server/src/common/settings-tutorial.h
2005-10-24 20:19:46 +00:00

42 lines
1.4 KiB
C

/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea-pbem.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
/*
* Contains defines for the "free" game (Eressea) .
* Include this file from settings.h to make eressea work.
*/
#define ENTERTAINFRACTION 20
#define IMMUN_GEGEN_ANGRIFF 8
#define RESOURCE_CONVERSION 1
#define REDUCED_PEASANTGROWTH 1
#define RACE_ADJUSTMENTS 1
#define TEACHDIFFERENCE 2
#define PEASANT_ADJUSTMENT 1
#define GUARD_DISABLES_RECRUIT 1
#define GUARD_DISABLES_PRODUCTION 1
#define RESOURCE_QUANTITY 0.5
#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
#define COMBAT_TURNS 5
#define PEASANTS_DO_NOT_STARVE 0
#define NEW_MIGRATION 1
#define ASTRAL_HUNGER
#define NEWATSROI 0
#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert
auf die Hälfte */
#define ASTRAL_ITEM_RESTRICTIONS /* keine grossen dinge im astralraum */
#define NEW_DAEMONHUNGER_RULE
#define NEW_COMBATSKILLS_RULE
#define ROW_FACTOR 3 /* factor for combat row advancement rule */
#define HEROES
#define SCORE_MODULE