Commit graph

9 commits

Author SHA1 Message Date
Enno Rehling
28f41c3edd - sk_ prefixes von den skillnames entfernt. 2005-10-25 14:27:24 +00:00
Enno Rehling
49bd595d69 New code:
"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).

I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling
a72a43c384 starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code. 2005-10-02 15:54:24 +00:00
Christian Schlittchen
6af9470503 - Diverses 2003-12-28 15:30:43 +00:00
Enno Rehling
87548a276d Befehlsskript um Zug auszuführen. 2003-12-17 23:11:52 +00:00
Enno Rehling
d0abe91d9c Kleine Änderung 2003-12-17 22:10:59 +00:00
Enno Rehling
6e2c53f898 Allianz-Setup ohne Taktik und Alchemie 2003-12-17 21:49:26 +00:00
Enno Rehling
808da952c9 Allianz-Setup aktualisiert 2003-12-17 21:45:08 +00:00
Enno Rehling
50e24a43e6 Skripte in eigenem folder.
Starten von wdw mit Parameter -e wdw-run.lua
+ erkennt jetzt, ob schon allianzenausgesetzt wurden, ruft ansonsten das setup auf
+ schreibt reports/victory.txt Datei mit Spielstand
2003-12-15 23:20:41 +00:00