server/src/common/items/items-5.dsp
2001-01-25 09:37:55 +00:00

100 lines
2.6 KiB
Text

# Microsoft Developer Studio Project File - Name="items" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=items - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "items-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "items-5.mak" CFG="items - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "items - Win32 Release" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "items - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "items - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "items - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "items - Win32 Release"
# Name "items - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\demonseye.h
# End Source File
# Begin Source File
SOURCE=.\weapons.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\demonseye.c
# End Source File
# Begin Source File
SOURCE=.\weapons.c
# End Source File
# End Target
# End Project