Enno Rehling
e7e0ef994b
DEBUG_FAST macro and extra code to verify the FASTCOUNT code.
2007-03-04 21:30:39 +00:00
Enno Rehling
2576f781d4
validation code for FASTROW optimization
2007-03-04 18:46:01 +00:00
Enno Rehling
373e869931
http://eressea.upb.de/mantis/view.php?id=1147
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"FOLGE trotz langem Kampf"
Die Berechnung ob eine Seite Bewacher hat, war ziemlich falsch.
2007-03-04 18:40:52 +00:00
Enno Rehling
0f0155fd0c
Disabling optimizations because one of them broke the combat asserts in
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round 512.
Fixing a sprintf bug in building names
2007-03-04 17:52:59 +00:00
Enno Rehling
602853f0e2
Message-fixes
2007-02-25 09:02:43 +00:00
Enno Rehling
e380670a34
- battle, smarter optimization
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- messages, bugfix $strlen
2007-02-24 22:26:50 +00:00
Enno Rehling
0e2478bdb9
FASTROW macro to slightly speed up get_unitrow()
2007-02-24 20:09:52 +00:00
Enno Rehling
4c58270bb9
FASTCOUNT macro to speed up count_enemies()
2007-02-24 11:08:07 +00:00
Enno Rehling
15d056e423
message fixes
2007-02-23 22:06:39 +00:00
Enno Rehling
6c74bce4cd
Khadar-induced translations of mostly combat stuff.
2007-02-22 22:53:53 +00:00
Enno Rehling
90c0cc9a64
Feature: friedliebende Rassen (ungenutzt)
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Zauber Bergwaechter nur in Berg/Gletscher
2007-02-19 18:01:37 +00:00
Enno Rehling
8439981256
small optimization, easier on the debugging
2007-02-18 17:43:23 +00:00
Enno Rehling
8115caaa56
Beute auch in 1-Runden Kaempfen.
2007-02-18 16:44:24 +00:00
Enno Rehling
994b5b5076
Fliehende Einheiten verlassen das Gebaeude nur, wenn ihr Kampfstatus auch auf FLIEHE steht.
2007-02-14 17:54:04 +00:00
Enno Rehling
8e92559dae
feedback_unit_not_found used throughout instead of error 63 or German text
2007-02-10 21:47:51 +00:00
Enno Rehling
01742536e8
define SIMPLE_ESCAPE to allow units with ST_FLEE a MOVE order, but no other long orders (step II of new rules)
2007-02-10 11:58:54 +00:00
Enno Rehling
1d398a46fb
define SIMPLE_ESCAPE to disable units running to neighbouring regions in combat (step I of new rules)
2007-02-10 11:25:23 +00:00
Enno Rehling
eb2603248d
Bugfix Schiffschaden (Ouch)
2007-02-05 21:30:45 +00:00
Enno Rehling
03d96be44f
warning
2007-01-31 15:30:57 +00:00
Enno Rehling
622d0d496e
bugfix make_side
2007-01-31 15:28:51 +00:00
Enno Rehling
b116026d1d
http://www.pbem-spiele.de/forum/viewtopic.php?t=2748
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SIMPLE_COMBAT enables new combat rules:
- guard command shortens combat
- combat in non-land is always short
- ships take (rounds-1)*5% damage
fixed a crash in xmlreader.
2007-01-31 10:17:53 +00:00
Enno Rehling
2b3daae8e3
removing old COUNT_DF define.
2007-01-30 22:20:13 +00:00
Enno Rehling
8fb509140c
max number of weapon types was too few.
2006-10-29 11:57:03 +00:00
Enno Rehling
94966e8eda
sanity-checks for potential divisions by zero (u->number)
2006-10-15 14:09:59 +00:00
Enno Rehling
6eaca764fe
division by zero wegen post-kampfzaubern, die die unit->number veraendern.
2006-10-15 12:05:07 +00:00
Enno Rehling
8aea7fdb41
http://eressea.upb.de/mantis/view.php?id=1023
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l10n mistake flown -> fled
2006-10-07 16:10:42 +00:00
Enno Rehling
7590fa50ef
http://eressea.upb.de/mantis/view.php?id=981
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"Einheiten aus Reihe 3 rückten unbeabsichtigt auf"
Man sollte doch immer sein eigener Freund sein.
2006-08-13 16:27:58 +00:00
Enno Rehling
ed70863843
Total ohne Not mal wieder eine grosse Umstellung gemacht: Diesmal am Parser.
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Okay, natuerlich habe ich damit was im Sinne: Das ist eine Vorbereitung auf voll geskriptete, neu zugefuegte Befehle und anderes Processing (aus Skripten). Fuer ein neues Spiel.
Hoffen wir, dass nicht zuviel kaputtgeht :-)
2006-08-12 19:15:16 +00:00
Enno Rehling
3ff6208bb1
http://eressea.upb.de/mantis/view.php?id=889
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"Immer noch Probleme mit Kampf-Bewegungsregel"
Taktikrunde nur mitzaehlen, wenn man sie auch gekriegt hat.
2006-07-30 14:21:44 +00:00
Enno Rehling
91bf99036e
http://eressea.upb.de/mantis/view.php?id=686
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"4 Reihe rueckt nicht auf, Bogenschuetzen ohne Wirkung"
Umstellung des Kampfcodes. Siehe http://www.pbem-spiele.de/forum/viewtopic.php?t=2545
2006-07-30 12:52:26 +00:00
Enno Rehling
4a74bfdf9d
minimaler cleanup
2006-07-12 22:02:24 +00:00
Christian Schlittchen
10b1306b30
Diverse wdw-Fixes
2006-05-07 21:11:49 +00:00
Enno Rehling
85efcd6511
Ausgabefehler Kampfreihen
2006-04-15 22:34:03 +00:00
Enno Rehling
34fce9b8a7
- removing cruft
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- fixing print_fighters() since list is not ordered by status anymore
2006-04-15 22:10:57 +00:00
Enno Rehling
0aa0be8557
unnecessary function
2006-04-13 21:41:27 +00:00
Enno Rehling
0b63b23d34
Heer-Nummerierung andersrum.
2006-04-13 19:54:24 +00:00
Enno Rehling
4d8ed2c854
Simplified the combat code, removing battle::fighters and putting things in lists rather than vectors.
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Removed the unnecessary shuffling and sorting that takes quite some time.
Fixed a few bugs in ally-selection, I think.
2006-04-13 17:16:15 +00:00
Enno Rehling
50b94b730d
New and simplified combat rules.
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To activate, define SIMPLE_COMBAT in your settings.h
2006-04-10 21:13:22 +00:00
Enno Rehling
0b88d46667
http://eressea.upb.de/mantis/view.php?id=879
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- kopflose, blutleere Wyrme repariert.
2006-04-09 14:26:02 +00:00
Enno Rehling
07fbf26a4a
http://eressea.upb.de/mantis/view.php?id=876
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- Rundenzählung für Parteien überarbeitet, noch einmal. Sollte jetzt endlich zu den Regeln passen.
2006-04-07 21:49:38 +00:00
Enno Rehling
3145295ad4
http://eressea.upb.de/mantis/view.php?id=869
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BEWACHE nach "langen" Kampf nicht möglich; Fehlermeldungen nach "langen" Kampf
Noch ein Flag eingeführt. Hoffe, dass das klappt.
2006-03-26 21:49:37 +00:00
Enno Rehling
a04cb3efbd
http://eressea.upb.de/mantis/view.php?id=871
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Units with FIGHT FLEE|NOT get -1 in tactics (implementation bug fixed)
2006-03-26 09:36:55 +00:00
Enno Rehling
cc9714fca6
http://eressea.upb.de/mantis/view.php?id=847
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Frisch auferstandene Untote kämpfen mit
- join_allies checkt jetzt auf UFL_ISNEW
2006-02-26 15:58:44 +00:00
Enno Rehling
23247f1831
avoiding a_select some more, and removing the unused compare-functions
2006-02-26 11:12:25 +00:00
Enno Rehling
3fb3e7b201
New way of storing attrib-lists should make it faster to find a specific one and jump over entire classes of attribs.
2006-02-25 00:12:48 +00:00
Enno Rehling
b7552f0d06
- New random number generator
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- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
dceb83c6a7
The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever).
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#define KARMA_MODULE is you want to use fspecial in the future.
2006-02-17 22:59:03 +00:00
Enno Rehling
3efd05206e
replacing read/write_default with a function that doesn't abuse layout of the union or endianness. new savefile-format
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removeing some old attributes that were never used.
2006-02-10 19:48:43 +00:00
Enno Rehling
a1de5d5701
old eressea executable has problems with non-existing lua spells.
2006-02-09 19:57:25 +00:00
Enno Rehling
640652ef99
earn_silver Zauber in script/xml ausgelagert.
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bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00