Fork vom Github-Repository von eressea/server
Go to file
Enno Rehling 4bb65873da shipspeed should be in ship.c, not in config.c 2014-12-25 18:16:24 +01:00
cJSON@43c04ad612
cmake@cd779ba36e
conf Merge pull request #64 from CTD1/Bauern 2014-12-19 20:08:42 +01:00
critbit@61989d9336 fixing my local critbit checkout. 2014-12-11 23:37:59 +01:00
crypto@166fdc8c14
cutest@788659594e
dlmalloc@4292cd5e81
doc
game-e2
game-e3
iniparser@f84066fb7d
lunit@155c965944
process backup the correct turn 2014-12-21 13:19:12 +01:00
quicklist@25ac9a7bf0
res report the unit limit in NR and CR. 2014-12-19 19:57:24 +01:00
s try to handle more potential errors 2014-12-21 13:41:21 +01:00
scripts bugfix: USE snowman did not check that the unit actually owned a snowman, causing a unit to have negative snowmen in turn 629 (exploit). 2014-12-13 23:20:10 +01:00
se
src shipspeed should be in ship.c, not in config.c 2014-12-25 18:16:24 +01:00
storage@bcc2874cf2 fix extended merge problems 2014-12-11 13:10:02 +01:00
support
.gitattributes
.gitignore
.gitmodules
.travis.yml test compiling on OSX 2014-12-12 00:36:33 +01:00
CMakeLists.txt
LICENSE
Makefile
README.md Update README.md 2014-11-13 14:47:03 +01:00
autoconf.h.in
configure
schema.sql
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat

README.md

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.