forked from github/server
360 lines
29 KiB
Text
360 lines
29 KiB
Text
error1;none:0;en;{unit} in {region}: '{command}' - There are not enough experienced sailors on board the ship.
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error2;none:0;en;{unit} in {region}: '{command}' - You cannot guard off shore.
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error3;none:0;en;{unit} in {region}: '{command}' - Description has been cut (too long).
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error5;none:0;en;{unit} in {region}: '{command}' - The building is not ours.
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error6;none:0;en;{unit} in {region}: '{command}' - Building could not be found.
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error7;none:0;en;{unit} in {region}: '{command}' - This is not possible any longer.
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error8;none:0;en;{unit} in {region}: '{command}' - That is useless.
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error9;none:0;en;{unit} in {region}: '{command}' - That cannot be sabotaged.
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error10;none:0;en;{unit} in {region}: '{command}' - That does not make much sense.
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error11;none:0;en;{unit} in {region}: '{command}' - The ship is still off shore.
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error12;none:0;en;{unit} in {region}: '{command}' - The ship is not ours.
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error13;none:0;en;{unit} in {region}: '{command}' - The ship has moved already.
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error14;none:0;en;{unit} in {region}: '{command}' - The ship is off shore.
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error15;none:0;en;{unit} in {region}: '{command}' - The ship has not yet been completed.
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error16;none:0;en;{unit} in {region}: '{command}' - The ship is already completed.
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error18;none:0;en;{unit} in {region}: '{command}' - The ship is too heavily loaded to sail.
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error19;none:0;en;{unit} in {region}: '{command}' - First you have to leave the ship.
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error20;none:0;en;{unit} in {region}: '{command}' - The ship could not be found.
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error21;none:0;en;{unit} in {region}: '{command}' - There is no information available for the request.
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error22;none:0;en;{unit} in {region}: '{command}' - Order was unrecognizable.
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error23;none:0;en;{unit} in {region}: '{command}' - Contact was not possible due to siege.
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error24;none:0;en;{unit} in {region}: '{command}' - Espionage was not possible due to siege.
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error25;none:0;en;{unit} in {region}: '{command}' - The escape prevented that from happening.
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error26;none:0;en;{unit} in {region}: '{command}' - The amount of items to buy is missing.
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error27;none:0;en;{unit} in {region}: '{command}' - The amount of items for sale is missing.
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error29;none:0;en;{unit} in {region}: '{command}' - The description of a monument can not be changed anymore.
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error30;none:0;en;{unit} in {region}: '{command}' - The message does not contain text.
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error31;none:0;en;{unit} in {region}: '{command}' - The castle could not be found.
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error32;none:0;en;{unit} in {region}: '{command}' - The unit is not on board our ship.
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error33;none:0;en;{unit} in {region}: '{command}' - The unit is not in our castle.
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error34;none:0;en;{unit} in {region}: '{command}' - This unit has no permission to come on board.
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error35;none:0;en;{unit} in {region}: '{command}' - The unit does not have these herbs.
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error36;none:0;en;{unit} in {region}: '{command}' - The unit does not have this item.
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error37;none:0;en;{unit} in {region}: '{command}' - The unit does not have this potion.
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error38;none:0;en;{unit} in {region}: '{command}' - The unit does not have any herbs.
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error39;none:0;en;{unit} in {region}: '{command}' - The unit has not yet learned espionage.
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error40;none:0;en;{unit} in {region}: '{command}' - The unit did not contact us.
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error41;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough silver.
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error42;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough coachmen or too much freights to lad the wagons.
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error43;none:0;en;{unit} in {region}: '{command}' - The unit does not have this.
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error44;none:0;en;{unit} in {region}: '{command}' - The unit is off shore.
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error45;none:0;en;{unit} in {region}: '{command}' - This unit is one of our own.
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error46;none:0;en;{unit} in {region}: '{command}' - The unit is not in a tavern.
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error47;none:0;en;{unit} in {region}: '{command}' - This unit is one of our allies.
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error48;none:0;en;{unit} in {region}: '{command}' - The unit is not armed and fighting fit.
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error49;none:0;en;{unit} in {region}: '{command}' - The unit is not he owner.
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error50;none:0;en;{unit} in {region}: '{command}' - The unit is not experienced enough to do this.
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error51;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough silver.
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error52;none:0;en;{unit} in {region}: '{command}' - The unit is exhausted from battle.
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error53;none:0;en;{unit} in {region}: '{command}' - The unit cannot make potions.
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error54;none:0;en;{unit} in {region}: '{command}' - The unit cannot trade.
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error55;none:0;en;{unit} in {region}: '{command}' - The unit cannot move.
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error56;none:0;en;{unit} in {region}: '{command}' - The unit cannot tame that many horses.
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error57;none:0;en;{unit} in {region}: '{command}' - The unit is too heavily loaded to move.
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error58;none:0;en;{unit} in {region}: '{command}' - The unit does not know how to entertain.
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error59;none:0;en;{unit} in {region}: '{command}' - The unit does not know anything about herbalism.
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error60;none:0;en;{unit} in {region}: '{command}' - The unit is under siege.
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error64;none:0;en;{unit} in {region}: '{command}' - The unit could not be found.
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error65;none:0;en;{unit} in {region}: '{command}' - Tuition was too high to be paid.
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error66;none:0;en;{unit} in {region}: '{command}' - The party could not be found.
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error67;none:0;en;{unit} in {region}: '{command}' - The horses would drown.
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error69;none:0;en;{unit} in {region}: '{command}' - The region is guarded.
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error70;none:0;en;{unit} in {region}: '{command}' - This region is guarded by a non allied party.
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error71;none:0;en;{unit} in {region}: '{command}' - Direction could not be recognized.
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error72;none:0;en;{unit} in {region}: '{command}' - The target-unit did not contact us.
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error73;none:0;en;{unit} in {region}: '{command}' - The target-unit did not contact us.
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error74;none:0;en;{unit} in {region}: '{command}' - This unit cannot give away anybody.
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error75;none:0;en;{unit} in {region}: '{command}' - This unit does not take anybody.
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error76;none:0;en;{unit} in {region}: '{command}' - This item cannot be used.
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error77;none:0;en;{unit} in {region}: '{command}' - Talent could not be recognized.
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error78;none:0;en;{unit} in {region}: '{command}' - A curse prevented the transfer from happening.
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error79;none:0;en;{unit} in {region}: '{command}' - A ship or a castle must be supplied.
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error80;none:0;en;{unit} in {region}: '{command}' - The unit is not armed and fighting fit.
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error81;none:0;en;{unit} in {region}: '{command}' - first, the unit must guard the region.
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error82;none:0;en;{unit} in {region}: '{command}' - There is no agreement with this number.
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error83;none:0;en;{unit} in {region}: '{command}' - No peasant could be caught.
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error84;none:0;en;{unit} in {region}: '{command}' - No name was supplied.
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error85;none:0;en;{unit} in {region}: '{command}' - No email-address was supplied.
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error86;none:0;en;{unit} in {region}: '{command}' - Wrong password.
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error88;none:0;en;{unit} in {region}: '{command}' - You need wood to build a ship.
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error89;none:0;en;{unit} in {region}: '{command}' - Money offer is missing.
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error90;none:0;en;{unit} in {region}: '{command}' - The unit does not have a RIDE-order.
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error91;none:0;en;{unit} in {region}: '{command}' - There are no Mallorn trees here.
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error92;none:0;en;{unit} in {region}: '{command}' - There is no normal forest in this region.
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error93;none:0;en;{unit} in {region}: '{command}' - There is already a port in this region.
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error94;none:0;en;{unit} in {region}: '{command}' - You cannot build a road here.
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error95;none:0;en;{unit} in {region}: '{command}' - Illusions cannot guard a region.
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error96;none:0;en;{unit} in {region}: '{command}' - Nobody in this unit can be transferred.
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error97;none:0;en;{unit} in {region}: '{command}' - Insects cannot be recruited in glaciers.
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error98;none:0;en;{unit} in {region}: '{command}' - In winter, insects can be recruited only in deserts.
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error99;none:0;en;{unit} in {region}: '{command}' - Could not find the unit to be transported.
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error100;none:0;en;{unit} in {region}: '{command}' - Nobody here is a skilled ship builder.
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error101;none:0;en;{unit} in {region}: '{command}' - Nobody here can construct a building.
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error102;none:0;en;{unit} in {region}: '{command}' - Nobody here can trade.
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error103;none:0;en;{unit} in {region}: '{command}' - Nobody here can build roads.
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error104;none:0;en;{unit} in {region}: '{command}' - Laen can be excavated only in a mine.
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error105;none:0;en;{unit} in {region}: '{command}' - Empty units can not be handed over.
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error106;none:0;en;{unit} in {region}: '{command}' - When studying, magicians need to be alone.
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error107;none:0;en;{unit} in {region}: '{command}' - You need at least two horses to breed more.
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error108;none:0;en;{unit} in {region}: '{command}' - No herbs could be found.
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error109;none:0;en;{unit} in {region}: '{command}' - Specify if a castle, a ship, a region or a unit is supposed to be named.
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error110;none:0;en;{unit} in {region}: '{command}' - Specify if description is for a castle, a ship, a region or a unit.
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error111;none:0;en;{unit} in {region}: '{command}' - Message has been cut (too long)..
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error112;none:0;en;{unit} in {region}: '{command}' - Names may not contain parenthesis.
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error113;none:0;en;{unit} in {region}: '{command}' - Item to be handed over was not supplied.
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error114;none:0;en;{unit} in {region}: '{command}' - Number is not valid.
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error115;none:0;en;{unit} in {region}: '{command}' - Number is already in use.
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error116;none:0;en;{unit} in {region}: '{command}' - Number can not be assigned.
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error117;none:0;en;{unit} in {region}: '{command}' - Submit only email-address, please!
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error118;none:0;en;{unit} in {region}: '{command}' - Only Elves can make these bows.
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error119;none:0;en;{unit} in {region}: '{command}' - There is no market place without a castle.
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error120;none:0;en;{unit} in {region}: '{command}' - Characters can be given only to Human parties.
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error121;none:0;en;{unit} in {region}: '{command}' - Characters can be given only to Human parties.
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error122;none:0;en;{unit} in {region}: '{command}' - You can breed horses only in a stable.
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error123;none:0;en;{unit} in {region}: '{command}' - The unit does not have such a thing.
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error124;none:0;en;{unit} in {region}: '{command}' - You cannot buy that on a market place.
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error125;none:0;en;{unit} in {region}: '{command}' - You cannot produce this.
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error126;none:0;en;{unit} in {region}: '{command}' - You cannot sell this.
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error127;none:0;en;{unit} in {region}: '{command}' - Your party cannot hire so many strangers.
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error128;none:0;en;{unit} in {region}: '{command}' - The party cannot hire so many strangers.
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error129;none:0;en;{unit} in {region}: '{command}' - The party cannot hire so many strangers.
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error130;none:0;en;{unit} in {region}: '{command}' - Syntax: MAGIC SPHERE <1-5>.
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error131;none:0;en;{unit} in {region}: '{command}' - You've got to build a tunnel before building roads through glaciers.
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error132;none:0;en;{unit} in {region}: '{command}' - You've got to build a dam before building roads through swamps.
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error133;none:0;en;{unit} in {region}: '{command}' - You've got to build a caravansary before building roads through deserts.
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error134;none:0;en;{unit} in {region}: '{command}' - Unknown Report-Option.
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error135;none:0;en;{unit} in {region}: '{command}' - Unknown Option.
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error137;none:0;en;{unit} in {region}: '{command}' - Unknown Help- Mode.
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error138;none:0;en;{unit} in {region}: '{command}' - We do not have anything that could be demolished.
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error139;none:0;en;{unit} in {region}: '{command}' - Different types do not mix.
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error140;none:0;en;{unit} in {region}: '{command}' - The unit is neither in a castle nor on board a ship.
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error142;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough silver for recruiting.
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error143;none:0;en;{unit} in {region}: '{command}' - The unit is on board a ship.
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error144;none:0;en;{unit} in {region}: '{command}' - The unit is not on board a ship.
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error145;none:0;en;{unit} in {region}: '{command}' - The unit is not in a castle.
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error146;none:0;en;{unit} in {region}: '{command}' - The unit is not captain of a ship.
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error147;none:0;en;{unit} in {region}: '{command}' - The unit is not in command of the largest castle in the region.
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error148;none:0;en;{unit} in {region}: '{command}' - The unit is not in command of a castle.
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error149;none:0;en;{unit} in {region}: '{command}' - Who is supposed to get this message?
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error150;none:0;en;{unit} in {region}: '{command}' - At least Herbalism 6 is needed for planting.
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error151;none:0;en;{unit} in {region}: '{command}' - You need stones to build a road.
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error152;none:0;en;{unit} in {region}: '{command}' - The unit jumps over board and drowns.
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error153;none:0;en;{unit} in {region}: '{command}' - The unit joins the local peasants.
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error154;none:0;en;{unit} in {region}: '{command}' - Highly qualified people refuse to work for other parties.
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error155;none:0;en;{unit} in {region}: '{command}' - Too many magicians in the party.
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error156;none:0;en;{unit} in {region}: '{command}' - Too many alchemists in the party.
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error157;none:0;en;{unit} in {region}: '{command}' - The party has a different magic sphere.
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error158;none:0;en;{unit} in {region}: '{command}' - Magicians always work alone!
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error159;none:0;en;{unit} in {region}: '{command}' - No person could be handed over.
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error160;none:0;en;{unit} in {region}: '{command}' - No luxury items could be bought.
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error161;none:0;en;{unit} in {region}: '{command}' - The unit does not have this potion.
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error162;none:0;en;{unit} in {region}: '{command}' - This healing potion will be automatically used when needed.
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error165;none:0;en;{unit} in {region}: '{command}' - The unit disagreed with the potion.
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error166;none:0;en;{unit} in {region}: '{command}' - This race cannot siege a castle.
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error167;none:0;en;{unit} in {region}: '{command}' - The unit does not go to the peasants.
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error168;none:0;en;{unit} in {region}: '{command}' - No luxury items could be sold.
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error169;none:0;en;{unit} in {region}: '{command}' - The unit does not know this spell.
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error170;none:0;en;{unit} in {region}: '{command}' - The peasants did not accept this gracious gift.
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error171;none:0;en;{unit} in {region}: '{command}' - This combat spell does not exist.
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error172;none:0;en;{unit} in {region}: '{command}' - There was no spell supplied.
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error173;none:0;en;{unit} in {region}: '{command}' - Even in the Xontormia Library, this spell could not be found.
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error174;none:0;en;{unit} in {region}: '{command}' - this spell makes only sense in combat.
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error175;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell while standing on a moving ship.
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error176;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell on a distant target.
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error178;none:0;en;{unit} in {region}: '{command}' - No magic sphere was supplied.
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error179;none:0;en;{unit} in {region}: '{command}' - The unit cannot learn this magic sphere.
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error180;none:0;en;{unit} in {region}: '{command}' - The spell fails.
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error181;none:0;en;{unit} in {region}: '{command}' - To do this, the magician has to be in a castle or on board a ship.
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error182;none:0;en;{unit} in {region}: '{command}' - The ship cannot leave in this direction.
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error183;none:0;en;{unit} in {region}: '{command}' - The magician is not on board a ship.
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error184;none:0;en;{unit} in {region}: '{command}' - The unit does not move.
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error186;none:0;en;{unit} in {region}: '{command}' - This spell works only ashore.
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error187;none:0;en;{unit} in {region}: '{command}' - There are already sufficient roads here.
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error188;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell in a swamp.
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error190;none:0;en;{unit} in {region}: '{command}' - This spell works only in the material world.
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error191;none:0;en;{unit} in {region}: '{command}' - This spell works only in forests.
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error194;none:0;en;{unit} in {region}: '{command}' - Target region was supplied incorrectly.
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error195;none:0;en;{unit} in {region}: '{command}' - No way is leading in this direction.
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error196;none:0;en;{unit} in {region}: '{command}' - This is not a forest region.
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error200;none:0;en;{unit} in {region}: '{command}' - Magician's maximum Aura is not high enough for this spell.
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error201;none:0;en;{unit} in {region}: '{command}' - Race and target unit have not been supplied.
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error202;none:0;en;{unit} in {region}: '{command}' - This is not a valid race.
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error203;none:0;en;{unit} in {region}: '{command}' - No target has been supplied.
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error204;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell in a region without trees.
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error205;none:0;en;{unit} in {region}: '{command}' - This spell works only in an ocean region.
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error207;none:0;en;{unit} in {region}: '{command}' - You cannot pass aura on to this unit.
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error208;none:0;en;{unit} in {region}: '{command}' - wrong Aura values.
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error209;none:0;en;{unit} in {region}: '{command}' - Syntax Error.
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error211;none:0;en;{unit} in {region}: '{command}' - The ship is already under this spell.
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error212;none:0;en;{unit} in {region}: '{command}' - The magician is not on board a ship.
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error213;none:0;en;{unit} in {region}: '{command}' - Incorrect parameter.
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error214;none:0;en;{unit} in {region}: '{command}' - Unit is not a magician.
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error221;none:0;en;{unit} in {region}: '{command}' - You cannot build such a thing.
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error222;none:0;en;{unit} in {region}: '{command}' - Show all what?
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error223;none:0;en;{unit} in {region}: '{command}' - Starving units cannot guard.
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error224;none:0;en;{unit} in {region}: '{command}' - Starving units cannot cast spells.
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error225;none:0;en;{unit} in {region}: '{command}' - Starving units do not fight.
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error226;none:0;en;{unit} in {region}: '{command}' - Units cannot attack from the second row.
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error227;none:0;en;{unit} in {region}: '{command}' - The unit needs at least herbalism 7 to do this.
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error228;none:0;en;{unit} in {region}: '{command}' - Only normal characters can collect taxes.
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error230;none:0;en;{unit} in {region}: '{command}' - The unit cannot transport us to this place.
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error231;none:0;en;{unit} in {region}: '{command}' - The unit or its animals would not survive there.
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error232;none:0;en;{unit} in {region}: '{command}' - Swimmers cannot enter a building.
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error233;none:0;en;{unit} in {region}: '{command}' - Swimmers cannot enter ships.
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error234;none:0;en;{unit} in {region}: '{command}' - The unit is busy disembarking.
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error235;none:0;en;{unit} in {region}: '{command}' - Maintenance has not been paid yet.
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error236;none:0;en;{unit} in {region}: '{command}' - The building is not finished yet.
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error238;none:0;en;{unit} in {region}: '{command}' - You can recruit only Orcs here.
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error239;none:0;en;{unit} in {region}: '{command}' - Is this unit or ship supposed to get a new number?
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error240;none:0;en;{unit} in {region}: '{command}' - Is this unit or ship supposed to be followed?
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error244;none:0;en;{unit} in {region}: '{command}' - The unit is already named.
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error245;none:0;en;{unit} in {region}: '{command}' - The ship is already named.
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error246;none:0;en;{unit} in {region}: '{command}' - The building is already named.
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error247;none:0;en;{unit} in {region}: '{command}' - The faction is already named.
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error248;none:0;en;{unit} in {region}: '{command}' - The faction has to be 10 turns old.
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mistake;none:0;en;{unit} in {region}: '{command}' - {error}.
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drown_on_ship;none:0;en;{unit} drowns when {ship} in {region} sinks.
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buildship;none:0;en;{unit} builds {size} more on {ship}.
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buildbuilding;none:0;en;{unit} builds {size} more on {building}.
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siege;none:0;en;{building} is under siege by {unit}. During siege, catapults caused {destruction} points destruction.
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give;none:0;en;{unit} hands {amount} {resource} to {target}.
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recruit;none:0;en;{unit} in {region} recruits {amount} {$of want} people.
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message;none:0;en;{string}
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givecommand;none:0;en;{unit} hands command over to {receipient}.
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forget;none:0;en;{unit} forgets {skill}.
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income;none:0;en;{unit} earns {amount} {$of wanted}in {region} with {$earn mode}.
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income_tax;none:0;en;{unit} collects {amount} taxes in {region}.
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||
income_tax_reduced;none:0;en;{unit} collects only {amount} taxes instead of {wanted} in {region}.
|
||
income_steal;none:0;en;{unit} steals {amount} Silver in {region}.
|
||
income_steal_reduced;none:0;en;{unit} steals only {amount} silver instead of {wanted} in {region}.
|
||
income_entertainment;none:0;en;{unit} earns {amount} in {region} with entertainment.
|
||
income_entertainment_reduced;none:0;en;{unit} earns only {amount} instead of {wanted} in {region} with entertainment.
|
||
income_work;none:0;en;{unit} works in {region} for a wage of {amount} Silver.
|
||
income_work_reduced;none:0;en;{unit} works in {region} for a wage of only {amount} Silver instead of {wanted}.
|
||
income_trade;none:0;en;{unit} earned {amount} Silver in {region} by selling luxury items.
|
||
income_tradetax;none:0;en;{unit} collected {amount} Silver trade tax in {region}.
|
||
manufacture;none:0;en;{unit} in {region} produces {amount} {$of wanted}{resource}.
|
||
# seit NEW_ITEMS nicht mehr:" from {materials}."
|
||
produce;none:0;en;{unit} in {region} produces {amount} {$of wanted}{resource}.
|
||
storm;none:0;en;The {ship} in {region} drifts {$sink sink} in heavy storm.
|
||
shipsink;none:0;en;The {ship} suffers too heavy damage and sinks.
|
||
moveblocked;none:0;en;{unit} discovered that there is no path to {$dir direction}.
|
||
errusingpotion;none:0;en;{unit}: '{command}' - The unit already uses {using}.
|
||
maintenance;none:0;en;{unit} pays the maintenance for {building}.
|
||
maintenancefail;none:0;en;{unit} cannot pay the maintenance for {building}.
|
||
buy;none:0;en;{unit} pays {money} Silver for luxury items.
|
||
buyamount;none:0;en;{unit} buys {amount} {resource}.
|
||
plant;none:0;en;{unit} plants {amount} {herb} in {region}.
|
||
raised;none:0;en;{unit} breeds {amount} horses.
|
||
followfail;none:0;en;{follower} could not follow {unit}.
|
||
followdetect;none:0;en;{follower} followed {unit}.
|
||
leavefail;none:0;en;{unit} could not leave {region}.
|
||
moveblockedbyguard;none:0;en;{unit} was kept in {region} by {faction}.
|
||
sailfail;none:0;en;The {ship} could not leave {region}.
|
||
starvation;none:0;en;{unit} looses {dead} people due to starvation in {region}.
|
||
malnourish;none:0;en;{unit} is weakened due to malnourishment.
|
||
donation;none:0;en;{from} donates {amount} Silver to {to}.
|
||
pest;none:0;en;The region is visited by the plague and {dead} peasants died.
|
||
# west;none:0;en;West.
|
||
# northwest;none:0;en;Northwest.
|
||
# northeast;none:0;en;Northeast.
|
||
# east;none:0;en;East.
|
||
# southwest;none:0;en;Southwest.
|
||
# southeast;none:0;en;Southeast.
|
||
usepotion;none:0;en;{unit} uses {potion}.
|
||
regenaura;none:0;en;{unit} regenerates {amount} aura in {region}.
|
||
teach;none:0;en;{teacher} teaches {student} {skill}.
|
||
spydetect;none:0;en;{target} feels watched by {$unit spy}.
|
||
# unknownunit;none:0;en;an unknown disease.
|
||
spyfail;none:0;en;{spy} could not find out anything about {target}.
|
||
stealfail;none:0;en;{unit} could not sneak close enough to {target}.
|
||
stealdetect;none:0;en;{unit} feels watched.
|
||
stealfatal;none:0;en;{unit} was caught in attempted theft.
|
||
thiefdiscover;none:0;en;{target} caught {unit} in attempted theft.
|
||
stealeffect;none:0;en;{unit} was robbed in {region}.
|
||
newbieimmunity;none:0;en;Your party is immune against assaults for {turns} more weeks.
|
||
changebanner;none:0;en;Banner has been changed to '{value}'.
|
||
changemail;none:0;en; Address has been changed to '{value}'.
|
||
changepasswd;none:0;en;Password has been changed to '{value}'.
|
||
deletepasswd;none:0;en;Password has been deleted.
|
||
eatpeasants;none:0;en;{unit} ate {amount} peasants.
|
||
fleescared;none:0;en;{amount} peasants fled in fear of {unit}.
|
||
warnillusiondissolve;none:0;en;{unit} will dissolve soon.
|
||
illusiondissolve;none:0;en;{unit} has dissolved without a trace.
|
||
detectforbidden;none:0;en;{unit} refuses to travel to {region}.
|
||
detectforbiddendir;none:0;en;{unit} refuses to travel to the{$dir direction}.
|
||
sailforbidden;none:0;en;The crew of the {ship} refuses to travel to {region}.
|
||
sailforbiddendir;none:0;en; The crew of the {ship} refuses to travel to the{$dir direction}.
|
||
sailnolanding;none:0;en;The {ship} could not berth in {region}. The coast is too dangerous for the vessel.
|
||
sailnolandingstorm;none:0;en;In the very last moment, the crew of the {ship} saved the ship from grounding.
|
||
detectocean;none:0;en;{unit} discovered that {region} is Ocean.
|
||
detectoceandir;none:0;en;{unit} discovered that an Ocean lies in the {$dir direction}.
|
||
analyse_region_nospell;none:0;en;It appears to {mage} that {region} is not charmed.
|
||
analyse_unit_nospell;none:0;en;It appears to {mage} that {target} is not charmed.
|
||
analyse_building_nospell;none:0;en;It appears to {mage} that {building} is not charmed.
|
||
analyse_ship_nospell;none:0;en;It appears to {mage} that {ship} is not charmed.
|
||
analyse_region_fail;none:0;en;It appears to {mage} that {region} is charmed, but no details have been revealed.
|
||
analyse_unit_fail;none:0;en;It appears to {mage} that {unit} is charmed, but no details have been revealed.
|
||
analyse_building_fail;none:0;en;It appears to {mage} that {building} is charmed, but no details have been revealed.
|
||
analyse_ship_fail;none:0;en;It appears to {mage} that {ship} is charmed, but no details have been revealed.
|
||
analyse_region_noage;none:0;en;{mage} found out that {region} is charmed with {spell}, which will last for centuries.
|
||
analyse_unit_noage;none:0;en;{mage} found out that {unit} is charmed with {spell}, which will last for centuries.
|
||
analyse_building_noage;none:0;en;{mage} found out that {building} is charmed with {spell}, which will last for centuries.
|
||
analyse_ship_noage;none:0;en;{mage} found out that {ship} is charmed with {spell}, which will last for centuries.
|
||
analyse_region_age;none:0;en;{mage} found out that {region} is charmed with {spell}, which will last for, about {months} more weeks.
|
||
analyse_unit_age;none:0;en;{mage} found out that {unit} is charmed with {spell} that willlast for about {months} more weeks.
|
||
analyse_building_age;none:0;en;{mage} found out that {building} is charmed with {spell}, which will last for, about {months} more weeks.
|
||
analyse_ship_age;none:0;en;{mage} found out that {ship} is charmed with {spell}, which will last for, about {months} more weeks.
|
||
auratransfer_success;none:0;en;{unit} transfers {aura} Aura to {target}.
|
||
sellamount;none:0;en;{unit} sells {amount} {resource}.
|
||
herbfound;none:0;en;{unit} in {region} finds {amount} {herb}.
|
||
battle;none:0;en;{string}
|
||
travel;none:0;en;{unit} {$travel mode} from {start} to {end}.{$travelthru regions}
|
||
transport;none:0;en;{unit} transported {target} from {start} to {end}.
|
||
buildroad;none:0;en;{unit} extends the road network in {region} by {size}.
|
||
destroy;none:0;en;{unit} destroys {building}.
|
||
casualties;none:0;en;{unit} lost {fallen} people: {alive} survived and {run} fled to {runto}.
|
||
studycost;none:0;en;{unit} spends {cost} silver in {region} to study {skill}.
|
||
researchherb;none:0;en;{unit} found out that {amount} {herb} grow in {region}.
|
||
researchherb_none;none:0;en;{unit} could not find any herbs in {region}.
|
||
spellunitnotfound;none:0;en;{unit} in {region}: '{command}' - Unit {id} could not be located.
|
||
spellbuildingnotfound;none:0;en;{unit} in {region}: '{command}' - Building {id} could not be located.
|
||
spellshipnotfound;none:0;en;{unit} in {region}: '{command}' - Ship {id} could not be located.
|
||
spellunitresists;none:0;en;{unit} in {region}: '{command}' - unit {id} resists the spell.
|
||
spellbuildingresists;none:0;en;{unit} in {region}: '{command}' - Building {id} could not be charmed.
|
||
spellshipresists;none:0;en;{unit} in {region}: '{command}' - Ship {id} could not be charmed.
|
||
spellregionresists;none:0;en;{unit} in {region}: '{command}' - The region could not be charmed.
|
||
magiccreate_effect;none:0;en;{unit} in {region}: '{command}' - {unit} creates {amount} {item}.
|
||
shipdestroy;none:0;en;{unit} sunk {ship} in {region}.
|
||
orcified;none:0;en;People {region} flee from an Orc superiority.
|
||
deorcified;none:0;en;Little by little, people return to {region}.
|
||
piratenovictim;none:0;en;The {ship} could not capture other ships in {region}.
|
||
piratesawvictim;none:0;en;The {ship} in {region} made {dir} a target.
|
||
|
||
firewall_damage;none:0;en;{unit} steps through the wall of fire into {region} and receives severe burn damage.
|
||
firewall_death;none:0;en;{unit} dies trying to cross the wall of fire into {region}.
|
||
firewall_effect;none:0;en;{mage} creates a wall of fire in {region}.
|
||
wisps_effect;none:0;en;{mage} summons wisps in {region}.
|
||
destroy_road;none:0;en;{unit} demolishes the road between {from} and {to}.
|
||
desertion;none:0;en;{unit} in {region} abandons your cause.
|
||
volcanostartsmoke;none:0;en;Columns of smoke are released by the volcano of {region}.
|
||
volcanostopsmoke;none:0;en;The volcano of {region} stops releasing smoke.
|
||
volcano_dead;none:0;en;{dead} people in {unit} perisch when the volcano in {region} breaks out.
|
||
volcanooutbreak;none:0;en;The volcano in {regionv} breaks out. The lava devastates {regionn}.
|
||
volcanooutbreaknn;none:0;en;The volcano in {region} breaks out.
|
||
phunger;none:0;en;{dead} peasants starve.
|
||
new_fspecial;events:0;en;The Gods grant us the powers of {special}.
|
||
new_fspecial_level;events:0;en;The Gods grant us the powers of {special} ({level}).
|
||
pray_success;events:0;en;The Gods have listened to {unit}.
|
||
|
||
# K<>mpfe
|
||
msg_battle;battle:0;en;{string}
|
||
|
||
#
|
||
# Eisberge
|
||
iceberg_drift;events:0;en;The iceberg {region} drifts {dir}.
|
||
overrun_by_iceberg;events:0;en;The {ship} has been damaged by a collision with an iceberg.
|
||
overrun_by_iceberg_des;events:0;en;The {ship} has been destroyed by a collision with an iceberg.
|
||
iceberg_land;events:0;en;The iceberg {region} drifts onto a coast.
|
||
iceberg_create;events:0;en;The glacier {region} breaks and drifts away.
|