error1;none:0;en;{unit} in {region}: '{command}' - There are not enough experienced sailors on board the ship. error2;none:0;en;{unit} in {region}: '{command}' - You cannot guard off shore. error3;none:0;en;{unit} in {region}: '{command}' - Description has been cut (too long). error5;none:0;en;{unit} in {region}: '{command}' - The building is not ours. error6;none:0;en;{unit} in {region}: '{command}' - Building could not be found. error7;none:0;en;{unit} in {region}: '{command}' - This is not possible any longer. error8;none:0;en;{unit} in {region}: '{command}' - That is useless. error9;none:0;en;{unit} in {region}: '{command}' - That cannot be sabotaged. error10;none:0;en;{unit} in {region}: '{command}' - That does not make much sense. error11;none:0;en;{unit} in {region}: '{command}' - The ship is still off shore. error12;none:0;en;{unit} in {region}: '{command}' - The ship is not ours. error13;none:0;en;{unit} in {region}: '{command}' - The ship has moved already. error14;none:0;en;{unit} in {region}: '{command}' - The ship is off shore. error15;none:0;en;{unit} in {region}: '{command}' - The ship has not yet been completed. error16;none:0;en;{unit} in {region}: '{command}' - The ship is already completed. error18;none:0;en;{unit} in {region}: '{command}' - The ship is too heavily loaded to sail. error19;none:0;en;{unit} in {region}: '{command}' - First you have to leave the ship. error20;none:0;en;{unit} in {region}: '{command}' - The ship could not be found. error21;none:0;en;{unit} in {region}: '{command}' - There is no information available for the request. error22;none:0;en;{unit} in {region}: '{command}' - Order was unrecognizable. error23;none:0;en;{unit} in {region}: '{command}' - Contact was not possible due to siege. error24;none:0;en;{unit} in {region}: '{command}' - Espionage was not possible due to siege. error25;none:0;en;{unit} in {region}: '{command}' - The escape prevented that from happening. error26;none:0;en;{unit} in {region}: '{command}' - The amount of items to buy is missing. error27;none:0;en;{unit} in {region}: '{command}' - The amount of items for sale is missing. error29;none:0;en;{unit} in {region}: '{command}' - The description of a monument can not be changed anymore. error30;none:0;en;{unit} in {region}: '{command}' - The message does not contain text. error31;none:0;en;{unit} in {region}: '{command}' - The castle could not be found. error32;none:0;en;{unit} in {region}: '{command}' - The unit is not on board our ship. error33;none:0;en;{unit} in {region}: '{command}' - The unit is not in our castle. error34;none:0;en;{unit} in {region}: '{command}' - This unit has no permission to come on board. error35;none:0;en;{unit} in {region}: '{command}' - The unit does not have these herbs. error36;none:0;en;{unit} in {region}: '{command}' - The unit does not have this item. error37;none:0;en;{unit} in {region}: '{command}' - The unit does not have this potion. error38;none:0;en;{unit} in {region}: '{command}' - The unit does not have any herbs. error39;none:0;en;{unit} in {region}: '{command}' - The unit has not yet learned espionage. error40;none:0;en;{unit} in {region}: '{command}' - The unit did not contact us. error41;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough silver. error42;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough coachmen or too much freights to lad the wagons. error43;none:0;en;{unit} in {region}: '{command}' - The unit does not have this. error44;none:0;en;{unit} in {region}: '{command}' - The unit is off shore. error45;none:0;en;{unit} in {region}: '{command}' - This unit is one of our own. error46;none:0;en;{unit} in {region}: '{command}' - The unit is not in a tavern. error47;none:0;en;{unit} in {region}: '{command}' - This unit is one of our allies. error48;none:0;en;{unit} in {region}: '{command}' - The unit is not armed and fighting fit. error49;none:0;en;{unit} in {region}: '{command}' - The unit is not he owner. error50;none:0;en;{unit} in {region}: '{command}' - The unit is not experienced enough to do this. error51;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough silver. error52;none:0;en;{unit} in {region}: '{command}' - The unit is exhausted from battle. error53;none:0;en;{unit} in {region}: '{command}' - The unit cannot make potions. error54;none:0;en;{unit} in {region}: '{command}' - The unit cannot trade. error55;none:0;en;{unit} in {region}: '{command}' - The unit cannot move. error56;none:0;en;{unit} in {region}: '{command}' - The unit cannot tame that many horses. error57;none:0;en;{unit} in {region}: '{command}' - The unit is too heavily loaded to move. error58;none:0;en;{unit} in {region}: '{command}' - The unit does not know how to entertain. error59;none:0;en;{unit} in {region}: '{command}' - The unit does not know anything about herbalism. error60;none:0;en;{unit} in {region}: '{command}' - The unit is under siege. error64;none:0;en;{unit} in {region}: '{command}' - The unit could not be found. error65;none:0;en;{unit} in {region}: '{command}' - Tuition was too high to be paid. error66;none:0;en;{unit} in {region}: '{command}' - The party could not be found. error67;none:0;en;{unit} in {region}: '{command}' - The horses would drown. error69;none:0;en;{unit} in {region}: '{command}' - The region is guarded. error70;none:0;en;{unit} in {region}: '{command}' - This region is guarded by a non allied party. error71;none:0;en;{unit} in {region}: '{command}' - Direction could not be recognized. error72;none:0;en;{unit} in {region}: '{command}' - The target-unit did not contact us. error73;none:0;en;{unit} in {region}: '{command}' - The target-unit did not contact us. error74;none:0;en;{unit} in {region}: '{command}' - This unit cannot give away anybody. error75;none:0;en;{unit} in {region}: '{command}' - This unit does not take anybody. error76;none:0;en;{unit} in {region}: '{command}' - This item cannot be used. error77;none:0;en;{unit} in {region}: '{command}' - Talent could not be recognized. error78;none:0;en;{unit} in {region}: '{command}' - A curse prevented the transfer from happening. error79;none:0;en;{unit} in {region}: '{command}' - A ship or a castle must be supplied. error80;none:0;en;{unit} in {region}: '{command}' - The unit is not armed and fighting fit. error81;none:0;en;{unit} in {region}: '{command}' - first, the unit must guard the region. error82;none:0;en;{unit} in {region}: '{command}' - There is no agreement with this number. error83;none:0;en;{unit} in {region}: '{command}' - No peasant could be caught. error84;none:0;en;{unit} in {region}: '{command}' - No name was supplied. error85;none:0;en;{unit} in {region}: '{command}' - No email-address was supplied. error86;none:0;en;{unit} in {region}: '{command}' - Wrong password. error88;none:0;en;{unit} in {region}: '{command}' - You need wood to build a ship. error89;none:0;en;{unit} in {region}: '{command}' - Money offer is missing. error90;none:0;en;{unit} in {region}: '{command}' - The unit does not have a RIDE-order. error91;none:0;en;{unit} in {region}: '{command}' - There are no Mallorn trees here. error92;none:0;en;{unit} in {region}: '{command}' - There is no normal forest in this region. error93;none:0;en;{unit} in {region}: '{command}' - There is already a port in this region. error94;none:0;en;{unit} in {region}: '{command}' - You cannot build a road here. error95;none:0;en;{unit} in {region}: '{command}' - Illusions cannot guard a region. error96;none:0;en;{unit} in {region}: '{command}' - Nobody in this unit can be transferred. error97;none:0;en;{unit} in {region}: '{command}' - Insects cannot be recruited in glaciers. error98;none:0;en;{unit} in {region}: '{command}' - In winter, insects can be recruited only in deserts. error99;none:0;en;{unit} in {region}: '{command}' - Could not find the unit to be transported. error100;none:0;en;{unit} in {region}: '{command}' - Nobody here is a skilled ship builder. error101;none:0;en;{unit} in {region}: '{command}' - Nobody here can construct a building. error102;none:0;en;{unit} in {region}: '{command}' - Nobody here can trade. error103;none:0;en;{unit} in {region}: '{command}' - Nobody here can build roads. error104;none:0;en;{unit} in {region}: '{command}' - Laen can be excavated only in a mine. error105;none:0;en;{unit} in {region}: '{command}' - Empty units can not be handed over. error106;none:0;en;{unit} in {region}: '{command}' - When studying, magicians need to be alone. error107;none:0;en;{unit} in {region}: '{command}' - You need at least two horses to breed more. error108;none:0;en;{unit} in {region}: '{command}' - No herbs could be found. error109;none:0;en;{unit} in {region}: '{command}' - Specify if a castle, a ship, a region or a unit is supposed to be named. error110;none:0;en;{unit} in {region}: '{command}' - Specify if description is for a castle, a ship, a region or a unit. error111;none:0;en;{unit} in {region}: '{command}' - Message has been cut (too long).. error112;none:0;en;{unit} in {region}: '{command}' - Names may not contain parenthesis. error113;none:0;en;{unit} in {region}: '{command}' - Item to be handed over was not supplied. error114;none:0;en;{unit} in {region}: '{command}' - Number is not valid. error115;none:0;en;{unit} in {region}: '{command}' - Number is already in use. error116;none:0;en;{unit} in {region}: '{command}' - Number can not be assigned. error117;none:0;en;{unit} in {region}: '{command}' - Submit only email-address, please! error118;none:0;en;{unit} in {region}: '{command}' - Only Elves can make these bows. error119;none:0;en;{unit} in {region}: '{command}' - There is no market place without a castle. error120;none:0;en;{unit} in {region}: '{command}' - Characters can be given only to Human parties. error121;none:0;en;{unit} in {region}: '{command}' - Characters can be given only to Human parties. error122;none:0;en;{unit} in {region}: '{command}' - You can breed horses only in a stable. error123;none:0;en;{unit} in {region}: '{command}' - The unit does not have such a thing. error124;none:0;en;{unit} in {region}: '{command}' - You cannot buy that on a market place. error125;none:0;en;{unit} in {region}: '{command}' - You cannot produce this. error126;none:0;en;{unit} in {region}: '{command}' - You cannot sell this. error127;none:0;en;{unit} in {region}: '{command}' - Your party cannot hire so many strangers. error128;none:0;en;{unit} in {region}: '{command}' - The party cannot hire so many strangers. error129;none:0;en;{unit} in {region}: '{command}' - The party cannot hire so many strangers. error130;none:0;en;{unit} in {region}: '{command}' - Syntax: MAGIC SPHERE <1-5>. error131;none:0;en;{unit} in {region}: '{command}' - You've got to build a tunnel before building roads through glaciers. error132;none:0;en;{unit} in {region}: '{command}' - You've got to build a dam before building roads through swamps. error133;none:0;en;{unit} in {region}: '{command}' - You've got to build a caravansary before building roads through deserts. error134;none:0;en;{unit} in {region}: '{command}' - Unknown Report-Option. error135;none:0;en;{unit} in {region}: '{command}' - Unknown Option. error137;none:0;en;{unit} in {region}: '{command}' - Unknown Help- Mode. error138;none:0;en;{unit} in {region}: '{command}' - We do not have anything that could be demolished. error139;none:0;en;{unit} in {region}: '{command}' - Different types do not mix. error140;none:0;en;{unit} in {region}: '{command}' - The unit is neither in a castle nor on board a ship. error142;none:0;en;{unit} in {region}: '{command}' - The unit does not have enough silver for recruiting. error143;none:0;en;{unit} in {region}: '{command}' - The unit is on board a ship. error144;none:0;en;{unit} in {region}: '{command}' - The unit is not on board a ship. error145;none:0;en;{unit} in {region}: '{command}' - The unit is not in a castle. error146;none:0;en;{unit} in {region}: '{command}' - The unit is not captain of a ship. error147;none:0;en;{unit} in {region}: '{command}' - The unit is not in command of the largest castle in the region. error148;none:0;en;{unit} in {region}: '{command}' - The unit is not in command of a castle. error149;none:0;en;{unit} in {region}: '{command}' - Who is supposed to get this message? error150;none:0;en;{unit} in {region}: '{command}' - At least Herbalism 6 is needed for planting. error151;none:0;en;{unit} in {region}: '{command}' - You need stones to build a road. error152;none:0;en;{unit} in {region}: '{command}' - The unit jumps over board and drowns. error153;none:0;en;{unit} in {region}: '{command}' - The unit joins the local peasants. error154;none:0;en;{unit} in {region}: '{command}' - Highly qualified people refuse to work for other parties. error155;none:0;en;{unit} in {region}: '{command}' - Too many magicians in the party. error156;none:0;en;{unit} in {region}: '{command}' - Too many alchemists in the party. error157;none:0;en;{unit} in {region}: '{command}' - The party has a different magic sphere. error158;none:0;en;{unit} in {region}: '{command}' - Magicians always work alone! error159;none:0;en;{unit} in {region}: '{command}' - No person could be handed over. error160;none:0;en;{unit} in {region}: '{command}' - No luxury items could be bought. error161;none:0;en;{unit} in {region}: '{command}' - The unit does not have this potion. error162;none:0;en;{unit} in {region}: '{command}' - This healing potion will be automatically used when needed. error165;none:0;en;{unit} in {region}: '{command}' - The unit disagreed with the potion. error166;none:0;en;{unit} in {region}: '{command}' - This race cannot siege a castle. error167;none:0;en;{unit} in {region}: '{command}' - The unit does not go to the peasants. error168;none:0;en;{unit} in {region}: '{command}' - No luxury items could be sold. error169;none:0;en;{unit} in {region}: '{command}' - The unit does not know this spell. error170;none:0;en;{unit} in {region}: '{command}' - The peasants did not accept this gracious gift. error171;none:0;en;{unit} in {region}: '{command}' - This combat spell does not exist. error172;none:0;en;{unit} in {region}: '{command}' - There was no spell supplied. error173;none:0;en;{unit} in {region}: '{command}' - Even in the Xontormia Library, this spell could not be found. error174;none:0;en;{unit} in {region}: '{command}' - this spell makes only sense in combat. error175;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell while standing on a moving ship. error176;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell on a distant target. error178;none:0;en;{unit} in {region}: '{command}' - No magic sphere was supplied. error179;none:0;en;{unit} in {region}: '{command}' - The unit cannot learn this magic sphere. error180;none:0;en;{unit} in {region}: '{command}' - The spell fails. error181;none:0;en;{unit} in {region}: '{command}' - To do this, the magician has to be in a castle or on board a ship. error182;none:0;en;{unit} in {region}: '{command}' - The ship cannot leave in this direction. error183;none:0;en;{unit} in {region}: '{command}' - The magician is not on board a ship. error184;none:0;en;{unit} in {region}: '{command}' - The unit does not move. error186;none:0;en;{unit} in {region}: '{command}' - This spell works only ashore. error187;none:0;en;{unit} in {region}: '{command}' - There are already sufficient roads here. error188;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell in a swamp. error190;none:0;en;{unit} in {region}: '{command}' - This spell works only in the material world. error191;none:0;en;{unit} in {region}: '{command}' - This spell works only in forests. error194;none:0;en;{unit} in {region}: '{command}' - Target region was supplied incorrectly. error195;none:0;en;{unit} in {region}: '{command}' - No way is leading in this direction. error196;none:0;en;{unit} in {region}: '{command}' - This is not a forest region. error200;none:0;en;{unit} in {region}: '{command}' - Magician's maximum Aura is not high enough for this spell. error201;none:0;en;{unit} in {region}: '{command}' - Race and target unit have not been supplied. error202;none:0;en;{unit} in {region}: '{command}' - This is not a valid race. error203;none:0;en;{unit} in {region}: '{command}' - No target has been supplied. error204;none:0;en;{unit} in {region}: '{command}' - You cannot cast this spell in a region without trees. error205;none:0;en;{unit} in {region}: '{command}' - This spell works only in an ocean region. error207;none:0;en;{unit} in {region}: '{command}' - You cannot pass aura on to this unit. error208;none:0;en;{unit} in {region}: '{command}' - wrong Aura values. error209;none:0;en;{unit} in {region}: '{command}' - Syntax Error. error211;none:0;en;{unit} in {region}: '{command}' - The ship is already under this spell. error212;none:0;en;{unit} in {region}: '{command}' - The magician is not on board a ship. error213;none:0;en;{unit} in {region}: '{command}' - Incorrect parameter. error214;none:0;en;{unit} in {region}: '{command}' - Unit is not a magician. error221;none:0;en;{unit} in {region}: '{command}' - You cannot build such a thing. error222;none:0;en;{unit} in {region}: '{command}' - Show all what? error223;none:0;en;{unit} in {region}: '{command}' - Starving units cannot guard. error224;none:0;en;{unit} in {region}: '{command}' - Starving units cannot cast spells. error225;none:0;en;{unit} in {region}: '{command}' - Starving units do not fight. error226;none:0;en;{unit} in {region}: '{command}' - Units cannot attack from the second row. error227;none:0;en;{unit} in {region}: '{command}' - The unit needs at least herbalism 7 to do this. error228;none:0;en;{unit} in {region}: '{command}' - Only normal characters can collect taxes. error230;none:0;en;{unit} in {region}: '{command}' - The unit cannot transport us to this place. error231;none:0;en;{unit} in {region}: '{command}' - The unit or its animals would not survive there. error232;none:0;en;{unit} in {region}: '{command}' - Swimmers cannot enter a building. error233;none:0;en;{unit} in {region}: '{command}' - Swimmers cannot enter ships. error234;none:0;en;{unit} in {region}: '{command}' - The unit is busy disembarking. error235;none:0;en;{unit} in {region}: '{command}' - Maintenance has not been paid yet. error236;none:0;en;{unit} in {region}: '{command}' - The building is not finished yet. error238;none:0;en;{unit} in {region}: '{command}' - You can recruit only Orcs here. error239;none:0;en;{unit} in {region}: '{command}' - Is this unit or ship supposed to get a new number? error240;none:0;en;{unit} in {region}: '{command}' - Is this unit or ship supposed to be followed? error244;none:0;en;{unit} in {region}: '{command}' - The unit is already named. error245;none:0;en;{unit} in {region}: '{command}' - The ship is already named. error246;none:0;en;{unit} in {region}: '{command}' - The building is already named. error247;none:0;en;{unit} in {region}: '{command}' - The faction is already named. error248;none:0;en;{unit} in {region}: '{command}' - The faction has to be 10 turns old. mistake;none:0;en;{unit} in {region}: '{command}' - {error}. drown_on_ship;none:0;en;{unit} drowns when {ship} in {region} sinks. buildship;none:0;en;{unit} builds {size} more on {ship}. buildbuilding;none:0;en;{unit} builds {size} more on {building}. siege;none:0;en;{building} is under siege by {unit}. During siege, catapults caused {destruction} points destruction. give;none:0;en;{unit} hands {amount} {resource} to {target}. recruit;none:0;en;{unit} in {region} recruits {amount} {$of want} people. message;none:0;en;{string} givecommand;none:0;en;{unit} hands command over to {receipient}. forget;none:0;en;{unit} forgets {skill}. income;none:0;en;{unit} earns {amount} {$of wanted}in {region} with {$earn mode}. income_tax;none:0;en;{unit} collects {amount} taxes in {region}. income_tax_reduced;none:0;en;{unit} collects only {amount} taxes instead of {wanted} in {region}. income_steal;none:0;en;{unit} steals {amount} Silver in {region}. income_steal_reduced;none:0;en;{unit} steals only {amount} silver instead of {wanted} in {region}. income_entertainment;none:0;en;{unit} earns {amount} in {region} with entertainment. income_entertainment_reduced;none:0;en;{unit} earns only {amount} instead of {wanted} in {region} with entertainment. income_work;none:0;en;{unit} works in {region} for a wage of {amount} Silver. income_work_reduced;none:0;en;{unit} works in {region} for a wage of only {amount} Silver instead of {wanted}. income_trade;none:0;en;{unit} earned {amount} Silver in {region} by selling luxury items. income_tradetax;none:0;en;{unit} collected {amount} Silver trade tax in {region}. manufacture;none:0;en;{unit} in {region} produces {amount} {$of wanted}{resource}. # seit NEW_ITEMS nicht mehr:" from {materials}." produce;none:0;en;{unit} in {region} produces {amount} {$of wanted}{resource}. storm;none:0;en;The {ship} in {region} drifts {$sink sink} in heavy storm. shipsink;none:0;en;The {ship} suffers too heavy damage and sinks. moveblocked;none:0;en;{unit} discovered that there is no path to {$dir direction}. errusingpotion;none:0;en;{unit}: '{command}' - The unit already uses {using}. maintenance;none:0;en;{unit} pays the maintenance for {building}. maintenancefail;none:0;en;{unit} cannot pay the maintenance for {building}. buy;none:0;en;{unit} pays {money} Silver for luxury items. buyamount;none:0;en;{unit} buys {amount} {resource}. plant;none:0;en;{unit} plants {amount} {herb} in {region}. raised;none:0;en;{unit} breeds {amount} horses. followfail;none:0;en;{follower} could not follow {unit}. followdetect;none:0;en;{follower} followed {unit}. leavefail;none:0;en;{unit} could not leave {region}. moveblockedbyguard;none:0;en;{unit} was kept in {region} by {faction}. sailfail;none:0;en;The {ship} could not leave {region}. starvation;none:0;en;{unit} looses {dead} people due to starvation in {region}. malnourish;none:0;en;{unit} is weakened due to malnourishment. donation;none:0;en;{from} donates {amount} Silver to {to}. pest;none:0;en;The region is visited by the plague and {dead} peasants died. # west;none:0;en;West. # northwest;none:0;en;Northwest. # northeast;none:0;en;Northeast. # east;none:0;en;East. # southwest;none:0;en;Southwest. # southeast;none:0;en;Southeast. usepotion;none:0;en;{unit} uses {potion}. regenaura;none:0;en;{unit} regenerates {amount} aura in {region}. teach;none:0;en;{teacher} teaches {student} {skill}. spydetect;none:0;en;{target} feels watched by {$unit spy}. # unknownunit;none:0;en;an unknown disease. spyfail;none:0;en;{spy} could not find out anything about {target}. stealfail;none:0;en;{unit} could not sneak close enough to {target}. stealdetect;none:0;en;{unit} feels watched. stealfatal;none:0;en;{unit} was caught in attempted theft. thiefdiscover;none:0;en;{target} caught {unit} in attempted theft. stealeffect;none:0;en;{unit} was robbed in {region}. newbieimmunity;none:0;en;Your party is immune against assaults for {turns} more weeks. changebanner;none:0;en;Banner has been changed to '{value}'. changemail;none:0;en; Address has been changed to '{value}'. changepasswd;none:0;en;Password has been changed to '{value}'. deletepasswd;none:0;en;Password has been deleted. eatpeasants;none:0;en;{unit} ate {amount} peasants. fleescared;none:0;en;{amount} peasants fled in fear of {unit}. warnillusiondissolve;none:0;en;{unit} will dissolve soon. illusiondissolve;none:0;en;{unit} has dissolved without a trace. detectforbidden;none:0;en;{unit} refuses to travel to {region}. detectforbiddendir;none:0;en;{unit} refuses to travel to the{$dir direction}. sailforbidden;none:0;en;The crew of the {ship} refuses to travel to {region}. sailforbiddendir;none:0;en; The crew of the {ship} refuses to travel to the{$dir direction}. sailnolanding;none:0;en;The {ship} could not berth in {region}. The coast is too dangerous for the vessel. sailnolandingstorm;none:0;en;In the very last moment, the crew of the {ship} saved the ship from grounding. detectocean;none:0;en;{unit} discovered that {region} is Ocean. detectoceandir;none:0;en;{unit} discovered that an Ocean lies in the {$dir direction}. analyse_region_nospell;none:0;en;It appears to {mage} that {region} is not charmed. analyse_unit_nospell;none:0;en;It appears to {mage} that {target} is not charmed. analyse_building_nospell;none:0;en;It appears to {mage} that {building} is not charmed. analyse_ship_nospell;none:0;en;It appears to {mage} that {ship} is not charmed. analyse_region_fail;none:0;en;It appears to {mage} that {region} is charmed, but no details have been revealed. analyse_unit_fail;none:0;en;It appears to {mage} that {unit} is charmed, but no details have been revealed. analyse_building_fail;none:0;en;It appears to {mage} that {building} is charmed, but no details have been revealed. analyse_ship_fail;none:0;en;It appears to {mage} that {ship} is charmed, but no details have been revealed. analyse_region_noage;none:0;en;{mage} found out that {region} is charmed with {spell}, which will last for centuries. analyse_unit_noage;none:0;en;{mage} found out that {unit} is charmed with {spell}, which will last for centuries. analyse_building_noage;none:0;en;{mage} found out that {building} is charmed with {spell}, which will last for centuries. analyse_ship_noage;none:0;en;{mage} found out that {ship} is charmed with {spell}, which will last for centuries. analyse_region_age;none:0;en;{mage} found out that {region} is charmed with {spell}, which will last for, about {months} more weeks. analyse_unit_age;none:0;en;{mage} found out that {unit} is charmed with {spell} that willlast for about {months} more weeks. analyse_building_age;none:0;en;{mage} found out that {building} is charmed with {spell}, which will last for, about {months} more weeks. analyse_ship_age;none:0;en;{mage} found out that {ship} is charmed with {spell}, which will last for, about {months} more weeks. auratransfer_success;none:0;en;{unit} transfers {aura} Aura to {target}. sellamount;none:0;en;{unit} sells {amount} {resource}. herbfound;none:0;en;{unit} in {region} finds {amount} {herb}. battle;none:0;en;{string} travel;none:0;en;{unit} {$travel mode} from {start} to {end}.{$travelthru regions} transport;none:0;en;{unit} transported {target} from {start} to {end}. buildroad;none:0;en;{unit} extends the road network in {region} by {size}. destroy;none:0;en;{unit} destroys {building}. casualties;none:0;en;{unit} lost {fallen} people: {alive} survived and {run} fled to {runto}. studycost;none:0;en;{unit} spends {cost} silver in {region} to study {skill}. researchherb;none:0;en;{unit} found out that {amount} {herb} grow in {region}. researchherb_none;none:0;en;{unit} could not find any herbs in {region}. spellunitnotfound;none:0;en;{unit} in {region}: '{command}' - Unit {id} could not be located. spellbuildingnotfound;none:0;en;{unit} in {region}: '{command}' - Building {id} could not be located. spellshipnotfound;none:0;en;{unit} in {region}: '{command}' - Ship {id} could not be located. spellunitresists;none:0;en;{unit} in {region}: '{command}' - unit {id} resists the spell. spellbuildingresists;none:0;en;{unit} in {region}: '{command}' - Building {id} could not be charmed. spellshipresists;none:0;en;{unit} in {region}: '{command}' - Ship {id} could not be charmed. spellregionresists;none:0;en;{unit} in {region}: '{command}' - The region could not be charmed. magiccreate_effect;none:0;en;{unit} in {region}: '{command}' - {unit} creates {amount} {item}. shipdestroy;none:0;en;{unit} sunk {ship} in {region}. orcified;none:0;en;People {region} flee from an Orc superiority. deorcified;none:0;en;Little by little, people return to {region}. piratenovictim;none:0;en;The {ship} could not capture other ships in {region}. piratesawvictim;none:0;en;The {ship} in {region} made {dir} a target. firewall_damage;none:0;en;{unit} steps through the wall of fire into {region} and receives severe burn damage. firewall_death;none:0;en;{unit} dies trying to cross the wall of fire into {region}. firewall_effect;none:0;en;{mage} creates a wall of fire in {region}. wisps_effect;none:0;en;{mage} summons wisps in {region}. destroy_road;none:0;en;{unit} demolishes the road between {from} and {to}. desertion;none:0;en;{unit} in {region} abandons your cause. volcanostartsmoke;none:0;en;Columns of smoke are released by the volcano of {region}. volcanostopsmoke;none:0;en;The volcano of {region} stops releasing smoke. volcano_dead;none:0;en;{dead} people in {unit} perisch when the volcano in {region} breaks out. volcanooutbreak;none:0;en;The volcano in {regionv} breaks out. The lava devastates {regionn}. volcanooutbreaknn;none:0;en;The volcano in {region} breaks out. phunger;none:0;en;{dead} peasants starve. new_fspecial;events:0;en;The Gods grant us the powers of {special}. new_fspecial_level;events:0;en;The Gods grant us the powers of {special} ({level}). pray_success;events:0;en;The Gods have listened to {unit}. # Kämpfe msg_battle;battle:0;en;{string} # # Eisberge iceberg_drift;events:0;en;The iceberg {region} drifts {dir}. overrun_by_iceberg;events:0;en;The {ship} has been damaged by a collision with an iceberg. overrun_by_iceberg_des;events:0;en;The {ship} has been destroyed by a collision with an iceberg. iceberg_land;events:0;en;The iceberg {region} drifts onto a coast. iceberg_create;events:0;en;The glacier {region} breaks and drifts away.