forked from github/server
395410defe
new chapter on studying skills
141 lines
5.9 KiB
Markdown
141 lines
5.9 KiB
Markdown
# Introduction
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Eressea is a play-by-email strategy role-playing game that simulates a
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fantasy world. Unlike most video games, there are are no fancy
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graphics, but everything that happens is communicated by text.
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As a player, you are in control of a number of characters, which are
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referred to as units, which combine to make a faction. Your faction
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competes with other factions over the resources of the world that you
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explore together. Sometimes this leads to war, and sometimes to
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friendship between factions, and eventually it all adds up to a rich
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history of the world, with its own heroes and legends.
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Eressea is different from most games in many respects, but most of all
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in that there is no declared winner. There is not even a goal, other
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than to enjoy yourself, and set your own goals. Do you want to
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monopolize a natural resource? Become the strongest military force?
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Create a democratic government for the factions in your part of the
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world? Collect trophies from slain dragons? Map the entire globe?
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Those are all valid goals to set for yourself, but you might find your
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own.
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### How to play
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Eressea is played in weekly turns. Every weekend, you receive a
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textual report containing your units, the part of the world that they
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can observe, and any events that happened since the last report.
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Based on that report, players send an email to the game's server that
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contains orders for all of their units. A week later, the server
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evaluates the orders from all players, updates the state of the world,
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and sends out new reports.
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A (slightly simplified) report may look like this:
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Report for Eressea, Sunday, 13. April 2014, 23:25
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It is the first week of the month of harvest moon in
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the 1. year of the fourth age. It is summer.
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Guardians (xin8), elves/draig (guardian@gmx.de)
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Your faction has 4 people in 1 unit.
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Vetkan (10,1), highland, 1012 peasants, 13156 silver,
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17 horses. To the northwest lies the forests of
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Buviken (9,2), to the northeast the mountains of Rebus
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(10,2), to the east the plain of Setutvul (-9,1), to
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the southeast the mountains of Vithil (-9,0), to the
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southwest the forests of Posotmetid (10,0) and to the
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west the forests of Cesartapun (9,1)
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The local market offers silk and mandrakes.
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Statistics for Vetkan (10,1):
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Peasant wages: 11 silver
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Recruits: 25 peasants
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Pelenth (opw4), size 10, fortification.
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* Fighters of Pelenth (r6b0), 4 elves,
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aggressive, skills: melee 5, has: platemail,
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sword, 500 silver.
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+ Osswid the Destroyer (wtmj), Vikings (atnf), 1
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dwarf, has: 1 iron.
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What you see here are two units, Osswid (wtmj) and the Fighters of
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Pelenth (r6b0). The fighters are our own unit, but Osswid belongs to
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the faction Vikings (atnf). Every unit, faction or other object in the
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game is identified by a four-letter code, and it is common to append
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it to the name in parentheses. The fort of Pelenth (opw4) is a
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building, and our fighters are inside, which causes them to be
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indented a little more, and gives them some benefits including
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additional protection in combat.
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While Osswid is a single dwarf, our unit of fighters consists of
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several elves. Units can any number of men, which are always of the
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same race. Each unit can learn any number of skills, and our Fighters
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are skilled in melee combat at a respectable level 5. They own a sword
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and one platemail, which means that one of them will be well equipped
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when going into battle, while the other three will fight with their
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bare hands. The unit also has 500 pieces of silver, the currency of
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the game.
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Since he isn't of our own faction, we cannot tell what skills Osswid
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has, but we can tell that he's unarmed.
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We see all this because one of our units is in the region, the
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highland of Vetkan (10,1). Regions do not have a four-letter
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identifier, but are instead identified by their coordinates on the
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map, which makes it easier to visualize the world.
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The region of Vetkan is surrounded by a number of other regions on six
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sides, since Eressea's Map uses a hexagonal grid. Every region has a
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terrain, and we can see highland, mountain, plain and forest regions
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in our vicinity. Each terrain has different qualities: For example,
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mountains are good for mining iron ore and quarries, while plains are
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fertile and forests produce lumber. Each region is inhabited by a
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peasant population, and you can see that Vetkan has a population of
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1012. These peasants are the basis of the region's economy, and they
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own a combined 13,156 silver that we could try to acquire through
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taxation or other means.
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Example orders for this faction may look like this:
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ERESSEA xin8 "password"
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UNIT r6b0
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STUDY perception
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GIVE wtmj 100 silver
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GIVE TEMP 1 150 silver
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GIVE TEMP 2 150 silver
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MAKE TEMP 1
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RECRUIT 1
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MOVE W
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END
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MAKE TEMP 2
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RECRUIT 1
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MOVE E
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END
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Every set of orders begins with the faction's id and password, and is
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followed by orders for one or more units. A unit's orders begin with
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the word UNIT followed by the unit's id, and one or more orders. In
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this case, we are giving the unit an order to STUDY the perception
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skill, and to GIVE silver to three other units. STUDY is a standard
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action, and each unit can perform exactly one per turn. If you do not
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specify a standard action, then the unit will usually repeat the
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action from the previous week. GIVE is a free action, and all units
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can perform as many free actions in a week as they like.
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The MAKE TEMP order is special: It creates a new unit with a temporary
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id (in this case, we're calling them TEMP 1 and TEMP 2). The server
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will replace this with a unique id by the time it sends the next
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report, but until then, we can address the new unit by this temporary
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identifier, for example to give it the silver that it requires for
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recruiting new members. RECRUIT is another example of a free action,
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while MOVE is a standard action. The MAKE TEMP order is technically
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given by the unit whose orders preceded it, and the new unit's orders
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are finished with the END keyword.
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