server/src/common
2007-02-10 11:25:23 +00:00
..
attributes New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs. 2006-02-25 00:12:48 +00:00
gamecode http://eressea.upb.de/mantis/view.php?id=1052 2007-02-10 11:16:01 +00:00
iniparser Making this thing compile on windows. 2006-11-22 21:59:24 +00:00
items Sonnensegel macht +1 Geschwindigkeit. 2006-11-05 20:14:07 +00:00
kernel define SIMPLE_ESCAPE to disable units running to neighbouring regions in combat (step I of new rules) 2007-02-10 11:25:23 +00:00
modules units that have no factions crashed the score-module 2007-02-09 22:41:28 +00:00
races Enforcing maximum size of units in give_men. 2006-10-29 12:45:42 +00:00
spells define SIMPLE_ESCAPE to disable units running to neighbouring regions in combat (step I of new rules) 2007-02-10 11:25:23 +00:00
triggers Mehrere Bugfixes die aus der vorangegangenen Aenderung resultierten. 2006-08-13 00:36:42 +00:00
util Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser. 2006-08-12 19:15:16 +00:00
Jamfile
settings-conquest.h NEW_RESOURCEGROWTH define entfernt 2005-10-24 20:19:46 +00:00
settings-eressea.h FUZZY ware eine Scheissidee, weil Leute ihren CR einschicken. 2006-12-03 18:20:05 +00:00
settings-tutorial.h Removing some defines that have long become the norm for all games. 2006-11-04 21:38:25 +00:00
settings-vinyambar-3.h Removing some defines that have long become the norm for all games. 2006-11-04 21:38:25 +00:00
settings-vinyambar-murder.h NEW_RESOURCEGROWTH define entfernt 2005-10-24 20:19:46 +00:00
settings-wdw.h Removing some defines that have long become the norm for all games. 2006-11-04 21:38:25 +00:00