forked from github/server
Khadar-induced translations of mostly combat stuff.
This commit is contained in:
parent
3567e3f783
commit
6c74bce4cd
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@ -2725,12 +2725,13 @@ print_header(battle * b)
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bfaction * bf;
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for (bf=b->factions;bf;bf=bf->next) {
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message * m;
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faction * f = bf->faction;
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const char * lastf = NULL;
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boolean first = false;
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side * s;
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strcpy(buf, "Der Kampf wurde ausgelöst von ");
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buf[0] = 0;
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for (s=b->sides; s; s=s->next) {
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fighter *df;
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for (df=s->fighters;df;df=df->next) {
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@ -2743,15 +2744,22 @@ print_header(battle * b)
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if (seematrix(f, s) == true)
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lastf = sidename(s, false);
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else
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lastf = "einer unbekannten Partei";
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lastf = LOC(f->locale, "unknown_faction_dative");
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break;
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}
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}
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}
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if (first) strcat(buf, " und ");
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if (first) {
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strcat(buf, " ");
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strcat(buf, LOC(f->locale, "and"));
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strcat(buf, " ");
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}
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if (lastf) strcat(buf, lastf);
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strcat(buf, ".");
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fbattlerecord(b, f, buf);
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m = msg_message("battle::header", "factions", buf);
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message_faction(b, f, m);
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msg_release(m);
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}
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}
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@ -438,7 +438,7 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
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}
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}
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if (getguard(u)) {
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rsize = strlcpy(bufp, ", bewacht die Region", size);
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rsize = strlcpy(bufp, LOC(f->locale, "unit_guards"), size);
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if (rsize>size) rsize = size-1;
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size -= rsize;
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bufp += rsize;
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@ -138,12 +138,9 @@ sp_kampfzauber(fighter * fi, int level, double power, spell * sp)
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force = lovar(get_force(power,10));
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}
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sprintf(buf, "%s zaubert %s", unitname(fi->unit),
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spell_name(sp, default_locale));
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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if (enemies==0) {
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -174,18 +171,18 @@ sp_versteinern(fighter * fi, int level, double power, spell * sp)
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int force, enemies;
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int stoned = 0;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit),
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spell_name(sp, default_locale));
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force = lovar(get_force(power, 0));
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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scat(":");
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && stoned < enemies) {
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@ -225,9 +222,6 @@ sp_stun(fighter * fi, int level, double power, spell * sp)
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if (power <= 0) return 0;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit),
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spell_name(sp, default_locale));
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switch(sp->id) {
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case SPL_SHOCKWAVE:
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force = lovar(get_force(power,1));
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@ -238,11 +232,14 @@ sp_stun(fighter * fi, int level, double power, spell * sp)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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scat(":");
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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stunned = 0;
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@ -370,17 +367,17 @@ sp_sleep(fighter * fi, int level, double power, spell * sp)
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int k = 0;
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/* Immer aus der ersten Reihe nehmen */
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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force = lovar(power * 25);
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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scat(":");
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && enemies) {
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@ -514,17 +511,17 @@ sp_mindblast(fighter * fi, int level, double power, spell * sp)
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int force, enemies;
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int k = 0;
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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force = lovar(power * 25);
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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scat(":");
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && enemies) {
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@ -578,8 +575,6 @@ sp_dragonodem(fighter * fi, int level, double power, spell * sp)
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int killed = 0;
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const char *damage;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit),
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spell_name(sp, default_locale));
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/* 11-26 HP */
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damage = spell_damage(4);
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/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
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@ -588,28 +583,27 @@ sp_dragonodem(fighter * fi, int level, double power, spell * sp)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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struct message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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} else {
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struct message * m;
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at.fighter = fi;
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at.index = 0;
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while (force && killed < enemies) {
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dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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assert(dt.fighter);
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--force;
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killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
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}
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m = msg_message("battle::combatspell", "mage spell dead", fi->unit, sp, killed);
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message_all(b, m);
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msg_release(m);
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}
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scat(":");
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battlerecord(b, buf);
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at.fighter = fi;
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at.index = 0;
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while (force && killed < enemies) {
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dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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assert(dt.fighter);
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--force;
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killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
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}
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sprintf(buf, "%d Personen %s getötet",
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killed, killed == 1 ? "wurde" : "wurden");
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scat(".");
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battlerecord(b, buf);
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return level;
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}
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@ -626,19 +620,19 @@ sp_immolation(fighter * fi, int level, double power, spell * sp)
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cvector *fgs;
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void **fig;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit),
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spell_name(sp, default_locale));
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/* 2d4 HP */
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damage = spell_damage(5);
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/* Betrifft alle Gegner */
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force = 99999;
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if (!count_enemies(b, fi, FIGHT_ROW, AVOID_ROW, SELECT_ADVANCE|SELECT_FIND)) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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scat(":");
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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at.fighter = fi;
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@ -680,8 +674,6 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
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int killed = 0;
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const char *damage;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit),
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spell_name(sp, default_locale));
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/* 11-26 HP */
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damage = spell_damage(4);
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/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
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@ -690,11 +682,13 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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scat(":");
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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at.fighter = fi;
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@ -863,25 +857,25 @@ sp_chaosrow(fighter * fi, int level, double power, spell * sp)
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void **fig;
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int k = 0;
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if (!count_enemies(b, fi, FIGHT_ROW, NUMROWS, SELECT_ADVANCE|SELECT_FIND)) {
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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switch (sp->id) {
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case SPL_CHAOSROW:
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sprintf(buf, "%s murmelt eine düster klingende Formel", unitname(mage));
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sprintf(buf, "%s murmelt eine düster klingende Formel. ", unitname(mage));
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power *= 40;
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break;
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case SPL_SONG_OF_CONFUSION:
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sprintf(buf, "%s stimmt einen seltsamen Gesang an", unitname(mage));
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sprintf(buf, "%s stimmt einen seltsamen Gesang an. ", unitname(mage));
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power = get_force(power, 5);
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break;
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}
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if (!count_enemies(b, fi, FIGHT_ROW, NUMROWS, SELECT_ADVANCE|SELECT_FIND)) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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return 0;
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}
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scat(". ");
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fgs = fighters(b, fi->side, FIGHT_ROW, NUMROWS, FS_ENEMY);
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v_scramble(fgs->begin, fgs->end);
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@ -1140,15 +1134,15 @@ sp_frighten(fighter * fi, int level, double power, spell * sp)
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df_malus = 2;
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force = (int)get_force(power, 2);
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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scat(":");
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && enemies) {
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@ -1189,11 +1183,10 @@ sp_tiredsoldiers(fighter * fi, int level, double power, spell * sp)
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int n = 0;
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int force = (int)(power * power * 4);
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE|SELECT_FIND)) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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@ -1215,7 +1208,8 @@ sp_tiredsoldiers(fighter * fi, int level, double power, spell * sp)
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--force;
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}
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scat(": ");
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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if (n == 0) {
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scat("Der Zauber konnte keinen Krieger ermüden.");
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} else if (n == 1) {
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@ -1236,8 +1230,6 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
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int force, at_malus;
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int enemies;
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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switch(sp->id) {
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case SPL_WINDSHIELD:
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force = (int)get_force(power,4);
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@ -1250,8 +1242,9 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
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}
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enemies = count_enemies(b, fi, BEHIND_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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scat(", aber niemand war in Reichweite.");
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battlerecord(b, buf);
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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@ -1271,7 +1264,8 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
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}
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}
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scat(": ");
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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scat("Ein Sturm kommt auf und die Schützen können kaum noch zielen.");
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battlerecord(b, buf);
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return level;
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@ -6517,6 +6517,14 @@
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<text locale="de">Unbekannte Partei</text>
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<text locale="en">unknown faction</text>
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</string>
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<string name="unknown_faction_dative">
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<text locale="de">einer unbekannten Partei</text>
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<text locale="en">an unknown faction</text>
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</string>
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<string name="and">
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<text locale="de">und</text>
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<text locale="en">and</text>
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</string>
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<string name="spinx00">
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<text locale="de">Das Schiff des Elfen hat ein rotes Segel</text>
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@ -6810,4 +6818,8 @@
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<text locale="en">stones</text>
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</string>
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<string name="unit_guards">
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<text locale="de">bewacht die Region</text>
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<text locale="en">guards the region</text>
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</string>
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</strings>
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@ -1999,8 +1999,8 @@
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<arg name="regions" type="string"/>
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</type>
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<text locale="de">"$unit($unit) $if($eq($mode,1),"reitet", "wandert") von $region($start) nach $region($end).$if($strlen($regions)," Dabei wurde $regions durchquert.","")"</text>
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<text locale="fr">"$unit($unit) $if($eq($mode,1),"chevauche", "marche") de $region($start) vers $region($end).$regions"</text>
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<text locale="en">"$unit($unit) $if($eq($mode,1),"rides", "walks") from $region($start) to $region($end).$regions"</text>
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<text locale="fr">"$unit($unit) $if($eq($mode,1),"chevauche", "marche") de $region($start) vers $region($end) trans $regions"</text>
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<text locale="en">"$unit($unit) $if($eq($mode,1),"rides", "walks") from $region($start) to $region($end)$if($strlen($regions)," by way of $regions","")."</text>
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</message>
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<message name="detectoceandir" section="movement">
|
||||
<type>
|
||||
|
@ -6297,6 +6297,13 @@
|
|||
<text locale="fr">"The wormhole in $region($region) disappears."</text>
|
||||
<text locale="en">"The wormhole in $region($region) disappears."</text>
|
||||
</message>
|
||||
<message name="battle::header" section="battle">
|
||||
<type>
|
||||
<arg name="factions" type="string"/>
|
||||
</type>
|
||||
<text locale="de">"Der Kampf wurde ausgelöst von $factions."</text>
|
||||
<text locale="en">"The battle was initiated by $factions."</text>
|
||||
</message>
|
||||
<message name="battle::potionsave" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
|
|
Loading…
Reference in New Issue