrain(T_GLACIER))
|
||
prob += region_type_prob * 2;
|
||
if (r->terrain == newterrain(T_SWAMP))
|
||
prob += region_type_prob * 2;
|
||
if (r->terrain == newterrain(T_MOUNTAIN))
|
||
prob += region_type_prob;
|
||
if (r->terrain == newterrain(T_VOLCANO))
|
||
prob += region_type_prob;
|
||
if (r->terrain == newterrain(T_VOLCANO_SMOKING))
|
||
prob += region_type_prob;
|
||
|
||
if (prob > 0 && chance(prob)) {
|
||
return guard;
|
||
}
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static bool is_guardian_u(const unit * guard, unit * u, unsigned int mask)
|
||
{
|
||
if (guard->faction == u->faction)
|
||
return false;
|
||
if (is_guard(guard, mask) == 0)
|
||
return false;
|
||
if (alliedunit(guard, u->faction, HELP_GUARD))
|
||
return false;
|
||
if (ucontact(guard, u))
|
||
return false;
|
||
if (!cansee(guard->faction, u->region, u, 0))
|
||
return false;
|
||
if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool is_guardian_r(const unit * guard)
|
||
{
|
||
if (guard->number == 0)
|
||
return false;
|
||
if (besieged(guard))
|
||
return false;
|
||
|
||
/* if region_owners exist then they may be guardians: */
|
||
if (guard->building && rule_region_owners() && guard == building_owner(guard->building)) {
|
||
faction *owner = region_get_owner(guard->region);
|
||
if (owner == guard->faction) {
|
||
building *bowner = largestbuilding(guard->region, &cmp_taxes, false);
|
||
if (bowner == guard->building) {
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
|
||
if ((guard->flags & UFL_GUARD) == 0)
|
||
return false;
|
||
if (!armedmen(guard, true) && !fval(u_race(guard), RCF_UNARMEDGUARD))
|
||
return false;
|
||
return true;
|
||
}
|
||
|
||
bool is_guard(const struct unit * u, int mask)
|
||
{
|
||
return is_guardian_r(u) && (getguard(u) & mask) != 0;
|
||
}
|
||
|
||
#define MAXGUARDCACHE 16
|
||
/** returns the guard which prevents 'u' from doing 'mask' actions in 'r'.
|
||
*/
|
||
unit *is_guarded(region * r, unit * u, unsigned int mask)
|
||
{
|
||
unit *u2 = NULL;
|
||
int i, noguards = 1;
|
||
static unit *guardcache[MAXGUARDCACHE], *lastguard; /* STATIC_XCALL: used across calls */
|
||
static int gamecookie = -1;
|
||
|
||
if (!fval(r, RF_GUARDED)) {
|
||
return NULL;
|
||
}
|
||
|
||
if (gamecookie != global.cookie) {
|
||
if (gamecookie >= 0) {
|
||
/* clear the previous turn's cache */
|
||
memset(guardcache, 0, sizeof(guardcache));
|
||
lastguard = NULL;
|
||
}
|
||
gamecookie = global.cookie;
|
||
}
|
||
|
||
if (lastguard && lastguard->region == r) {
|
||
if (is_guardian_u(lastguard, u, mask)) {
|
||
return lastguard;
|
||
}
|
||
}
|
||
|
||
for (i = 0; i != MAXGUARDCACHE; ++i) {
|
||
unit *guard = guardcache[i];
|
||
if (guard && guard != lastguard && guard->region == r) {
|
||
noguards = 0;
|
||
if (is_guardian_u(guard, u, mask)) {
|
||
lastguard = guard;
|
||
return guard;
|
||
}
|
||
if (u2 == guard) {
|
||
/* same guard twice signals we've tested everyone */
|
||
return NULL;
|
||
}
|
||
u2 = guard;
|
||
}
|
||
else {
|
||
/* exhausted all the guards in the cache, but maybe we'll find one later? */
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* at this point, u2 is the last unit we tested to
|
||
* be a guard (and failed), or NULL
|
||
* i is the position of the first free slot in the cache */
|
||
|
||
for (u2 = (u2 ? u2->next : r->units); u2; u2 = u2->next) {
|
||
if (is_guardian_r(u2)) {
|
||
noguards = 0;
|
||
/* u2 is a guard, so worth remembering */
|
||
if (i < MAXGUARDCACHE)
|
||
guardcache[i++] = u2;
|
||
if (is_guardian_u(u2, u, mask)) {
|
||
/* u2 is our guard. stop processing (we might have to go further next time) */
|
||
lastguard = u2;
|
||
return u2;
|
||
}
|
||
}
|
||
}
|
||
/* there are no more guards. we signal this by duplicating the last one.
|
||
* i is still the position of the first free slot in the cache */
|
||
if (i > 0 && i < MAXGUARDCACHE) {
|
||
guardcache[i] = guardcache[i - 1];
|
||
}
|
||
|
||
if (noguards) {
|
||
/* you are mistaken, sir. there are no guards in these lands */
|
||
freset(r, RF_GUARDED);
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
bool move_blocked(const unit * u, const region * r, const region * r2)
|
||
{
|
||
connection *b;
|
||
curse *c;
|
||
static const curse_type *fogtrap_ct = NULL;
|
||
|
||
if (r2 == NULL)
|
||
return true;
|
||
b = get_borders(r, r2);
|
||
while (b) {
|
||
if (b->type->block && b->type->block(b, u, r))
|
||
return true;
|
||
b = b->next;
|
||
}
|
||
|
||
if (fogtrap_ct == NULL)
|
||
fogtrap_ct = ct_find("fogtrap");
|
||
c = get_curse(r->attribs, fogtrap_ct);
|
||
if (curse_active(c))
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
int movewhere(const unit * u, const char *token, region * r, region ** resultp)
|
||
{
|
||
region *r2;
|
||
direction_t d;
|
||
|
||
if (!token || *token == '\0') {
|
||
*resultp = NULL;
|
||
return E_MOVE_OK;
|
||
}
|
||
|
||
d = get_direction(token, u->faction->locale);
|
||
switch (d) {
|
||
case D_PAUSE:
|
||
*resultp = r;
|
||
break;
|
||
|
||
case NODIRECTION:
|
||
token = (const char *)get_translation(u->faction->locale, token, UT_SPECDIR);
|
||
if (!token) {
|
||
return E_MOVE_NOREGION;
|
||
}
|
||
r2 = find_special_direction(r, token);
|
||
if (r2 == NULL) {
|
||
return E_MOVE_NOREGION;
|
||
}
|
||
*resultp = r2;
|
||
break;
|
||
|
||
default:
|
||
r2 = rconnect(r, d);
|
||
if (r2 == NULL || move_blocked(u, r, r2)) {
|
||
return E_MOVE_BLOCKED;
|
||
}
|
||
*resultp = r2;
|
||
}
|
||
return E_MOVE_OK;
|
||
}
|
||
|
||
static const char *shortdirections[MAXDIRECTIONS] = {
|
||
"dir_nw",
|
||
"dir_ne",
|
||
"dir_east",
|
||
"dir_se",
|
||
"dir_sw",
|
||
"dir_west"
|
||
};
|
||
|
||
static void cycle_route(order * ord, unit * u, int gereist)
|
||
{
|
||
int bytes, cm = 0;
|
||
char tail[1024], *bufp = tail;
|
||
char neworder[2048];
|
||
char token[128];
|
||
direction_t d = NODIRECTION;
|
||
bool paused = false;
|
||
bool pause;
|
||
order *norder;
|
||
size_t size = sizeof(tail) - 1;
|
||
|
||
if (getkeyword(ord) != K_ROUTE)
|
||
return;
|
||
tail[0] = '\0';
|
||
|
||
init_order(ord);
|
||
|
||
neworder[0] = 0;
|
||
for (cm = 0;; ++cm) {
|
||
const char *s;
|
||
const struct locale *lang = u->faction->locale;
|
||
pause = false;
|
||
s = gettoken(token, sizeof(token));
|
||
if (s && *s) {
|
||
d = get_direction(s, lang);
|
||
if (d == D_PAUSE) {
|
||
pause = true;
|
||
}
|
||
else if (d == NODIRECTION) {
|
||
break;
|
||
}
|
||
}
|
||
else {
|
||
break;
|
||
}
|
||
if (cm < gereist) {
|
||
/* hier sollte keine PAUSE auftreten */
|
||
assert(!pause);
|
||
if (!pause) {
|
||
const char *loc = LOC(lang, shortdirections[d]);
|
||
if (bufp != tail) {
|
||
bytes = (int)strlcpy(bufp, " ", size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
bytes = (int)strlcpy(bufp, loc, size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
}
|
||
}
|
||
else if (strlen(neworder) > sizeof(neworder) / 2)
|
||
break;
|
||
else if (cm == gereist && !paused && pause) {
|
||
const char *loc = LOC(lang, parameters[P_PAUSE]);
|
||
bytes = (int)strlcpy(bufp, " ", size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
bytes = (int)strlcpy(bufp, loc, size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
paused = true;
|
||
}
|
||
else if (pause) {
|
||
/* da PAUSE nicht in ein shortdirections[d] umgesetzt wird (ist
|
||
* hier keine normale direction), muss jede PAUSE einzeln
|
||
* herausgefiltert und explizit gesetzt werden */
|
||
if (neworder[0])
|
||
strcat(neworder, " ");
|
||
strcat(neworder, LOC(lang, parameters[P_PAUSE]));
|
||
}
|
||
else {
|
||
if (neworder[0])
|
||
strcat(neworder, " ");
|
||
strcat(neworder, LOC(lang, shortdirections[d]));
|
||
}
|
||
}
|
||
|
||
if (neworder[0]) {
|
||
norder = create_order(K_ROUTE, u->faction->locale, "%s %s", neworder, tail);
|
||
}
|
||
else {
|
||
norder = create_order(K_ROUTE, u->faction->locale, "%s", tail);
|
||
}
|
||
replace_order(&u->orders, ord, norder);
|
||
free_order(norder);
|
||
}
|
||
|
||
static bool transport(unit * ut, unit * u)
|
||
{
|
||
order *ord;
|
||
|
||
if (LongHunger(u) || fval(ut->region->terrain, SEA_REGION)) {
|
||
return false;
|
||
}
|
||
|
||
for (ord = ut->orders; ord; ord = ord->next) {
|
||
if (getkeyword(ord) == K_TRANSPORT) {
|
||
unit *u2;
|
||
init_order(ord);
|
||
getunit(ut->region, ut->faction, &u2);
|
||
if (u2 == u) {
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
static bool can_move(const unit * u)
|
||
{
|
||
if (u_race(u)->flags & RCF_CANNOTMOVE)
|
||
return false;
|
||
if (get_movement(&u->attribs, MV_CANNOTMOVE))
|
||
return false;
|
||
return true;
|
||
}
|
||
|
||
static void init_transportation(void)
|
||
{
|
||
region *r;
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
unit *u;
|
||
|
||
/* This is just a simple check for non-corresponding K_TRANSPORT/
|
||
* K_DRIVE. This is time consuming for an error check, but there
|
||
* doesn't seem to be an easy way to speed this up. */
|
||
for (u = r->units; u; u = u->next) {
|
||
if (getkeyword(u->thisorder) == K_DRIVE && can_move(u)
|
||
&& !fval(u, UFL_NOTMOVING) && !LongHunger(u)) {
|
||
unit *ut = 0;
|
||
|
||
init_order(u->thisorder);
|
||
if (getunit(r, u->faction, &ut) != GET_UNIT) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
||
"feedback_unit_not_found", ""));
|
||
continue;
|
||
}
|
||
if (!transport(ut, u)) {
|
||
if (cansee(u->faction, r, ut, 0)) {
|
||
cmistake(u, u->thisorder, 286, MSG_MOVE);
|
||
}
|
||
else {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
||
"feedback_unit_not_found", ""));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* This calculates the weights of all transported units and
|
||
* adds them to an internal counter which is used by travel () to
|
||
* calculate effective weight and movement. */
|
||
|
||
if (!fval(r->terrain, SEA_REGION)) {
|
||
for (u = r->units; u; u = u->next) {
|
||
order *ord;
|
||
int w = 0;
|
||
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
if (getkeyword(ord) == K_TRANSPORT) {
|
||
init_order(ord);
|
||
for (;;) {
|
||
unit *ut = 0;
|
||
|
||
if (getunit(r, u->faction, &ut) != GET_UNIT) {
|
||
break;
|
||
}
|
||
if (getkeyword(ut->thisorder) == K_DRIVE &&
|
||
can_move(ut) && !fval(ut, UFL_NOTMOVING) &&
|
||
!LongHunger(ut)) {
|
||
unit *u2;
|
||
init_order(ut->thisorder);
|
||
getunit(r, ut->faction, &u2);
|
||
if (u2 == u) {
|
||
w += weight(ut);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (w > 0)
|
||
a_add(&u->attribs, a_new(&at_driveweight))->data.i = w;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static bool roadto(const region * r, direction_t dir)
|
||
{
|
||
/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
|
||
* genug strassen gibt, dann existiert eine strasse in diese richtung */
|
||
region *r2;
|
||
static const curse_type *roads_ct = NULL;
|
||
|
||
if (dir >= MAXDIRECTIONS || dir < 0)
|
||
return false;
|
||
r2 = rconnect(r, dir);
|
||
if (r == NULL || r2 == NULL)
|
||
return false;
|
||
|
||
if (roads_ct == NULL)
|
||
roads_ct = ct_find("magicstreet");
|
||
if (roads_ct != NULL) {
|
||
if (get_curse(r->attribs, roads_ct) != NULL)
|
||
return true;
|
||
if (get_curse(r2->attribs, roads_ct) != NULL)
|
||
return true;
|
||
}
|
||
|
||
if (r->terrain->max_road <= 0)
|
||
return false;
|
||
if (r2->terrain->max_road <= 0)
|
||
return false;
|
||
if (rroad(r, dir) < r->terrain->max_road)
|
||
return false;
|
||
if (rroad(r2, dir_invert(dir)) < r2->terrain->max_road)
|
||
return false;
|
||
return true;
|
||
}
|
||
|
||
static const region_list *cap_route(region * r, const region_list * route,
|
||
const region_list * route_end, int speed)
|
||
{
|
||
region *current = r;
|
||
int moves = speed;
|
||
const region_list *iroute = route;
|
||
while (iroute != route_end) {
|
||
region *next = iroute->data;
|
||
direction_t reldir = reldirection(current, next);
|
||
|
||
/* adjust the range of the unit */
|
||
if (roadto(current, reldir))
|
||
moves -= BP_ROAD;
|
||
else
|
||
moves -= BP_NORMAL;
|
||
if (moves < 0)
|
||
break;
|
||
iroute = iroute->next;
|
||
current = next;
|
||
}
|
||
return iroute;
|
||
}
|
||
|
||
static region *next_region(unit * u, region * current, region * next)
|
||
{
|
||
connection *b;
|
||
|
||
b = get_borders(current, next);
|
||
while (b != NULL) {
|
||
if (b->type->move) {
|
||
region *rto = b->type->move(b, u, current, next, true);
|
||
if (rto != next) {
|
||
/* the target region was changed (wisps, for example). check the
|
||
* new target region for borders */
|
||
next = rto;
|
||
b = get_borders(current, next);
|
||
continue;
|
||
}
|
||
}
|
||
b = b->next;
|
||
}
|
||
return next;
|
||
}
|
||
|
||
static const region_list *reroute(unit * u, const region_list * route,
|
||
const region_list * route_end)
|
||
{
|
||
region *current = u->region;
|
||
while (route != route_end) {
|
||
region *next = next_region(u, current, route->data);
|
||
if (next != route->data)
|
||
break;
|
||
route = route->next;
|
||
}
|
||
return route;
|
||
}
|
||
|
||
static message *movement_error(unit * u, const char *token, order * ord,
|
||
int error_code)
|
||
{
|
||
direction_t d;
|
||
switch (error_code) {
|
||
case E_MOVE_BLOCKED:
|
||
d = get_direction(token, u->faction->locale);
|
||
return msg_message("moveblocked", "unit direction", u, d);
|
||
case E_MOVE_NOREGION:
|
||
return msg_feedback(u, ord, "unknowndirection", "dirname", token);
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static void make_route(unit * u, order * ord, region_list ** routep)
|
||
{
|
||
region_list **iroute = routep;
|
||
region *current = u->region;
|
||
region *next = NULL;
|
||
char token[128];
|
||
const char *s = gettoken(token, sizeof(token));
|
||
int error = movewhere(u, s, current, &next);
|
||
|
||
if (error != E_MOVE_OK) {
|
||
message *msg = movement_error(u, s, ord, error);
|
||
if (msg != NULL) {
|
||
add_message(&u->faction->msgs, msg);
|
||
msg_release(msg);
|
||
}
|
||
next = NULL;
|
||
}
|
||
|
||
while (next != NULL) {
|
||
if (current == next) {
|
||
/* PAUSE */
|
||
break;
|
||
}
|
||
next = next_region(u, current, next);
|
||
|
||
add_regionlist(iroute, next);
|
||
iroute = &(*iroute)->next;
|
||
|
||
current = next;
|
||
s = gettoken(token, sizeof(token));
|
||
error = movewhere(u, s, current, &next);
|
||
if (error) {
|
||
message *msg = movement_error(u, s, ord, error);
|
||
if (msg != NULL) {
|
||
add_message(&u->faction->msgs, msg);
|
||
msg_release(msg);
|
||
}
|
||
next = NULL;
|
||
}
|
||
}
|
||
}
|
||
|
||
/** calculate the speed of a unit
|
||
*
|
||
* zu Fu<46> reist man 1 Region, zu Pferd 2 Regionen. Mit Stra<72>en reist
|
||
* man zu Fu<46> 2, mit Pferden 3 weit.
|
||
*
|
||
* Berechnet wird das mit BPs. Zu Fu<46> hat man 4 BPs, zu Pferd 6.
|
||
* Normalerweise verliert man 3 BP pro Region, bei Stra<72>en nur 2 BP.
|
||
* Au<41>erdem: Wenn Einheit transportiert, nur halbe BP
|
||
*/
|
||
static int movement_speed(unit * u)
|
||
{
|
||
int mp;
|
||
static const curse_type *speed_ct;
|
||
static bool init = false;
|
||
double dk = u_race(u)->speed;
|
||
|
||
assert(u->number);
|
||
/* dragons have a fixed speed, and no other effects work on them: */
|
||
switch (old_race(u_race(u))) {
|
||
case RC_DRAGON:
|
||
case RC_WYRM:
|
||
case RC_FIREDRAGON:
|
||
case RC_BIRTHDAYDRAGON:
|
||
case RC_SONGDRAGON:
|
||
return BP_DRAGON;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
if (!init) {
|
||
init = true;
|
||
speed_ct = ct_find("speed");
|
||
}
|
||
if (speed_ct) {
|
||
curse *c = get_curse(u->attribs, speed_ct);
|
||
if (c != NULL) {
|
||
int men = get_cursedmen(u, c);
|
||
dk *= 1.0 + (double)men / (double)u->number;
|
||
}
|
||
}
|
||
|
||
switch (canride(u)) {
|
||
|
||
case 1: /* Pferd */
|
||
mp = BP_RIDING;
|
||
break;
|
||
|
||
case 2: /* Einhorn */
|
||
mp = BP_UNICORN;
|
||
break;
|
||
|
||
default:
|
||
mp = BP_WALKING;
|
||
|
||
/* Siebenmeilentee */
|
||
if (get_effect(u, oldpotiontype[P_FAST]) >= u->number) {
|
||
mp *= 2;
|
||
change_effect(u, oldpotiontype[P_FAST], -u->number);
|
||
}
|
||
|
||
/* unicorn in inventory */
|
||
if (u->number <= i_get(u->items, it_find("fairyboot"))) {
|
||
mp *= 2;
|
||
}
|
||
|
||
/* Im Astralraum sind Tyb und Ill-Magier doppelt so schnell.
|
||
* Nicht kumulativ mit anderen Beschleunigungen! */
|
||
if (mp * dk <= BP_WALKING * u_race(u)->speed && is_astral(u->region)
|
||
&& is_mage(u)) {
|
||
sc_mage *mage = get_mage(u);
|
||
if (mage->magietyp == M_TYBIED || mage->magietyp == M_ILLAUN) {
|
||
mp *= 2;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
return (int)(dk * mp);
|
||
}
|
||
|
||
enum {
|
||
TRAVEL_NORMAL,
|
||
TRAVEL_FOLLOWING,
|
||
TRAVEL_TRANSPORTED,
|
||
TRAVEL_RUNNING
|
||
};
|
||
|
||
static arg_regions *var_copy_regions(const region_list * begin, int size)
|
||
{
|
||
const region_list *rsrc;
|
||
|
||
if (size > 0) {
|
||
int i = 0;
|
||
arg_regions *dst =
|
||
(arg_regions *)malloc(sizeof(arg_regions) + sizeof(region *) * size);
|
||
dst->nregions = size;
|
||
dst->regions = (region **)(dst + 1);
|
||
for (rsrc = begin; i != size; rsrc = rsrc->next) {
|
||
dst->regions[i++] = rsrc->data;
|
||
}
|
||
return dst;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static const region_list *travel_route(unit * u,
|
||
const region_list * route_begin, const region_list * route_end, order * ord,
|
||
int mode)
|
||
{
|
||
region *r = u->region;
|
||
region *current = u->region;
|
||
const region_list *iroute = route_begin;
|
||
int steps = 0;
|
||
bool landing = false; /* aquarians have landed */
|
||
|
||
while (iroute && iroute != route_end) {
|
||
region *next = iroute->data;
|
||
direction_t reldir = reldirection(current, next);
|
||
connection *b = get_borders(current, next);
|
||
|
||
/* check if we are caught by guarding units */
|
||
if (iroute != route_begin && mode != TRAVEL_RUNNING
|
||
&& mode != TRAVEL_TRANSPORTED) {
|
||
unit *wache = bewegung_blockiert_von(u, current);
|
||
if (wache != NULL) {
|
||
ADDMSG(&u->faction->msgs, msg_message("moveblockedbyguard",
|
||
"unit region guard", u, current, wache));
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* check movement from/to oceans.
|
||
* aquarian special, flying units, horses, the works */
|
||
if ((u_race(u)->flags & RCF_FLY) == 0) {
|
||
if (!fval(next->terrain, SEA_REGION)) {
|
||
/* next region is land */
|
||
if (fval(current->terrain, SEA_REGION)) {
|
||
int moving = u_race(u)->flags & (RCF_SWIM | RCF_WALK | RCF_COASTAL);
|
||
/* Die Einheit kann nicht fliegen, ist im Ozean, und will an Land */
|
||
if (moving != (RCF_SWIM | RCF_WALK) && (moving & RCF_COASTAL) == 0) {
|
||
/* can't swim+walk and isn't allowed to enter coast from sea */
|
||
if (ord != NULL)
|
||
cmistake(u, ord, 44, MSG_MOVE);
|
||
break;
|
||
}
|
||
landing = true;
|
||
}
|
||
else if ((u_race(u)->flags & RCF_WALK) == 0) {
|
||
/* Spezialeinheiten, die nicht laufen k<>nnen. */
|
||
ADDMSG(&u->faction->msgs, msg_message("detectocean",
|
||
"unit region", u, next));
|
||
break;
|
||
}
|
||
else if (landing) {
|
||
/* wir sind diese woche angelandet */
|
||
ADDMSG(&u->faction->msgs, msg_message("detectocean",
|
||
"unit region", u, next));
|
||
break;
|
||
}
|
||
}
|
||
else {
|
||
/* Ozeanfelder k<>nnen nur von Einheiten mit Schwimmen und ohne
|
||
* Pferde betreten werden. */
|
||
if (!(canswim(u) || canfly(u))) {
|
||
ADDMSG(&u->faction->msgs, msg_message("detectocean",
|
||
"unit region", u, next));
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (fval(current->terrain, SEA_REGION) || fval(next->terrain, SEA_REGION)) {
|
||
/* trying to enter or exit ocean with horses, are we? */
|
||
if (has_horses(u)) {
|
||
/* tries to do it with horses */
|
||
if (ord != NULL)
|
||
cmistake(u, ord, 67, MSG_MOVE);
|
||
break;
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
/* movement blocked by a wall */
|
||
if (reldir >= 0 && move_blocked(u, current, next)) {
|
||
ADDMSG(&u->faction->msgs, msg_message("leavefail",
|
||
"unit region", u, next));
|
||
break;
|
||
}
|
||
|
||
/* region ownership only: region owned by enemies */
|
||
if (!entrance_allowed(u, next)) {
|
||
ADDMSG(&u->faction->msgs, msg_message("regionowned",
|
||
"unit region target", u, current, next));
|
||
break;
|
||
}
|
||
|
||
/* illusionary units disappear in antimagic zones */
|
||
if (fval(u_race(u), RCF_ILLUSIONARY)) {
|
||
curse *c = get_curse(next->attribs, ct_find("antimagiczone"));
|
||
if (curse_active(c)) {
|
||
curse_changevigour(&next->attribs, c, (float)-u->number);
|
||
ADDMSG(&u->faction->msgs, msg_message("illusionantimagic", "unit", u));
|
||
set_number(u, 0);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* terrain is marked as forbidden (curse, etc) */
|
||
if (fval(next, RF_BLOCKED) || fval(next->terrain, FORBIDDEN_REGION)) {
|
||
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
|
||
"unit region", u, next));
|
||
break;
|
||
}
|
||
|
||
/* unit is an insect and cannot move into a glacier */
|
||
if (u_race(u) == get_race(RC_INSECT)) {
|
||
if (r_insectstalled(next) && is_freezing(u)) {
|
||
ADDMSG(&u->faction->msgs, msg_message("detectforbidden",
|
||
"unit region", u, next));
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* effect of borders */
|
||
while (b != NULL) {
|
||
if (b->type->move) {
|
||
b->type->move(b, u, current, next, false);
|
||
}
|
||
b = b->next;
|
||
}
|
||
|
||
current = next;
|
||
iroute = iroute->next;
|
||
++steps;
|
||
if (u->number == 0)
|
||
break;
|
||
}
|
||
|
||
if (iroute != route_begin) {
|
||
/* the unit has moved at least one region */
|
||
int walkmode;
|
||
|
||
setguard(u, GUARD_NONE);
|
||
cycle_route(ord, u, steps);
|
||
|
||
if (mode == TRAVEL_RUNNING) {
|
||
walkmode = 0;
|
||
}
|
||
if (canride(u)) {
|
||
walkmode = 1;
|
||
produceexp(u, SK_RIDING, u->number);
|
||
}
|
||
else {
|
||
walkmode = 2;
|
||
}
|
||
|
||
/* Berichte <20>ber Durchreiseregionen */
|
||
|
||
if (mode != TRAVEL_TRANSPORTED) {
|
||
arg_regions *ar = var_copy_regions(route_begin, steps - 1);
|
||
ADDMSG(&u->faction->msgs, msg_message("travel",
|
||
"unit mode start end regions", u, walkmode, r, current, ar));
|
||
}
|
||
|
||
mark_travelthru(u, r, route_begin, iroute);
|
||
move_unit(u, current, NULL);
|
||
|
||
/* make orders for the followers */
|
||
}
|
||
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
||
setguard(u, GUARD_NONE);
|
||
assert(u->region == current);
|
||
return iroute;
|
||
}
|
||
|
||
static bool ship_ready(const region * r, unit * u)
|
||
{
|
||
if (!u->ship || u != ship_owner(u->ship)) {
|
||
cmistake(u, u->thisorder, 146, MSG_MOVE);
|
||
return false;
|
||
}
|
||
if (eff_skill(u, SK_SAILING, r) < u->ship->type->cptskill) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
||
"error_captain_skill_low", "value ship", u->ship->type->cptskill,
|
||
u->ship));
|
||
return false;
|
||
}
|
||
assert(u->ship->type->construction->improvement == NULL); /* sonst ist construction::size nicht ship_type::maxsize */
|
||
if (u->ship->size != u->ship->type->construction->maxsize) {
|
||
cmistake(u, u->thisorder, 15, MSG_MOVE);
|
||
return false;
|
||
}
|
||
if (!enoughsailors(u->ship, r)) {
|
||
cmistake(u, u->thisorder, 1, MSG_MOVE);
|
||
/* mistake(u, u->thisorder,
|
||
"Auf dem Schiff befinden sich zuwenig erfahrene Seeleute.", MSG_MOVE); */
|
||
return false;
|
||
}
|
||
if (!cansail(r, u->ship)) {
|
||
cmistake(u, u->thisorder, 18, MSG_MOVE);
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
unit *owner_buildingtyp(const region * r, const building_type * bt)
|
||
{
|
||
building *b;
|
||
unit *owner;
|
||
|
||
for (b = rbuildings(r); b; b = b->next) {
|
||
owner = building_owner(b);
|
||
if (b->type == bt && owner != NULL) {
|
||
if (b->size >= bt->maxsize) {
|
||
return owner;
|
||
}
|
||
}
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
bool
|
||
buildingtype_exists(const region * r, const building_type * bt, bool working)
|
||
{
|
||
building *b;
|
||
|
||
for (b = rbuildings(r); b; b = b->next) {
|
||
if (b->type == bt && b->size >= bt->maxsize && (!working || fval(b, BLD_WORKING)))
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/* Pr<50>ft, ob Ablegen von einer K<>ste in eine der erlaubten Richtungen erfolgt. */
|
||
|
||
static bool check_takeoff(ship * sh, region * from, region * to)
|
||
{
|
||
if (!fval(from->terrain, SEA_REGION) && sh->coast != NODIRECTION) {
|
||
direction_t coast = sh->coast;
|
||
direction_t dir = reldirection(from, to);
|
||
direction_t coastr = (direction_t)((coast + 1) % MAXDIRECTIONS);
|
||
direction_t coastl =
|
||
(direction_t)((coast + MAXDIRECTIONS - 1) % MAXDIRECTIONS);
|
||
|
||
if (dir != coast && dir != coastl && dir != coastr
|
||
&& !buildingtype_exists(from, bt_find("harbour"), true)) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static void
|
||
sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
|
||
{
|
||
region *starting_point = u->region;
|
||
region *current_point, *last_point;
|
||
int k, step = 0;
|
||
region_list **iroute = routep;
|
||
ship *sh = u->ship;
|
||
faction *f = u->faction;
|
||
region *next_point = NULL;
|
||
int error;
|
||
const char *token = getstrtoken();
|
||
|
||
if (routep)
|
||
*routep = NULL;
|
||
|
||
error = movewhere(u, token, starting_point, &next_point);
|
||
if (error) {
|
||
message *msg = movement_error(u, token, ord, error);
|
||
if (msg != NULL) {
|
||
add_message(&u->faction->msgs, msg);
|
||
msg_release(msg);
|
||
}
|
||
return;
|
||
}
|
||
|
||
if (!ship_ready(starting_point, u))
|
||
return;
|
||
|
||
/* Wir suchen so lange nach neuen Richtungen, wie es geht. Diese werden
|
||
* dann nacheinander ausgef<65>hrt. */
|
||
|
||
k = shipspeed(sh, u);
|
||
|
||
last_point = starting_point;
|
||
current_point = starting_point;
|
||
|
||
/* die n<>chste Region, in die man segelt, wird durch movewhere () aus der
|
||
* letzten Region bestimmt.
|
||
*
|
||
* Anfangen tun wir bei starting_point. next_point ist beim ersten
|
||
* Durchlauf schon gesetzt (Parameter!). current_point ist die letzte g<>ltige,
|
||
* befahrene Region. */
|
||
|
||
while (next_point && current_point != next_point && step < k) {
|
||
const char *token;
|
||
int error;
|
||
const terrain_type *tthis = current_point->terrain;
|
||
/* these values need to be updated if next_point changes (due to storms): */
|
||
const terrain_type *tnext = next_point->terrain;
|
||
|
||
assert(sh == u->ship || !"ship has sunk, but we didn't notice it");
|
||
|
||
if (fval(next_point->terrain, FORBIDDEN_REGION) || fval(next_point, RF_BLOCKED)) {
|
||
ADDMSG(&f->msgs, msg_message("sailforbidden",
|
||
"ship region", sh, next_point));
|
||
break;
|
||
}
|
||
|
||
if (!flying_ship(sh)) {
|
||
int stormchance;
|
||
static int stormyness;
|
||
static int gamecookie = -1;
|
||
int reason;
|
||
|
||
if (gamecookie != global.cookie) {
|
||
bool storms_enabled = get_param_int(global.parameters, "rules.ship.storms", 1) != 0;
|
||
if (storms_enabled) {
|
||
gamedate date;
|
||
get_gamedate(turn, &date);
|
||
stormyness = storms ? storms[date.month] * 5 : 0;
|
||
}
|
||
gamecookie = global.cookie;
|
||
}
|
||
|
||
/* storms should be the first thing we do. */
|
||
stormchance = stormyness / shipspeed(sh, u);
|
||
if (check_leuchtturm(next_point, NULL)) {
|
||
int param = get_param_int(global.parameters, "rules.lighthous.stormchancedevisor", 0);
|
||
if (param > 0) {
|
||
stormchance /= param;
|
||
}
|
||
else {
|
||
stormchance = 0;
|
||
}
|
||
}
|
||
if (rng_int() % 10000 < stormchance * sh->type->storm
|
||
&& fval(current_point->terrain, SEA_REGION)) {
|
||
if (!is_cursed(sh->attribs, C_SHIP_NODRIFT, 0)) {
|
||
region *rnext = NULL;
|
||
bool storm = true;
|
||
int d_offset = rng_int() % MAXDIRECTIONS;
|
||
direction_t d;
|
||
/* Sturm nur, wenn n<>chste Region Hochsee ist. */
|
||
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
||
direction_t dnext = (direction_t)((d + d_offset) % MAXDIRECTIONS);
|
||
region *rn = rconnect(current_point, dnext);
|
||
|
||
if (rn != NULL) {
|
||
if (fval(rn->terrain, FORBIDDEN_REGION))
|
||
continue;
|
||
if (!fval(rn->terrain, SEA_REGION)) {
|
||
storm = false;
|
||
break;
|
||
}
|
||
if (rn != next_point)
|
||
rnext = rn;
|
||
}
|
||
}
|
||
if (storm && rnext != NULL) {
|
||
ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
|
||
sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE));
|
||
|
||
/* damage the ship. we handle destruction in the end */
|
||
damage_ship(sh, damage_drift());
|
||
if (sh->damage >= sh->size * DAMAGE_SCALE)
|
||
break;
|
||
|
||
next_point = rnext;
|
||
/* these values need to be updated if next_point changes (due to storms): */
|
||
tnext = next_point->terrain;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!fval(tthis, SEA_REGION)) {
|
||
if (!fval(tnext, SEA_REGION)) {
|
||
if (!move_on_land) {
|
||
/* check that you're not traveling from one land region to another. */
|
||
ADDMSG(&u->faction->msgs, msg_message("shipnoshore",
|
||
"ship region", sh, next_point));
|
||
break;
|
||
}
|
||
}
|
||
else {
|
||
if (!check_takeoff(sh, current_point, next_point)) {
|
||
/* Schiff kann nicht ablegen */
|
||
cmistake(u, ord, 182, MSG_MOVE);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else if (fval(tnext, SEA_REGION)) {
|
||
/* target region is an ocean, and we're not leaving a shore */
|
||
if (!(sh->type->flags & SFL_OPENSEA)) {
|
||
/* ship can only stay close to shore */
|
||
direction_t d;
|
||
|
||
for (d = 0; d != MAXDIRECTIONS; ++d) {
|
||
region *rc = rconnect(next_point, d);
|
||
if (rc == NULL || !fval(rc->terrain, SEA_REGION))
|
||
break;
|
||
}
|
||
if (d == MAXDIRECTIONS) {
|
||
/* Schiff kann nicht aufs offene Meer */
|
||
cmistake(u, ord, 249, MSG_MOVE);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
reason = check_ship_allowed(sh, next_point);
|
||
if (reason < 0) {
|
||
/* for some reason or another, we aren't allowed in there.. */
|
||
if (check_leuchtturm(current_point, NULL) || reason == SA_NO_INSECT) {
|
||
ADDMSG(&f->msgs, msg_message("sailnolandingstorm", "ship region", sh, next_point));
|
||
}
|
||
else {
|
||
float dmg =
|
||
get_param_flt(global.parameters, "rules.ship.damage.nolanding",
|
||
0.10F);
|
||
ADDMSG(&f->msgs, msg_message("sailnolanding", "ship region", sh,
|
||
next_point));
|
||
damage_ship(sh, dmg);
|
||
/* we handle destruction at the end */
|
||
}
|
||
break;
|
||
}
|
||
|
||
if (curse_active(get_curse(next_point->attribs, ct_find("maelstrom")))) {
|
||
if (do_maelstrom(next_point, u) == NULL)
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
/* !flying_ship */
|
||
/* Falls Blockade, endet die Seglerei hier */
|
||
if (move_blocked(u, current_point, next_point)) {
|
||
ADDMSG(&u->faction->msgs, msg_message("sailfail", "ship region", sh,
|
||
current_point));
|
||
break;
|
||
}
|
||
|
||
/* Falls kein Problem, eines weiter ziehen */
|
||
fset(sh, SF_MOVED);
|
||
if (iroute) {
|
||
add_regionlist(iroute, next_point);
|
||
iroute = &(*iroute)->next;
|
||
}
|
||
step++;
|
||
|
||
last_point = current_point;
|
||
current_point = next_point;
|
||
|
||
if (!fval(current_point->terrain, SEA_REGION)
|
||
&& !is_cursed(sh->attribs, C_SHIP_FLYING, 0))
|
||
break;
|
||
token = getstrtoken();
|
||
error = movewhere(u, token, current_point, &next_point);
|
||
if (error || next_point == NULL) {
|
||
message *msg = movement_error(u, token, ord, error);
|
||
if (msg != NULL) {
|
||
add_message(&u->faction->msgs, msg);
|
||
msg_release(msg);
|
||
}
|
||
next_point = current_point;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||
if (sh->region) {
|
||
ADDMSG(&f->msgs, msg_message("shipsink", "ship", sh));
|
||
remove_ship(&sh->region->ships, sh);
|
||
}
|
||
sh = NULL;
|
||
}
|
||
|
||
/* Nun enth<74>lt current_point die Region, in der das Schiff seine Runde
|
||
* beendet hat. Wir generieren hier ein Ereignis f<>r den Spieler, das
|
||
* ihm sagt, bis wohin er gesegelt ist, falls er <20>berhaupt vom Fleck
|
||
* gekommen ist. Das ist nicht der Fall, wenn er von der K<>ste ins
|
||
* Inland zu segeln versuchte */
|
||
|
||
if (sh != NULL && fval(sh, SF_MOVED)) {
|
||
unit *harbourmaster;
|
||
/* nachdem alle Richtungen abgearbeitet wurden, und alle Einheiten
|
||
* transferiert wurden, kann der aktuelle Befehl gel<65>scht werden. */
|
||
cycle_route(ord, u, step);
|
||
set_order(&u->thisorder, NULL);
|
||
if (!move_on_land) {
|
||
set_coast(sh, last_point, current_point);
|
||
}
|
||
|
||
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) {
|
||
ADDMSG(&f->msgs, msg_message("shipfly", "ship from to", sh,
|
||
starting_point, current_point));
|
||
}
|
||
else {
|
||
ADDMSG(&f->msgs, msg_message("shipsail", "ship from to", sh,
|
||
starting_point, current_point));
|
||
}
|
||
|
||
/* Das Schiff und alle Einheiten darin werden nun von
|
||
* starting_point nach current_point verschoben */
|
||
|
||
/* Verfolgungen melden */
|
||
if (fval(u, UFL_FOLLOWING))
|
||
caught_target(current_point, u);
|
||
|
||
sh = move_ship(sh, starting_point, current_point, *routep);
|
||
|
||
/* Hafengeb<65>hren ? */
|
||
|
||
harbourmaster = owner_buildingtyp(current_point, bt_find("harbour"));
|
||
if (sh && harbourmaster != NULL) {
|
||
item *itm;
|
||
unit *u2;
|
||
item *trans = NULL;
|
||
|
||
for (u2 = current_point->units; u2; u2 = u2->next) {
|
||
if (u2->ship == sh && !alliedunit(harbourmaster, u->faction, HELP_GUARD)) {
|
||
|
||
if (effskill(harbourmaster, SK_PERCEPTION) > effskill(u2, SK_STEALTH)) {
|
||
for (itm = u2->items; itm; itm = itm->next) {
|
||
const luxury_type *ltype = resource2luxury(itm->type->rtype);
|
||
if (ltype != NULL && itm->number > 0) {
|
||
int st = itm->number * effskill(harbourmaster, SK_TRADE) / 50;
|
||
st = _min(itm->number, st);
|
||
|
||
if (st > 0) {
|
||
i_change(&u2->items, itm->type, -st);
|
||
i_change(&harbourmaster->items, itm->type, st);
|
||
i_add(&trans, i_new(itm->type, st));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (trans) {
|
||
message *msg =
|
||
msg_message("harbor_trade", "unit items ship", harbourmaster, trans,
|
||
u->ship);
|
||
add_message(&u->faction->msgs, msg);
|
||
add_message(&harbourmaster->faction->msgs, msg);
|
||
msg_release(msg);
|
||
while (trans)
|
||
i_remove(&trans, trans);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
unit *get_captain(const ship * sh)
|
||
{
|
||
const region *r = sh->region;
|
||
unit *u;
|
||
|
||
for (u = r->units; u; u = u->next) {
|
||
if (u->ship == sh && u->number
|
||
&& eff_skill(u, SK_SAILING, r) >= sh->type->cptskill)
|
||
return u;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
/* Segeln, Wandern, Reiten
|
||
* when this routine returns a non-zero value, movement for the region needs
|
||
* to be done again because of followers that got new MOVE orders.
|
||
* Setting FL_LONGACTION will prevent a unit from being handled more than once
|
||
* by this routine
|
||
*
|
||
* the token parser needs to be initialized before calling this function!
|
||
*/
|
||
|
||
/** fleeing units use this function
|
||
*/
|
||
void run_to(unit * u, region * to)
|
||
{
|
||
region_list *route = NULL;
|
||
add_regionlist(&route, to);
|
||
travel_route(u, route, NULL, NULL, TRAVEL_RUNNING);
|
||
free_regionlist(route);
|
||
/* weder transport noch follow */
|
||
}
|
||
|
||
static const region_list *travel_i(unit * u, const region_list * route_begin,
|
||
const region_list * route_end, order * ord, int mode, follower ** followers)
|
||
{
|
||
region *r = u->region;
|
||
|
||
if (u->building && !can_leave(u)) {
|
||
cmistake(u, u->thisorder, 150, MSG_MOVE);
|
||
return route_begin;
|
||
}
|
||
switch (canwalk(u)) {
|
||
case E_CANWALK_TOOHEAVY:
|
||
cmistake(u, ord, 57, MSG_MOVE);
|
||
return route_begin;
|
||
case E_CANWALK_TOOMANYHORSES:
|
||
cmistake(u, ord, 56, MSG_MOVE);
|
||
return route_begin;
|
||
case E_CANWALK_TOOMANYCARTS:
|
||
cmistake(u, ord, 42, MSG_MOVE);
|
||
return route_begin;
|
||
}
|
||
route_end = cap_route(r, route_begin, route_end, movement_speed(u));
|
||
|
||
route_end = travel_route(u, route_begin, route_end, ord, mode);
|
||
get_followers(u, r, route_end, followers);
|
||
|
||
/* transportation */
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
unit *ut = 0;
|
||
|
||
if (getkeyword(ord) != K_TRANSPORT)
|
||
continue;
|
||
|
||
init_order(ord);
|
||
if (getunit(r, u->faction, &ut) == GET_UNIT) {
|
||
if (getkeyword(ut->thisorder) == K_DRIVE) {
|
||
if (ut->building && !can_leave(ut)) {
|
||
cmistake(ut, ut->thisorder, 150, MSG_MOVE);
|
||
cmistake(u, ord, 99, MSG_MOVE);
|
||
}
|
||
else if (!can_move(ut)) {
|
||
cmistake(u, ord, 99, MSG_MOVE);
|
||
}
|
||
else {
|
||
bool found = false;
|
||
|
||
if (!fval(ut, UFL_NOTMOVING) && !LongHunger(ut)) {
|
||
unit *u2;
|
||
init_order(ut->thisorder);
|
||
getunit(u->region, ut->faction, &u2);
|
||
if (u2 == u) {
|
||
const region_list *route_to =
|
||
travel_route(ut, route_begin, route_end, ord,
|
||
TRAVEL_TRANSPORTED);
|
||
|
||
if (route_to != route_begin) {
|
||
get_followers(ut, r, route_to, followers);
|
||
}
|
||
ADDMSG(&ut->faction->msgs, msg_message("transport",
|
||
"unit target start end", u, ut, r, ut->region));
|
||
found = true;
|
||
}
|
||
}
|
||
if (!found) {
|
||
if (cansee(u->faction, u->region, ut, 0)) {
|
||
cmistake(u, ord, 90, MSG_MOVE);
|
||
}
|
||
else {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
|
||
"feedback_unit_not_found", ""));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found",
|
||
""));
|
||
}
|
||
}
|
||
return route_end;
|
||
}
|
||
|
||
/** traveling without ships
|
||
* walking, flying or riding units use this function
|
||
*/
|
||
static void travel(unit * u, region_list ** routep)
|
||
{
|
||
region *r = u->region;
|
||
region_list *route_begin = NULL;
|
||
follower *followers = NULL;
|
||
|
||
if (routep)
|
||
*routep = NULL;
|
||
|
||
/* a few pre-checks that need not be done for each step: */
|
||
if (!fval(r->terrain, SEA_REGION)) {
|
||
ship *sh = u->ship;
|
||
|
||
if (!can_leave(u)) {
|
||
cmistake(u, u->thisorder, 150, MSG_MOVE);
|
||
return;
|
||
}
|
||
|
||
/* An Land kein NACH wenn in dieser Runde Schiff VERLASSEN! */
|
||
if (sh == NULL) {
|
||
sh = leftship(u);
|
||
if (sh && sh->region != u->region)
|
||
sh = NULL;
|
||
}
|
||
if (sh) {
|
||
unit *guard = is_guarded(r, u, GUARD_LANDING);
|
||
if (guard) {
|
||
ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
|
||
"region_guarded", "guard", guard));
|
||
return;
|
||
}
|
||
}
|
||
if (u->ship && u_race(u)->flags & RCF_SWIM) {
|
||
cmistake(u, u->thisorder, 143, MSG_MOVE);
|
||
return;
|
||
}
|
||
}
|
||
else if (u->ship && fval(u->ship, SF_MOVED)) {
|
||
/* die Einheit ist auf einem Schiff, das sich bereits bewegt hat */
|
||
cmistake(u, u->thisorder, 13, MSG_MOVE);
|
||
return;
|
||
}
|
||
|
||
make_route(u, u->thisorder, routep);
|
||
route_begin = *routep;
|
||
|
||
/* und ab die post: */
|
||
travel_i(u, route_begin, NULL, u->thisorder, TRAVEL_NORMAL, &followers);
|
||
|
||
/* followers */
|
||
while (followers != NULL) {
|
||
follower *fnext = followers->next;
|
||
unit *uf = followers->uf;
|
||
unit *ut = followers->ut;
|
||
const region_list *route_end = followers->route_end;
|
||
|
||
free(followers);
|
||
followers = fnext;
|
||
|
||
if (uf->region == r) {
|
||
order *follow_order;
|
||
const struct locale *lang = u->faction->locale;
|
||
|
||
/* construct an order */
|
||
follow_order = create_order(K_FOLLOW, lang, "%s %i",
|
||
LOC(uf->faction->locale, parameters[P_UNIT]), ut->no);
|
||
|
||
route_end = reroute(uf, route_begin, route_end);
|
||
travel_i(uf, route_begin, route_end, follow_order, TRAVEL_FOLLOWING,
|
||
&followers);
|
||
caught_target(uf->region, uf);
|
||
free_order(follow_order);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
static void move(unit * u, bool move_on_land)
|
||
{
|
||
region_list *route = NULL;
|
||
|
||
assert(u->number);
|
||
if (u->ship && u == ship_owner(u->ship)) {
|
||
sail(u, u->thisorder, move_on_land, &route);
|
||
}
|
||
else {
|
||
travel(u, &route);
|
||
}
|
||
|
||
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
||
set_order(&u->thisorder, NULL);
|
||
|
||
if (route != NULL)
|
||
free_regionlist(route);
|
||
}
|
||
|
||
typedef struct piracy_data {
|
||
const struct faction *pirate;
|
||
const struct faction *target;
|
||
direction_t dir;
|
||
} piracy_data;
|
||
|
||
static void piracy_init(struct attrib *a)
|
||
{
|
||
a->data.v = calloc(1, sizeof(piracy_data));
|
||
}
|
||
|
||
static void piracy_done(struct attrib *a)
|
||
{
|
||
free(a->data.v);
|
||
}
|
||
|
||
static attrib_type at_piracy_direction = {
|
||
"piracy_direction",
|
||
piracy_init,
|
||
piracy_done,
|
||
DEFAULT_AGE,
|
||
NO_WRITE,
|
||
NO_READ
|
||
};
|
||
|
||
static attrib *mk_piracy(const faction * pirate, const faction * target,
|
||
direction_t target_dir)
|
||
{
|
||
attrib *a = a_new(&at_piracy_direction);
|
||
piracy_data *data = a->data.v;
|
||
data->pirate = pirate;
|
||
data->target = target;
|
||
data->dir = target_dir;
|
||
return a;
|
||
}
|
||
|
||
static void piracy_cmd(unit * u, struct order *ord)
|
||
{
|
||
region *r = u->region;
|
||
ship *sh = u->ship, *sh2;
|
||
direction_t dir, target_dir = NODIRECTION;
|
||
struct {
|
||
const faction *target;
|
||
int value;
|
||
} aff[MAXDIRECTIONS];
|
||
int saff = 0;
|
||
int *il = NULL;
|
||
const char *s;
|
||
attrib *a;
|
||
|
||
if (!sh) {
|
||
cmistake(u, ord, 144, MSG_MOVE);
|
||
return;
|
||
}
|
||
|
||
if (!u->ship || u != ship_owner(u->ship)) {
|
||
cmistake(u, ord, 146, MSG_MOVE);
|
||
return;
|
||
}
|
||
|
||
/* Feststellen, ob schon ein anderer alliierter Pirat ein
|
||
* Ziel gefunden hat. */
|
||
|
||
init_order(ord);
|
||
s = getstrtoken();
|
||
if (s != NULL && *s) {
|
||
il = intlist_init();
|
||
while (s && *s) {
|
||
il = intlist_add(il, atoi36(s));
|
||
s = getstrtoken();
|
||
}
|
||
}
|
||
|
||
for (a = a_find(r->attribs, &at_piracy_direction);
|
||
a && a->type == &at_piracy_direction; a = a->next) {
|
||
piracy_data *data = a->data.v;
|
||
const faction *p = data->pirate;
|
||
const faction *t = data->target;
|
||
|
||
if (alliedunit(u, p, HELP_FIGHT)) {
|
||
if (il == 0 || (t && intlist_find(il, t->no))) {
|
||
target_dir = data->dir;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Wenn nicht, sehen wir, ob wir ein Ziel finden. */
|
||
|
||
if (target_dir == NODIRECTION) {
|
||
/* Einheit ist also Kapit<69>n. Jetzt gucken, in wievielen
|
||
* Nachbarregionen potentielle Opfer sind. */
|
||
|
||
for (dir = 0; dir < MAXDIRECTIONS; dir++) {
|
||
region *rc = rconnect(r, dir);
|
||
aff[dir].value = 0;
|
||
aff[dir].target = 0;
|
||
if (rc && fval(rc->terrain, SWIM_INTO) && check_takeoff(sh, r, rc)) {
|
||
|
||
for (sh2 = rc->ships; sh2; sh2 = sh2->next) {
|
||
unit *cap = ship_owner(sh2);
|
||
if (cap) {
|
||
faction *f = visible_faction(cap->faction, cap);
|
||
if (alliedunit(u, f, HELP_FIGHT))
|
||
continue;
|
||
if (il == 0 || intlist_find(il, cap->faction->no)) {
|
||
++aff[dir].value;
|
||
if (rng_int() % aff[dir].value == 0) {
|
||
aff[dir].target = f;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Und aufaddieren. */
|
||
saff += aff[dir].value;
|
||
}
|
||
}
|
||
|
||
if (saff != 0) {
|
||
saff = rng_int() % saff;
|
||
for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
|
||
if (saff < aff[dir].value)
|
||
break;
|
||
saff -= aff[dir].value;
|
||
}
|
||
target_dir = dir;
|
||
a =
|
||
a_add(&r->attribs, mk_piracy(u->faction, aff[dir].target, target_dir));
|
||
}
|
||
}
|
||
|
||
free(il);
|
||
|
||
/* Wenn kein Ziel gefunden, entsprechende Meldung generieren */
|
||
if (target_dir == NODIRECTION) {
|
||
ADDMSG(&u->faction->msgs, msg_message("piratenovictim",
|
||
"ship region", sh, r));
|
||
return;
|
||
}
|
||
|
||
/* Meldung generieren */
|
||
ADDMSG(&u->faction->msgs, msg_message("piratesawvictim",
|
||
"ship region dir", sh, r, target_dir));
|
||
|
||
/* Befehl konstruieren */
|
||
set_order(&u->thisorder, create_order(K_MOVE, u->faction->locale, "%s",
|
||
LOC(u->faction->locale, directions[target_dir])));
|
||
|
||
/* Bewegung ausf<73>hren */
|
||
init_order(u->thisorder);
|
||
move(u, true);
|
||
}
|
||
|
||
static void age_traveldir(region * r)
|
||
{
|
||
attrib *a = a_find(r->attribs, &at_traveldir);
|
||
|
||
while (a && a->type == &at_traveldir) {
|
||
attrib *an = a->next;
|
||
a->data.ca[3]--;
|
||
if (a->data.ca[3] <= 0) {
|
||
a_remove(&r->attribs, a);
|
||
}
|
||
a = an;
|
||
}
|
||
}
|
||
|
||
static direction_t hunted_dir(attrib * at, int id)
|
||
{
|
||
attrib *a = a_find(at, &at_shiptrail);
|
||
direction_t d = NODIRECTION;
|
||
|
||
while (a != NULL && a->type == &at_shiptrail) {
|
||
traveldir *t = (traveldir *)(a->data.v);
|
||
if (t->no == id) {
|
||
d = t->dir;
|
||
/* do not break, because we want the last one for this ship */
|
||
}
|
||
a = a->next;
|
||
}
|
||
|
||
return d;
|
||
}
|
||
|
||
static int hunt(unit * u, order * ord)
|
||
{
|
||
region *rc = u->region;
|
||
int bytes, moves, id, speed;
|
||
char command[256], *bufp = command;
|
||
size_t size = sizeof(command);
|
||
direction_t dir;
|
||
|
||
if (fval(u, UFL_NOTMOVING)) {
|
||
return 0;
|
||
}
|
||
else if (!u->ship) {
|
||
cmistake(u, ord, 144, MSG_MOVE);
|
||
return 0;
|
||
}
|
||
else if (u != ship_owner(u->ship)) {
|
||
cmistake(u, ord, 146, MSG_MOVE);
|
||
return 0;
|
||
}
|
||
else if (!can_move(u)) {
|
||
cmistake(u, ord, 55, MSG_MOVE);
|
||
return 0;
|
||
}
|
||
|
||
id = getshipid();
|
||
|
||
if (id <= 0) {
|
||
cmistake(u, ord, 20, MSG_MOVE);
|
||
return 0;
|
||
}
|
||
|
||
dir = hunted_dir(rc->attribs, id);
|
||
|
||
if (dir == NODIRECTION) {
|
||
ship *sh = findship(id);
|
||
if (sh == NULL || sh->region != rc) {
|
||
cmistake(u, ord, 20, MSG_MOVE);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
bufp = command;
|
||
bytes = slprintf(bufp, size, "%s %s", LOC(u->faction->locale, keyword(K_MOVE)), LOC(u->faction->locale, directions[dir]));
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
|
||
moves = 1;
|
||
|
||
speed = getuint();
|
||
if (speed == 0) {
|
||
speed = shipspeed(u->ship, u);
|
||
}
|
||
else {
|
||
int maxspeed = shipspeed(u->ship, u);
|
||
if (maxspeed < speed)
|
||
speed = maxspeed;
|
||
}
|
||
rc = rconnect(rc, dir);
|
||
while (moves < speed && (dir = hunted_dir(rc->attribs, id)) != NODIRECTION) {
|
||
bytes = (int)strlcpy(bufp, " ", size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
bytes = (int)strlcpy(bufp, LOC(u->faction->locale, directions[dir]), size);
|
||
if (wrptr(&bufp, &size, bytes) != 0)
|
||
WARN_STATIC_BUFFER();
|
||
moves++;
|
||
rc = rconnect(rc, dir);
|
||
}
|
||
|
||
/* In command steht jetzt das NACH-Kommando. */
|
||
|
||
/* NACH ignorieren und Parsing initialisieren. */
|
||
init_tokens_str(command);
|
||
getstrtoken();
|
||
/* NACH ausf<73>hren */
|
||
move(u, false);
|
||
return 1; /* true -> Einheitenliste von vorne durchgehen */
|
||
}
|
||
|
||
void destroy_damaged_ships(void)
|
||
{
|
||
region *r;
|
||
ship *sh, *shn;
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
for (sh = r->ships; sh;) {
|
||
shn = sh->next;
|
||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||
remove_ship(&sh->region->ships, sh);
|
||
}
|
||
sh = shn;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Bewegung, Verfolgung, Piraterie */
|
||
|
||
/** ships that folow other ships
|
||
* Dann generieren die jagenden Einheiten ihre Befehle und
|
||
* bewegen sich.
|
||
* Following the trails of other ships.
|
||
*/
|
||
static void move_hunters(void)
|
||
{
|
||
region *r;
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
unit **up = &r->units;
|
||
|
||
while (*up != NULL) {
|
||
unit *u = *up;
|
||
|
||
if (!fval(u, UFL_MOVED | UFL_NOTMOVING)) {
|
||
order *ord;
|
||
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
if (getkeyword(ord) == K_FOLLOW) {
|
||
param_t p;
|
||
|
||
init_order(ord);
|
||
p = getparam(u->faction->locale);
|
||
if (p != P_SHIP) {
|
||
if (p != P_UNIT) {
|
||
cmistake(u, ord, 240, MSG_MOVE);
|
||
}
|
||
break;
|
||
}
|
||
|
||
/* wir folgen definitiv einem Schiff. */
|
||
|
||
if (fval(u, UFL_NOTMOVING)) {
|
||
cmistake(u, ord, 52, MSG_MOVE);
|
||
break;
|
||
}
|
||
else if (!can_move(u)) {
|
||
cmistake(u, ord, 55, MSG_MOVE);
|
||
break;
|
||
}
|
||
|
||
if (!fval(u, UFL_LONGACTION) && !LongHunger(u) && hunt(u, ord)) {
|
||
up = &r->units;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (*up == u)
|
||
up = &u->next;
|
||
}
|
||
}
|
||
}
|
||
|
||
/** Piraten and Drift
|
||
*
|
||
*/
|
||
static void move_pirates(void)
|
||
{
|
||
region *r;
|
||
|
||
for (r = regions; r; r = r->next) {
|
||
unit **up = &r->units;
|
||
|
||
while (*up) {
|
||
unit *u = *up;
|
||
|
||
if (!fval(u, UFL_NOTMOVING) && getkeyword(u->thisorder) == K_PIRACY) {
|
||
piracy_cmd(u, u->thisorder);
|
||
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
|
||
}
|
||
|
||
if (*up == u) {
|
||
/* not moved, use next unit */
|
||
up = &u->next;
|
||
}
|
||
else if (*up && (*up)->region != r) {
|
||
/* moved the previous unit along with u (units on same ship)
|
||
* must start from the beginning again */
|
||
up = &r->units;
|
||
}
|
||
/* else *up is already the next unit */
|
||
}
|
||
|
||
a_removeall(&r->attribs, &at_piracy_direction);
|
||
age_traveldir(r);
|
||
}
|
||
}
|
||
|
||
void movement(void)
|
||
{
|
||
int ships;
|
||
|
||
/* Initialize the additional encumbrance by transported units */
|
||
init_transportation();
|
||
|
||
/* Move ships in last phase, others first
|
||
* This is to make sure you can't land someplace and then get off the ship
|
||
* in the same turn.
|
||
*/
|
||
for (ships = 0; ships <= 1; ++ships) {
|
||
region *r = regions;
|
||
while (r != NULL) {
|
||
unit **up = &r->units;
|
||
bool repeat = false;
|
||
|
||
while (*up) {
|
||
unit *u = *up;
|
||
keyword_t kword;
|
||
|
||
if (u->ship && fval(u->ship, SF_DRIFTED)) {
|
||
up = &u->next;
|
||
continue;
|
||
}
|
||
kword = getkeyword(u->thisorder);
|
||
|
||
if (kword == K_ROUTE || kword == K_MOVE) {
|
||
/* after moving, the unit has no thisorder. this prevents
|
||
* it from moving twice (or getting error messages twice).
|
||
* UFL_NOTMOVING is set in combat if the unit is not allowed
|
||
* to move because it was involved in a battle.
|
||
*/
|
||
if (fval(u, UFL_NOTMOVING)) {
|
||
if (fval(u, UFL_LONGACTION)) {
|
||
cmistake(u, u->thisorder, 52, MSG_MOVE);
|
||
set_order(&u->thisorder, NULL);
|
||
}
|
||
else {
|
||
cmistake(u, u->thisorder, 319, MSG_MOVE);
|
||
set_order(&u->thisorder, NULL);
|
||
}
|
||
}
|
||
else if (fval(u, UFL_MOVED)) {
|
||
cmistake(u, u->thisorder, 187, MSG_MOVE);
|
||
set_order(&u->thisorder, NULL);
|
||
}
|
||
else if (!can_move(u)) {
|
||
cmistake(u, u->thisorder, 55, MSG_MOVE);
|
||
set_order(&u->thisorder, NULL);
|
||
}
|
||
else {
|
||
if (ships) {
|
||
if (u->ship && ship_owner(u->ship) == u) {
|
||
init_order(u->thisorder);
|
||
move(u, false);
|
||
}
|
||
}
|
||
else {
|
||
if (!u->ship || ship_owner(u->ship) != u) {
|
||
init_order(u->thisorder);
|
||
move(u, false);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (u->region == r) {
|
||
/* not moved, use next unit */
|
||
up = &u->next;
|
||
}
|
||
else {
|
||
if (*up && (*up)->region != r) {
|
||
/* moved the upcoming unit along with u (units on ships or followers,
|
||
* for example). must start from the beginning again immediately */
|
||
up = &r->units;
|
||
repeat = false;
|
||
}
|
||
else {
|
||
repeat = true;
|
||
}
|
||
}
|
||
/* else *up is already the next unit */
|
||
}
|
||
if (repeat)
|
||
continue;
|
||
if (ships == 0) {
|
||
/* Abtreiben von besch<63>digten, unterbemannten, <20>berladenen Schiffen */
|
||
drifting_ships(r);
|
||
}
|
||
r = r->next;
|
||
}
|
||
}
|
||
|
||
move_hunters();
|
||
move_pirates();
|
||
}
|
||
|
||
/** Overrides long orders with a FOLLOW order if the target is moving.
|
||
* BUGS: http://bugs.eressea.de/view.php?id=1444 (A folgt B folgt C)
|
||
*/
|
||
void follow_unit(unit * u)
|
||
{
|
||
region *r = u->region;
|
||
attrib *a = NULL;
|
||
order *ord;
|
||
unit *u2 = NULL;
|
||
int followship = false;
|
||
|
||
if (fval(u, UFL_NOTMOVING) || LongHunger(u))
|
||
return;
|
||
|
||
for (ord = u->orders; ord; ord = ord->next) {
|
||
const struct locale *lang = u->faction->locale;
|
||
|
||
if (getkeyword(ord) == K_FOLLOW) {
|
||
int id;
|
||
param_t p;
|
||
init_order(ord);
|
||
p = getparam(lang);
|
||
if (p == P_UNIT) {
|
||
id = read_unitid(u->faction, r);
|
||
if (a != NULL) {
|
||
a = a_find(u->attribs, &at_follow);
|
||
}
|
||
|
||
if (id > 0) {
|
||
unit *uf = findunit(id);
|
||
if (!a) {
|
||
a = a_add(&u->attribs, make_follow(uf));
|
||
}
|
||
else {
|
||
a->data.v = uf;
|
||
}
|
||
}
|
||
else if (a) {
|
||
a_remove(&u->attribs, a);
|
||
a = NULL;
|
||
}
|
||
}
|
||
else if (p == P_SHIP) {
|
||
id = getshipid();
|
||
if (id <= 0) {
|
||
/* cmistake(u, ord, 20, MSG_MOVE); */
|
||
}
|
||
else {
|
||
ship *sh = findship(id);
|
||
if (sh == NULL || (sh->region != r && hunted_dir(r->attribs, id) == NODIRECTION)) {
|
||
cmistake(u, ord, 20, MSG_MOVE);
|
||
}
|
||
else if (!u->ship) {
|
||
/* cmistake(u, ord, 144, MSG_MOVE); */
|
||
}
|
||
else if (u != ship_owner(u->ship)) {
|
||
/* cmistake(u, ord, 146, MSG_MOVE); */
|
||
}
|
||
else if (!can_move(u)) {
|
||
/* cmistake(u, ord, 55, MSG_MOVE); */
|
||
}
|
||
else {
|
||
u2 = ship_owner(sh);
|
||
followship = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if ((a || followship) && !fval(u, UFL_MOVED | UFL_NOTMOVING)) {
|
||
bool follow = false;
|
||
if (!followship) {
|
||
u2 = a->data.v;
|
||
}
|
||
|
||
if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
|
||
return;
|
||
}
|
||
|
||
switch (getkeyword(u2->thisorder)) {
|
||
case K_MOVE:
|
||
case K_ROUTE:
|
||
follow = true;
|
||
break;
|
||
case K_DRIVE:
|
||
if (!followship) {
|
||
follow = true;
|
||
}
|
||
break;
|
||
default:
|
||
for (ord = u2->orders; ord; ord = ord->next) {
|
||
switch (getkeyword(ord)) {
|
||
case K_FOLLOW:
|
||
follow = true;
|
||
break;
|
||
case K_PIRACY:
|
||
if (followship) {
|
||
follow = true;
|
||
}
|
||
break;
|
||
default:
|
||
if (followship && u2->region != r) {
|
||
follow = true;
|
||
break;
|
||
}
|
||
continue;
|
||
}
|
||
break;
|
||
}
|
||
break;
|
||
}
|
||
if (!follow) {
|
||
attrib *a2 = a_find(u2->attribs, &at_follow);
|
||
if (a2 != NULL) {
|
||
unit *u3 = a2->data.v;
|
||
follow = (u3 && u2->region == u3->region);
|
||
}
|
||
}
|
||
if (follow) {
|
||
fset(u, UFL_FOLLOWING);
|
||
fset(u2, UFL_FOLLOWED);
|
||
/* FOLLOW unit on a (potentially) moving unit prevents long orders */
|
||
set_order(&u->thisorder, NULL);
|
||
}
|
||
}
|
||
}
|