# Microsoft Developer Studio Project File - Name="items" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=items - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\ NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\ Befehl !MESSAGE !MESSAGE NMAKE /f "items-5.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "items-5.mak" CFG="items - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "items - Win32 Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE "items - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe !IF "$(CFG)" == "items - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "items - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "items - Win32 Release" # Name "items - Win32 Debug" # Begin Group "Header" # PROP Default_Filter "*.h" # Begin Source File SOURCE=.\demonseye.h # End Source File # Begin Source File SOURCE=.\weapons.h # End Source File # End Group # Begin Source File SOURCE=.\demonseye.c # End Source File # Begin Source File SOURCE=.\weapons.c # End Source File # End Target # End Project