server/src/common/gamecode/monster.h

40 lines
1.0 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#ifndef H_GC_MONSTER
#define H_GC_MONSTER
#ifdef __cplusplus
extern "C" {
#endif
#define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */
void age_illusion(struct unit *u);
void monsters_kill_peasants(void);
void plan_monsters(void);
struct unit *random_unit(const struct region * r);
#ifdef __cplusplus
}
#endif
#endif