forked from github/server
Guard chance repaired
Das muss auch in den master damit es in der nächsten Auswertung wieder richtig ist!
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12
src/move.c
12
src/move.c
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@ -919,17 +919,17 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
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}
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if (guard) {
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prob += base_prob; /* 30% base chance */
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prob = +guard_count*guard_number_prob;
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prob += guard_count*guard_number_prob;
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if (r->terrain == newterrain(T_GLACIER))
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prob = +region_type_prob * 2;
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prob += region_type_prob * 2;
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if (r->terrain == newterrain(T_SWAMP))
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prob = +region_type_prob * 2;
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prob += region_type_prob * 2;
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if (r->terrain == newterrain(T_MOUNTAIN))
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prob = +region_type_prob;
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prob += region_type_prob;
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if (r->terrain == newterrain(T_VOLCANO))
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prob = +region_type_prob;
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prob += region_type_prob;
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if (r->terrain == newterrain(T_VOLCANO_SMOKING))
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prob = +region_type_prob;
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prob += region_type_prob;
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if (prob > 0 && chance(prob)) {
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return guard;
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