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Enno Rehling 0fead39b41 added a function that sets a monster's name to NULL if it is the name of its race.
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
2014-12-09 07:20:36 +01:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@cd779ba36e begin writing a map exporter 2014-03-06 07:15:43 -08:00
conf Merge branch 'master' of github.com:eressea/server 2014-11-02 10:40:49 +01:00
critbit@c267f95e41 critbit submodule update 2014-11-04 08:14:53 +01:00
crypto@166fdc8c14 added a test for saving/loading descriptions (bug 1984). 2014-03-02 10:55:35 -08:00
cutest@788659594e remove stupid pragmas 2014-04-22 07:21:29 -07:00
dlmalloc@4292cd5e81 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
game-e2 In the game, there is only ever one special direction, and it is for the astral space. 2014-08-28 19:50:38 +02:00
game-e3 In the game, there is only ever one special direction, and it is for the astral space. 2014-08-28 19:50:38 +02:00
iniparser@f84066fb7d fixing linux build 2014-08-29 07:47:47 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process installing resource files through cmake. 2014-07-17 15:55:50 +02:00
quicklist@25ac9a7bf0 upgrade submodules to current version 2013-12-26 23:04:06 +01:00
res Dragons re using the new LOOT command. 2014-11-02 11:10:26 +01:00
s accepting Don's changes to the setup script. 2014-11-26 18:37:07 +01:00
scripts accepting Don's changes to the setup script. 2014-11-26 18:37:07 +01:00
se fix a fall-through in jsonconf causing an error message. 2014-07-05 18:21:20 -07:00
src added a function that sets a monster's name to NULL if it is the name of its race. 2014-12-09 07:20:36 +01:00
storage@6acf2b4fec fix json test. our fault, not the fault of storage 2014-11-04 07:50:33 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore Fix some English message translations. 2014-08-17 11:19:04 +02:00
.gitmodules fix gitmodules urls 2014-03-16 23:24:38 +01:00
.travis.yml fix travis build 2014-10-14 22:44:36 +02:00
autoconf.h.in replace bool.h with autoconf 2014-03-15 22:24:18 -07:00
CMakeLists.txt fixing linux build 2014-08-29 07:47:47 +02:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile make clean, to remove emacs backup files 2014-08-12 15:38:30 +02:00
README.md Update README.md 2014-11-13 14:47:03 +01:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.